mirror of
https://github.com/LGUG2Z/komorebi.git
synced 2026-03-27 03:41:16 +01:00
fix(wm): reduce floating window border jank
This commit reduces some of the jank when the active border window deals with windows that have been floated by the wm. - The border on a floated window is always on top of all other windows, just like the floated window itself - When a floated window is moved by the mouse, it retains its border - When a floated window loses and then regains focus via mouse interactions, it regains its border Note that now border changes are handled afer the main match block in process_event.rs, early returns should be avoided unless absolutely necessary, as this will prevent the border state from being updated until the next event is received.
This commit is contained in:
@@ -187,22 +187,20 @@ impl WindowManager {
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}
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WindowManagerEvent::FocusChange(_, window) => {
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let workspace = self.focused_workspace_mut()?;
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if workspace
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if !workspace
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.floating_windows()
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.iter()
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.any(|w| w.hwnd == window.hwnd)
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{
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return Ok(());
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}
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if let Some(w) = workspace.maximized_window() {
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if w.hwnd == window.hwnd {
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return Ok(());
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if let Some(w) = workspace.maximized_window() {
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if w.hwnd == window.hwnd {
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return Ok(());
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}
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}
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}
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self.focused_workspace_mut()?
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.focus_container_by_window(window.hwnd)?;
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self.focused_workspace_mut()?
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.focus_container_by_window(window.hwnd)?;
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}
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}
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WindowManagerEvent::Show(_, window) | WindowManagerEvent::Manage(window) => {
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let mut switch_to = None;
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@@ -268,7 +266,7 @@ impl WindowManager {
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}
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}
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}
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WindowManagerEvent::MoveResizeStart(_, _) => {
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WindowManagerEvent::MoveResizeStart(_, window) => {
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let monitor_idx = self.focused_monitor_idx();
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let workspace_idx = self
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.focused_monitor()
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@@ -281,6 +279,8 @@ impl WindowManager {
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.ok_or_else(|| anyhow!("there is no workspace with this idx"))?
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.focused_container_idx();
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WindowsApi::bring_window_to_top(window.hwnd())?;
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self.pending_move_op = Option::from((monitor_idx, workspace_idx, container_idx));
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}
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WindowManagerEvent::MoveResizeEnd(_, window) => {
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@@ -298,147 +298,148 @@ impl WindowManager {
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let invisible_borders = self.invisible_borders;
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let workspace = self.focused_workspace_mut()?;
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if workspace
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if !workspace
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.floating_windows()
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.iter()
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.any(|w| w.hwnd == window.hwnd)
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{
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return Ok(());
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}
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let focused_container_idx = workspace.focused_container_idx();
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let focused_container_idx = workspace.focused_container_idx();
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let mut new_position = WindowsApi::window_rect(window.hwnd())?;
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let mut new_position = WindowsApi::window_rect(window.hwnd())?;
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let old_position = *workspace
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.latest_layout()
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.get(focused_container_idx)
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// If the move was to another monitor with an empty workspace, the
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// workspace here will refer to that empty workspace, which won't
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// have any latest layout set. We fall back to a Default for Rect
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// which allows us to make a reasonable guess that the drag has taken
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// place across a monitor boundary to an empty workspace
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.unwrap_or(&Rect::default());
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let old_position = *workspace
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.latest_layout()
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.get(focused_container_idx)
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// If the move was to another monitor with an empty workspace, the
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// workspace here will refer to that empty workspace, which won't
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// have any latest layout set. We fall back to a Default for Rect
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// which allows us to make a reasonable guess that the drag has taken
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// place across a monitor boundary to an empty workspace
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.unwrap_or(&Rect::default());
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// This will be true if we have moved to an empty workspace on another monitor
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let mut moved_across_monitors = old_position == Rect::default();
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// This will be true if we have moved to an empty workspace on another monitor
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let mut moved_across_monitors = old_position == Rect::default();
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if let Some((origin_monitor_idx, _, _)) = pending {
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// If we didn't move to another monitor with an empty workspace, it is
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// still possible that we moved to another monitor with a populated workspace
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if !moved_across_monitors {
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// So we'll check if the origin monitor index and the target monitor index
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// are different, if they are, we can set the override
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moved_across_monitors = origin_monitor_idx != target_monitor_idx;
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}
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}
