Commit Graph

1096 Commits

Author SHA1 Message Date
LGUG2Z
67f590b5c3 feat(borders): track window movements + animations
This commit introduces a number of changes to the border manager module
to enable borders to track the movements of windows as they are being
animated.

As part of these changes, the code paths for borders to track user
movement of windows have also been overhauled.

The biggest conceptual change introduced here is borrowed from
@lukeyou05's work on tacky-borders, where the primary event listener of
the komorebi process now forwards EVENT_OBJECT_LOCATIONCHANGE and
EVENT_OBJECT_DESTROY messages from application windows directly on to
their borders.

These events are handled directly in the border window callbacks,
outside of the main border manager module event processing loop.

In order to handle these events more performantly in the border window
callbacks, a number of state trackers have been added to the Border
struct.

When handling EVENT_OBJECT_NAMECHANGE, these values are read directly
from the struct, whereas when handling WM_PAINT, which is sent by the
system whenever we invalidate a border window, we update the state
values on the Border structs from the various atomic configuration
variables in the mod.rs file.

Another trick I borrowed from tacky-borders is to store a pointer to the
Border object alongside a border window whenever it is created with
CreateWindowExW, which can be accessed within the callback as
GWLP_USERDATA.

There is some unfortunate introduction of unsafe code to make this
happen, but the callback uses null checks to exit the callback early to
ensure (to the best of my ability) that there are no pointer
dereferencing issues once we start making border changes in the context
of the callback.

There are a few other Direct2D related optimizations throughout this
commit, mainly avoiding the recreation of objects like brush properties
and brushes.

Finally, the border_z_order option is now deprecated as the border
window is now tracking the z-ordering of the application window it is
associated with by default - this should resolve a whole host of subtle
border z-ordering issues, especially when dragging windows around using
the mouse.

This work would not have been possible without the guidance of
@lukeyou05, so if you like this feature, please make sure you thank him
too!
2024-12-07 11:42:30 -08:00
LGUG2Z
e6b5b78857 feat(cli): add kill cmd
This commit adds a new komorebic command, "kill", to kill background
processes that may be started by "komorebic start", without terminating
the main komorebi process.

This is useful when iterating on changes to external components like the
bar which may require restarts.
2024-12-07 11:14:25 -08:00
LGUG2Z
440d78e8f4 feat(cli): add support for starting/stopping masir
This commit adds support to the start and stop commands for starting and
stopping masir.
2024-12-07 11:09:38 -08:00
LGUG2Z
280ca0ffcd perf(cli): validate komorebi proc earlier on start
This is a small change to the start command which moves the check for
the komorebi processes to come a little bit earlier.

This small change will make running commands like "komorebic start
--bar" around 3s faster when komorebi is already running.
2024-12-07 10:57:50 -08:00
LGUG2Z
f227bd0fef fix(cli): handle spaces in bar config paths
More PowerShell script username-with-spaces path handling shenanigans.

re #1161
2024-12-07 10:51:11 -08:00
LGUG2Z
3781c8ea41 fix(borders): update on resuming from suspend
This commit is a small fix to ensure that the new Direct2D borders get
redrawn properly after the operating system resumes from a suspended
state.
2024-12-02 16:35:11 -08:00
LGUG2Z
33800903f7 chore(deps): cargo update 2024-12-02 16:33:19 -08:00
CtByte
bb31e7155d feat(bar): komorebi widget visual changes
The visual changes include:

* the focused_window section is now indicating the active window in a stack and has hover effect.
* custom icons for all the layouts, including `paused`, `floating`, `monocle` states.
* custom layout/state picker with configurable options.
* display format configuration for the layouts (Icon/Text/IconAndText)
* display format configuration for the focused_window section (Icon/Text/IconAndText)
* display format configuration for the workspaces section (Icon/Text/IconAndText)
2024-12-02 16:12:51 -08:00
LGUG2Z
40b32332ae fix(wm): track all hwnds in known_hwnds 2024-11-30 15:41:57 -08:00
alex-ds13
8743cdd292 fix(wm): cross-monitor ops for floating windows
This commit fixes an issue where when trying to move floating windows or
windows on a floating workspace across boundaries to another monitor
using the `move_container_in_direction` it wouldn't move the floating
windows physically, although it moved them internally on komorebi,
resulting in weird and wrong behavior.

