fix(wm): reduce floating window border jank

This commit reduces some of the jank when the active border window deals
with windows that have been floated by the wm.

- The border on a floated window is always on top of all other windows,
  just like the floated window itself
- When a floated window is moved by the mouse, it retains its border
- When a floated window loses and then regains focus via mouse
  interactions, it regains its border

Note that now border changes are handled afer the main match block in
process_event.rs, early returns should be avoided unless absolutely
necessary, as this will prevent the border state from being updated
until the next event is received.
This commit is contained in:
LGUG2Z
2022-08-13 14:20:55 -07:00
parent e466a17877
commit 6ed52c9387
2 changed files with 226 additions and 197 deletions

View File

@@ -187,22 +187,20 @@ impl WindowManager {
}
WindowManagerEvent::FocusChange(_, window) => {
let workspace = self.focused_workspace_mut()?;
if workspace
if !workspace
.floating_windows()
.iter()
.any(|w| w.hwnd == window.hwnd)
{
return Ok(());
}
if let Some(w) = workspace.maximized_window() {
if w.hwnd == window.hwnd {
return Ok(());
if let Some(w) = workspace.maximized_window() {
if w.hwnd == window.hwnd {
return Ok(());
}
}
}
self.focused_workspace_mut()?
.focus_container_by_window(window.hwnd)?;
self.focused_workspace_mut()?
.focus_container_by_window(window.hwnd)?;
}
}
WindowManagerEvent::Show(_, window) | WindowManagerEvent::Manage(window) => {
let mut switch_to = None;
@@ -268,7 +266,7 @@ impl WindowManager {
}
}
}
WindowManagerEvent::MoveResizeStart(_, _) => {
WindowManagerEvent::MoveResizeStart(_, window) => {
let monitor_idx = self.focused_monitor_idx();
let workspace_idx = self
.focused_monitor()
@@ -281,6 +279,8 @@ impl WindowManager {
.ok_or_else(|| anyhow!("there is no workspace with this idx"))?
.focused_container_idx();
WindowsApi::bring_window_to_top(window.hwnd())?;
self.pending_move_op = Option::from((monitor_idx, workspace_idx, container_idx));
}
WindowManagerEvent::MoveResizeEnd(_, window) => {
@@ -298,147 +298,148 @@ impl WindowManager {
let invisible_borders = self.invisible_borders;
let workspace = self.focused_workspace_mut()?;
if workspace
if !workspace
.floating_windows()
.iter()
.any(|w| w.hwnd == window.hwnd)
{
return Ok(());
}
let focused_container_idx = workspace.focused_container_idx();
let focused_container_idx = workspace.focused_container_idx();
let mut new_position = WindowsApi::window_rect(window.hwnd())?;
let mut new_position = WindowsApi::window_rect(window.hwnd())?;
let old_position = *workspace
.latest_layout()
.get(focused_container_idx)
// If the move was to another monitor with an empty workspace, the
// workspace here will refer to that empty workspace, which won't
// have any latest layout set. We fall back to a Default for Rect
// which allows us to make a reasonable guess that the drag has taken
// place across a monitor boundary to an empty workspace
.unwrap_or(&Rect::default());
let old_position = *workspace
.latest_layout()
.get(focused_container_idx)
// If the move was to another monitor with an empty workspace, the
// workspace here will refer to that empty workspace, which won't
// have any latest layout set. We fall back to a Default for Rect
// which allows us to make a reasonable guess that the drag has taken
// place across a monitor boundary to an empty workspace
.unwrap_or(&Rect::default());
// This will be true if we have moved to an empty workspace on another monitor
let mut moved_across_monitors = old_position == Rect::default();
// This will be true if we have moved to an empty workspace on another monitor
let mut moved_across_monitors = old_position == Rect::default();
if let Some((origin_monitor_idx, _, _)) = pending {
// If we didn't move to another monitor with an empty workspace, it is
// still possible that we moved to another monitor with a populated workspace
if !moved_across_monitors {
// So we'll check if the origin monitor index and the target monitor index
// are different, if they are, we can set the override
moved_across_monitors = origin_monitor_idx != target_monitor_idx;
}
}
// Adjust for the invisible borders
new_position.left += invisible_borders.left;
new_position.top += invisible_borders.top;
new_position.right -= invisible_borders.right;
new_position.bottom -= invisible_borders.bottom;
let resize = Rect {
left: new_position.left - old_position.left,
top: new_position.top - old_position.top,
right: new_position.right - old_position.right,
bottom: new_position.bottom - old_position.bottom,
};
// If we have moved across the monitors, use that override, otherwise determine
// if a move has taken place by ruling out a resize
let is_move = moved_across_monitors
