Remove leftover stuff

This commit is contained in:
Damian Tarnawski
2024-09-03 23:18:37 +02:00
parent fa0c6bbf37
commit e383381ffc
3 changed files with 0 additions and 348 deletions

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bun.lockb

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@@ -1,6 +1,5 @@
"use client"
import * as react from "react"
import type * as force_graph from "./force-graph-client"
import { useCoState } from "@/lib/providers/jazz-provider"
import { PublicGlobalGroup } from "@/lib/schema/master/public-group"
import { ID } from "jazz-tools"
@@ -9,7 +8,6 @@ import { Button } from "../ui/button"
import Link from "next/link"
let graph_data_promise = import("./graph-data.json").then(a => a.default)
// let ForceGraphClient = react.lazy(() => import("./force-graph-client-lazy"))
const ForceGraphClient = dynamic(() => import("./force-graph-client-lazy"), { ssr: false })
export function PublicHomeRoute() {
@@ -29,16 +27,6 @@ export function PublicHomeRoute() {
)
const topics = globalGroup?.root.topics?.map(topic => topic?.prettyName) || []
// let graph_items = react.useMemo(() => {
// return raw_graph_data.map(
// (item): force_graph.ConnectionItem => ({
// key: item.name,
// title: item.prettyName,
// connections: item.connectedTopics
// })
// )
// }, [raw_graph_data])
react.useEffect(() => {
if (topics.length === 0) return