This commit creates a new method on `Monitor` to
`add_container_with_direction` which takes a move direction and then
uses the same logic that was previously on the
`move_container_in_direction` function.

It changes the `move_container_to_monitor` function to take an optional
move direction which if it is some will have this function call the new
method `add_container_with_direction` instead of just `add_container`.

Lastly the `move_container_in_direction` function now when it realizes
the move will be across monitors simply calls the
`move_container_to_monitor` with the direction that was initially given
to it.

These changes require that all callers of `move_container_to_monitor`
add an direction option, instead of passing `None` on all of them, a new
helper function was created, named `direction_from_monitor_idx` which
calculates the direction a move will have from the currently focused
monitor and the target monitor return `None` if they are the same or
returning `Some(direction)` if not. This way now all commands that call
a move across monitor will use the logic to check from the direction if
it should add the container on front or end.

With these changes now all the code related to moving a window across
monitors using a command should be on one place only making sure that in
the future any change required only needs to be done on one place,
instead of having to do it on `move_container_to_monitor` and
`move_container_in_direction` as before!

This commit is an interactive squashed rebase of the following commits
from PR #1154:

8f4bc101bc
fix(wm): move floats in direction across monitors

This commit fixes an issue where when trying to move floating windows or
windows on a floating workspace across boundaries to another monitor
using the `move_container_in_direction` it wouldn't move the floating
windows physically, although it moved them internally on komorebi,
resulting in weird and wrong behavior.

This commit creates a new method on `Monitor` to
`add_container_with_direction` which takes a move direction and then
uses the same logic that was previously on the
`move_container_in_direction` function.

It changes the `move_container_to_monitor` function to take an optional
move direction which if it is some will have this function call the new
method `add_container_with_direction` instead of just `add_container`.
Lastly the `move_container_in_direction` function now when it realizes
the move will be across monitors simply calls the
`move_container_to_monitor` with the direction that was initially given
to it.

These changes require that all callers of `move_container_to_monitor`
add an direction option, instead of passing `None` on all of them, a new
helper function was created, named `direction_from_monitor_idx` which
calculates the direction a move will have from the currently focused
monitor and the target monitor return `None` if they are the same or
returning `Some(direction)` if not. This way now all commands that call
a move across monitor will use the logic to check from the direction if
it should add the container on front or end.

3b20e4b2fe
refactor(wm): use helper function on move to workspace

Use the same `add_container_with_direction` function on
`move_container_to_workspace` as it is being used on
`move_container_to_monitor` or `move_container_in_direction`.

This way we bring parity between all methods and make it easier to
change the way a container is added on a monitor workspace when taking
the move direction into consideration.
2024-11-30 10:57:15 -08:00
alex-ds13
01367f59e2 fix(client): add write-timeout to prevent blocking 2024-11-29 08:11:36 -08:00
alex-ds13
e6ddccc5f6 fix(wm): move ops on floating workspaces
83f222fe84
* fix(wm): correctly define moves across monitors

Moves within the same workspace were being considered as moves across
monitors when the workspace was floating (not tiled).

This commit fixes this by changing the way we first define if a move was
across monitor or not.

We now search for the moved window on all workspaces and check if its
monitor index is different from the target monitor index (the monitor
where the move ended).

a02694348e
* fix(wm): ignore moves/resizes on floating workspaces

This commit makes sure that moves or resizes within a floating workspace
(i.e. not tiled) will be ignored, unless the move is across monitors.
We don't care about the positions or sizes of windows within a floating
workspace!