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// Adjust for the invisible borders
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new_position.left += invisible_borders.left;
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new_position.top += invisible_borders.top;
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new_position.right -= invisible_borders.right;
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new_position.bottom -= invisible_borders.bottom;
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let resize = Rect {
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left: new_position.left - old_position.left,
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top: new_position.top - old_position.top,
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right: new_position.right - old_position.right,
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bottom: new_position.bottom - old_position.bottom,
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};
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// If we have moved across the monitors, use that override, otherwise determine
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// if a move has taken place by ruling out a resize
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let is_move = moved_across_monitors
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|| resize.right == 0 && resize.bottom == 0
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|| resize.right.abs() == invisible_borders.right
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&& resize.bottom.abs() == invisible_borders.bottom;
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if is_move {
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tracing::info!("moving with mouse");
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if moved_across_monitors {
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if let Some((
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origin_monitor_idx,
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origin_workspace_idx,
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origin_container_idx,
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)) = pending
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{
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let target_workspace_idx = self
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.monitors()
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.get(target_monitor_idx)
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.ok_or_else(|| anyhow!("there is no monitor at this idx"))?
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.focused_workspace_idx();
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let target_container_idx = self
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.monitors()
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.get(target_monitor_idx)
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.ok_or_else(|| anyhow!("there is no monitor at this idx"))?
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.focused_workspace()
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.ok_or_else(|| {
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anyhow!("there is no focused workspace for this monitor")
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})?
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.container_idx_from_current_point()
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// Default to 0 in the case of an empty workspace
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.unwrap_or(0);
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self.transfer_container(
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(
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origin_monitor_idx,
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origin_workspace_idx,
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origin_container_idx,
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),
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(
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target_monitor_idx,
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target_workspace_idx,
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target_container_idx,
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),
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)?;
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// We want to make sure both the origin and target monitors are updated,
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// so that we don't have ghost tiles until we force an interaction on
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// the origin monitor's focused workspace
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self.focus_monitor(origin_monitor_idx)?;
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self.focus_workspace(origin_workspace_idx)?;
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self.update_focused_workspace(false)?;
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self.focus_monitor(target_monitor_idx)?;
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self.focus_workspace(target_workspace_idx)?;
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self.update_focused_workspace(false)?;
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if let Some((origin_monitor_idx, _, _)) = pending {
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// If we didn't move to another monitor with an empty workspace, it is
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// still possible that we moved to another monitor with a populated workspace
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if !moved_across_monitors {
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// So we'll check if the origin monitor index and the target monitor index
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// are different, if they are, we can set the override
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moved_across_monitors = origin_monitor_idx != target_monitor_idx;
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}
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}
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// Adjust for the invisible borders
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new_position.left += invisible_borders.left;
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new_position.top += invisible_borders.top;
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new_position.right -= invisible_borders.right;
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new_position.bottom -= invisible_borders.bottom;
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let resize = Rect {
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left: new_position.left - old_position.left,
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top: new_position.top - old_position.top,
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right: new_position.right - old_position.right,
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bottom: new_position.bottom - old_position.bottom,
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};
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// If we have moved across the monitors, use that override, otherwise determine
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// if a move has taken place by ruling out a resize
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let is_move = moved_across_monitors
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|| resize.right == 0 && resize.bottom == 0
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|| resize.right.abs() == invisible_borders.right
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&& resize.bottom.abs() == invisible_borders.bottom;
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if is_move {
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tracing::info!("moving with mouse");
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if moved_across_monitors {
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if let Some((
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origin_monitor_idx,
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origin_workspace_idx,
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origin_container_idx,
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)) = pending
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{
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let target_workspace_idx = self
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.monitors()
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.get(target_monitor_idx)
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.ok_or_else(|| anyhow!("there is no monitor at this idx"))?
