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https://github.com/LGUG2Z/komorebi.git
synced 2026-03-29 05:31:55 +02:00
feat(wm): show float windows in order on layer toggle
This commit raises and lowers all the floating windows so that they show up with the smaller windows on top and the bigger windows on the bottom when we toggle between layers.
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@@ -1197,11 +1197,33 @@ impl WindowManager {
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WorkspaceLayer::Tiling => {
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workspace.set_layer(WorkspaceLayer::Floating);
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for (i, window) in workspace.floating_windows().iter().enumerate() {
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if i == 0 {
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let focused_idx = workspace.focused_floating_window_idx();
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let mut window_idx_pairs = workspace
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.floating_windows_mut()
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.make_contiguous()
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.iter()
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.enumerate()
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.collect::<Vec<_>>();
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// Sort by window area
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window_idx_pairs.sort_by_key(|(_, w)| {
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let rect = WindowsApi::window_rect(w.hwnd).unwrap_or_default();
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rect.right * rect.bottom
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});
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window_idx_pairs.reverse();
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for (i, window) in window_idx_pairs {
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if i == focused_idx {
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to_focus = Some(*window);
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} else {
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window.raise()?;
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}
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window.raise()?;
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}
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if let Some(focused_window) = &to_focus {
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// The focused window should be the last one raised to make sure it is
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// on top
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focused_window.raise()?;
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}
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for container in workspace.containers() {
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@@ -1223,7 +1245,19 @@ impl WindowManager {
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}
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}
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for window in workspace.floating_windows() {
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let mut window_idx_pairs = workspace
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.floating_windows_mut()
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.make_contiguous()
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.iter()
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.collect::<Vec<_>>();
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// Sort by window area
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window_idx_pairs.sort_by_key(|w| {
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let rect = WindowsApi::window_rect(w.hwnd).unwrap_or_default();
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rect.right * rect.bottom
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});
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for window in window_idx_pairs {
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window.lower()?;
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}
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}
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@@ -76,6 +76,12 @@ macro_rules! impl_ring_elements {
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}
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}
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};
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// This allows passing a different name to be used for the functions. For instance, the
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// `floating_windows` ring calls this as:
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// ```rust
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// impl_ring_elements!(Workspace, Window, "floating_window");
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// ```
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// Which allows using the `Window` element but name the functions as `floating_window`
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($name:ty, $element:ident, $el_name:literal) => {
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paste::paste! {
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impl $name {
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@@ -1747,7 +1747,7 @@ mod tests {
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// unfloat - have to do this semi-manually becuase of calls to WindowsApi in
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// new_container_for_floating_window which usually handles unfloating
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let window = ws.floating_windows_mut().pop().unwrap();
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let window = ws.floating_windows_mut().pop_back().unwrap();
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let mut container = Container::default();
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container.add_window(window);
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ws.insert_container_at_idx(ws.focused_container_idx(), container);
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