Files
komorebi/komorebi/src/animation/style.rs
thearturca 449ccac645 refactor(animation): new animations engine
This commit is comprised of the following interactively rebased commits
from PR #1002 by @thearturca.

1a184a4442
refactor(animation): move animations to its own mod

First step for more rusty version animations. The goal is to make
animations more generic so its easier to add new animations to komorebi!

d3ac6b72c2
refactor(animation): reduce mutex calls on `ANIMATION_STYLE`

8a42b738fe
refactor(animation): introduce `Lerp` trait

e449861c10
refactor(animation): generalized ANIMATION_MANAGER

Instead of a isize key for the ANIMATION_MANAGER HashMap, now we use a
String key. For window move animation, the key would be
`window_move:{hwnd}`.

This allows us to use single manager for more types of animations.

67b2a7a284
feat(animation): introduce `AnimationPrefix` enum

8290f143a6
feat(animation): introduce `RenderDispatcher` trait

2400d757fe
feat(animation): implement window transparency animation

This commit also fixes graceful shutdown of animations by disabling them
before exit and wait for all remaining animations for 20 seconds.

44189d8382
refactor(animation): move generation of `animation key` to `RenderDispatcher`

e502cb3ffb
refactor(animation): rename `animation` mod to `engine`

Linter was upset about this:
> error: module has the same name as its containing module

369107f5e0
feat(config): adds per animation configuration options

Originally static config only allowed global config for animations.

Since this refactor introduces the abilty to add more type of
animations, this change allows us to configure `enabled`, `duration` and
`style` state per animation type.

Now each of them take either the raw value or a JSON object where keys
are the animation types and values are desired config value. Also adds
support for per animation configuration for komorebic commands.
2024-11-25 20:42:56 -08:00

