Compare commits

...
Author SHA1 Message Date
advplyr 9821ddabcf iOS version bump 0.9.58-beta 2022-09-03 16:42:14 -05:00
advplyrandGitHub 57777f2f4b Merge pull request #362 from ronaldheft/fix-ios-mark-as-read-crash
Fix marking local book as read crashing iOS app
2022-09-03 16:35:50 -05:00
advplyrandGitHub 1f2c309d8c Merge pull request #361 from ronaldheft/ios-audio-events
Fix: Handle iOS audio events
2022-09-03 16:33:10 -05:00
Ron HeftandGitHub c11977870d Merge branch 'advplyr:master' into ios-audio-events 2022-09-03 17:21:52 -04:00
ronaldheft 41753cd853 Fix marking as read crashing app 2022-09-03 17:18:54 -04:00
advplyrandGitHub 003285f567 Merge pull request #359 from ronaldheft/bug-ios-sleep-timer
Rewrite iOS sleep timer to handle multi-track files
2022-09-03 16:17:28 -05:00
ronaldheft d1c1902cd3 Merge branch 'bug-ios-sleep-timer' into ios-audio-events 2022-09-03 16:53:03 -04:00
ronaldheft b697deac1c Fix cluegy way chapter sleep timer was being reset after skipping past 2022-09-03 16:44:01 -04:00
ronaldheft fb8e6408bb Fix memory leak 2022-09-03 16:34:31 -04:00
ronaldheft 836ffddd4f Fix race condition with chapter sleep timer 2022-09-02 18:36:57 -04:00
ronaldheft c8ff5a7817 Handle multi-track files for sleep timer 2022-09-02 18:31:16 -04:00
ronaldheft c14f6ec4c2 Rewrite sleep timer logic again 2022-09-02 18:22:42 -04:00
ronaldheft dc8852eb0d Guard against seeking during initialization 2022-09-02 16:52:08 -04:00
ronaldheft 586405f9de Rewrite sleep timer 2022-09-02 16:31:47 -04:00
advplyrandGitHub 34e68593bc Merge pull request #355 from ronaldheft/ios-bug-seek-multi-track
Fixes iOS player seek issues with multi-track books
2022-09-02 08:21:39 -05:00
ronaldheft c02adfa326 Fix typo in if statement 2022-09-01 18:41:21 -04:00
ronaldheft 021d63d973 Fix seek jumping 2022-09-01 18:19:45 -04:00
ronaldheft 50f6b15d23 Refactor to ensure we aren't missing any update time 2022-09-01 17:40:49 -04:00
ronaldheft 6257c6488b Fix race condition with the player queue 2022-09-01 17:34:54 -04:00
advplyrandGitHub defd895995 Merge pull request #347 from ronaldheft/ios-bg-downloads
feat: Handle iOS background downloads
2022-08-31 15:00:20 -05:00
ronaldheft 82159ee537 feat: Handle route change notifications 2022-08-30 22:59:59 -04:00
ronaldheft 11f22888d5 feat: Handle resuming iOS audio after pause 2022-08-30 22:47:55 -04:00
ronaldheft 20d932877e fix: Only mark audio session as active when playing 2022-08-30 22:33:55 -04:00
ronaldheft 35631fb211 feat: Handle iOS background downloads 2022-08-30 22:14:59 -04:00
advplyrandGitHub b02dd18e0b Merge pull request #340 from ronaldheft/ios-crashes
fix: iOS app crashes when playback session not loaded from Realm
2022-08-30 16:29:51 -05:00
ronaldheft b583a8e6e2 Handle iOS crashes when no session 2022-08-30 17:05:06 -04:00
advplyrandGitHub 5775a51731 Merge pull request #339 from ronaldheft/fix-ios-multitrack-currenttime
Fix: Session currentTime is inaccurate for books with multiple tracks
2022-08-30 04:34:25 -05:00
advplyrandGitHub 9b94a11ab9 Merge pull request #338 from ronaldheft/ios-fix-playback-timer
Fix: Extra timeListening when player initializes on iOS
2022-08-30 04:33:34 -05:00
ronaldheft 9ee1203130 Fix multi-track currentTime value 2022-08-29 21:16:51 -04:00
ronaldheft 711b079963 Fix: Extra timeListening when player initializes 2022-08-29 20:39:55 -04:00
11 changed files with 497 additions and 299 deletions
+8 -4
View File
@@ -58,6 +58,7 @@
E9D5507128AC1EC700C746DD /* DownloadItemPart.swift in Sources */ = {isa = PBXBuildFile; fileRef = E9D5507028AC1EC700C746DD /* DownloadItemPart.swift */; };
