refactor(animation): move animations to its own mod

First step for more rusty version animations. The goal is to make
animatnion more generic so its easier to add new animations to komorebi!
This commit is contained in:
thearturca
2024-10-14 20:42:47 +03:00
parent fd8cd4bb01
commit 1a184a4442
8 changed files with 167 additions and 152 deletions

View File

@@ -0,0 +1,124 @@
use crate::core::Rect;
use color_eyre::Result;
use schemars::JsonSchema;
use serde::Deserialize;
use serde::Serialize;
use std::sync::atomic::Ordering;
use std::time::Duration;
use std::time::Instant;
use super::style::apply_ease_func;
use super::ANIMATION_DURATION;
use super::ANIMATION_FPS;
use super::ANIMATION_MANAGER;
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, JsonSchema, PartialEq)]
pub struct Animation {
pub hwnd: isize,
}
impl Animation {
pub fn new(hwnd: isize) -> Self {
Self { hwnd }
}
/// Returns true if the animation needs to continue
pub fn cancel(&mut self) -> bool {
if !ANIMATION_MANAGER.lock().in_progress(self.hwnd) {
return true;
}
// should be more than 0
let cancel_idx = ANIMATION_MANAGER.lock().init_cancel(self.hwnd);
let max_duration = Duration::from_secs(1);
let spent_duration = Instant::now();
while ANIMATION_MANAGER.lock().in_progress(self.hwnd) {
if spent_duration.elapsed() >= max_duration {
ANIMATION_MANAGER.lock().end(self.hwnd);
}
std::thread::sleep(Duration::from_millis(
ANIMATION_DURATION.load(Ordering::SeqCst) / 2,
));
}
let latest_cancel_idx = ANIMATION_MANAGER.lock().latest_cancel_idx(self.hwnd);
ANIMATION_MANAGER.lock().end_cancel(self.hwnd);
latest_cancel_idx == cancel_idx
}
#[allow(clippy::cast_possible_truncation)]
pub fn lerp(start: i32, end: i32, t: f64) -> i32 {
let time = apply_ease_func(t);
f64::from(end - start)
.mul_add(time, f64::from(start))
.round() as i32
}
pub fn lerp_rect(start_rect: &Rect, end_rect: &Rect, t: f64) -> Rect {
Rect {
left: Self::lerp(start_rect.left, end_rect.left, t),
top: Self::lerp(start_rect.top, end_rect.top, t),
right: Self::lerp(start_rect.right, end_rect.right, t),
bottom: Self::lerp(start_rect.bottom, end_rect.bottom, t),
}
}
#[allow(clippy::cast_precision_loss)]
pub fn animate(
&mut self,
duration: Duration,
mut render_callback: impl FnMut(f64) -> Result<()>,
) -> Result<()> {
if ANIMATION_MANAGER.lock().in_progress(self.hwnd) {
let should_animate = self.cancel();
if !should_animate {
return Ok(());
}
}
ANIMATION_MANAGER.lock().start(self.hwnd);
let target_frame_time = Duration::from_millis(1000 / ANIMATION_FPS.load(Ordering::Relaxed));
let mut progress = 0.0;
let animation_start = Instant::now();
// start animation
while progress < 1.0 {
// check if animation is cancelled
if ANIMATION_MANAGER.lock().is_cancelled(self.hwnd) {
// cancel animation
ANIMATION_MANAGER.lock().cancel(self.hwnd);
return Ok(());
}
let frame_start = Instant::now();
// calculate progress
progress = animation_start.elapsed().as_millis() as f64 / duration.as_millis() as f64;
render_callback(progress).ok();
// sleep until next frame
let frame_time_elapsed = frame_start.elapsed();
if frame_time_elapsed < target_frame_time {
std::thread::sleep(target_frame_time - frame_time_elapsed);
}
}
ANIMATION_MANAGER.lock().end(self.hwnd);
// limit progress to 1.0 if animation took longer
if progress > 1.0 {
progress = 1.0;
}
// process animation for 1.0 to set target position
render_callback(progress)
}
}

View File

@@ -1,10 +1,8 @@
use super::ANIMATIONS_IN_PROGRESS;
use std::collections::hash_map::Entry;
use std::collections::HashMap;
use std::sync::atomic::AtomicUsize;
use std::sync::atomic::Ordering;
pub static ANIMATIONS_IN_PROGRESS: AtomicUsize = AtomicUsize::new(0);
#[derive(Debug, Clone, Copy)]
struct AnimationState {
pub in_progress: bool,