|| resize.right == 0 && resize.bottom == 0
|| resize.right.abs() == invisible_borders.right
&& resize.bottom.abs() == invisible_borders.bottom;
if is_move {
tracing::info!("moving with mouse");
if moved_across_monitors {
if let Some((
origin_monitor_idx,
origin_workspace_idx,
origin_container_idx,
)) = pending
{
let target_workspace_idx = self
.monitors()
.get(target_monitor_idx)
.ok_or_else(|| anyhow!("there is no monitor at this idx"))?
.focused_workspace_idx();
let target_container_idx = self
.monitors()
.get(target_monitor_idx)
.ok_or_else(|| anyhow!("there is no monitor at this idx"))?
.focused_workspace()
.ok_or_else(|| {
anyhow!("there is no focused workspace for this monitor")
})?
.container_idx_from_current_point()
// Default to 0 in the case of an empty workspace
.unwrap_or(0);
self.transfer_container(
(
origin_monitor_idx,
origin_workspace_idx,
origin_container_idx,
),
(
target_monitor_idx,
target_workspace_idx,
target_container_idx,
),
)?;
// We want to make sure both the origin and target monitors are updated,
// so that we don't have ghost tiles until we force an interaction on
// the origin monitor's focused workspace
self.focus_monitor(origin_monitor_idx)?;
self.focus_workspace(origin_workspace_idx)?;
self.update_focused_workspace(false)?;
self.focus_monitor(target_monitor_idx)?;
self.focus_workspace(target_workspace_idx)?;
self.update_focused_workspace(false)?;
if let Some((origin_monitor_idx, _, _)) = pending {
// If we didn't move to another monitor with an empty workspace, it is
// still possible that we moved to another monitor with a populated workspace
if !moved_across_monitors {
// So we'll check if the origin monitor index and the target monitor index
// are different, if they are, we can set the override
moved_across_monitors = origin_monitor_idx != target_monitor_idx;
}
}
// Adjust for the invisible borders
new_position.left += invisible_borders.left;
new_position.top += invisible_borders.top;
new_position.right -= invisible_borders.right;
new_position.bottom -= invisible_borders.bottom;
let resize = Rect {
left: new_position.left - old_position.left,
top: new_position.top - old_position.top,
right: new_position.right - old_position.right,
bottom: new_position.bottom - old_position.bottom,
};
// If we have moved across the monitors, use that override, otherwise determine
// if a move has taken place by ruling out a resize
let is_move = moved_across_monitors
|| resize.right == 0 && resize.bottom == 0
|| resize.right.abs() == invisible_borders.right
&& resize.bottom.abs() == invisible_borders.bottom;
if is_move {
tracing::info!("moving with mouse");
if moved_across_monitors {
if let Some((
origin_monitor_idx,
origin_workspace_idx,
origin_container_idx,
)) = pending
{
let target_workspace_idx = self
.monitors()
.get(target_monitor_idx)
.ok_or_else(|| anyhow!("there is no monitor at this idx"))?
.focused_workspace_idx();
let target_container_idx = self
.monitors()
.get(target_monitor_idx)
.ok_or_else(|| anyhow!("there is no monitor at this idx"))?
.focused_workspace()
.ok_or_else(|| {
anyhow!("there is no focused workspace for this monitor")
})?
.container_idx_from_current_point()
// Default to 0 in the case of an empty workspace
.unwrap_or(0);
self.transfer_container(
(
origin_monitor_idx,
origin_workspace_idx,
origin_container_idx,
),
(
target_monitor_idx,
target_workspace_idx,
target_container_idx,
),
)?;
// We want to make sure both the origin and target monitors are updated,
// so that we don't have ghost tiles until we force an interaction on
// the origin monitor's focused workspace
self.focus_monitor(origin_monitor_idx)?;
self.focus_workspace(origin_workspace_idx)?;
self.update_focused_workspace(false)?;
self.focus_monitor(target_monitor_idx)?;
self.focus_workspace(target_workspace_idx)?;
self.update_focused_workspace(false)?;
}
// Here we handle a simple move on the same monitor which is treated as
// a container swap
} else {
match new_window_behaviour {
WindowContainerBehaviour::Create => {
match workspace.container_idx_from_current_point() {
Some(target_idx) => {
workspace
.swap_containers(focused_container_idx, target_idx);
self.update_focused_workspace(false)?;
}
None => {
self.update_focused_workspace(
self.mouse_follows_focus,
)?;
}
}
}
WindowContainerBehaviour::Append => {
match workspace.container_idx_from_current_point() {
Some(target_idx) => {
workspace.move_window_to_container(target_idx)?;
self.update_focused_workspace(false)?;
}
None => {
self.update_focused_workspace(
self.mouse_follows_focus,
)?;
}
}
}
}
}
// Here we handle a simple move on the same monitor which is treated as
// a container swap
} else {
match new_window_behaviour {
WindowContainerBehaviour::Create => {
match workspace.container_idx_from_current_point() {
