This commit adds the following new socket messages and commands:
- `EnforceWorkspaceRules`: resets the `already_moved_window_handles` and
calls `enforce_workspace_rules` so that all workspace rules, including
initial workspace rules are applied again
- `enforce-workspace-rules`: cli command which sends the
EnforceWorkspaceRules socket message
Sometimes the bar would randomly stop receiving notifications from
komorebi and would stop updating the `Komorebi` widget.
This feels to me that the reason is the same one that used to happen on
the `process_commands` from `komorebi` where the socket would get stuck
reading an empty connection.
This commit adds a read timeout to the socket to prevent that from
happening and hopefully it should stop those situations where the bar
would stop receiving notifications.
Previously when changing between themes with different backgrounds the
widget's background color was not updating because they take the bg
color from the `RenderConfig` which was only being updated on
`apply_config`, now we also pass the `RenderConfig` to the `apply_theme`
function and update it's `background_color` there as well.
On some computers the context colors were being reset on the very first
frame. So now we try to apply the theme on the first frame and
afterwards we only do it again when there is a config change or a theme
socket message.
There were some cases were the bar was showing some shaking, turns out
that using `ui.with_layout` instead of `ui.horizontal_centered` removes
this shaking, so this commit makes that change and uses the
`right_to_left` layout on the right widgets again, meaning that we need
to reverse them again.
Group roundings were getting lost when applying the theme after a
`komorebi.json` change/save trigger. Now we reapply these groupings on
the `apply_theme` to make sure they are always correct.
Previously when reading the `theme` from `komorebi.json` it was also
getting the transparency_alpha from the `StaticConfig`, this is wrong,
it should use the alpha from the bar config. This commit fixes that.
Previously if we changed/set the theme on `komorebi.json` it would apply
that theme to the bar without taking into account the transparency
alpha, also after removing the `theme` from `komorebi.json` file it
wasn't applying the theme from the bar config. This commit fixes these
issues.
This commit changes the way each of the 3 parts of potential widgets
(left, center and right) is created so that they are all done on the
same way and look the same. It is using `Area` with different anchors
for each part which makes the widgets actually center vertically
properly.
This created an issue with the `Bar` grouping. To fix it we've made the
`Bar` grouping change the outer panel frame instead of creating an
actual group. This has the side effect (or maybe feature!) of losing the
background of the outer frame. Meaning this outer frame will now have
the look of the `Bar` grouping only. Currently it is using a fixed outer
margin but this can be changed in the future to a config option.
This commit creates a new `SocketMessage` called `StopIgnoreRestore`
which makes komorebi stop without calling `window.restore()` on all
windows. This way every maximized window will stay maximized once you
start komorebi again and it is able to use the previous `State`.
If it fails to restore the previous state you might have to call
`komorebic restore-windows` in case you had hidden windows, for example
when when using the `window_hiding_behaviour` as `Hide`, or you can
simply unminimize them if you were using `Cloak` or `Minimize`.
This commit adds two new `DisplayFormat` types:
- `TextAndIconOnSelected`: which displays icon and text for the selected
element and the other elements only have text.
- `IconAndTextOnSelected`: which displays icon and text for the selected
element and the other elements only have icon.
This commit makes the `workspaces` on `Komorebi` widget optional. This
way it allows adding the `workspaces` on one Alignment and the
`focused_window` on another one, for example.
This commit makes sure we focus the previously focused workspace on all
monitors, load it and update it and in the end focus the actual focused
monitor and workspace pair calling `update_focused_workspace` to make
sure it updates the workspace and gives focus to the focused window.
This commit makes use of the new `send_batch` function to batch all the
messages in one go when pressing the button to move between workspaces
or when moving between stacked windows.
Since we are creating this messages in one go we won't be mistakenly
changing the value of mff for the user.
It also only batches the mff messages when the mff value it's true, if
it is already false there is no need to be sending those extra messages.
This commit adds a helper function `send_batch` to komorebi-client that
allows sending multiple messages in a batch.
3rd party users of this library could already do this themselves but it
is nice to have this helper to simplify it.
This commit makes it so a floating window only has the floating border
when it is focused, if not it has the `Unfocused` border. It also makes
the 'focused_container' have the `Unfocused` border when it is not the
foreground window, for example when we have a floating window focused
instead.
This commit also changes the border's `window_kind` so that the stored
borders actually have that value so we can check it later (This value
wasn't being updated).
This commit also makes it so we properly invalidate the borders in the
situations discussed above (for example when changing focus to/from a
floating window we need the floating window border to update its ZOrder
as well as the previously focused window).
Lastly this commit, changes the `WM_PAINT` code part of the border so
that it now sets the position of border so that the border's ZOrder
updates to it's tracking window ZOrder.
This commit fixes an issue where when trying to move floating windows or
windows on a floating workspace across boundaries to another monitor
using the `move_container_in_direction` it wouldn't move the floating
windows physically, although it moved them internally on komorebi,
resulting in weird and wrong behavior.
