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https://github.com/LGUG2Z/komorebi.git
synced 2026-03-24 18:31:22 +01:00
refactor(animation): remove cancel idx decreasing
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@@ -438,7 +438,7 @@ impl Animation {
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));
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}
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let latest_cancel_idx = ANIMATION_MANAGER.lock().end_cancel(self.hwnd);
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let latest_cancel_idx = ANIMATION_MANAGER.lock().latest_cancel_idx(self.hwnd);
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latest_cancel_idx == cancel_idx
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}
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@@ -8,7 +8,7 @@ pub static ANIMATIONS_IN_PROGRESS: AtomicUsize = AtomicUsize::new(0);
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#[derive(Debug, Clone, Copy)]
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struct AnimationState {
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pub in_progress: bool,
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pub cancelled_count: usize,
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pub cancel_idx_counter: usize,
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}
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#[derive(Debug)]
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@@ -31,7 +31,7 @@ impl AnimationManager {
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pub fn is_cancelled(&self, hwnd: isize) -> bool {
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if let Some(animation_state) = self.animations.get(&hwnd) {
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animation_state.cancelled_count > 0
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animation_state.cancel_idx_counter > 0
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} else {
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false
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}
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@@ -47,19 +47,16 @@ impl AnimationManager {
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pub fn init_cancel(&mut self, hwnd: isize) -> usize {
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if let Some(animation_state) = self.animations.get_mut(&hwnd) {
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animation_state.cancelled_count += 1;
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animation_state.cancelled_count
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animation_state.cancel_idx_counter += 1;
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animation_state.cancel_idx_counter
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} else {
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0
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}
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}
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pub fn end_cancel(&mut self, hwnd: isize) -> usize {
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pub fn latest_cancel_idx(&mut self, hwnd: isize) -> usize {
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if let Some(animation_state) = self.animations.get_mut(&hwnd) {
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let cancelled_count = animation_state.cancelled_count;
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animation_state.cancelled_count -= 1;
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cancelled_count
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animation_state.cancel_idx_counter
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} else {
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0
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}
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@@ -75,7 +72,7 @@ impl AnimationManager {
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if let Entry::Vacant(e) = self.animations.entry(hwnd) {
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e.insert(AnimationState {
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in_progress: true,
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cancelled_count: 0,
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cancel_idx_counter: 0,
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});
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ANIMATIONS_IN_PROGRESS.store(self.animations.len(), Ordering::Release);
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@@ -91,7 +88,7 @@ impl AnimationManager {
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if let Some(animation_state) = self.animations.get_mut(&hwnd) {
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animation_state.in_progress = false;
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if animation_state.cancelled_count == 0 {
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if animation_state.cancel_idx_counter == 0 {
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self.animations.remove(&hwnd);
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ANIMATIONS_IN_PROGRESS.store(self.animations.len(), Ordering::Release);
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}
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