Some(target_idx) => {
workspace
.swap_containers(focused_container_idx, target_idx);
self.update_focused_workspace(false)?;
}
None => {
self.update_focused_workspace(self.mouse_follows_focus)?;
}
}
}
WindowContainerBehaviour::Append => {
match workspace.container_idx_from_current_point() {
Some(target_idx) => {
workspace.move_window_to_container(target_idx)?;
self.update_focused_workspace(false)?;
}
None => {
self.update_focused_workspace(self.mouse_follows_focus)?;
}
}
}
}
}
} else {
tracing::info!("resizing with mouse");
let mut ops = vec![];
tracing::info!("resizing with mouse");
let mut ops = vec![];
macro_rules! resize_op {
macro_rules! resize_op {
($coordinate:expr, $comparator:tt, $direction:expr) => {{
let adjusted = $coordinate * 2;
let sizing = if adjusted $comparator 0 {
@@ -451,27 +452,28 @@ impl WindowManager {
}};
}
if resize.left != 0 {
ops.push(resize_op!(resize.left, >, OperationDirection::Left));
}
if resize.left != 0 {
ops.push(resize_op!(resize.left, >, OperationDirection::Left));
}
if resize.top != 0 {
ops.push(resize_op!(resize.top, >, OperationDirection::Up));
}
if resize.top != 0 {
ops.push(resize_op!(resize.top, >, OperationDirection::Up));
}
if resize.right != 0 && resize.left == 0 {
ops.push(resize_op!(resize.right, <, OperationDirection::Right));
}
if resize.right != 0 && resize.left == 0 {
ops.push(resize_op!(resize.right, <, OperationDirection::Right));
}
if resize.bottom != 0 && resize.top == 0 {
ops.push(resize_op!(resize.bottom, <, OperationDirection::Down));
}
if resize.bottom != 0 && resize.top == 0 {
ops.push(resize_op!(resize.bottom, <, OperationDirection::Down));
}
for (edge, sizing, delta) in ops {
self.resize_window(edge, sizing, delta, true)?;
}
for (edge, sizing, delta) in ops {
self.resize_window(edge, sizing, delta, true)?;
}
self.update_focused_workspace(false)?;
self.update_focused_workspace(false)?;
}
}
}
WindowManagerEvent::MonitorPoll(..) | WindowManagerEvent::MouseCapture(..) => {}
@@ -484,51 +486,66 @@ impl WindowManager {
border.hide()?;
BORDER_HIDDEN.store(true, Ordering::SeqCst);
}
WindowManagerEvent::MoveResizeEnd(_, _)
| WindowManagerEvent::Show(_, _)
| WindowManagerEvent::FocusChange(_, _)
| WindowManagerEvent::Minimize(_, _) => {
WindowManagerEvent::MoveResizeEnd(_, window)
| WindowManagerEvent::Show(_, window)
| WindowManagerEvent::FocusChange(_, window)
| WindowManagerEvent::Minimize(_, window) => {
let border = Border::from(BORDER_HWND.load(Ordering::SeqCst));
let mut target_window = None;
if self
.focused_workspace()?
.floating_windows()
.iter()
.any(|w| w.hwnd == window.hwnd)
{
target_window = Option::from(*window);
WindowsApi::raise_window(border.hwnd())?;
};
match self.focused_container() {
// if there is no focused container, the desktop is empty
Err(..) => {
WindowsApi::hide_border_window(border.hwnd())?;
}
Ok(container) => {
if !(matches!(event, WindowManagerEvent::Minimize(_, _))
&& container.windows().len() == 1)
{
let container_size = self.focused_container()?.windows().len();
if target_window.is_none() {
match self.focused_container() {
// if there is no focused container, the desktop is empty
Err(..) => {
WindowsApi::hide_border_window(border.hwnd())?;
}
Ok(container) => {
if !(matches!(event, WindowManagerEvent::Minimize(_, _))
&& container.windows().len() == 1)
{
let container_size = self.focused_container()?.windows().len();
target_window = Option::from(*self.focused_window()?);
let window = self.focused_window()?;
let mut rect = WindowsApi::window_rect(window.hwnd())?;
rect.top -= self.invisible_borders.bottom;
rect.bottom += self.invisible_borders.bottom;
let activate = BORDER_HIDDEN.load(Ordering::SeqCst);
if container_size > 1 {
BORDER_COLOUR_CURRENT.store(
BORDER_COLOUR_STACK.load(Ordering::SeqCst),
Ordering::SeqCst,
);
} else {
BORDER_COLOUR_CURRENT.store(
BORDER_COLOUR_SINGLE.load(Ordering::SeqCst),
Ordering::SeqCst,
);
}
WindowsApi::invalidate_border_rect()?;
border.set_position(*window, &self.invisible_borders, activate)?;
if activate {
BORDER_HIDDEN.store(false, Ordering::SeqCst);
if container_size > 1 {
BORDER_COLOUR_CURRENT.store(
BORDER_COLOUR_STACK.load(Ordering::SeqCst),
Ordering::SeqCst,
);
} else {
BORDER_COLOUR_CURRENT.store(
BORDER_COLOUR_SINGLE.load(Ordering::SeqCst),
Ordering::SeqCst,
);
}
}
}
}
}
if let Some(target_window) = target_window {
let window = target_window;
let mut rect = WindowsApi::window_rect(window.hwnd())?;
rect.top -= self.invisible_borders.bottom;
rect.bottom += self.invisible_borders.bottom;
let activate = BORDER_HIDDEN.load(Ordering::SeqCst);
WindowsApi::invalidate_border_rect()?;
border.set_position(target_window, &self.invisible_borders, activate)?;
if activate {
BORDER_HIDDEN.store(false, Ordering::SeqCst);
}
}
}
_ => {}
}