4bf24f81e0
* fix(wm): avoid workspace load on cross monitor moves

This commit replaces the `window_manager.focus_workspace` call with a
`monitor.focus_workspace` which doesn't load the workspace. There is no
need to load the workspace when moving windows across monitors since
those workspaces will already be loaded, we simply need to update them.
Loading the workspace would cause some issues as well, like when moving
a window to a floating workspace which already contained a window that
matched some `floating_windows` rules was always putting the
"floating_window" on top of the window we just moved with a bunch of
focus flickering. This is fixed with this commit.

cb53f463ae
* fix(wm): avoid workspace load on command move across monitor

If the move happens between the already focused workspaces of two
monitors we shouldn't load the workspace, since it is already loaded and
it will cause changes on focused windows, which might result on the
window we just moved not being focused.
2024-11-29 02:57:32 -08:00
LGUG2Z
b22ec90438 refactor(clippy): apply rust 1.83.0 lints 2024-11-28 12:12:46 -08:00
CtByte
46b81e4372 feat(bar): floating center area for widgets
* Added a new floating area at the center of the bar
* Optional center widgets config, fixed spacing on the center widget
* Turning transparency on by default
2024-11-26 20:14:01 -08:00
alex-ds13
6f00c527a4 fix(wm): cross-monitor max floating window moves
When moving maximized floating windows across monitors they were
magically disappearing!

The window would be on the correct place, with the correct coordinates
and size, its styles wouldn't change it would still have the `VISIBLE`
style, however the window was invisible.

If we used the system move to try to move it sometimes we would be able
to see a bar on the top of the monitor and if we moved the window with
the keyboard on the direction of another monitor then the window would
start showing up on that monitor... So it was visible on that monitor
but not on the one we just moved it into.

After some investigation I decided to atribute that behavior to magic,
since I couldn't find any other plausible explanation, if someone knows
about this please tell me, I too would like to learn the ways of this
dark mysteries from the deep of the Windows OS.

On a serious note, this commit creates a workaround for this by simply
unmaximazing the window first (it's not restore, it doesn't change the
size) then it moves the window (if animations are enabled it proceeds to
wait for the animation to finish...), then it maximizes the window
again.
2024-11-26 14:34:57 -08:00
alex-ds13
3ad4090df8 fix(wm): resize float windows moved across monitors
Previously when moving floating windows across monitors we would keep
the size of the window as it was. For most cases this would be ok.

However for users with monitors with completely different sizes this
could result on a window that would fill across monitors when moving
from the bigger monitor to the smaller monitor.

This commit, attempts to resize the windows proportionally to the
monitors' sizes.

There is currently a slight issue with some apps (so far I've only
noticed it on 'Wezterm'...) where if the DPIs across monitors are
different they don't seem to fully get the OS DPI change completely, but
it seems that setting the `Wezterm` compatibility high DPI scaling
override to "System" on the app's executable properties, fixes the
issue.

Since this is only 1 app (so far...) and only when the scales between
monitors are different I decided to commit this anyway.

This will do more good than harm, since in the cases it was misbehaving
with 'Wezterm' the result would be a wrongly resized window that is
still completely visible on the target monitor anyway and the override
fix seems to be good so far.
2024-11-26 14:34:17 -08:00
thearturca
449ccac645 refactor(animation): new animations engine
This commit is comprised of the following interactively rebased commits
from PR #1002 by @thearturca.

1a184a4442
refactor(animation): move animations to its own mod

First step for more rusty version animations. The goal is to make
animations more generic so its easier to add new animations to komorebi!

d3ac6b72c2
refactor(animation): reduce mutex calls on `ANIMATION_STYLE`

8a42b738fe
refactor(animation): introduce `Lerp` trait

e449861c10
refactor(animation): generalized ANIMATION_MANAGER

Instead of a isize key for the ANIMATION_MANAGER HashMap, now we use a
String key. For window move animation, the key would be
`window_move:{hwnd}`.

This allows us to use single manager for more types of animations.

67b2a7a284
feat(animation): introduce `AnimationPrefix` enum

8290f143a6
feat(animation): introduce `RenderDispatcher` trait

2400d757fe
feat(animation): implement window transparency animation

This commit also fixes graceful shutdown of animations by disabling them
before exit and wait for all remaining animations for 20 seconds.

44189d8382
refactor(animation): move generation of `animation key` to `RenderDispatcher`

e502cb3ffb
refactor(animation): rename `animation` mod to `engine`

Linter was upset about this:
> error: module has the same name as its containing module

369107f5e0
feat(config): adds per animation configuration options

Originally static config only allowed global config for animations.

Since this refactor introduces the abilty to add more type of
animations, this change allows us to configure `enabled`, `duration` and
`style` state per animation type.