View File

@@ -0,0 +1,27 @@
use crate::animation::animation_manager::AnimationManager;
use crate::core::animation::AnimationStyle;
use lazy_static::lazy_static;
use std::sync::atomic::AtomicBool;
use std::sync::atomic::AtomicU64;
use std::sync::atomic::AtomicUsize;
use std::sync::Arc;
use parking_lot::Mutex;
pub mod animation;
pub use animation::Animation;
pub mod animation_manager;
pub mod style;
lazy_static! {
pub static ref ANIMATION_STYLE: Arc<Mutex<AnimationStyle>> =
Arc::new(Mutex::new(AnimationStyle::Linear));
pub static ref ANIMATION_MANAGER: Arc<Mutex<AnimationManager>> =
Arc::new(Mutex::new(AnimationManager::new()));
}
pub static ANIMATION_ENABLED: AtomicBool = AtomicBool::new(false);
pub static ANIMATION_DURATION: AtomicU64 = AtomicU64::new(250);
pub static ANIMATION_FPS: AtomicU64 = AtomicU64::new(60);
pub static ANIMATIONS_IN_PROGRESS: AtomicUsize = AtomicUsize::new(0);

View File

@@ -1,22 +1,7 @@
use super::ANIMATION_STYLE;
use crate::core::AnimationStyle;
use crate::core::Rect;
use color_eyre::Result;
use schemars::JsonSchema;
use serde::Deserialize;
use serde::Serialize;
use std::f64::consts::PI;
use std::sync::atomic::AtomicU64;
use std::sync::atomic::Ordering;
use std::time::Duration;
use std::time::Instant;
use crate::ANIMATION_DURATION;
use crate::ANIMATION_MANAGER;
use crate::ANIMATION_STYLE;
pub static ANIMATION_FPS: AtomicU64 = AtomicU64::new(60);
pub trait Ease {
fn evaluate(t: f64) -> f64;
@@ -370,7 +355,8 @@ impl Ease for EaseInOutBounce {
}
}
}
fn apply_ease_func(t: f64) -> f64 {
pub fn apply_ease_func(t: f64) -> f64 {
let style = *ANIMATION_STYLE.lock();
match style {
@@ -406,112 +392,3 @@ fn apply_ease_func(t: f64) -> f64 {
AnimationStyle::EaseInOutBounce => EaseInOutBounce::evaluate(t),
}
}
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, JsonSchema, PartialEq)]
pub struct Animation {
pub hwnd: isize,
}
impl Animation {
pub fn new(hwnd: isize) -> Self {
Self { hwnd }
}
/// Returns true if the animation needs to continue
pub fn cancel(&mut self) -> bool {
if !ANIMATION_MANAGER.lock().in_progress(self.hwnd) {
return true;
}
// should be more than 0
let cancel_idx = ANIMATION_MANAGER.lock().init_cancel(self.hwnd);
let max_duration = Duration::from_secs(1);
let spent_duration = Instant::now();
while ANIMATION_MANAGER.lock().in_progress(self.hwnd) {
if spent_duration.elapsed() >= max_duration {
ANIMATION_MANAGER.lock().end(self.hwnd);
}
std::thread::sleep(Duration::from_millis(
ANIMATION_DURATION.load(Ordering::SeqCst) / 2,
));
}
let latest_cancel_idx = ANIMATION_MANAGER.lock().latest_cancel_idx(self.hwnd);
ANIMATION_MANAGER.lock().end_cancel(self.hwnd);
latest_cancel_idx == cancel_idx
}
#[allow(clippy::cast_possible_truncation)]
pub fn lerp(start: i32, end: i32, t: f64) -> i32 {
let time = apply_ease_func(t);
f64::from(end - start)
.mul_add(time, f64::from(start))
.round() as i32
}
pub fn lerp_rect(start_rect: &Rect, end_rect: &Rect, t: f64) -> Rect {
Rect {
left: Self::lerp(start_rect.left, end_rect.left, t),
top: Self::lerp(start_rect.top, end_rect.top, t),
right: Self::lerp(start_rect.right, end_rect.right, t),
bottom: Self::lerp(start_rect.bottom, end_rect.bottom, t),
}
}
#[allow(clippy::cast_precision_loss)]
pub fn animate(
&mut self,
duration: Duration,
mut render_callback: impl FnMut(f64) -> Result<()>,
) -> Result<()> {
if ANIMATION_MANAGER.lock().in_progress(self.hwnd) {
let should_animate = self.cancel();
if !should_animate {
return Ok(());
}
}
ANIMATION_MANAGER.lock().start(self.hwnd);
let target_frame_time = Duration::from_millis(1000 / ANIMATION_FPS.load(Ordering::Relaxed));
let mut progress = 0.0;
let animation_start = Instant::now();
// start animation
while progress < 1.0 {
// check if animation is cancelled
if ANIMATION_MANAGER.lock().is_cancelled(self.hwnd) {
// cancel animation
ANIMATION_MANAGER.lock().cancel(self.hwnd);
return Ok(());
}
let frame_start = Instant::now();
// calculate progress
progress = animation_start.elapsed().as_millis() as f64 / duration.as_millis() as f64;
render_callback(progress).ok();
// sleep until next frame
let frame_time_elapsed = frame_start.elapsed();
if frame_time_elapsed < target_frame_time {
std::thread::sleep(target_frame_time - frame_time_elapsed);
}
}
ANIMATION_MANAGER.lock().end(self.hwnd);
// limit progress to 1.0 if animation took longer
if progress > 1.0 {
progress = 1.0;
}
// process animation for 1.0 to set target position
render_callback(progress)
}
}

