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https://github.com/LGUG2Z/komorebi.git
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fix(animation): set pos for all container windows
This change prevents the move animation from playing again for each window in the stack. Tested with all hiding behaviors. Looks good so far. resolve #1029
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@@ -357,21 +357,7 @@ impl Workspace {
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for (i, container) in containers.iter_mut().enumerate() {
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let window_count = container.windows().len();
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if let (Some(window), Some(layout)) =
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(container.focused_window_mut(), layouts.get_mut(i))
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{
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if should_remove_titlebars && no_titlebar.contains(&window.exe()?) {
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window.remove_title_bar()?;
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} else if no_titlebar.contains(&window.exe()?) {
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window.add_title_bar()?;
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}
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// If a window has been unmaximized via toggle-maximize, this block
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// will make sure that it is unmaximized via restore_window
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if window.is_maximized() && !managed_maximized_window {
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WindowsApi::restore_window(window.hwnd);
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}
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if let Some(layout) = layouts.get_mut(i) {
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{
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let border_offset = BORDER_OFFSET.load(Ordering::SeqCst);
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layout.add_padding(border_offset);
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@@ -388,7 +374,25 @@ impl Workspace {
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layout.bottom -= total_height;
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}
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window.set_position(layout, false)?;
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for window in container.windows() {
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if container
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.focused_window()
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.is_some_and(|w| w.hwnd == window.hwnd)
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{
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if should_remove_titlebars && no_titlebar.contains(&window.exe()?) {
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window.remove_title_bar()?;
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} else if no_titlebar.contains(&window.exe()?) {
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window.add_title_bar()?;
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}
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// If a window has been unmaximized via toggle-maximize, this block
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// will make sure that it is unmaximized via restore_window
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if window.is_maximized() && !managed_maximized_window {
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WindowsApi::restore_window(window.hwnd);
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}
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}
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window.set_position(layout, false)?;
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}
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}
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}
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