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fix(borders): prevent use-after-free take 4
This commit fixes a cross-thread use-after-free crash with exception code 0xc000041d (FATAL_USER_CALLBACK_EXCEPTION), identified via WinDbg analysis of a minidump where rax=0xfeeefeeefeeefeee at the crash site in d2d1!HwndPresenter::Present - the Windows heap freed-memory fill pattern confirming Direct2D dereferenced a previously freed object. The root cause was a data race between the border manager thread and the border's own message loop thread. Border::create() spawns a dedicated thread (Thread B) for the HWND message loop and sends Box<Border> back to the border manager thread (Thread A) via a channel. After this point both threads accessed Border::render_target concurrently without any synchronisation: Thread A called update_brushes() directly on the Box<Border>, replacing render_target with a new ID2D1HwndRenderTarget and dropping the old one. Dropping the old RenderTarget decremented the COM refcount to zero, causing D2D to free its internal HwndPresenter. Thread B was concurrently mid-render in a WM_PAINT or EVENT_OBJECT_LOCATIONCHANGE handler, holding a reference to that same old render target obtained via the GWLP_USERDATA raw pointer. Calling EndDraw() after HwndPresenter was freed produced the crash. The process uptime of two seconds in the dump confirmed this happened during startup workspace initialisation, when a ForceUpdate notification triggered update_brushes() while the newly-shown border window was processing its first WM_PAINT. The fix routes all brush update requests through the border's own message loop by posting a custom WM_UPDATE_BRUSHES (WM_USER + 1) message instead of calling update_brushes() cross-thread. The three call sites in the border manager that previously called border.update_brushes()? directly now call border.request_brush_update(), which posts the message via PostMessageW. The WndProc handler for WM_UPDATE_BRUSHES calls update_brushes() and invalidate() entirely on Thread B, eliminating the race. A secondary bug in destroy() was also fixed: it was clearing GWLP_USERDATA before posting WM_CLOSE, which caused WM_DESTROY's null- pointer guard to skip the render_target = None cleanup. This left the ID2D1HwndRenderTarget alive past HWND destruction, and D2D freed its HwndPresenter during WM_NCDESTROY while the COM wrapper still held a reference - a second path to the same crash for any message queued between WM_NCDESTROY and WM_QUIT. The premature GWLP_USERDATA clear has been removed; WM_DESTROY already handles it correctly after releasing the render target.
This commit is contained in:
@@ -58,6 +58,7 @@ use windows::Win32::UI::WindowsAndMessaging::GetWindowLongPtrW;
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use windows::Win32::UI::WindowsAndMessaging::IDC_ARROW;
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use windows::Win32::UI::WindowsAndMessaging::LoadCursorW;
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use windows::Win32::UI::WindowsAndMessaging::MSG;
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use windows::Win32::UI::WindowsAndMessaging::PostMessageW;
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use windows::Win32::UI::WindowsAndMessaging::PostQuitMessage;
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use windows::Win32::UI::WindowsAndMessaging::SM_CXVIRTUALSCREEN;
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use windows::Win32::UI::WindowsAndMessaging::SetCursor;
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@@ -67,11 +68,16 @@ use windows::Win32::UI::WindowsAndMessaging::WM_CREATE;
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use windows::Win32::UI::WindowsAndMessaging::WM_DESTROY;
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use windows::Win32::UI::WindowsAndMessaging::WM_PAINT;
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use windows::Win32::UI::WindowsAndMessaging::WM_SETCURSOR;
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use windows::Win32::UI::WindowsAndMessaging::WM_USER;
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use windows::Win32::UI::WindowsAndMessaging::WNDCLASSW;
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use windows_core::BOOL;
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use windows_core::PCWSTR;
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use windows_numerics::Matrix3x2;
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/// Custom WM_USER message that tells the border window thread to call update_brushes() on itself,
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/// avoiding a data race between the border manager thread and the border's message loop thread.
