fix(wm): move floats in direction across monitors

This commit fixes an issue where when trying to move floating windows or
windows on a floating workspace across boundaries to another monitor
using the `move_container_in_direction` it wouldn't move the floating
windows physically, although it moved them internally on komorebi,
resulting in weird and wrong behavior.

This commit creates a new method on `Monitor` to
`add_container_with_direction` which takes a move direction and then
uses the same logic that was previously on the
`move_container_in_direction` function.
It changes the `move_container_to_monitor` function to take an optional
move direction which if it is some will have this function call the new
method `add_container_with_direction` instead of just `add_container`.
Lastly the `move_container_in_direction` function now when it realizes
the move will be across monitors simply calls the
`move_container_to_monitor` with the direction that was initially given
to it.
These changes require that all callers of `move_container_to_monitor`
add an direction option, instead of passing `None` on all of them, a new
helper function was created, named `direction_from_monitor_idx` which
calculates the direction a move will have from the currently focused
monitor and the target monitor return `None` if they are the same or
returning `Some(direction)` if not. This way now all commands that call
a move across monitor will use the logic to check from the direction if
it should add the container on front or end.
This commit is contained in:
alex-ds13
2024-11-28 16:14:17 +00:00
parent e6ddccc5f6
commit 8f4bc101bc
3 changed files with 153 additions and 90 deletions

View File

@@ -139,6 +139,86 @@ impl Monitor {
Ok(())
}
/// Adds a container to this `Monitor` using the move direction to calculate if the container
/// should be added in front of all containers, in the back or in place of the focused
/// container, moving the rest along. The move direction should be from the origin monitor
/// towards the target monitor.
pub fn add_container_with_direction(
&mut self,
container: Container,
workspace_idx: Option<usize>,
direction: OperationDirection,
) -> Result<()> {
let workspace = if let Some(idx) = workspace_idx {
self.workspaces_mut()
.get_mut(idx)
.ok_or_else(|| anyhow!("there is no workspace at index {}", idx))?
} else {
self.focused_workspace_mut()
.ok_or_else(|| anyhow!("there is no workspace"))?
};
match direction {
OperationDirection::Left => {
// insert the container into the workspace on the monitor at the back (or rightmost position)
// if we are moving across a boundary to the left (back = right side of the target)
match workspace.layout() {
Layout::Default(layout) => match layout {
DefaultLayout::RightMainVerticalStack => {
workspace.add_container_to_front(container);
}
DefaultLayout::UltrawideVerticalStack => {
if workspace.containers().len() == 1 {
workspace.insert_container_at_idx(0, container);
} else {
workspace.add_container_to_back(container);
}
}
_ => {
workspace.add_container_to_back(container);
}
},
Layout::Custom(_) => {
workspace.add_container_to_back(container);
}
}
}
OperationDirection::Right => {
// insert the container into the workspace on the monitor at the front (or leftmost position)
// if we are moving across a boundary to the right (front = left side of the target)
match workspace.layout() {
Layout::Default(layout) => {
let target_index = layout.leftmost_index(workspace.containers().len());
match layout {
DefaultLayout::RightMainVerticalStack
| DefaultLayout::UltrawideVerticalStack => {
if workspace.containers().len() == 1 {
workspace.add_container_to_back(container);
} else {
workspace.insert_container_at_idx(target_index, container);
}
}
_ => {
workspace.insert_container_at_idx(target_index, container);
}
}
}
Layout::Custom(_) => {
workspace.add_container_to_front(container);
}
}
}
OperationDirection::Up | OperationDirection::Down => {
// insert the container into the workspace on the monitor at the position
// where the currently focused container on that workspace is
workspace.insert_container_at_idx(workspace.focused_container_idx(), container);
}
};
Ok(())
}
pub fn remove_workspace_by_idx(&mut self, idx: usize) -> Option<Workspace> {
if idx < self.workspaces().len() {
return self.workspaces_mut().remove(idx);