Now each of them take either the raw value or a JSON object where keys
are the animation types and values are desired config value. Also adds
support for per animation configuration for komorebic commands.
2024-11-25 20:42:56 -08:00
dependabot[bot]
1d00196240 chore(deps): bump serde from 1.0.214 to 1.0.215
Bumps [serde](https://github.com/serde-rs/serde) from 1.0.214 to 1.0.215.
- [Release notes](https://github.com/serde-rs/serde/releases)
- [Commits](https://github.com/serde-rs/serde/compare/v1.0.214...v1.0.215)

---
updated-dependencies:
- dependency-name: serde
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-11-25 15:27:34 -08:00
dependabot[bot]
639ebd0b3d chore(deps): bump serde_json from 1.0.132 to 1.0.133
Bumps [serde_json](https://github.com/serde-rs/json) from 1.0.132 to 1.0.133.
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.132...v1.0.133)

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  dependency-type: direct:production
  update-type: version-update:semver-patch
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2024-11-25 15:27:27 -08:00
dependabot[bot]
e22eafbc8e chore(deps): bump clap from 4.5.20 to 4.5.21
Bumps [clap](https://github.com/clap-rs/clap) from 4.5.20 to 4.5.21.
- [Release notes](https://github.com/clap-rs/clap/releases)
- [Changelog](https://github.com/clap-rs/clap/blob/master/CHANGELOG.md)
- [Commits](https://github.com/clap-rs/clap/compare/clap_complete-v4.5.20...clap_complete-v4.5.21)

---
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- dependency-name: clap
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

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2024-11-25 15:27:19 -08:00
dependabot[bot]
46c2ad512b chore(deps): bump rustls from 0.23.16 to 0.23.18
Bumps [rustls](https://github.com/rustls/rustls) from 0.23.16 to 0.23.18.
- [Release notes](https://github.com/rustls/rustls/releases)
- [Changelog](https://github.com/rustls/rustls/blob/main/CHANGELOG.md)
- [Commits](https://github.com/rustls/rustls/compare/v/0.23.16...v/0.23.18)

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  dependency-type: indirect
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2024-11-25 15:26:59 -08:00
LGUG2Z
3de96609bb feat(bar): support floating window title updates 2024-11-25 15:08:08 -08:00
LGUG2Z
9c09284b0f fix(subscriptions): add override for title updates 2024-11-25 14:48:36 -08:00
CtByte
b14c0d07a2 fix(bar): correct network widget icon colour 2024-11-23 13:54:36 -08:00
alex-ds13
3615451f41 fix(wm): disallow focusing other windows when there is a maximized_window 2024-11-21 12:06:54 -08:00
alex-ds13
6893f39dd9 fix(wm): focus maximized windows when moving focus across monitors
There was an issue where if you changed focus across monitors and the
target monitor had a maximized window it would focus one of the
containers beneath it instead. And if there were no containers it
wouldn't focus anything, but instead keep focus on the previous monitor.
This commit fixes that issue.
2024-11-21 12:06:54 -08:00
LGUG2Z
041ef5731c refactor(bar): use monitor idx when switching ws
This commit follows up on a point made by @notTamion in #1128 - since we
have the monitor index, we can use it in the bar's workspace widget to
more accurately target workspaces via
SocketMessage::FocusMonitorWorkspaceNumber.
2024-11-19 20:44:48 -08:00
LGUG2Z
779c12bc6a docs(schema): update all json schemas 2024-11-19 19:52:33 -08:00
LGUG2Z
0e48370b73 style(bar): add aliases for default grouping style
This commit adds the "CtByte" and "CtByteWithShadow" aliases for the
"Default" and "DefaultWithShadow" GroupingStyle variants respectively as
an easter egg to recognize @CtByte's work in implementing the grouping
feature.
2024-11-19 19:48:10 -08:00
LGUG2Z
8de92ec32a docs(bar): add a position.end.y val warning
For dummies like me who set this to 0.0 and then wonder why the bar
disappears on config change.
2024-11-19 19:42:36 -08:00
LGUG2Z
ac243c6992 fix(bar): read latest transparency_alpha value
This commit is a small fix which ensures that the latest value of
transparency_alpha will be read and applied from config rather than
self.config in the apply_config fn.
2024-11-19 19:33:02 -08:00
LGUG2Z
d001d8a7a6 fix(wm): ensure focus restore on float + max hwnds
This commit ensures that when switching to a workspace which contains a
floating window or a maximized window, either the maximized window or
the first floating window index will be focused.

