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minne/database.md
2024-10-17 08:24:58 +02:00

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# SurrealDB only
Right now we have the FileInfo stored in "files"
- Change the uuid to Uuid type, and have the database layer still use String. Means parsing and unparsing but thats fine.
```
pub struct FileInfo {
pub uuid: String,
pub sha256: String,
pub path: String,
pub mime_type: String,
}
```
We create TextContent objects, which we should store?
- We store the "snippets" along with the vectors, but it would make sense to store the whole textcontent, at least for not enormous files?
```
pub struct TextContent {
pub id: Uuid,
pub text: String,
pub file_info: Option<FileInfo>,
pub instructions: String,
pub category: String,
}
```
We create KnowledgeSource, which we will store as a node, and its relationship as edges
- Add a uuid to we can link the textcontent and files to the knowledge sources?
- Rename id to name, and use it as the id? Id represents the TextContent link, from which several knowledgeentities can be gathered.
```
pub struct KnowledgeSource {
pub name: String,
pub id: Uuid,
pub title: String,
pub description: String,
pub relationships: Vec<Relationship>,
}
```
We will create embeddings and vector representations of TextContent, possibly split up and store in vector DB
```
pub struct VectorEmbeddingOfTextContent {
pub id: Uuid,
pub vectors: Vec<u8>(or something),
pub text_content: String,
pub category: String,
}
```
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## Goals
- Smooth operations when updating, removing and adding data
- Smooth queries where one can search, get a vector snippet, which links to a graph node and its edges, and also the fulltext document.