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pub const WM_UPDATE_BRUSHES: u32 = WM_USER + 1;
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pub struct RenderFactory(ID2D1Factory);
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unsafe impl Sync for RenderFactory {}
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unsafe impl Send for RenderFactory {}
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@@ -318,20 +324,31 @@ impl Border {
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}
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pub fn destroy(&self) -> color_eyre::Result<()> {
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// signal that we're destroying - prevents new render operations
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// signal that we're destroying - prevents new render operations from starting
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self.is_destroying.store(true, Ordering::Release);
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// small delay to allow in-flight render operations to complete
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std::thread::sleep(std::time::Duration::from_millis(10));
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// clear user data **BEFORE** closing window
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// pending messages will see a null pointer and exit early
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unsafe {
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SetWindowLongPtrW(self.hwnd(), GWLP_USERDATA, 0);
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}
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// WM_DESTROY will clear GWLP_USERDATA and drop the render target before D2D
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// frees its internal HwndPresenter during WM_NCDESTROY
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WindowsApi::close_window(self.hwnd)
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}
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/// Post a message to the border's own message loop thread requesting a brush update.
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/// This ensures update_brushes() always runs on the window thread that owns the D2D
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/// render target, preventing a data race with concurrent WndProc render operations.
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pub fn request_brush_update(&self) {
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let _ = unsafe {
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PostMessageW(
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Option::from(self.hwnd()),
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WM_UPDATE_BRUSHES,
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WPARAM(0),
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LPARAM(0),
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)
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};
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}
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pub fn set_position(&self, rect: &Rect, reference_hwnd: isize) -> color_eyre::Result<()> {
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let mut rect = *rect;
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rect.add_margin(self.width);
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@@ -576,6 +593,20 @@ impl Border {
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let _ = ValidateRect(Option::from(window), None);
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LRESULT(0)
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}
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WM_UPDATE_BRUSHES => {
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let border_pointer: *mut Border = GetWindowLongPtrW(window, GWLP_USERDATA) as _;
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if border_pointer.is_null() {
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return LRESULT(0);
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}
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if (*border_pointer).is_destroying.load(Ordering::Acquire) {
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return LRESULT(0);
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}
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if let Err(error) = (*border_pointer).update_brushes() {
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tracing::error!("failed to update brushes: {error}");
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}
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(*border_pointer).invalidate();
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LRESULT(0)
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}
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WM_DESTROY => {
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let border_pointer: *mut Border = GetWindowLongPtrW(window, GWLP_USERDATA) as _;
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if !border_pointer.is_null() {
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@@ -451,8 +451,11 @@ pub fn handle_notifications(wm: Arc<Mutex<WindowManager>>) -> color_eyre::Result
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} else if matches!(notification, Notification::ForceUpdate) {
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// Update the border brushes if there was a forced update
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// notification and this is not a new border (new border's
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// already have their brushes updated on creation)
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border.update_brushes()?;
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// already have their brushes updated on creation).
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// Post to the border's own thread to avoid a data race between
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// this thread dropping the old render target and the window
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// thread mid-render holding a reference to it.
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border.request_brush_update();
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}
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border.invalidate();
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@@ -616,8 +619,11 @@ pub fn handle_notifications(wm: Arc<Mutex<WindowManager>>) -> color_eyre::Result
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if forced_update && !new_border {
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// Update the border brushes if there was a forced update
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// notification and this is not a new border (new border's
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// already have their brushes updated on creation)
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border.update_brushes()?;
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// already have their brushes updated on creation).
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// Post to the border's own thread to avoid a data race between
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// this thread dropping the old render target and the window
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// thread mid-render holding a reference to it.
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border.request_brush_update();
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}
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border.set_position(&rect, focused_window_hwnd)?;
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border.invalidate();
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@@ -699,8 +705,11 @@ fn handle_floating_borders(
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if forced_update && !new_border {
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// Update the border brushes if there was a forced update
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// notification and this is not a new border (new border's
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// already have their brushes updated on creation)
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border.update_brushes()?;
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// already have their brushes updated on creation).
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// Post to the border's own thread to avoid a data race between
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// this thread dropping the old render target and the window
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// thread mid-render holding a reference to it.
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border.request_brush_update();
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}
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border.set_position(&rect, window.hwnd)?;
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border.invalidate();
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