This is to prevent windows which have been hidden on the previous
workspace from retaining keyboard focus.

fix #1130
2024-11-19 19:01:38 -08:00
CtByte
219fa8e14f feat(bar): add widget grouping options
This commit adds various widget grouping and transparency options to
komorebi-bar, and is comprised of the individual commits listed below,
worked on in PR #1108, squashed into one.

e8f5952abb
* adding RenderConfig, and some test frames on widgets

0a5e0a4c0a
* no clone

a5a7d6906c
* comment

6a91dd46cd
* ignore unused

80f0214e47
* Group enum, Copy RenderConfig

fbe5e2c1f7
* Group -> Grouping

ce49b433f9
* GroupingConfig

f446a6a45f
* "fmt --check" fix (thanks VS)

d188222be7
* added widget grouping and group module

1008ec2031
* rounding from settings, and apply_on_side

7fff6d29a9
* dereferencing

655e8ce4c1
* AlphaColour, transparency, bar background, more grouping config options

cba0fcd882
* added RoundingConfig

ec5f7dc82d
* handling grouping edge case for komorebi focus window

12117b832b
* changed default values

645c46beb8
* background color using theme color, AlphaColour.to_color32_or, updating json format for Grouping and RoundingConfig

10d2ab21c7
* hot-reload on grouping

d88774328a
* grouping correction on init

2cd237fd0d
* added shadow to grouping, optional width on grouping stroke

4f4b617f26
* grouping on bar, converting AlphaColour from_rgba_unmultiplied, simplified grouping

3808fcec8f
* widget rounding based on grouping, atomic background color, simplified config, style on grouping

be45d14f6d
* renamed Side to Alignment, group spacing

be45d14f6d
* proper widget spacing based on alignment

b43a5bda69
* added widget_spacing to config

c18e5f4dbe
* test commit

cba2b2f7ac
* refactoring of render and grouping, widget spacing WIP

9311cb00ec
* simplify no_spacing

36c267246b
* correct spacing on komorebi and network widgets (WIP)

85a41bf5b2
* correct widget spacing on all widgets

50b49ccf69
* refactoring widget spacing

9ec67ad988
* account for ui item_spacing when setting the widget_spacing

e88a2fd9c0
* format
2024-11-18 19:56:00 -08:00
LGUG2Z
e4e94fd1a6 feat(borders): use direct2d for anti-aliasing
This commit overhauls the "Komorebi" borders implementation to use
Direct2D, which enables anti-aliasing for rounded borders.

A lot of the heavy lifting was done by @lukeyou05 in the tacky-borders
project, which this commit largely adapts to komorebi. @lukeyou05
provided an incredible amount of guidance and feedback on the
implementation of this feature on the komorebi Discord.

This commit is a squashed interactive rebase of the following commits:

238271a71e
feat(borders): initial impl of direct2d border drawing

5525a382b9
feat(borders): avoid multiple render target creation calls

431970d7b6
feat(borders): reduce redraws to improve perf

47cb19e54a
feat(borders): remove black pixels around direct2d corners

3857d1a46c
feat(borders): clean up render targets on destroy
2024-11-17 10:57:57 -08:00
LGUG2Z
e707a14b8a docs(readme): add gazafunds link 2024-11-17 10:09:03 -08:00
dependabot[bot]
818ec1c63b chore(deps): bump catppuccin-egui from 5.3.0 to 5.3.1
Bumps [catppuccin-egui](https://github.com/catppuccin/egui) from 5.3.0 to 5.3.1.
- [Release notes](https://github.com/catppuccin/egui/releases)
- [Changelog](https://github.com/catppuccin/egui/blob/main/CHANGELOG.md)
- [Commits](https://github.com/catppuccin/egui/compare/catppuccin-egui-v5.3.0...catppuccin-egui-v5.3.1)

