feat(metrics): add AllSystemInfo endpoint for real-time system information retrieval

- Implemented AllSystemInfo function to handle WebSocket connections and provide system info for agents.
- Introduced AllSystemInfoRequest struct for query parameters including period, aggregate mode, and interval.
- Added support for concurrent data retrieval from multiple agents with error handling and retry logic.
- Utilized byte pools for efficient memory management during JSON marshaling of system info.
This commit is contained in:
yusing
2025-09-04 06:40:28 +08:00
parent fe5916a034
commit de9ddfaef6

View File

@@ -0,0 +1,268 @@
package metrics
import (
"bytes"
"context"
"encoding/json"
"io"
"net/http"
"sync"
"sync/atomic"
"time"
"github.com/gin-gonic/gin"
"github.com/rs/zerolog/log"
"github.com/yusing/go-proxy/agent/pkg/agent"
apitypes "github.com/yusing/go-proxy/internal/api/types"
"github.com/yusing/go-proxy/internal/gperr"
"github.com/yusing/go-proxy/internal/metrics/period"
"github.com/yusing/go-proxy/internal/metrics/systeminfo"
"github.com/yusing/go-proxy/internal/net/gphttp/httpheaders"
"github.com/yusing/go-proxy/internal/net/gphttp/websocket"
"github.com/yusing/go-proxy/internal/utils/synk"
)
var (
// for json marshaling (unknown size)
allSystemInfoBytesPool = synk.GetBytesPoolWithUniqueMemory()
// for storing http response body (known size)
allSystemInfoFixedSizePool = synk.GetBytesPool()
)
type AllSystemInfoRequest struct {
Period period.Filter `query:"period"`
Aggregate systeminfo.SystemInfoAggregateMode `query:"aggregate"`
Interval time.Duration `query:"interval" swaggertype:"string" format:"duration"`
} // @name AllSystemInfoRequest
type bytesFromPool struct {
json.RawMessage
}
// @x-id "all_system_info"
// @BasePath /api/v1
// @Summary Get system info
// @Description Get system info
// @Tags metrics,websocket
// @Produce json
// @Param request query AllSystemInfoRequest false "Request"
// @Success 200 {object} map[string]systeminfo.SystemInfo "no period specified, system info by agent name"
// @Success 200 {object} map[string]SystemInfoAggregate "period specified, aggregated system info by agent name"
// @Failure 400 {object} apitypes.ErrorResponse
// @Failure 403 {object} apitypes.ErrorResponse
// @Failure 500 {object} apitypes.ErrorResponse
// @Router /metrics/all_system_info [get]
func AllSystemInfo(c *gin.Context) {
var req AllSystemInfoRequest
if err := c.ShouldBindQuery(&req); err != nil {
c.JSON(http.StatusBadRequest, apitypes.Error("invalid query", err))
return
}
if req.Interval < period.PollInterval {
req.Interval = period.PollInterval
}
if !httpheaders.IsWebsocket(c.Request.Header) {
c.JSON(http.StatusBadRequest, apitypes.Error("bad request, websocket is required"))
return
}
manager, err := websocket.NewManagerWithUpgrade(c)
if err != nil {
c.Error(apitypes.InternalServerError(err, "failed to upgrade to websocket"))
return
}
defer manager.Close()
query := c.Request.URL.Query()
queryEncoded := c.Request.URL.Query().Encode()
type SystemInfoData struct {
AgentName string
SystemInfo any
}
// leave 5 extra slots for buffering in case new agents are added.
dataCh := make(chan SystemInfoData, 1+agent.NumAgents()+5)
defer close(dataCh)
ticker := time.NewTicker(req.Interval)
defer ticker.Stop()
go func() {
for {
select {
case <-manager.Done():
return
case data := <-dataCh:
err := marshalSystemInfo(manager, data.AgentName, data.SystemInfo)
if err != nil {
manager.Close()
return
}
}
}
}()
// processing function for one round.
doRound := func() (bool, error) {
var roundWg sync.WaitGroup
var numErrs atomic.Int32
totalAgents := int32(1) // myself