This commit creates a new method on `Monitor` to
`add_container_with_direction` which takes a move direction and then
uses the same logic that was previously on the
`move_container_in_direction` function.
It changes the `move_container_to_monitor` function to take an optional
move direction which if it is some will have this function call the new
method `add_container_with_direction` instead of just `add_container`.
Lastly the `move_container_in_direction` function now when it realizes
the move will be across monitors simply calls the
`move_container_to_monitor` with the direction that was initially given
to it.
These changes require that all callers of `move_container_to_monitor`
add an direction option, instead of passing `None` on all of them, a new
helper function was created, named `direction_from_monitor_idx` which
calculates the direction a move will have from the currently focused
monitor and the target monitor return `None` if they are the same or
returning `Some(direction)` if not. This way now all commands that call
a move across monitor will use the logic to check from the direction if
it should add the container on front or end.
With these changes now all the code related to moving a window across
monitors using a command should be on one place only making sure that in
the future any change required only needs to be done on one place,
instead of having to do it on `move_container_to_monitor` and
`move_container_in_direction` as before!
This commit is an interactive squashed rebase of the following commits
from PR #1154:
8f4bc101bc
fix(wm): move floats in direction across monitors
This commit fixes an issue where when trying to move floating windows or
windows on a floating workspace across boundaries to another monitor
using the `move_container_in_direction` it wouldn't move the floating
windows physically, although it moved them internally on komorebi,
resulting in weird and wrong behavior.
This commit creates a new method on `Monitor` to
`add_container_with_direction` which takes a move direction and then
uses the same logic that was previously on the
`move_container_in_direction` function.
It changes the `move_container_to_monitor` function to take an optional
move direction which if it is some will have this function call the new
method `add_container_with_direction` instead of just `add_container`.
Lastly the `move_container_in_direction` function now when it realizes
the move will be across monitors simply calls the
`move_container_to_monitor` with the direction that was initially given
to it.
These changes require that all callers of `move_container_to_monitor`
add an direction option, instead of passing `None` on all of them, a new
helper function was created, named `direction_from_monitor_idx` which
calculates the direction a move will have from the currently focused
monitor and the target monitor return `None` if they are the same or
returning `Some(direction)` if not. This way now all commands that call
a move across monitor will use the logic to check from the direction if
it should add the container on front or end.
3b20e4b2fe
refactor(wm): use helper function on move to workspace
Use the same `add_container_with_direction` function on
`move_container_to_workspace` as it is being used on
`move_container_to_monitor` or `move_container_in_direction`.
This way we bring parity between all methods and make it easier to
change the way a container is added on a monitor workspace when taking
the move direction into consideration.
83f222fe84
* fix(wm): correctly define moves across monitors
Moves within the same workspace were being considered as moves across
monitors when the workspace was floating (not tiled).
This commit fixes this by changing the way we first define if a move was
across monitor or not.
We now search for the moved window on all workspaces and check if its
monitor index is different from the target monitor index (the monitor
where the move ended).
a02694348e
* fix(wm): ignore moves/resizes on floating workspaces
This commit makes sure that moves or resizes within a floating workspace
(i.e. not tiled) will be ignored, unless the move is across monitors.
We don't care about the positions or sizes of windows within a floating
workspace!
4bf24f81e0
* fix(wm): avoid workspace load on cross monitor moves
This commit replaces the `window_manager.focus_workspace` call with a
`monitor.focus_workspace` which doesn't load the workspace. There is no
need to load the workspace when moving windows across monitors since
those workspaces will already be loaded, we simply need to update them.
Loading the workspace would cause some issues as well, like when moving
a window to a floating workspace which already contained a window that
matched some `floating_windows` rules was always putting the
"floating_window" on top of the window we just moved with a bunch of
focus flickering. This is fixed with this commit.
cb53f463ae
* fix(wm): avoid workspace load on command move across monitor
If the move happens between the already focused workspaces of two
monitors we shouldn't load the workspace, since it is already loaded and
it will cause changes on focused windows, which might result on the
window we just moved not being focused.
When moving maximized floating windows across monitors they were
magically disappearing!
The window would be on the correct place, with the correct coordinates
and size, its styles wouldn't change it would still have the `VISIBLE`
style, however the window was invisible.
If we used the system move to try to move it sometimes we would be able
to see a bar on the top of the monitor and if we moved the window with
the keyboard on the direction of another monitor then the window would
start showing up on that monitor... So it was visible on that monitor
but not on the one we just moved it into.
After some investigation I decided to atribute that behavior to magic,
since I couldn't find any other plausible explanation, if someone knows
about this please tell me, I too would like to learn the ways of this
dark mysteries from the deep of the Windows OS.
On a serious note, this commit creates a workaround for this by simply
unmaximazing the window first (it's not restore, it doesn't change the
size) then it moves the window (if animations are enabled it proceeds to
wait for the animation to finish...), then it maximizes the window
again.
