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https://github.com/LGUG2Z/komorebi.git
synced 2026-08-29 15:07:15 +02:00
refactor(bar): app widget and icon caching
PR #1439 authored and submitted by @JustForFun88 I understand this PR combines two areas of work — refactoring the Applications widget and introducing a new icon caching system — which would ideally be submitted separately. Originally, I only intended to reduce allocations and simplify icon loading in `applications.rs`, but as I worked through it, it became clear that a more general-purpose caching system was needed. One improvement led to another ... 😄 Apologies for bundling these changes together. If needed, I’m happy to split this PR into smaller, focused ones. Key Changes - Introduced `IconsCache` with unified in-memory image & texture management. - Added `ImageIcon` and `ImageIconId` (based on path or HWND) for caching and reuse. - `Icon::Image` now wraps `ImageIcon`, decoupled from direct `RgbaImage` usage. - Extracted app launch logic into `UserCommand` with built-in cooldown. - Simplified config parsing and UI hover rendering in `App`. - Replaced legacy `ICON_CACHE` in `KomorebiNotificationStateContainerInformation` → Now uses the shared `ImageIcon::try_load(hwnd, ..)` with caching and fallback. Motivation - Reduce redundant image copies and avoid repeated pixel-to-texture conversions. - Cleanly separate concerns for launching and icon handling. - Reuse icons across `Applications`, Komorebi windows, and potentially more in the future. Tested - Works on Windows 11. - Verified path/exe/HWND icon loading and fallback.
This commit is contained in:
@@ -1,4 +1,4 @@
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use super::komorebi::img_to_texture;
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use super::ImageIcon;
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use crate::render::RenderConfig;
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use crate::selected_frame::SelectableFrame;
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use crate::widgets::widget::BarWidget;
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@@ -17,14 +17,13 @@ use eframe::egui::Stroke;
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use eframe::egui::StrokeKind;
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use eframe::egui::Ui;
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use eframe::egui::Vec2;
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use image::DynamicImage;
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use image::RgbaImage;
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use komorebi_client::PathExt;
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use serde::Deserialize;
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use serde::Serialize;
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use std::borrow::Cow;
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use std::path::Path;
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use std::path::PathBuf;
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use std::process::Command;
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use std::sync::Arc;
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use std::time::Duration;
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use std::time::Instant;
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use tracing;
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@@ -119,43 +118,32 @@ impl BarWidget for Applications {
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impl From<&ApplicationsConfig> for Applications {
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fn from(applications_config: &ApplicationsConfig) -> Self {
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// Allow immediate launch by initializing last_launch in the past.
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let last_launch = Instant::now() - 2 * MIN_LAUNCH_INTERVAL;
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let mut applications_config = applications_config.clone();
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let items = applications_config
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.items
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.iter_mut()
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.iter()
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.enumerate()
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.map(|(index, app_config)| {
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app_config.command = app_config
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.command
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.replace_env()
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.to_string_lossy()
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.to_string();
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if let Some(icon) = &mut app_config.icon {
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*icon = icon.replace_env().to_string_lossy().to_string();
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}
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.map(|(index, config)| {
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let command = UserCommand::new(&config.command);
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App {
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enable: app_config.enable.unwrap_or(applications_config.enable),
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enable: config.enable.unwrap_or(applications_config.enable),
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#[allow(clippy::obfuscated_if_else)]
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name: app_config
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name: config
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.name
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.is_empty()
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.then(|| format!("App {}", index + 1))
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.unwrap_or_else(|| app_config.name.clone()),
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icon: Icon::try_from(app_config),
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command: app_config.command.clone(),
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display: app_config
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.unwrap_or_else(|| config.name.clone()),
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icon: Icon::try_from_path(config.icon.as_deref())
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.or_else(|| Icon::try_from_command(&command)),
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command,
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display: config
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.display
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.or(applications_config.display)
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.unwrap_or_default(),
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show_command_on_hover: app_config
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show_command_on_hover: config
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.show_command_on_hover
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.or(applications_config.show_command_on_hover)
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.unwrap_or(false),
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last_launch,
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}
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})
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.collect();
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@@ -178,13 +166,11 @@ pub struct App {
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/// Icon to display for this application, if available.
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pub icon: Option<Icon>,
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/// Command to execute when the application is launched.