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@@ -1,336 +0,0 @@
"use client"
import * as react from "react"
import * as fg from "@nothing-but/force-graph"
import { ease, trig } from "@nothing-but/utils"
import * as schedule from "@/lib/utils/schedule"
import * as ws from "@/lib/utils/window-size"
import * as canvas from "@/lib/utils/canvas"
import * as anim from "./anim"
export type ConnectionItem = {
key: string
title: string
connections: string[]
}
export type ForceGraphClientProps = {
items: ConnectionItem[]
}
export default function ForceGraphClient(props: ForceGraphClientProps) {
return (
<code>
<pre>{JSON.stringify(props.items, null, 4)}</pre>
</code>
)
}
export type RawNode = {
name: string
prettyName: string
connections: string[]
}
type HSL = [hue: number, saturation: number, lightness: number]
const COLORS: readonly HSL[] = [
[3, 86, 64],
[31, 90, 69],
[15, 87, 66]
]
/* use a plain object instead of Map for faster lookups */
type ColorMap = { [key: string]: string }
type HSLMap = Map<fg.graph.Node, HSL>
const MAX_COLOR_ITERATIONS = 10
/**
* Add a color to a node and all its connected nodes.
*/
const visitColorNode = (
prev: fg.graph.Node,
node: fg.graph.Node,
hsl_map: HSLMap,
add: HSL,
iteration: number = 1
): void => {
if (iteration > MAX_COLOR_ITERATIONS) return
const color = hsl_map.get(node)
if (!color) {
hsl_map.set(node, [...add])
} else {
const add_strength = MAX_COLOR_ITERATIONS / iteration
color[0] = (color[0] + add[0] * add_strength) / (1 + add_strength)
color[1] = (color[1] + add[1] * add_strength) / (1 + add_strength)
color[2] = (color[2] + add[2] * add_strength) / (1 + add_strength)
}
for (const edge of node.edges) {
const other_node = edge.a === node ? edge.b : edge.a
if (other_node === prev) continue
visitColorNode(node, other_node, hsl_map, add, iteration + 1)
}
}
const generateColorMap = (nodes: readonly fg.graph.Node[]): ColorMap => {
const hls_map: HSLMap = new Map()
for (let i = 0; i < nodes.length; i++) {
const node = nodes[i]!
const color = COLORS[i % COLORS.length]!
visitColorNode(node, node, hls_map, color)
}
const color_map: ColorMap = {}
for (const [node, [hue, saturation, lightness]] of hls_map.entries()) {
color_map[node.key as string] = `${hue} ${saturation}% ${lightness}%`
}
return color_map
}
const generateNodesFromRawData = (raw_data: RawNode[]): [fg.graph.Node[], fg.graph.Edge[]] => {
const nodes_map = new Map<string, fg.graph.Node>()
const edges: fg.graph.Edge[] = []
for (const raw of raw_data) {
const node = fg.graph.zeroNode()
node.key = raw.name
node.label = raw.prettyName
nodes_map.set(raw.name, node)
}
for (const raw of raw_data) {
const node_a = nodes_map.get(raw.name)!
for (const name_b of raw.connections) {
const node_b = nodes_map.get(name_b)!
const edge = fg.graph.connect(node_a, node_b)
edges.push(edge)
}
}
const nodes = Array.from(nodes_map.values())
fg.graph.randomizeNodePositions(nodes, graph_options.grid_size)
return [nodes, edges]
}
const filterNodes = (
graph: fg.graph.Graph,
nodes: readonly fg.graph.Node[],
edges: readonly fg.graph.Edge[],
filter: string
): void => {
if (filter === "") {
graph.nodes = nodes.slice()
graph.edges = edges.slice()
fg.graph.resetGraphGrid(graph.grid, graph.nodes)
return
}
// regex matching all letters of the filter (out of order)
const regex = new RegExp(filter.split("").join(".*"), "i")
graph.nodes = nodes.filter(node => regex.test(node.label))
graph.edges = edges.filter(edge => regex.test(edge.a.label) && regex.test(edge.b.label))
fg.graph.resetGraphGrid(graph.grid, graph.nodes)
}
const graph_options: fg.graph.Options = {
min_move: 0.001,
inertia_strength: 0.3,
origin_strength: 0.01,
repel_distance: 40,
repel_strength: 2,
link_strength: 0.015,
grid_size: 500
}
const TITLE_SIZE_PX = 400
const simulateGraph = (
alpha: number,
graph: fg.graph.Graph,
canvas: fg.canvas.CanvasState,
vw: number,
vh: number
): void => {
alpha = alpha / 10 // slow things down a bit
fg.graph.simulate(graph, alpha)
/*
Push nodes away from the center (the title)
*/
const grid_radius = graph.grid.size / 2
const origin_x = grid_radius + canvas.translate.x
const origin_y = grid_radius + canvas.translate.y
const vmax = Math.max(vw, vh)
const push_radius =
(Math.min(TITLE_SIZE_PX, vw / 2, vh / 2) / vmax) * (graph.grid.size / canvas.scale) +
80 /* additional margin for when scrolled in */
for (const node of graph.nodes) {
const dist_x = node.position.x - origin_x
const dist_y = (node.position.y - origin_y) * 2
const dist = Math.sqrt(dist_x * dist_x + dist_y * dist_y)
if (dist > push_radius) continue
const strength = ease.in_expo((push_radius - dist) / push_radius)
node.velocity.x += strength * (node.position.x - origin_x) * 10 * alpha
node.velocity.y += strength * (node.position.y - origin_y) * 10 * alpha
}
}
const drawGraph = (canvas: fg.canvas.CanvasState, color_map: ColorMap): void => {
fg.canvas.resetFrame(canvas)
fg.canvas.drawEdges(canvas)
/*
Draw text nodes
*/
const { ctx, graph } = canvas
ctx.textAlign = "center"
ctx.textBaseline = "middle"
const max_size = Math.max(canvas.ctx.canvas.width, canvas.ctx.canvas.height)
for (const node of graph.nodes) {
const { x, y } = node.position
const opacity = 0.6 + ((node.mass - 1) / 50) * 4
ctx.font = `${max_size / 200 + (((node.mass - 1) / 5) * (max_size / 100)) / canvas.scale}px sans-serif`
ctx.fillStyle =
node.anchor || canvas.hovered_node === node
? `rgba(129, 140, 248, ${opacity})`
: `hsl(${color_map[node.key as string]} / ${opacity})`
ctx.fillText(node.label, (x / graph.grid.size) * max_size, (y / graph.grid.size) * max_size)
}
}
export type ForceGraphProps = {
onNodeClick: (name: string) => void
/**
* Filter the displayed nodes by name.
*
* `""` means no filter
*/
filter_query: string
raw_nodes: RawNode[]
}
export const createForceGraph = (props: ForceGraphProps): react.JSX.Element => {
if (props.raw_nodes.length === 0) {
return <></>
}
let [nodes, edges] = generateNodesFromRawData(props.raw_nodes)
let color_map = generateColorMap(nodes)
let bump_end = anim.bump(0)
let graph = fg.graph.makeGraph(graph_options, nodes.slice(), edges.slice())
/*
Filter nodes when the filter query changes
*/
let schedule_filter_nodes = schedule.scheduleIdle(filterNodes)
react.useEffect(() => {
schedule_filter_nodes.trigger(graph, nodes, edges, props.filter_query)
bump_end = anim.bump(bump_end)
}, [props.filter_query])
let canvas_el = react.useRef<HTMLCanvasElement>(null)
react.useEffect(() => {
let el = canvas_el.current
if (!el) return
let ctx = el.getContext("2d")
if (!ctx) throw new Error("no context")
let canvas_state = fg.canvas.canvasState({
ctx,
graph,
max_scale: 3,
init_scale: 1.7,
init_grid_pos: trig.ZERO
})
let window_size = ws.useWindowSize()
let alpha = 0 // 0 - 1
let frame_iter_limit = anim.frameIterationsLimit()
let loop = anim.animationLoop(time => {
let is_active = gestures.mode.type === fg.canvas.Mode.DraggingNode
let iterations = anim.calcIterations(frame_iter_limit, time)
for (let i = Math.min(iterations, 2); i >= 0; i--) {
alpha = anim.updateAlpha(alpha, is_active || time < bump_end)
simulateGraph(alpha, graph, canvas_state, window_size.width, window_size.height)
}
drawGraph(canvas_state, color_map)
})
anim.loopStart(loop)
let ro = new ResizeObserver(() => {
if (canvas.resizeCanvasToDisplaySize(el)) {
fg.canvas.updateTranslate(canvas_state, canvas_state.translate.x, canvas_state.translate.y)
}
})
ro.observe(el)
let gestures = fg.canvas.canvasGestures({
canvas: canvas_state,
onGesture: e => {
switch (e.type) {
case fg.canvas.GestureEventType.Translate:
bump_end = anim.bump(bump_end)
break
case fg.canvas.GestureEventType.NodeClick:
props.onNodeClick(e.node.key as string)
break
case fg.canvas.GestureEventType.NodeDrag:
fg.graph.changeNodePosition(canvas_state.graph.grid, e.node, e.pos.x, e.pos.y)
break
}
}
})
return () => {
anim.loopClear(loop)
ro.disconnect()
fg.canvas.cleanupCanvasGestures(gestures)
schedule_filter_nodes.clear()
}
}, [canvas_el.current])
return (
<div className="absolute inset-0 overflow-hidden">
<canvas
ref={canvas_el}
style={{
position: "absolute",
top: "-10%",
left: "-10%",
width: "120%",
height: "100%"
}}
/>
</div>
)
}