E9D5507328AC218300C746DD /* DaoExtensions.swift in Sources */ = {isa = PBXBuildFile; fileRef = E9D5507228AC218300C746DD /* DaoExtensions.swift */; };
E9D5507528AEF93100C746DD /* PlayerSettings.swift in Sources */ = {isa = PBXBuildFile; fileRef = E9D5507428AEF93100C746DD /* PlayerSettings.swift */; };
E9DFCBFB28C28F4A00B36356 /* AudioPlayerSleepTimer.swift in Sources */ = {isa = PBXBuildFile; fileRef = E9DFCBFA28C28F4A00B36356 /* AudioPlayerSleepTimer.swift */; };
E9E985F828B02D9400957F23 /* PlayerProgress.swift in Sources */ = {isa = PBXBuildFile; fileRef = E9E985F728B02D9400957F23 /* PlayerProgress.swift */; };
/* End PBXBuildFile section */
@@ -117,6 +118,7 @@
E9D5507028AC1EC700C746DD /* DownloadItemPart.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DownloadItemPart.swift; sourceTree = "<group>"; };
E9D5507228AC218300C746DD /* DaoExtensions.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DaoExtensions.swift; sourceTree = "<group>"; };
E9D5507428AEF93100C746DD /* PlayerSettings.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = PlayerSettings.swift; sourceTree = "<group>"; };
E9DFCBFA28C28F4A00B36356 /* AudioPlayerSleepTimer.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AudioPlayerSleepTimer.swift; sourceTree = "<group>"; };
E9E985F728B02D9400957F23 /* PlayerProgress.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = PlayerProgress.swift; sourceTree = "<group>"; };
FC68EB0AF532CFC21C3344DD /* Pods-App.debug.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-App.debug.xcconfig"; path = "Pods/Target Support Files/Pods-App/Pods-App.debug.xcconfig"; sourceTree = "<group>"; };
/* End PBXFileReference section */
@@ -145,6 +147,7 @@
isa = PBXGroup;
children = (
3A200C1427D64D7E00CBF02E /* AudioPlayer.swift */,
E9DFCBFA28C28F4A00B36356 /* AudioPlayerSleepTimer.swift */,
3ABF618E2804325C0070250E /* PlayerHandler.swift */,
E9E985F728B02D9400957F23 /* PlayerProgress.swift */,
);
@@ -438,6 +441,7 @@
E9D5506028AC1CA900C746DD /* PlaybackMetadata.swift in Sources */,
E9D5504828AC1A7A00C746DD /* MediaType.swift in Sources */,
E9D5504E28AC1B0700C746DD /* AudioFile.swift in Sources */,
E9DFCBFB28C28F4A00B36356 /* AudioPlayerSleepTimer.swift in Sources */,
E9D5505428AC1B7900C746DD /* AudioTrack.swift in Sources */,
E9D5505C28AC1C6200C746DD /* LibraryFile.swift in Sources */,
4DF74912287105C600AC7814 /* DeviceSettings.swift in Sources */,
@@ -595,12 +599,12 @@
ASSETCATALOG_COMPILER_APPICON_NAME = Icons;
CLANG_ENABLE_MODULES = YES;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 14;
CURRENT_PROJECT_VERSION = 15;
DEVELOPMENT_TEAM = 7UFJ7D8V6A;
INFOPLIST_FILE = App/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 14.0;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
MARKETING_VERSION = 0.9.57;
MARKETING_VERSION = 0.9.58;
OTHER_SWIFT_FLAGS = "$(inherited) \"-D\" \"COCOAPODS\" \"-DDEBUG\"";
PRODUCT_BUNDLE_IDENTIFIER = com.audiobookshelf.app.dev;
PRODUCT_NAME = "$(TARGET_NAME)";
@@ -619,12 +623,12 @@
ASSETCATALOG_COMPILER_APPICON_NAME = Icons;
CLANG_ENABLE_MODULES = YES;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 14;
CURRENT_PROJECT_VERSION = 15;
DEVELOPMENT_TEAM = 7UFJ7D8V6A;
INFOPLIST_FILE = App/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 14.0;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
MARKETING_VERSION = 0.9.57;
MARKETING_VERSION = 0.9.58;
PRODUCT_BUNDLE_IDENTIFIER = com.audiobookshelf.app;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_ACTIVE_COMPILATION_CONDITIONS = "";
+7
View File
@@ -6,6 +6,7 @@ import RealmSwift