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pub command: String,
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pub command: UserCommand,
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/// Display format (icon, text, or both).
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pub display: DisplayFormat,
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/// Whether to show the launch command on hover.
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pub show_command_on_hover: bool,
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/// Last time this application was launched (used for cooldown control).
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pub last_launch: Instant,
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}
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impl App {
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@@ -206,17 +192,15 @@ impl App {
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}
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// Add hover text with command information
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let response = ui.response();
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if self.show_command_on_hover {
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ui.response()
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.on_hover_text(format!("Launch: {}", self.command));
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} else {
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ui.response();
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response.on_hover_text(format!("Launch: {}", self.command.as_ref()));
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}
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})
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.clicked()
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{
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// Launch the application when clicked
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self.launch_if_ready();
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self.command.launch_if_ready();
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}
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}
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@@ -236,84 +220,75 @@ impl App {
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fn draw_name(&self, ui: &mut Ui) {
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ui.add(Label::new(&self.name).selectable(false));
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}
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/// Attempts to launch the specified command in a separate thread if enough time has passed
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/// since the last launch. This prevents repeated launches from rapid consecutive clicks.
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///
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/// Errors during launch are logged using the `tracing` crate.
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pub fn launch_if_ready(&mut self) {
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let now = Instant::now();
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if now.duration_since(self.last_launch) < MIN_LAUNCH_INTERVAL {
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return;
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}
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self.last_launch = now;
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let command_string = self.command.clone();
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// Launch the application in a separate thread to avoid blocking the UI
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std::thread::spawn(move || {
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if let Err(e) = Command::new("cmd").args(["/C", &command_string]).spawn() {
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tracing::error!("Failed to launch command '{}': {}", command_string, e);
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}
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});
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}
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}
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/// Holds decoded image data to be used as an icon in the UI.
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/// Holds image/text data to be used as an icon in the UI.
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/// This represents source icon data before rendering.
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#[derive(Clone, Debug)]
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pub enum Icon {
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/// RGBA image used for rendering the icon.
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Image(RgbaImage),
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Image(ImageIcon),
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/// Text-based icon, e.g. from a font like Nerd Fonts.
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Text(String),
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}
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impl Icon {
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/// Attempts to create an `Icon` from the given `AppConfig`.
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/// Loads the image from a specified icon path or extracts it from the application's
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/// executable if the command points to a valid executable file.
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/// Attempts to create an [`Icon`] from a string path or text glyph/glyphs.
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///
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/// - Environment variables in the path are resolved using [`PathExt::replace_env`].
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/// - Uses [`ImageIcon::try_load`] to load and cache the icon image based on the resolved path.
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/// - If the path is invalid but the string is non-empty, it is interpreted as a text-based icon and
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/// returned as [`Icon::Text`].
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/// - Returns `None` if the input is empty, `None`, or image loading fails.
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#[inline]
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pub fn try_from(config: &AppConfig) -> Option<Self> {
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if let Some(icon) = config.icon.as_deref().map(str::trim) {
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if !icon.is_empty() {
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let path = Path::new(&icon);
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if path.is_file() {
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match image::open(path).as_ref().map(DynamicImage::to_rgba8) {
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Ok(image) => return Some(Icon::Image(image)),
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Err(err) => {
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tracing::error!("Failed to load icon from {}, error: {}", icon, err)
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}
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}
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} else {
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return Some(Icon::Text(icon.to_owned()));
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}
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pub fn try_from_path(icon: Option<&str>) -> Option<Self> {
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let icon = icon.map(str::trim)?;
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if icon.is_empty() {
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return None;
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}
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let path = icon.replace_env();
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if !path.is_file() {
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return Some(Icon::Text(icon.to_owned()));
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}
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let image_icon = ImageIcon::try_load(path.as_ref(), || match image::open(&path) {
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Ok(img) => Some(img),
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Err(err) => {
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tracing::error!("Failed to load icon from {:?}, error: {}", path, err);
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None
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}
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}
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})?;
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let binary = PathBuf::from(config.command.split(".exe").next()?);
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let path = if binary.is_file() {
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Some(binary)
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} else {
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which(binary).ok()
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};
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match path {
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Some(path) => windows_icons::get_icon_by_path(&path.to_string_lossy())
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.or_else(|| windows_icons_fallback::get_icon_by_path(&path.to_string_lossy()))
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.map(Icon::Image),
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None => None,
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}
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Some(Icon::Image(image_icon))
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}
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/// Renders the icon in the given `Ui` context with the specified size.