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.focused_workspace_idx();
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let target_container_idx = self
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.monitors()
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.get(target_monitor_idx)
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.ok_or_else(|| anyhow!("there is no monitor at this idx"))?
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.focused_workspace()
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.ok_or_else(|| {
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anyhow!("there is no focused workspace for this monitor")
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})?
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.container_idx_from_current_point()
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// Default to 0 in the case of an empty workspace
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.unwrap_or(0);
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self.transfer_container(
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(
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origin_monitor_idx,
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origin_workspace_idx,
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origin_container_idx,
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),
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(
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target_monitor_idx,
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target_workspace_idx,
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target_container_idx,
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),
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)?;
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// We want to make sure both the origin and target monitors are updated,
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// so that we don't have ghost tiles until we force an interaction on
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// the origin monitor's focused workspace
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self.focus_monitor(origin_monitor_idx)?;
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self.focus_workspace(origin_workspace_idx)?;
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self.update_focused_workspace(false)?;
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self.focus_monitor(target_monitor_idx)?;
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self.focus_workspace(target_workspace_idx)?;
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self.update_focused_workspace(false)?;
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}
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// Here we handle a simple move on the same monitor which is treated as
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// a container swap
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} else {
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match new_window_behaviour {
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WindowContainerBehaviour::Create => {
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match workspace.container_idx_from_current_point() {
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Some(target_idx) => {
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workspace
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.swap_containers(focused_container_idx, target_idx);
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self.update_focused_workspace(false)?;
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}
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None => {
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self.update_focused_workspace(
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self.mouse_follows_focus,
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)?;
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}
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}
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}
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WindowContainerBehaviour::Append => {
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match workspace.container_idx_from_current_point() {
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Some(target_idx) => {
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workspace.move_window_to_container(target_idx)?;
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self.update_focused_workspace(false)?;
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}
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None => {
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self.update_focused_workspace(
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self.mouse_follows_focus,
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)?;
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}
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}
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}
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}
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}
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// Here we handle a simple move on the same monitor which is treated as
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// a container swap
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} else {
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match new_window_behaviour {
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WindowContainerBehaviour::Create => {
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match workspace.container_idx_from_current_point() {
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Some(target_idx) => {
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workspace
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.swap_containers(focused_container_idx, target_idx);
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self.update_focused_workspace(false)?;
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}
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None => {
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self.update_focused_workspace(self.mouse_follows_focus)?;
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}
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}
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}