392 lines
8.9 KiB
Rust

use crate::core::AnimationStyle;
use std::f64::consts::PI;
pub trait Ease {
fn evaluate(t: f64) -> f64;
}
pub struct Linear;
impl Ease for Linear {
fn evaluate(t: f64) -> f64 {
t
}
}
pub struct EaseInSine;
impl Ease for EaseInSine {
fn evaluate(t: f64) -> f64 {
1.0 - f64::cos((t * PI) / 2.0)
}
}
pub struct EaseOutSine;
impl Ease for EaseOutSine {
fn evaluate(t: f64) -> f64 {
f64::sin((t * PI) / 2.0)
}
}
pub struct EaseInOutSine;
impl Ease for EaseInOutSine {
fn evaluate(t: f64) -> f64 {
-(f64::cos(PI * t) - 1.0) / 2.0
}
}
pub struct EaseInQuad;
impl Ease for EaseInQuad {
fn evaluate(t: f64) -> f64 {
t * t
}
}
pub struct EaseOutQuad;
impl Ease for EaseOutQuad {
fn evaluate(t: f64) -> f64 {
(1.0 - t).mul_add(-1.0 - t, 1.0)
}
}
pub struct EaseInOutQuad;
impl Ease for EaseInOutQuad {
fn evaluate(t: f64) -> f64 {
if t < 0.5 {
2.0 * t * t
} else {
1.0 - (-2.0f64).mul_add(t, 2.0).powi(2) / 2.0
}
}
}
pub struct EaseInCubic;
impl Ease for EaseInCubic {
fn evaluate(t: f64) -> f64 {
t * t * t
}
}
pub struct EaseOutCubic;
impl Ease for EaseOutCubic {
fn evaluate(t: f64) -> f64 {
1.0 - (1.0 - t).powi(3)
}
}
pub struct EaseInOutCubic;
impl Ease for EaseInOutCubic {
fn evaluate(t: f64) -> f64 {
if t < 0.5 {
4.0 * t * t * t
} else {
1.0 - (-2.0f64).mul_add(t, 2.0).powi(3) / 2.0
}
}
}
pub struct EaseInQuart;
impl Ease for EaseInQuart {
fn evaluate(t: f64) -> f64 {
t * t * t * t
}
}
pub struct EaseOutQuart;
impl Ease for EaseOutQuart {
fn evaluate(t: f64) -> f64 {
1.0 - (1.0 - t).powi(4)
}
}
pub struct EaseInOutQuart;
impl Ease for EaseInOutQuart {
fn evaluate(t: f64) -> f64 {
if t < 0.5 {
8.0 * t * t * t * t
} else {
1.0 - (-2.0f64).mul_add(t, 2.0).powi(4) / 2.0
}
}
}
pub struct EaseInQuint;
impl Ease for EaseInQuint {
fn evaluate(t: f64) -> f64 {
t * t * t * t * t
}
}
pub struct EaseOutQuint;
impl Ease for EaseOutQuint {
fn evaluate(t: f64) -> f64 {
1.0 - (1.0 - t).powi(5)
}
}
pub struct EaseInOutQuint;
impl Ease for EaseInOutQuint {
fn evaluate(t: f64) -> f64 {
if t < 0.5 {
16.0 * t * t * t * t
} else {
1.0 - (-2.0f64).mul_add(t, 2.0).powi(5) / 2.0
}
}
}
pub struct EaseInExpo;
impl Ease for EaseInExpo {
fn evaluate(t: f64) -> f64 {
if t == 0.0 {
return t;
}
10.0f64.mul_add(t, -10.0).exp2()
}
}
pub struct EaseOutExpo;
impl Ease for EaseOutExpo {
fn evaluate(t: f64) -> f64 {
if (t - 1.0).abs() < f64::EPSILON {
return t;
}
1.0 - (-10.0 * t).exp2()
}
}
pub struct EaseInOutExpo;
impl Ease for EaseInOutExpo {
fn evaluate(t: f64) -> f64 {
if t == 0.0 || (t - 1.0).abs() < f64::EPSILON {
return t;
}
if t < 0.5 {
20.0f64.mul_add(t, -10.0).exp2() / 2.0
} else {
(2.0 - (-20.0f64).mul_add(t, 10.0).exp2()) / 2.0
}
}
}
pub struct EaseInCirc;
impl Ease for EaseInCirc {
fn evaluate(t: f64) -> f64 {
1.0 - f64::sqrt(t.mul_add(-t, 1.0))
}
}
pub struct EaseOutCirc;
impl Ease for EaseOutCirc {
fn evaluate(t: f64) -> f64 {
f64::sqrt((t - 1.0).mul_add(-(t - 1.0), 1.0))
}
}
pub struct EaseInOutCirc;
impl Ease for EaseInOutCirc {
fn evaluate(t: f64) -> f64 {
if t < 0.5 {
(1.0 - f64::sqrt((2.0 * t).mul_add(-(2.0 * t), 1.0))) / 2.0
} else {
(f64::sqrt(
(-2.0f64)
.mul_add(t, 2.0)
.mul_add(-(-2.0f64).mul_add(t, 2.0), 1.0),
) + 1.0)
/ 2.0
}
}
}
pub struct EaseInBack;
impl Ease for EaseInBack {
fn evaluate(t: f64) -> f64 {
let c1 = 1.70158;
let c3 = c1 + 1.0;
(c3 * t * t).mul_add(t, -c1 * t * t)
}
}
pub struct EaseOutBack;
impl Ease for EaseOutBack {
fn evaluate(t: f64) -> f64 {
let c1: f64 = 1.70158;
let c3: f64 = c1 + 1.0;
c1.mul_add((t - 1.0).powi(2), c3.mul_add((t - 1.0).powi(3), 1.0))
}
}
pub struct EaseInOutBack;
impl Ease for EaseInOutBack {
fn evaluate(t: f64) -> f64 {
let c1: f64 = 1.70158;
let c2: f64 = c1 * 1.525;
if t < 0.5 {