View File

@@ -536,7 +536,8 @@ impl WindowManager {
self.move_container_to_workspace(workspace_idx, true, None)?;
}
SocketMessage::MoveContainerToMonitorNumber(monitor_idx) => {
self.move_container_to_monitor(monitor_idx, None, true)?;
let direction = self.direction_from_monitor_idx(monitor_idx);
self.move_container_to_monitor(monitor_idx, None, true, direction)?;
}
SocketMessage::SwapWorkspacesToMonitorNumber(monitor_idx) => {
self.swap_focused_monitor(monitor_idx)?;
@@ -548,7 +549,8 @@ impl WindowManager {
.ok_or_else(|| anyhow!("there must be at least one monitor"))?,
);
self.move_container_to_monitor(monitor_idx, None, true)?;
let direction = self.direction_from_monitor_idx(monitor_idx);
self.move_container_to_monitor(monitor_idx, None, true, direction)?;
}
SocketMessage::SendContainerToWorkspaceNumber(workspace_idx) => {
self.move_container_to_workspace(workspace_idx, false, None)?;
@@ -570,7 +572,8 @@ impl WindowManager {
self.move_container_to_workspace(workspace_idx, false, None)?;
}
SocketMessage::SendContainerToMonitorNumber(monitor_idx) => {
self.move_container_to_monitor(monitor_idx, None, false)?;
let direction = self.direction_from_monitor_idx(monitor_idx);
self.move_container_to_monitor(monitor_idx, None, false, direction)?;
}
SocketMessage::CycleSendContainerToMonitor(direction) => {
let monitor_idx = direction.next_idx(
@@ -579,22 +582,37 @@ impl WindowManager {
.ok_or_else(|| anyhow!("there must be at least one monitor"))?,
);
self.move_container_to_monitor(monitor_idx, None, false)?;
let direction = self.direction_from_monitor_idx(monitor_idx);
self.move_container_to_monitor(monitor_idx, None, false, direction)?;
}
SocketMessage::SendContainerToMonitorWorkspaceNumber(monitor_idx, workspace_idx) => {
self.move_container_to_monitor(monitor_idx, Option::from(workspace_idx), false)?;
let direction = self.direction_from_monitor_idx(monitor_idx);
self.move_container_to_monitor(
monitor_idx,
Option::from(workspace_idx),
false,
direction,
)?;
}
SocketMessage::MoveContainerToMonitorWorkspaceNumber(monitor_idx, workspace_idx) => {
self.move_container_to_monitor(monitor_idx, Option::from(workspace_idx), true)?;
let direction = self.direction_from_monitor_idx(monitor_idx);
self.move_container_to_monitor(
monitor_idx,
Option::from(workspace_idx),
true,
direction,
)?;
}
SocketMessage::SendContainerToNamedWorkspace(ref workspace) => {
if let Some((monitor_idx, workspace_idx)) =
self.monitor_workspace_index_by_name(workspace)
{
let direction = self.direction_from_monitor_idx(monitor_idx);
self.move_container_to_monitor(
monitor_idx,
Option::from(workspace_idx),
false,
direction,
)?;
}
}
@@ -602,7 +620,13 @@ impl WindowManager {
if let Some((monitor_idx, workspace_idx)) =
self.monitor_workspace_index_by_name(workspace)
{
self.move_container_to_monitor(monitor_idx, Option::from(workspace_idx), true)?;
let direction = self.direction_from_monitor_idx(monitor_idx);
self.move_container_to_monitor(
monitor_idx,
Option::from(workspace_idx),
true,
direction,
)?;
}
}