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WindowContainerBehaviour::Append => {
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match workspace.container_idx_from_current_point() {
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Some(target_idx) => {
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workspace.move_window_to_container(target_idx)?;
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self.update_focused_workspace(false)?;
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}
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None => {
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self.update_focused_workspace(self.mouse_follows_focus)?;
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}
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}
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}
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}
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}
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} else {
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tracing::info!("resizing with mouse");
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let mut ops = vec![];
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tracing::info!("resizing with mouse");
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let mut ops = vec![];
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macro_rules! resize_op {
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macro_rules! resize_op {
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($coordinate:expr, $comparator:tt, $direction:expr) => {{
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let adjusted = $coordinate * 2;
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let sizing = if adjusted $comparator 0 {
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@@ -451,27 +452,28 @@ impl WindowManager {
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}};
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}
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if resize.left != 0 {
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ops.push(resize_op!(resize.left, >, OperationDirection::Left));
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}
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if resize.left != 0 {
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ops.push(resize_op!(resize.left, >, OperationDirection::Left));
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}
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if resize.top != 0 {
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ops.push(resize_op!(resize.top, >, OperationDirection::Up));
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}
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if resize.top != 0 {
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ops.push(resize_op!(resize.top, >, OperationDirection::Up));
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}
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if resize.right != 0 && resize.left == 0 {
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ops.push(resize_op!(resize.right, <, OperationDirection::Right));
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}
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if resize.right != 0 && resize.left == 0 {
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ops.push(resize_op!(resize.right, <, OperationDirection::Right));
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}
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if resize.bottom != 0 && resize.top == 0 {
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ops.push(resize_op!(resize.bottom, <, OperationDirection::Down));
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}
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if resize.bottom != 0 && resize.top == 0 {
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ops.push(resize_op!(resize.bottom, <, OperationDirection::Down));
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}
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for (edge, sizing, delta) in ops {
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self.resize_window(edge, sizing, delta, true)?;
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}
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for (edge, sizing, delta) in ops {
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self.resize_window(edge, sizing, delta, true)?;
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}
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self.update_focused_workspace(false)?;
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self.update_focused_workspace(false)?;
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}
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}
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}
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WindowManagerEvent::MonitorPoll(..) | WindowManagerEvent::MouseCapture(..) => {}
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@@ -484,51 +486,66 @@ impl WindowManager {
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border.hide()?;
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BORDER_HIDDEN.store(true, Ordering::SeqCst);
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}
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WindowManagerEvent::MoveResizeEnd(_, _)
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| WindowManagerEvent::Show(_, _)
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| WindowManagerEvent::FocusChange(_, _)
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| WindowManagerEvent::Minimize(_, _) => {
|
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WindowManagerEvent::MoveResizeEnd(_, window)
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| WindowManagerEvent::Show(_, window)
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| WindowManagerEvent::FocusChange(_, window)
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| WindowManagerEvent::Minimize(_, window) => {
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let border = Border::from(BORDER_HWND.load(Ordering::SeqCst));
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let mut target_window = None;
|
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if self
|
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.focused_workspace()?
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.floating_windows()