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  dependency-type: direct:production
  update-type: version-update:semver-patch
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2024-11-14 14:46:54 -08:00
dependabot[bot]
a10bb467e5 chore(deps): bump thiserror from 1.0.68 to 2.0.3
Bumps [thiserror](https://github.com/dtolnay/thiserror) from 1.0.68 to 2.0.3.
- [Release notes](https://github.com/dtolnay/thiserror/releases)
- [Commits](https://github.com/dtolnay/thiserror/compare/1.0.68...2.0.3)

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  dependency-type: direct:production
  update-type: version-update:semver-major
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2024-11-14 14:46:44 -08:00
dependabot[bot]
4fd60bbff3 chore(deps): bump image from 0.25.4 to 0.25.5
Bumps [image](https://github.com/image-rs/image) from 0.25.4 to 0.25.5.
- [Changelog](https://github.com/image-rs/image/blob/main/CHANGES.md)
- [Commits](https://github.com/image-rs/image/compare/v0.25.4...v0.25.5)

---
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- dependency-name: image
  dependency-type: direct:production
  update-type: version-update:semver-patch
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2024-11-14 14:46:34 -08:00
LGUG2Z
cc196db046 feat(cli): add cycle-stack-index cmd
This commit adds a new komorebi command "cycle-stack-index" which allows
the user to manipulate the index position of the focused window in the
focused stack by swapping it with either the previous or the next window
until the desired index position has been found.
2024-11-11 16:27:45 -08:00
alex-ds13
7f0b54c35e fix(wm): add read timeout to command socket
After investigating further the issue where commands would randomly stop
working, we've noticed that the issue seems to be that somehow the
listening thread gets stuck reading the unix socket, as in it
continuously tries to read a socket on a connection that is not sending
anything anymore. The result would be that komorebi would no longer be
able to receive commands until it was restarted.

This fix adds a read timeout of 1s and it spawns a new thread to handle
the stream reading and process of cmds. So in case this happens again,
that specific processing thread will only be stuck for 1s but the rest
of komorebi will never get stuck and should keep working normally.
2024-11-11 06:22:42 -08:00
thearturca
b1726af2eb fix(animation): set pos for all container windows
This change prevents the move animation from playing again for each
window in the stack. Tested with all hiding behaviors. Looks good so
far.

resolve #1029
2024-11-10 09:24:56 -08:00
LGUG2Z
fd8cd4bb01 docs(github): add pull request template 2024-11-08 12:34:47 -08:00
LGUG2Z
172988ed81 fix(wm): apply ws cfgs only to declared ws indices
This commit ensures that when attempting to reload the static
configuration file after the user has imperatively created new
workspaces, the configuration reload logic will not attempt to load a
workspace config for those imperatively created workspaces.
2024-11-08 12:28:52 -08:00
LGUG2Z
36e3eaad36 fix(bar): retain exact workspace indices
This commit ensures that the exact workspace indices are tracked in the
komorebi widget state.

This fixes a bug where an incorrect workspace index could be sent with
SocketMessage::FocusWorkspaceNumber if a user had hide_empty_workspaces
set to true.

fix #1102
2024-11-04 17:01:49 -08:00
LGUG2Z
0f022d47df feat(cli): add close-workspace cmd
This commit introduces a new komorebic command, close-workspace. This
command will remove the focused workspace from the window manager state
if the following conditions are met:

1. The number of workspaces on the focused monitor are >1
2. The workspace is empty
3. The workspace is unnamed

The third condition is to ensure that we are not removing workspaces
which have been declared in the static configuration file.
2024-11-04 12:39:08 -08:00
LGUG2Z
dc1eb8ff50 fix(cli): expand list of ahk executable names
fix #1103
2024-11-04 12:07:38 -08:00
LGUG2Z
166f505aba fix(cli): handle spaces in bar config paths 2024-11-04 08:01:39 -08:00
LGUG2Z
d55d356b37 chore(dev): begin v0.1.31-dev 2024-11-04 07:58:49 -08:00
LGUG2Z
9a3dbccc89 chore(release): v0.1.30 v0.1.30 2024-11-03 15:43:22 -08:00
LGUG2Z
24b43a154c fix(wm): remove panic on missing matching strategy
This commit ensures that if an IdWithIdentifer without an explicitly set
matching strategy makes it through to should_act_individual, it will be
treated the same as MatchingStrategy::Legacy instead of causing a
runtime panic.
2024-11-03 08:22:13 -08:00