Files
komorebi/komorebi
LGUG2Z 26b1464381 fix(borders): prevent use-after-free take 4
This commit fixes a cross-thread use-after-free crash with exception
code 0xc000041d (FATAL_USER_CALLBACK_EXCEPTION), identified via WinDbg
analysis of a minidump where rax=0xfeeefeeefeeefeee at the crash site in
d2d1!HwndPresenter::Present - the Windows heap freed-memory fill pattern
confirming Direct2D dereferenced a previously freed object.

The root cause was a data race between the border manager thread and the
border's own message loop thread. Border::create() spawns a dedicated
thread (Thread B) for the HWND message loop and sends Box<Border> back
to the border manager thread (Thread A) via a channel. After this point
both threads accessed Border::render_target concurrently without any
synchronisation:

Thread A called update_brushes() directly on the Box<Border>, replacing
render_target with a new ID2D1HwndRenderTarget and dropping the old one.
Dropping the old RenderTarget decremented the COM refcount to zero,
causing D2D to free its internal HwndPresenter.

Thread B was concurrently mid-render in a WM_PAINT or
EVENT_OBJECT_LOCATIONCHANGE handler, holding a reference to that same
old render target obtained via the GWLP_USERDATA raw pointer. Calling
EndDraw() after HwndPresenter was freed produced the crash. The process
uptime of two seconds in the dump confirmed this happened during startup
workspace initialisation, when a ForceUpdate notification triggered
update_brushes() while the newly-shown border window was processing its
first WM_PAINT.

The fix routes all brush update requests through the border's own
message loop by posting a custom WM_UPDATE_BRUSHES (WM_USER + 1) message
instead of calling update_brushes() cross-thread. The three call sites
in the border manager that previously called border.update_brushes()?
directly now call border.request_brush_update(), which posts the message
via PostMessageW. The WndProc handler for WM_UPDATE_BRUSHES calls
update_brushes() and invalidate() entirely on Thread B, eliminating the
race.

A secondary bug in destroy() was also fixed: it was clearing
GWLP_USERDATA before posting WM_CLOSE, which caused WM_DESTROY's null-
pointer guard to skip the render_target = None cleanup. This left the
ID2D1HwndRenderTarget alive past HWND destruction, and D2D freed its
HwndPresenter during WM_NCDESTROY while the COM wrapper still held a
reference - a second path to the same crash for any message queued
between WM_NCDESTROY and WM_QUIT. The premature GWLP_USERDATA clear has
been removed; WM_DESTROY already handles it correctly after releasing
the render target.
2026-03-29 19:09:13 -07:00
..
2025-01-08 21:39:21 -08:00