View File

@@ -54,6 +54,7 @@ use windows::Win32::UI::Input::KeyboardAndMouse::SetFocus;
use windows::Win32::UI::Shell::Common::DEVICE_SCALE_FACTOR;
use windows::Win32::UI::Shell::GetScaleFactorForMonitor;
use windows::Win32::UI::WindowsAndMessaging::AllowSetForegroundWindow;
use windows::Win32::UI::WindowsAndMessaging::BringWindowToTop;
use windows::Win32::UI::WindowsAndMessaging::CreateWindowExA;
use windows::Win32::UI::WindowsAndMessaging::EnumWindows;
use windows::Win32::UI::WindowsAndMessaging::GetCursorPos;
@@ -284,10 +285,21 @@ impl WindowsApi {
pub fn position_window(hwnd: HWND, layout: &Rect, top: bool) -> Result<()> {
let flags = SetWindowPosition::NO_ACTIVATE;
let position = if top { HWND_TOPMOST } else { HWND_NOTOPMOST };
let position = if top { HWND_TOPMOST } else { HWND_BOTTOM };
Self::set_window_pos(hwnd, layout, position, flags.bits())
}
pub fn bring_window_to_top(hwnd: HWND) -> Result<()> {
unsafe { BringWindowToTop(hwnd) }.ok().process()
}
pub fn raise_window(hwnd: HWND) -> Result<()> {
let flags = SetWindowPosition::NO_MOVE;
let position = HWND_TOPMOST;
Self::set_window_pos(hwnd, &Rect::default(), position, flags.bits())
}
pub fn position_border_window(hwnd: HWND, layout: &Rect, activate: bool) -> Result<()> {
let flags = if activate {
SetWindowPosition::SHOW_WINDOW | SetWindowPosition::NO_ACTIVATE
@@ -295,7 +307,7 @@ impl WindowsApi {
SetWindowPosition::NO_ACTIVATE
};
let position = HWND_BOTTOM;
let position = HWND_NOTOPMOST;
Self::set_window_pos(hwnd, layout, position, flags.bits())
}