mirror of
https://github.com/LGUG2Z/komorebi.git
synced 2026-03-30 14:12:21 +02:00
fix(wm): allow cross-monitor floating window moves
This commit changes the `move_container_to_monitor` from the WM to allow moving floating windows as well. It also adds a new method `move_to_area` to the `Window` that allows moving a window from one monitor to another keeping its size.
This commit is contained in:
@@ -159,6 +159,31 @@ impl Window {
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HWND(windows_api::as_ptr!(self.hwnd))
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}
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pub fn move_to_area(&mut self, current_area: &Rect, target_area: &Rect) -> Result<()> {
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let current_rect = WindowsApi::window_rect(self.hwnd)?;
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let x_diff = target_area.left - current_area.left;
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let y_diff = target_area.top - current_area.top;
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let x_ratio = f32::abs((target_area.right as f32) / (current_area.right as f32));
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let y_ratio = f32::abs((target_area.bottom as f32) / (current_area.bottom as f32));
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let window_relative_x = current_rect.left - current_area.left;
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let window_relative_y = current_rect.top - current_area.top;
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let corrected_relative_x = (window_relative_x as f32 * x_ratio) as i32;
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let corrected_relative_y = (window_relative_y as f32 * y_ratio) as i32;
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let window_x = current_area.left + corrected_relative_x;
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let window_y = current_area.top + corrected_relative_y;
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let new_rect = Rect {
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left: x_diff + window_x,
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top: y_diff + window_y,
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right: current_rect.right,
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bottom: current_rect.bottom,
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};
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//TODO: We might need to take into account the differences in DPI for the new_rect, unless
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//we can use the xy ratios above to the right/bottom (width/height of window) as well?
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self.set_position(&new_rect, true)
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}
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pub fn center(&mut self, work_area: &Rect) -> Result<()> {
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let half_width = work_area.right / 2;
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let half_weight = work_area.bottom / 2;
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@@ -1177,6 +1177,8 @@ impl WindowManager {
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.focused_monitor_mut()
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.ok_or_else(|| anyhow!("there is no monitor"))?;
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let current_area = *monitor.work_area_size();
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let workspace = monitor
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.focused_workspace_mut()
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.ok_or_else(|| anyhow!("there is no workspace"))?;
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@@ -1185,16 +1187,23 @@ impl WindowManager {
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bail!("cannot move native maximized window to another monitor or workspace");
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}
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let container = workspace
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.remove_focused_container()
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.ok_or_else(|| anyhow!("there is no container"))?;
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let container_hwnds = container
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.windows()
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let foreground_hwnd = WindowsApi::foreground_window()?;
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let floating_window_index = workspace
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.floating_windows()
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.iter()
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.map(|w| w.hwnd)
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.collect::<Vec<_>>();
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.position(|w| w.hwnd == foreground_hwnd);
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let floating_window = floating_window_index.map(|idx| {
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workspace.floating_windows_mut().remove(idx)
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});
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let container = if floating_window_index.is_none() {
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Some(workspace
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.remove_focused_container()
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.ok_or_else(|| anyhow!("there is no container"))?)
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} else {
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None
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};
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monitor.update_focused_workspace(offset)?;
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let target_monitor = self
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@@ -1202,18 +1211,33 @@ impl WindowManager {
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.get_mut(monitor_idx)
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.ok_or_else(|| anyhow!("there is no monitor"))?;
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target_monitor.add_container(container, workspace_idx)?;
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if let Some(workspace_idx) = workspace_idx {
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target_monitor.focus_workspace(workspace_idx)?;
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}
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let target_workspace = target_monitor.focused_workspace_mut()
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.ok_or_else(|| anyhow!("there is no focused workspace on target monitor"))?;
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if let Some(workspace) = target_monitor.focused_workspace() {
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if !*workspace.tile() {
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for hwnd in container_hwnds {
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Window::from(hwnd).center(target_monitor.work_area_size())?;
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if let Some(window) = floating_window {
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target_workspace.floating_windows_mut().push(window);
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Window::from(window.hwnd).move_to_area(¤t_area, target_monitor.work_area_size())?;
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} else if let Some(container) = container {
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let container_hwnds = container
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.windows()
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.iter()
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.map(|w| w.hwnd)
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.collect::<Vec<_>>();
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target_monitor.add_container(container, workspace_idx)?;
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if let Some(workspace) = target_monitor.focused_workspace() {
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if !*workspace.tile() {
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for hwnd in container_hwnds {
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Window::from(hwnd).move_to_area(¤t_area, target_monitor.work_area_size())?;
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}
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}
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}
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} else {
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bail!("failed to find a window to move");
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}
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target_monitor.load_focused_workspace(mouse_follows_focus)?;
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