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var backgroundCompletionHandler: (() -> Void)?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
@@ -72,6 +73,12 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
// tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(application, continue: userActivity, restorationHandler: restorationHandler)
}
func application(_ application: UIApplication, handleEventsForBackgroundURLSession identifier: String, completionHandler: @escaping () -> Void) {
// Stores the completion handler for background downloads
// The identifier of this method can be ignored at this time as we only have one background url session
backgroundCompletionHandler = completionHandler
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
+9 -10
View File
@@ -169,7 +169,7 @@ public class AbsAudioPlayer: CAPPlugin {
@objc func decreaseSleepTime(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
guard let _ = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
guard let _ = PlayerHandler.getSleepTimeRemaining() else { return call.resolve([ "success": false ]) }
let seconds = time/1000
PlayerHandler.decreaseSleepTime(decreaseSeconds: seconds)
@@ -179,7 +179,7 @@ public class AbsAudioPlayer: CAPPlugin {
@objc func increaseSleepTime(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
guard let _ = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
guard let _ = PlayerHandler.getSleepTimeRemaining() else { return call.resolve([ "success": false ]) }
let seconds = time/1000
PlayerHandler.increaseSleepTime(increaseSeconds: seconds)
@@ -188,30 +188,29 @@ public class AbsAudioPlayer: CAPPlugin {
@objc func setSleepTimer(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
let isChapterTime = call.getBool("isChapterTime", false)
let seconds = time / 1000
NSLog("chapter time: \(isChapterTime)")
if isChapterTime {
PlayerHandler.setChapterSleepTime(stopAt: Double(seconds))
PlayerHandler.setChapterSleepTime(stopAt: seconds)
return call.resolve([ "success": true ])
} else {
PlayerHandler.setSleepTime(secondsUntilSleep: seconds)
call.resolve([ "success": true ])
}
PlayerHandler.setSleepTime(secondsUntilSleep: Double(seconds))
call.resolve([ "success": true ])
}
@objc func cancelSleepTimer(_ call: CAPPluginCall) {
PlayerHandler.cancelSleepTime()
PlayerHandler.sleepTimerChapterStopTime = nil
call.resolve()
}
@objc func getSleepTimerTime(_ call: CAPPluginCall) {
call.resolve([
"value": PlayerHandler.remainingSleepTime
"value": PlayerHandler.getSleepTimeRemaining()
])
}
@@ -223,7 +222,7 @@ public class AbsAudioPlayer: CAPPlugin {
@objc func sendSleepTimerSet() {
self.notifyListeners("onSleepTimerSet", data: [
"value": PlayerHandler.remainingSleepTime
"value": PlayerHandler.getSleepTimeRemaining()
])
}
+14 -1
View File
@@ -15,9 +15,10 @@ public class AbsDownloader: CAPPlugin, URLSessionDownloadDelegate {
static private let downloadsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
private lazy var session: URLSession = {
let config = URLSessionConfiguration.background(withIdentifier: "AbsDownloader")
let queue = OperationQueue()
queue.maxConcurrentOperationCount = 5
return URLSession(configuration: .default, delegate: self, delegateQueue: queue)
return URLSession(configuration: config, delegate: self, delegateQueue: queue)
}()
private let progressStatusQueue = DispatchQueue(label: "progress-status-queue", attributes: .concurrent)
private var downloadItemProgress = [String: DownloadItem]()
@@ -78,6 +79,18 @@ public class AbsDownloader: CAPPlugin, URLSessionDownloadDelegate {
}
}
// Called when downloads are complete on the background thread