errs := gperr.NewBuilderWithConcurrency()
// get system info for me and all agents in parallel.
roundWg.Go(func() {
data, err := systeminfo.Poller.GetRespData(req.Period, query)
if err != nil {
errs.Add(gperr.Wrap(err, "Main server"))
numErrs.Add(1)
return
}
select {
case <-manager.Done():
return
case dataCh <- SystemInfoData{
AgentName: "GoDoxy",
SystemInfo: data,
}:
}
})
for _, a := range agent.IterAgents() {
totalAgents++
agentShallowCopy := *a
roundWg.Go(func() {
data, err := getAgentSystemInfoWithRetry(manager.Context(), &agentShallowCopy, queryEncoded)
if err != nil {
errs.Add(gperr.Wrap(err, "Agent "+agentShallowCopy.Name))
numErrs.Add(1)
return
}
select {
case <-manager.Done():
return
case dataCh <- SystemInfoData{
AgentName: agentShallowCopy.Name,
SystemInfo: data,
}:
}
})
}
roundWg.Wait()
return numErrs.Load() == totalAgents, errs.Error()
}
// write system info immediately once.
if shouldContinue, err := doRound(); err != nil {
if !shouldContinue {
c.Error(apitypes.InternalServerError(err, "failed to get all system info"))
return
}
gperr.LogWarn("failed to get some system info", err)
}
// then continue on the ticker.
for {
select {
case <-manager.Done():
return
case <-ticker.C:
if shouldContinue, err := doRound(); err != nil {
if !shouldContinue {
c.Error(apitypes.InternalServerError(err, "failed to get all system info"))
return
}
gperr.LogWarn("failed to get some system info", err)
}
}
}
}
func getAgentSystemInfo(ctx context.Context, a *agent.AgentConfig, query string) (json.Marshaler, error) {
ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
defer cancel()
path := agent.EndpointSystemInfo + "?" + query
resp, err := a.Do(ctx, http.MethodGet, path, nil)
if err != nil {
return nil, err
}
defer resp.Body.Close()
// NOTE: buffer will be released by marshalSystemInfo once marshaling is done.
if resp.ContentLength >= 0 {
bytesBuf := allSystemInfoFixedSizePool.GetSized(int(resp.ContentLength))
_, err = io.ReadFull(resp.Body, bytesBuf)
if err != nil {
// prevent pool leak on error.
allSystemInfoFixedSizePool.Put(bytesBuf)
return nil, err
}
return bytesFromPool{json.RawMessage(bytesBuf)}, nil
}
// Fallback when content length is unknown (should not happen but just in case).
data, err := io.ReadAll(resp.Body)
if err != nil {
return nil, err
}
return json.RawMessage(data), nil
}
func getAgentSystemInfoWithRetry(ctx context.Context, a *agent.AgentConfig, query string) (json.Marshaler, error) {
const maxRetries = 3
var lastErr error
for attempt := range maxRetries {
// Apply backoff delay for retries (not for first attempt)
if attempt > 0 {
delay := max((1<<attempt)*time.Second, 5*time.Second)
select {
case <-ctx.Done():
return nil, ctx.Err()
case <-time.After(delay):
}
}
data, err := getAgentSystemInfo(ctx, a, query)
if err == nil {
return data, nil
}
lastErr = err
log.Debug().Str("agent", a.Name).Int("attempt", attempt+1).Str("error", err.Error()).Msg("Agent request attempt failed")
// Don't retry on context cancellation
if ctx.Err() != nil {
return nil, ctx.Err()
}
}
return nil, lastErr
}
func marshalSystemInfo(ws *websocket.Manager, agentName string, systemInfo any) error {
bytesBuf := allSystemInfoBytesPool.Get()
defer allSystemInfoBytesPool.Put(bytesBuf)
// release the buffer retrieved from getAgentSystemInfo
if bufFromPool, ok := systemInfo.(bytesFromPool); ok {
defer allSystemInfoFixedSizePool.Put(bufFromPool.RawMessage)
}
buf := bytes.NewBuffer(bytesBuf)
err := json.NewEncoder(buf).Encode(map[string]any{
agentName: systemInfo,
})
if err != nil {
return err
}
return ws.WriteData(websocket.TextMessage, buf.Bytes(), 3*time.Second)
}