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@@ -1,7 +1,6 @@
#![warn(clippy::all)]
pub mod animation;
pub mod animation_manager;
pub mod border_manager;
pub mod com;
#[macro_use]
@@ -47,8 +46,6 @@ use std::sync::atomic::AtomicU64;
use std::sync::atomic::Ordering;
use std::sync::Arc;
pub use animation::*;
pub use animation_manager::*;
pub use colour::*;
pub use core::*;
pub use process_command::*;
@@ -216,12 +213,6 @@ lazy_static! {
)
};
static ref ANIMATION_STYLE: Arc<Mutex<AnimationStyle >> =
Arc::new(Mutex::new(AnimationStyle::Linear));
static ref ANIMATION_MANAGER: Arc<Mutex<AnimationManager>> =
Arc::new(Mutex::new(AnimationManager::new()));
// Use app-specific titlebar removal options where possible
// eg. Windows Terminal, IntelliJ IDEA, Firefox
static ref NO_TITLEBAR: Arc<Mutex<Vec<String>>> = Arc::new(Mutex::new(vec![]));
@@ -238,8 +229,6 @@ pub static CUSTOM_FFM: AtomicBool = AtomicBool::new(false);
pub static SESSION_ID: AtomicU32 = AtomicU32::new(0);
pub static REMOVE_TITLEBARS: AtomicBool = AtomicBool::new(false);
pub static ANIMATION_ENABLED: AtomicBool = AtomicBool::new(false);
pub static ANIMATION_DURATION: AtomicU64 = AtomicU64::new(250);
pub static SLOW_APPLICATION_COMPENSATION_TIME: AtomicU64 = AtomicU64::new(20);

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@@ -40,6 +40,10 @@ use crate::core::StateQuery;
use crate::core::WindowContainerBehaviour;
use crate::core::WindowKind;
use crate::animation::ANIMATION_DURATION;
use crate::animation::ANIMATION_ENABLED;
use crate::animation::ANIMATION_FPS;
use crate::animation::ANIMATION_STYLE;
use crate::border_manager;
use crate::border_manager::IMPLEMENTATION;
use crate::border_manager::STYLE;
@@ -63,10 +67,6 @@ use crate::GlobalState;
use crate::Notification;
use crate::NotificationEvent;
use crate::State;
use crate::ANIMATION_DURATION;
use crate::ANIMATION_ENABLED;
use crate::ANIMATION_FPS;
use crate::ANIMATION_STYLE;
use crate::CUSTOM_FFM;
use crate::DATA_DIR;
use crate::DISPLAY_INDEX_PREFERENCES;

View File

@@ -1,3 +1,7 @@
use crate::animation::ANIMATION_DURATION;
use crate::animation::ANIMATION_ENABLED;
use crate::animation::ANIMATION_FPS;
use crate::animation::ANIMATION_STYLE;
use crate::border_manager;
use crate::border_manager::ZOrder;
use crate::border_manager::IMPLEMENTATION;
@@ -28,10 +32,6 @@ use crate::window_manager_event::WindowManagerEvent;
use crate::windows_api::WindowsApi;
use crate::workspace::Workspace;
use crate::CrossBoundaryBehaviour;
use crate::ANIMATION_DURATION;
use crate::ANIMATION_ENABLED;
use crate::ANIMATION_FPS;
use crate::ANIMATION_STYLE;
use crate::DATA_DIR;
use crate::DEFAULT_CONTAINER_PADDING;
use crate::DEFAULT_WORKSPACE_PADDING;

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@@ -1,11 +1,11 @@
use crate::animation::ANIMATIONS_IN_PROGRESS;
use crate::animation::ANIMATION_DURATION;
use crate::animation::ANIMATION_ENABLED;
use crate::border_manager;
use crate::com::SetCloak;
use crate::focus_manager;
use crate::stackbar_manager;
use crate::windows_api;
use crate::ANIMATIONS_IN_PROGRESS;
use crate::ANIMATION_DURATION;
use crate::ANIMATION_ENABLED;
use crate::SLOW_APPLICATION_COMPENSATION_TIME;
use crate::SLOW_APPLICATION_IDENTIFIERS;
use std::collections::HashMap;
@@ -35,7 +35,7 @@ use crate::core::ApplicationIdentifier;
use crate::core::HidingBehaviour;
use crate::core::Rect;
use crate::animation::Animation;
use crate::animation::animation::Animation;
use crate::styles::ExtendedWindowStyle;
use crate::styles::WindowStyle;
use crate::transparency_manager;