fix(wm): change when floating windows are centered

This commit changes the behaviour of when floating windows are centered
by making them only center when we are on a `WorkspaceLayer::Floating`
and the window doesn't match a `floating_windows` rule and the workspace
is not a floating workspace.
This commit is contained in:
alex-ds13
2025-03-20 19:13:46 +00:00
committed by Jeezy
parent 6b95bf95f9
commit 24791f0ce5

View File

@@ -395,10 +395,19 @@ impl WindowManager {
&& !matches!(event, WindowManagerEvent::Manage(_)));
if behaviour.float_override {
// Center floating windows if we are already on the `Floating`
// layer and the window doesn't match a `floating_windows` rule and
// the workspace is not a floating workspace
let center_spawned_floats =
matches!(workspace.layer, WorkspaceLayer::Floating)
&& !should_float
&& workspace.tile;
workspace.floating_windows_mut().push(window);
workspace.set_layer(WorkspaceLayer::Floating);
let mut floating_window = window;
floating_window.center(&workspace.globals().work_area)?;
if center_spawned_floats {
let mut floating_window = window;
floating_window.center(&workspace.globals().work_area)?;
}
self.update_focused_workspace(false, false)?;
} else {
match behaviour.current_behaviour {