Files
komorebi/komorebi-core/src/rect.rs
LGUG2Z c65060fbd9 feat(wm): add stackbar for multi-window containers
This commit introduces the stackbar feature through careful extracting
and refactoring of code from the Komorebi-UI hard-fork.

Unfortunately on the fork, this feature was not implemented using atomic
commits, which resulted in the implementation here being more of a
"reinterpretation" than a lift-and-shit of the referenced code.

Nevertheless, this commit represents a working version of the stackbar
feature.

resolve #681
2024-03-25 14:30:30 -07:00

88 lines
2.2 KiB
Rust

use schemars::JsonSchema;
use serde::Deserialize;
use serde::Serialize;
use windows::Win32::Foundation::RECT;
#[derive(Debug, Default, Clone, Copy, Serialize, Deserialize, Eq, PartialEq, JsonSchema)]
pub struct Rect {
/// The left point in a Win32 Rect
pub left: i32,
/// The top point in a Win32 Rect
pub top: i32,
/// The right point in a Win32 Rect
pub right: i32,
/// The bottom point in a Win32 Rect
pub bottom: i32,
}
impl From<RECT> for Rect {
fn from(rect: RECT) -> Self {
Self {
left: rect.left,
top: rect.top,
right: rect.right - rect.left,
bottom: rect.bottom - rect.top,
}
}
}
impl From<Rect> for RECT {
fn from(rect: Rect) -> Self {
Self {
left: rect.left,
top: rect.top,
right: rect.right,
bottom: rect.bottom,
}
}
}
impl Rect {
/// decrease the size of self by the padding amount.
pub fn add_padding<T>(&mut self, padding: T)
where
T: Into<Option<i32>>,
{
if let Some(padding) = padding.into() {
self.left += padding;
self.top += padding;
self.right -= padding * 2;
self.bottom -= padding * 2;
}
}
/// increase the size of self by the margin amount.
pub fn add_margin(&mut self, margin: i32) {
self.left -= margin;
self.top -= margin;
self.right += margin * 2;
self.bottom += margin * 2;
}
pub fn left_padding(&mut self, padding: i32) {
self.left += padding;
}
pub fn right_padding(&mut self, padding: i32) {
self.right -= padding;
}
#[must_use]
pub const fn contains_point(&self, point: (i32, i32)) -> bool {
point.0 >= self.left
&& point.0 <= self.left + self.right
&& point.1 >= self.top
&& point.1 <= self.top + self.bottom
}
#[must_use]
pub const fn scale(&self, system_dpi: i32, rect_dpi: i32) -> Rect {
Rect {
left: (self.left * rect_dpi) / system_dpi,
top: (self.top * rect_dpi) / system_dpi,
right: (self.right * rect_dpi) / system_dpi,
bottom: (self.bottom * rect_dpi) / system_dpi,
}
}
}