|
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.iter()
|
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.any(|w| w.hwnd == window.hwnd)
|
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{
|
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target_window = Option::from(*window);
|
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WindowsApi::raise_window(border.hwnd())?;
|
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};
|
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|
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match self.focused_container() {
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// if there is no focused container, the desktop is empty
|
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Err(..) => {
|
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WindowsApi::hide_border_window(border.hwnd())?;
|
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}
|
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Ok(container) => {
|
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if !(matches!(event, WindowManagerEvent::Minimize(_, _))
|
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&& container.windows().len() == 1)
|
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{
|
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let container_size = self.focused_container()?.windows().len();
|
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if target_window.is_none() {
|
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match self.focused_container() {
|
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// if there is no focused container, the desktop is empty
|
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Err(..) => {
|
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WindowsApi::hide_border_window(border.hwnd())?;
|
||||
}
|
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Ok(container) => {
|
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if !(matches!(event, WindowManagerEvent::Minimize(_, _))
|
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&& container.windows().len() == 1)
|
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{
|
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let container_size = self.focused_container()?.windows().len();
|
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target_window = Option::from(*self.focused_window()?);
|
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|
||||
let window = self.focused_window()?;
|
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let mut rect = WindowsApi::window_rect(window.hwnd())?;
|
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rect.top -= self.invisible_borders.bottom;
|
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rect.bottom += self.invisible_borders.bottom;
|
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|
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let activate = BORDER_HIDDEN.load(Ordering::SeqCst);
|
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|
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if container_size > 1 {
|
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BORDER_COLOUR_CURRENT.store(
|
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BORDER_COLOUR_STACK.load(Ordering::SeqCst),
|
||||
Ordering::SeqCst,
|
||||
);
|
||||
} else {
|
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BORDER_COLOUR_CURRENT.store(
|
||||
BORDER_COLOUR_SINGLE.load(Ordering::SeqCst),
|
||||
Ordering::SeqCst,
|
||||
);
|
||||
}
|
||||
|
||||
WindowsApi::invalidate_border_rect()?;
|
||||
border.set_position(*window, &self.invisible_borders, activate)?;
|
||||
|
||||
if activate {
|
||||
BORDER_HIDDEN.store(false, Ordering::SeqCst);
|
||||
if container_size > 1 {
|
||||
BORDER_COLOUR_CURRENT.store(
|
||||
BORDER_COLOUR_STACK.load(Ordering::SeqCst),
|
||||
Ordering::SeqCst,
|
||||
);
|
||||
} else {
|
||||
BORDER_COLOUR_CURRENT.store(
|
||||
BORDER_COLOUR_SINGLE.load(Ordering::SeqCst),
|
||||
Ordering::SeqCst,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(target_window) = target_window {
|
||||
let window = target_window;
|
||||
let mut rect = WindowsApi::window_rect(window.hwnd())?;
|
||||
rect.top -= self.invisible_borders.bottom;
|
||||
rect.bottom += self.invisible_borders.bottom;
|
||||
|
||||
let activate = BORDER_HIDDEN.load(Ordering::SeqCst);
|
||||
|
||||
WindowsApi::invalidate_border_rect()?;
|
||||
border.set_position(target_window, &self.invisible_borders, activate)?;
|
||||
|
||||
if activate {
|
||||
BORDER_HIDDEN.store(false, Ordering::SeqCst);
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
@@ -54,6 +54,7 @@ use windows::Win32::UI::Input::KeyboardAndMouse::SetFocus;
|
||||
use windows::Win32::UI::Shell::Common::DEVICE_SCALE_FACTOR;
|
||||
use windows::Win32::UI::Shell::GetScaleFactorForMonitor;
|
||||
use windows::Win32::UI::WindowsAndMessaging::AllowSetForegroundWindow;
|
||||
use windows::Win32::UI::WindowsAndMessaging::BringWindowToTop;
|
||||
use windows::Win32::UI::WindowsAndMessaging::CreateWindowExA;
|
||||
use windows::Win32::UI::WindowsAndMessaging::EnumWindows;
|
||||
use windows::Win32::UI::WindowsAndMessaging::GetCursorPos;
|
||||
@@ -284,10 +285,21 @@ impl WindowsApi {
|
||||
pub fn position_window(hwnd: HWND, layout: &Rect, top: bool) -> Result<()> {
|
||||
let flags = SetWindowPosition::NO_ACTIVATE;
|
||||
|
||||
let position = if top { HWND_TOPMOST } else { HWND_NOTOPMOST };
|
||||
let position = if top { HWND_TOPMOST } else { HWND_BOTTOM };
|
||||
Self::set_window_pos(hwnd, layout, position, flags.bits())
|
||||
}
|
||||
|
||||
pub fn bring_window_to_top(hwnd: HWND) -> Result<()> {
|
||||
unsafe { BringWindowToTop(hwnd) }.ok().process()
|
||||
}
|
||||
|
||||
pub fn raise_window(hwnd: HWND) -> Result<()> {
|
||||
let flags = SetWindowPosition::NO_MOVE;
|
||||
|
||||
let position = HWND_TOPMOST;
|
||||
Self::set_window_pos(hwnd, &Rect::default(), position, flags.bits())
|
||||
}
|
||||
|
||||
pub fn position_border_window(hwnd: HWND, layout: &Rect, activate: bool) -> Result<()> {
|
||||
let flags = if activate {
|
||||
SetWindowPosition::SHOW_WINDOW | SetWindowPosition::NO_ACTIVATE
|
||||
@@ -295,7 +307,7 @@ impl WindowsApi {
|
||||
SetWindowPosition::NO_ACTIVATE
|
||||
};
|
||||
|
||||
let position = HWND_BOTTOM;
|
||||
let position = HWND_NOTOPMOST;
|
||||
Self::set_window_pos(hwnd, layout, position, flags.bits())
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user