mirror of
https://github.com/LGUG2Z/komorebi.git
synced 2026-03-18 15:33:56 +01:00
feat(wm): move all windows on ws layer toggle
This commit makes it so when you toggle between workspace layers it moves all windows of that layer to the top of the z-order. So if you move to `Floating` layer, then all floating windows are moved to the top, and if you go back to the `Tiling` layer, all tiled containers are moved to the top.
This commit is contained in:
@@ -5,6 +5,7 @@ use crate::core::BorderImplementation;
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use crate::core::BorderStyle;
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use crate::core::WindowKind;
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use crate::ring::Ring;
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use crate::workspace::WorkspaceLayer;
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use crate::workspace_reconciliator::ALT_TAB_HWND;
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use crate::Colour;
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use crate::Rgb;
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@@ -166,6 +167,7 @@ pub fn handle_notifications(wm: Arc<Mutex<WindowManager>>) -> color_eyre::Result
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let mut previous_pending_move_op = None;
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let mut previous_is_paused = false;
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let mut previous_notification: Option<Notification> = None;
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let mut previous_layer = WorkspaceLayer::default();
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'receiver: for notification in receiver {
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// Check the wm state every time we receive a notification
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@@ -182,6 +184,9 @@ pub fn handle_notifications(wm: Arc<Mutex<WindowManager>>) -> color_eyre::Result
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.iter()
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.map(|w| w.hwnd)
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.collect::<Vec<_>>();
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let workspace_layer = *state.monitors.elements()[focused_monitor_idx].workspaces()
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[focused_workspace_idx]
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.layer();
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let foreground_window = WindowsApi::foreground_window().unwrap_or_default();
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drop(state);
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@@ -507,9 +512,13 @@ pub fn handle_notifications(wm: Arc<Mutex<WindowManager>>) -> color_eyre::Result
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}
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};
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let layer_changed = previous_layer != workspace_layer;
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let should_invalidate = match last_focus_state {
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None => true,
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Some(last_focus_state) => last_focus_state != new_focus_state,
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Some(last_focus_state) => {
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(last_focus_state != new_focus_state) || layer_changed
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}
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};
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if new_border || should_invalidate {
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@@ -561,9 +570,13 @@ pub fn handle_notifications(wm: Arc<Mutex<WindowManager>>) -> color_eyre::Result
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let rect = WindowsApi::window_rect(window.hwnd)?;
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let layer_changed = previous_layer != workspace_layer;
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let should_invalidate = match last_focus_state {
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None => true,
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Some(last_focus_state) => last_focus_state != new_focus_state,
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Some(last_focus_state) => {
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last_focus_state != new_focus_state || layer_changed
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}
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};
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if new_border {
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@@ -587,6 +600,7 @@ pub fn handle_notifications(wm: Arc<Mutex<WindowManager>>) -> color_eyre::Result
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previous_pending_move_op = pending_move_op;
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previous_is_paused = is_paused;
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previous_notification = Some(notification);
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previous_layer = workspace_layer;
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}
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Ok(())
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@@ -1049,24 +1049,45 @@ impl WindowManager {
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let mouse_follows_focus = self.mouse_follows_focus;
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let workspace = self.focused_workspace_mut()?;
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let mut to_focus = None;
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match workspace.layer() {
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WorkspaceLayer::Tiling => {
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workspace.set_layer(WorkspaceLayer::Floating);
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if let Some(first) = workspace.floating_windows().first() {
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first.focus(mouse_follows_focus)?;
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for (i, window) in workspace.floating_windows().iter().enumerate() {
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if i == 0 {
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to_focus = Some(*window);
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}
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window.raise()?;
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}
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for container in workspace.containers() {
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if let Some(window) = container.focused_window() {
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window.lower()?;
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}
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}
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}
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WorkspaceLayer::Floating => {
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workspace.set_layer(WorkspaceLayer::Tiling);
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if let Some(container) = workspace.focused_container() {
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let focused_container_idx = workspace.focused_container_idx();
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for (i, container) in workspace.containers_mut().iter_mut().enumerate() {
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if let Some(window) = container.focused_window() {
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window.focus(mouse_follows_focus)?;
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if i == focused_container_idx {
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to_focus = Some(*window);
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}
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window.raise()?;
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}
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}
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for window in workspace.floating_windows() {
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window.lower()?;
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}
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}
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};
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if let Some(window) = to_focus {
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window.focus(mouse_follows_focus)?;
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}
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}
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SocketMessage::Stop => {
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self.stop(false)?;
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@@ -736,6 +736,30 @@ impl Window {
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self.update_style(&style)
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}
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/// Raise the window to the top of the Z order, but do not activate or focus
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/// it. Use raise_and_focus_window to activate and focus a window.