Previously when moving floating windows across monitors we would keep
the size of the window as it was. For most cases this would be ok.
However for users with monitors with completely different sizes this
could result on a window that would fill across monitors when moving
from the bigger monitor to the smaller monitor.
This commit, attempts to resize the windows proportionally to the
monitors' sizes.
There is currently a slight issue with some apps (so far I've only
noticed it on 'Wezterm'...) where if the DPIs across monitors are
different they don't seem to fully get the OS DPI change completely, but
it seems that setting the `Wezterm` compatibility high DPI scaling
override to "System" on the app's executable properties, fixes the
issue.
Since this is only 1 app (so far...) and only when the scales between
monitors are different I decided to commit this anyway.
This will do more good than harm, since in the cases it was misbehaving
with 'Wezterm' the result would be a wrongly resized window that is
still completely visible on the target monitor anyway and the override
fix seems to be good so far.
There was an issue where if you changed focus across monitors and the
target monitor had a maximized window it would focus one of the
containers beneath it instead. And if there were no containers it
wouldn't focus anything, but instead keep focus on the previous monitor.
This commit fixes that issue.
After investigating further the issue where commands would randomly stop
working, we've noticed that the issue seems to be that somehow the
listening thread gets stuck reading the unix socket, as in it
continuously tries to read a socket on a connection that is not sending
anything anymore. The result would be that komorebi would no longer be
able to receive commands until it was restarted.
This fix adds a read timeout of 1s and it spawns a new thread to handle
the stream reading and process of cmds. So in case this happens again,
that specific processing thread will only be stuck for 1s but the rest
of komorebi will never get stuck and should keep working normally.
This commit fixes the issue related to moving windows to/from a floating
workspace to a tiled workspace.
Previously the start of the move would be ignored however when moving
back from a tiled workspace since it didn't know about the existance of
that window it would also "move" that workspace focused tiled window
without physically moving it, leaving it in a weird state that seemed
like it was unmanaged.
This commit changes the way this mouse moves are handled and now also
handles moving `floating_windows` and even monocle or maximized windows.
Currently, komorebi checks if a move is happening by checking if the
left mouse is pressed and updates the borders when there is a move while
the left mouse button is pressed (BTW this is why when moving with the
keyboard using the system move it only updates after pressing enter).
However, for some reason AltSnap somehow steals this left button
information and komorebi thinks the button is not pressed.
This PR makes it so it checks for the state of the pending_move_op and
keeps updating the borders while this is_some().
This fixes both that issue with AltSnap and the issue with system move,
as well as any other situations that might allow moving a window with
anything else that doesn't use a left mouse button press.
This commit makes sure we refocus the window on `Show` event when it is
the only window on the workspace.
This is needed because some windows send the `FocusChange` event before
the `Show` event and on the first event we will be focusing the desktop
window to unfocus any previous window from other workspace because the
workspace will still be empty. So after adding the window, we need to
focus it again.
This commit allows `workspace-rules` and `initial_workspace_rules` to be
applied to floating windows. As a by product of this commit, now the
command to show `visible-windows` will now also show the maximized
windows, monocled windows and floating windows.
This commit adds a `matches_floating_applications` to the `RuleDebug`
which allows users to know if a window was matched as a floating window
when using the debug part of the GUI.
This commit changes the `move_container_to_monitor` from the WM to allow
moving floating windows as well.
It also adds a new method `move_to_area` to the `Window` that allows
moving a window from one monitor to another keeping its size.
This commit creates a new function for the workspaces to check if they
are empty or not.
This function properly accounts for maximized windows, monocle windows
and floating windows.
This should fix the cases where the WM was checking if the workspace was
empty to focus the desktop in order to loose focus from previously
focused window.
Previously it wasn't checking for floating windows so it cause continues
focus flickering when there were only floating windows on the workspace.
This commit introduces a new option `float_override`, which makes it so
every every window opened, shown or uncloaked will be set to floating,
but it won't be ignored. It will be added to the floating_windows of the
workspace, meaning that the user can later tile that window with
toggle-float command.
This allows the users to have all windows open as floating and then
manually tile the ones they want.
This interactively rebased commit contains changes from the following
individual commits:
0e8dc85fb1
feat(wm): add new float override option
30bdaf33d5
feat(cli): add command for new option `ToggleFloatOverride`
b7bedce1ca
feat(wm): add window_container_behaviour and float_override to workspaces
221e4ea545
feat(cli): add commands for workspace new window behaviour and float_override
b182cb5818
fix(wm): show floating apps in front of stacked windows as well
7c9cb11a9b
fix(wm): Remove unecessary duplicated code
This commit fixes the cases where you'd call this command on a monitor
which was not focused, for example by pressing a button on a bar like
komorebi-bar or other when you had focus on another monitor.
This change ensures that first we focus the monitor where the mouse cursor
is, this way it will act on the monitor that you've just pressed instead
of the monior that was focused before.