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/// Attempts to create an [`Icon`] by extracting an image from the executable path of a [`UserCommand`].
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///
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/// - Uses [`ImageIcon::try_load`] to load and cache the icon image based on the resolved executable path.
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/// - Returns [`Icon::Image`] if an icon is successfully extracted.
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/// - Returns `None` if the executable path is unavailable or icon extraction fails.
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#[inline]
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pub fn try_from_command(command: &UserCommand) -> Option<Self> {
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let path = command.get_executable()?;
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let image_icon = ImageIcon::try_load(path.as_ref(), || {
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let path_str = path.to_str()?;
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windows_icons::get_icon_by_path(path_str)
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.or_else(|| windows_icons_fallback::get_icon_by_path(path_str))
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})?;
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Some(Icon::Image(image_icon))
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}
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/// Renders the icon in the given [`Ui`] using the provided [`IconConfig`].
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#[inline]
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pub fn draw(&self, ctx: &Context, ui: &mut Ui, icon_config: &IconConfig) {
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match self {
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Icon::Image(image) => {
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Icon::Image(image_icon) => {
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Frame::NONE
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.inner_margin(Margin::same(ui.style().spacing.button_padding.y as i8))
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.show(ui, |ui| {
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ui.add(
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Image::from(&img_to_texture(ctx, image))
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Image::from_texture(&image_icon.texture(ctx))
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.maintain_aspect_ratio(true)
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.fit_to_exact_size(Vec2::splat(icon_config.size)),
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);
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@@ -355,3 +330,77 @@ pub struct IconConfig {
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/// Color of the icon used for text-based icons
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pub color: Color32,
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}
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/// A structure to manage command execution with cooldown prevention.
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#[derive(Clone, Debug)]
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pub struct UserCommand {
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/// The command string to execute
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pub command: Arc<str>,
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/// Last time this command was executed (used for cooldown control)
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pub last_launch: Instant,
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}
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impl AsRef<str> for UserCommand {
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#[inline]
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fn as_ref(&self) -> &str {
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&self.command
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}
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}
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impl UserCommand {
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/// Creates a new [`UserCommand`] with environment variables in the command path
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/// resolved using [`PathExt::replace_env`].
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#[inline]
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pub fn new(command: &str) -> Self {
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// Allow immediate launch by initializing last_launch in the past
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let last_launch = Instant::now() - 2 * MIN_LAUNCH_INTERVAL;
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Self {
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command: Arc::from(command.replace_env().to_str().unwrap_or_default()),
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last_launch,
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}
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}
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/// Attempts to resolve the executable path from the command string.
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///
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/// Resolution logic:
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/// - Splits the command by ".exe" and checks if the first part is an existing file.
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/// - If not, attempts to locate the binary using [`which`] on this name.
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/// - If still unresolved, takes the first word (separated by whitespace) and attempts
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/// to find it in the system `PATH` using [`which`].
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///
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/// Returns `None` if no executable path can be determined.
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#[inline]
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pub fn get_executable(&self) -> Option<Cow<'_, Path>> {
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if let Some(binary) = self.command.split(".exe").next().map(Path::new) {
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if binary.is_file() {
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return Some(Cow::Borrowed(binary));
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} else if let Ok(binary) = which(binary) {
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return Some(Cow::Owned(binary));
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}
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}
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which(self.command.split(' ').next()?).ok().map(Cow::Owned)
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}
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/// Attempts to launch the specified command in a separate thread if enough time has passed
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/// since the last launch. This prevents repeated launches from rapid consecutive clicks.
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///
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/// Errors during launch are logged using the `tracing` crate.
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pub fn launch_if_ready(&mut self) {
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let now = Instant::now();
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// Check if enough time has passed since the last launch
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if now.duration_since(self.last_launch) < MIN_LAUNCH_INTERVAL {
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return;
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}
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self.last_launch = now;
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let command_string = self.command.clone();
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// Launch the application in a separate thread to avoid blocking the UI
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std::thread::spawn(move || {
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if let Err(e) = Command::new("cmd").args(["/C", &command_string]).spawn() {
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tracing::error!("Failed to launch command '{}': {}", command_string, e);
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}
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});
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}
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}
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