View File

@@ -498,6 +498,35 @@ impl WindowManager {
None
}
/// Calculates the direction of a move across monitors given a specific monitor index
pub fn direction_from_monitor_idx(
&self,
target_monitor_idx: usize,
) -> Option<OperationDirection> {
let current_monitor_idx = self.focused_monitor_idx();
if current_monitor_idx == target_monitor_idx {
return None;
}
let current_monitor_size = self.focused_monitor_size().ok()?;
let target_monitor_size = *self.monitors().get(target_monitor_idx)?.size();
if target_monitor_size.left + target_monitor_size.right == current_monitor_size.left {
return Some(OperationDirection::Left);
}
if current_monitor_size.right + current_monitor_size.left == target_monitor_size.left {
return Some(OperationDirection::Right);
}
if target_monitor_size.top + target_monitor_size.bottom == current_monitor_size.top {
return Some(OperationDirection::Up);
}
if current_monitor_size.top + current_monitor_size.bottom == target_monitor_size.top {
return Some(OperationDirection::Down);
}
None
}
#[allow(clippy::too_many_arguments)]
#[tracing::instrument(skip(self), level = "debug")]
fn add_window_handle_to_move_based_on_workspace_rule(
@@ -1383,6 +1412,7 @@ impl WindowManager {
monitor_idx: usize,
workspace_idx: Option<usize>,
follow: bool,
move_direction: Option<OperationDirection>,
) -> Result<()> {
self.handle_unmanaged_window_behaviour()?;
@@ -1459,7 +1489,11 @@ impl WindowManager {
.map(|w| w.hwnd)
.collect::<Vec<_>>();
target_monitor.add_container(container, workspace_idx)?;
if let Some(direction) = move_direction {
target_monitor.add_container_with_direction(container, workspace_idx, direction)?;
} else {
target_monitor.add_container(container, workspace_idx)?;
}
if let Some(workspace) = target_monitor.focused_workspace() {
if !*workspace.tile() {
@@ -1771,15 +1805,13 @@ impl WindowManager {
.ok_or_else(|| anyhow!("there is no container or monitor in this direction"))?;
{
// remove the container from the origin monitor workspace
let origin_container = self
.focused_workspace_mut()?
.remove_container_by_idx(origin_container_idx)
.ok_or_else(|| {
anyhow!("could not remove container at given origin index")
})?;
self.focused_workspace_mut()?.focus_previous_container();
// actually move the container to target monitor using the direction
self.move_container_to_monitor(
target_monitor_idx,
None,
true,
Some(direction),
)?;
// focus the target monitor
self.focus_monitor(target_monitor_idx)?;
@@ -1799,79 +1831,6 @@ impl WindowManager {
// get a mutable ref to the focused workspace on the target monitor
let target_workspace = self.focused_workspace_mut()?;
match direction {
OperationDirection::Left => {
// insert the origin container into the focused workspace on the target monitor
// at the back (or rightmost position) if we are moving across a boundary to
// the left (back = right side of the target)
match target_workspace.layout() {
Layout::Default(layout) => match layout {
DefaultLayout::RightMainVerticalStack => {
target_workspace.add_container_to_front(origin_container);
}
DefaultLayout::UltrawideVerticalStack => {
if target_workspace.containers().len() == 1 {
target_workspace
.insert_container_at_idx(0, origin_container);
} else {
target_workspace
.add_container_to_back(origin_container);
}
}
_ => {
target_workspace.add_container_to_back(origin_container);
}
},
Layout::Custom(_) => {
target_workspace.add_container_to_back(origin_container);
}
}
}
OperationDirection::Right => {
// insert the origin container into the focused workspace on the target monitor
// at the front (or leftmost position) if we are moving across a boundary to the
// right (front = left side of the target)
match target_workspace.layout() {
Layout::Default(layout) => {
let target_index =
layout.leftmost_index(target_workspace.containers().len());
match layout {
DefaultLayout::RightMainVerticalStack
| DefaultLayout::UltrawideVerticalStack => {
if target_workspace.containers().len() == 1 {
target_workspace
.add_container_to_back(origin_container);
} else {
target_workspace.insert_container_at_idx(
target_index,
origin_container,
);
}
}
_ => {
target_workspace.insert_container_at_idx(
target_index,
origin_container,
);
}
}
}
Layout::Custom(_) => {
target_workspace.add_container_to_front(origin_container);
}
}
}
OperationDirection::Up | OperationDirection::Down => {
// insert the origin container into the focused workspace on the target monitor
// at the position where the currently focused container on that workspace is
target_workspace.insert_container_at_idx(
target_workspace.focused_container_idx(),
origin_container,
);
}
};
// if there is only one container on the target workspace after the insertion
// it means that there won't be one swapped back, so we have to decrement the
// focused position