((2.0 * t).powi(2) * ((c2 + 1.0) * 2.0).mul_add(t, -c2)) / 2.0
} else {
((2.0f64.mul_add(t, -2.0))
.powi(2)
.mul_add((c2 + 1.0).mul_add(t.mul_add(2.0, -2.0), c2), 2.0))
/ 2.0
}
}
}
pub struct EaseInElastic;
impl Ease for EaseInElastic {
fn evaluate(t: f64) -> f64 {
if (t - 1.0).abs() < f64::EPSILON || t == 0.0 {
return t;
}
let c4 = (2.0 * PI) / 3.0;
-(10.0f64.mul_add(t, -10.0).exp2()) * f64::sin(t.mul_add(10.0, -10.75) * c4)
}
}
pub struct EaseOutElastic;
impl Ease for EaseOutElastic {
fn evaluate(t: f64) -> f64 {
if (t - 1.0).abs() < f64::EPSILON || t == 0.0 {
return t;
}
let c4 = (2.0 * PI) / 3.0;
(-10.0 * t)
.exp2()
.mul_add(f64::sin(t.mul_add(10.0, -0.75) * c4), 1.0)
}
}
pub struct EaseInOutElastic;
impl Ease for EaseInOutElastic {
fn evaluate(t: f64) -> f64 {
if (t - 1.0).abs() < f64::EPSILON || t == 0.0 {
return t;
}
let c5 = (2.0 * PI) / 4.5;
if t < 0.5 {
-(20.0f64.mul_add(t, -10.0).exp2() * f64::sin(20.0f64.mul_add(t, -11.125) * c5)) / 2.0
} else {
((-20.0f64).mul_add(t, 10.0).exp2() * f64::sin(20.0f64.mul_add(t, -11.125) * c5)) / 2.0
+ 1.0
}
}
}
pub struct EaseInBounce;
impl Ease for EaseInBounce {
fn evaluate(t: f64) -> f64 {
1.0 - EaseOutBounce::evaluate(1.0 - t)
}
}
pub struct EaseOutBounce;
impl Ease for EaseOutBounce {
fn evaluate(t: f64) -> f64 {
let mut time = t;
let n1 = 7.5625;
let d1 = 2.75;
if t < 1.0 / d1 {
n1 * time * time
} else if time < 2.0 / d1 {
time -= 1.5 / d1;
(n1 * time).mul_add(time, 0.75)
} else if time < 2.5 / d1 {
time -= 2.25 / d1;
(n1 * time).mul_add(time, 0.9375)
} else {
time -= 2.625 / d1;
(n1 * time).mul_add(time, 0.984_375)
}
}
}
pub struct EaseInOutBounce;
impl Ease for EaseInOutBounce {
fn evaluate(t: f64) -> f64 {
if t < 0.5 {
(1.0 - EaseOutBounce::evaluate(2.0f64.mul_add(-t, 1.0))) / 2.0
} else {
(1.0 + EaseOutBounce::evaluate(2.0f64.mul_add(t, -1.0))) / 2.0
}
}
}
pub fn apply_ease_func(t: f64, style: AnimationStyle) -> f64 {
match style {
AnimationStyle::Linear => Linear::evaluate(t),
AnimationStyle::EaseInSine => EaseInSine::evaluate(t),
AnimationStyle::EaseOutSine => EaseOutSine::evaluate(t),
AnimationStyle::EaseInOutSine => EaseInOutSine::evaluate(t),
AnimationStyle::EaseInQuad => EaseInQuad::evaluate(t),
AnimationStyle::EaseOutQuad => EaseOutQuad::evaluate(t),
AnimationStyle::EaseInOutQuad => EaseInOutQuad::evaluate(t),
AnimationStyle::EaseInCubic => EaseInCubic::evaluate(t),
AnimationStyle::EaseInOutCubic => EaseInOutCubic::evaluate(t),
AnimationStyle::EaseInQuart => EaseInQuart::evaluate(t),
AnimationStyle::EaseOutQuart => EaseOutQuart::evaluate(t),
AnimationStyle::EaseInOutQuart => EaseInOutQuart::evaluate(t),
AnimationStyle::EaseInQuint => EaseInQuint::evaluate(t),
AnimationStyle::EaseOutQuint => EaseOutQuint::evaluate(t),
AnimationStyle::EaseInOutQuint => EaseInOutQuint::evaluate(t),
AnimationStyle::EaseInExpo => EaseInExpo::evaluate(t),
AnimationStyle::EaseOutExpo => EaseOutExpo::evaluate(t),
AnimationStyle::EaseInOutExpo => EaseInOutExpo::evaluate(t),
AnimationStyle::EaseInCirc => EaseInCirc::evaluate(t),
AnimationStyle::EaseOutCirc => EaseOutCirc::evaluate(t),
AnimationStyle::EaseInOutCirc => EaseInOutCirc::evaluate(t),
AnimationStyle::EaseInBack => EaseInBack::evaluate(t),
AnimationStyle::EaseOutBack => EaseOutBack::evaluate(t),
AnimationStyle::EaseInOutBack => EaseInOutBack::evaluate(t),
AnimationStyle::EaseInElastic => EaseInElastic::evaluate(t),
AnimationStyle::EaseOutElastic => EaseOutElastic::evaluate(t),
AnimationStyle::EaseInOutElastic => EaseInOutElastic::evaluate(t),
AnimationStyle::EaseInBounce => EaseInBounce::evaluate(t),
AnimationStyle::EaseOutBounce => EaseOutBounce::evaluate(t),
AnimationStyle::EaseInOutBounce => EaseInOutBounce::evaluate(t),
}
}