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/// It also checks if there is a border attached to this window and if it is
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/// it raises it as well.
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pub fn raise(self) -> Result<()> {
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WindowsApi::raise_window(self.hwnd)?;
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if let Some(border) = crate::border_manager::window_border(self.hwnd) {
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WindowsApi::raise_window(border.hwnd)?;
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}
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Ok(())
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}
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/// Lower the window to the bottom of the Z order, but do not activate or focus
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/// it.
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/// It also checks if there is a border attached to this window and if it is
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/// it lowers it as well.
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pub fn lower(self) -> Result<()> {
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WindowsApi::lower_window(self.hwnd)?;
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if let Some(border) = crate::border_manager::window_border(self.hwnd) {
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WindowsApi::lower_window(border.hwnd)?;
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}
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Ok(())
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}
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#[tracing::instrument(fields(exe, title), skip(debug))]
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pub fn should_manage(
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self,
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@@ -109,6 +109,7 @@ use windows::Win32::UI::WindowsAndMessaging::GWL_EXSTYLE;
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use windows::Win32::UI::WindowsAndMessaging::GWL_STYLE;
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use windows::Win32::UI::WindowsAndMessaging::GW_HWNDNEXT;
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use windows::Win32::UI::WindowsAndMessaging::HDEVNOTIFY;
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use windows::Win32::UI::WindowsAndMessaging::HWND_BOTTOM;
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use windows::Win32::UI::WindowsAndMessaging::HWND_TOP;
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use windows::Win32::UI::WindowsAndMessaging::LWA_ALPHA;
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use windows::Win32::UI::WindowsAndMessaging::REGISTER_NOTIFICATION_FLAGS;
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@@ -477,10 +478,13 @@ impl WindowsApi {
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unsafe { BringWindowToTop(HWND(as_ptr!(hwnd))) }.process()
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}
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// Raise the window to the top of the Z order, but do not activate or focus
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// it. Use raise_and_focus_window to activate and focus a window.
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/// Raise the window to the top of the Z order, but do not activate or focus
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/// it. Use raise_and_focus_window to activate and focus a window.
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pub fn raise_window(hwnd: isize) -> Result<()> {
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let flags = SetWindowPosition::NO_MOVE | SetWindowPosition::NO_ACTIVATE;
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let flags = SetWindowPosition::NO_MOVE
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| SetWindowPosition::NO_SIZE
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| SetWindowPosition::NO_ACTIVATE
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| SetWindowPosition::SHOW_WINDOW;
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let position = HWND_TOP;
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Self::set_window_pos(
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@@ -491,6 +495,23 @@ impl WindowsApi {
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)
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}
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/// Lower the window to the bottom of the Z order, but do not activate or focus
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/// it.
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pub fn lower_window(hwnd: isize) -> Result<()> {
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let flags = SetWindowPosition::NO_MOVE
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| SetWindowPosition::NO_SIZE
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| SetWindowPosition::NO_ACTIVATE
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| SetWindowPosition::SHOW_WINDOW;
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let position = HWND_BOTTOM;
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Self::set_window_pos(
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HWND(as_ptr!(hwnd)),
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&Rect::default(),
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position,
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flags.bits(),
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)
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}
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pub fn set_border_pos(hwnd: isize, layout: &Rect, position: isize) -> Result<()> {
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let flags = {
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SetWindowPosition::NO_SEND_CHANGING
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