Files
audiobookshelf-app/ios/App/Shared/player/PlayerHandler.swift
T

251 lines
8.2 KiB
Swift

//
// PlayerHandler.swift
// App
//
// Created by Rasmus Krämer on 11.04.22.
//
import Foundation
import RealmSwift
class PlayerHandler {
private static var player: AudioPlayer?
private static var playingTimer: Timer?
private static var pausedTimer: Timer?
private static var lastSyncTime: Double = 0.0
public static var sleepTimerChapterStopTime: Int? = nil
private static var _remainingSleepTime: Int? = nil
public static var remainingSleepTime: Int? {
get {
return _remainingSleepTime
}
set(time) {
if time != nil && time! < 0 {
_remainingSleepTime = nil
} else {
_remainingSleepTime = time
}
if _remainingSleepTime == nil {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: _remainingSleepTime)
} else {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: _remainingSleepTime)
}
}
}
private static var listeningTimePassedSinceLastSync: Double = 0.0
public static var paused: Bool {
get {
guard let player = player else {
return true
}
return player.rate == 0.0
}
set(paused) {
if paused {
self.player?.pause()
} else {
self.player?.play()
self.pausedTimer?.invalidate()
}
}
}
public static func startTickTimer() {
DispatchQueue.runOnMainQueue {
NSLog("Starting the tick timer")
playingTimer?.invalidate()
pausedTimer?.invalidate()
playingTimer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { _ in
self.tick()
}
}
}
public static func stopTickTimer() {
NSLog("Stopping the tick timer")
playingTimer?.invalidate()
pausedTimer?.invalidate()
playingTimer = nil
}
private static func startPausedTimer() {
guard self.paused else { return }
self.pausedTimer?.invalidate()
self.pausedTimer = Timer.scheduledTimer(timeInterval: 30, target: self, selector: #selector(syncServerProgressDuringPause), userInfo: nil, repeats: true)
}
private static func cleanupOldSessions(currentSessionId: String?) {
let realm = try! Realm()
let oldSessions = realm.objects(PlaybackSession.self) .where({ $0.isActiveSession == true })
try! realm.write {
for s in oldSessions {
if s.id != currentSessionId {
s.isActiveSession = false
}
}
}
}
public static func startPlayback(sessionId: String, playWhenReady: Bool, playbackRate: Float) {
guard let session = Database.shared.getPlaybackSession(id: sessionId) else { return }
// Clean up the existing player
if player != nil {
player?.destroy()
player = nil
}
// Cleanup old sessions
cleanupOldSessions(currentSessionId: sessionId)
// Set now playing info
NowPlayingInfo.shared.setSessionMetadata(metadata: NowPlayingMetadata(id: session.id, itemId: session.libraryItemId!, artworkUrl: session.coverPath, title: session.displayTitle ?? "Unknown title", author: session.displayAuthor, series: nil))
// Create the audio player
player = AudioPlayer(sessionId: sessionId, playWhenReady: playWhenReady, playbackRate: playbackRate)
startTickTimer()
startPausedTimer()
}
public static func stopPlayback() {
// Pause playback first, so we can sync our current progress
player?.pause()
// Stop updating progress before we destory the player, so we don't receive bad data
stopTickTimer()
player?.destroy()
player = nil
cleanupOldSessions(currentSessionId: nil)
NowPlayingInfo.shared.reset()
}
public static func getCurrentTime() -> Double? {
self.player?.getCurrentTime()
}
public static func setPlaybackSpeed(speed: Float) {
self.player?.setPlaybackRate(speed)
}
public static func getPlayMethod() -> Int? {
self.player?.getPlayMethod()
}
public static func getPlaybackSession() -> PlaybackSession? {
guard let player = player else { return nil }
guard let session = Database.shared.getPlaybackSession(id: player.getPlaybackSessionId()) else { return nil }
return session
}
public static func seekForward(amount: Double) {
guard let player = player else {
return
}
let destinationTime = player.getCurrentTime() + amount
player.seek(destinationTime, from: "handler")
}
public static func seekBackward(amount: Double) {
guard let player = player else {
return
}
let destinationTime = player.getCurrentTime() - amount
player.seek(destinationTime, from: "handler")
}
public static func seek(amount: Double) {
player?.seek(amount, from: "handler")
}
public static func getMetdata() -> [String: Any]? {
guard let player = player else { return nil }
guard player.isInitialized() else { return nil }
DispatchQueue.main.async {
syncPlayerProgress()
}
return [
"duration": player.getDuration(),
"currentTime": player.getCurrentTime(),
"playerState": !paused,
"currentRate": player.rate,
]
}
private static func tick() {
if !paused {
listeningTimePassedSinceLastSync += 1
if remainingSleepTime != nil {
if sleepTimerChapterStopTime != nil {
let timeUntilChapterEnd = Double(sleepTimerChapterStopTime ?? 0) - (getCurrentTime() ?? 0)
if timeUntilChapterEnd <= 0 {
paused = true
remainingSleepTime = nil
} else {
remainingSleepTime = Int(timeUntilChapterEnd.rounded())
}
} else {
if remainingSleepTime! <= 0 {
paused = true
}
remainingSleepTime! -= 1
}
}
}
if listeningTimePassedSinceLastSync >= 5 {
syncPlayerProgress()
}
}
public static func syncPlayerProgress() {
guard let player = player else { return }
guard player.isInitialized() else { return }
guard let session = getPlaybackSession() else { return }
NSLog("Syncing player progress")
// Get current time
let playerCurrentTime = player.getCurrentTime()
// Prevent multiple sync requests
let timeSinceLastSync = Date().timeIntervalSince1970 - lastSyncTime
if (lastSyncTime > 0 && timeSinceLastSync < 1) {
NSLog("syncProgress last sync time was < 1 second so not syncing")
return
}
// Prevent a sync if we got junk data from the player (occurs when exiting out of memory
guard !playerCurrentTime.isNaN else { return }
lastSyncTime = Date().timeIntervalSince1970 // seconds
session.update {
session.currentTime = playerCurrentTime
session.timeListening += listeningTimePassedSinceLastSync
session.updatedAt = Date().timeIntervalSince1970 * 1000
}
listeningTimePassedSinceLastSync = 0
// Persist items in the database and sync to the server
if session.isLocal { PlayerProgress.syncFromPlayer() }
Task { await PlayerProgress.syncToServer() }
}
@objc public static func syncServerProgressDuringPause() {
Task { await PlayerProgress.syncFromServer() }
}
}