public func urlSessionDidFinishEvents(forBackgroundURLSession session: URLSession) {
DispatchQueue.main.async {
guard let appDelegate = UIApplication.shared.delegate as? AppDelegate,
let backgroundCompletionHandler =
appDelegate.backgroundCompletionHandler else {
return
}
backgroundCompletionHandler()
}
}
private func handleDownloadTaskUpdate(downloadTask: URLSessionTask, progressHandler: DownloadProgressHandler) {
do {
guard let downloadItemPartId = downloadTask.taskDescription else { throw LibraryItemDownloadError.noTaskDescription }
@@ -157,7 +157,19 @@ extension LocalMediaProgress {
}
}
static func getLocalMediaProgressId(localLibraryItemId: String?, localEpisodeId: String?) -> String? {
if let itemId = localLibraryItemId, let episodeId = localEpisodeId {
return "\(itemId)-\(episodeId)"
} else if let itemId = localLibraryItemId {
return itemId
} else {
return nil
}
}
static func fetchOrCreateLocalMediaProgress(localMediaProgressId: String?, localLibraryItemId: String?, localEpisodeId: String?) throws -> LocalMediaProgress? {
let localMediaProgressId = localMediaProgressId != nil ? localMediaProgressId : LocalMediaProgress.getLocalMediaProgressId(localLibraryItemId: localLibraryItemId, localEpisodeId: localEpisodeId)
let realm = try Realm()
return try realm.write { () -> LocalMediaProgress? in
if let localMediaProgressId = localMediaProgressId {
@@ -19,6 +19,13 @@ class AudioTrack: EmbeddedObject, Codable {
@Persisted var localFileId: String?
@Persisted var serverIndex: Int?
var endOffset: Double? {
if let startOffset = startOffset {
return startOffset + duration
}
return nil
}
private enum CodingKeys : String, CodingKey {
case index, startOffset, duration, title, contentUrl, mimeType, metadata, localFileId, serverIndex
}
+266 -241
View File
@@ -18,7 +18,7 @@ enum PlayMethod:Int {
}
class AudioPlayer: NSObject {
private let queue = DispatchQueue(label: "ABSAudioPlayerQueue")
internal let queue = DispatchQueue(label: "ABSAudioPlayerQueue")
// enums and @objc are not compatible
@objc dynamic var status: Int
@@ -32,17 +32,20 @@ class AudioPlayer: NSObject {
private var playWhenReady: Bool
private var initialPlaybackRate: Float
private var audioPlayer: AVQueuePlayer
internal var audioPlayer: AVQueuePlayer
private var sessionId: String
private var timeObserverToken: Any?
private var queueObserver:NSKeyValueObservation?
private var queueItemStatusObserver:NSKeyValueObservation?
private var sleepTimeStopAt: Double?
private var sleepTimeToken: Any?
// Sleep timer values
internal var sleepTimeChapterStopAt: Double?
internal var sleepTimeChapterToken: Any?
internal var sleepTimer: Timer?
internal var sleepTimeRemaining: Double?
private var currentTrackIndex = 0
internal var currentTrackIndex = 0
private var allPlayerItems:[AVPlayerItem] = []
private var pausedTimer: Timer?
@@ -63,15 +66,23 @@ class AudioPlayer: NSObject {
initAudioSession()
setupRemoteTransportControls()
let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
let playbackSession = self.getPlaybackSession()
guard let playbackSession = playbackSession else {
NSLog("Failed to fetch playback session. Player will not initialize")
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
return
}
// Listen to player events
self.setupAudioSessionNotifications()
self.audioPlayer.addObserver(self, forKeyPath: #keyPath(AVPlayer.rate), options: .new, context: &playerContext)
self.audioPlayer.addObserver(self, forKeyPath: #keyPath(AVPlayer.currentItem), options: .new, context: &playerContext)
for track in playbackSession.audioTracks {
let playerItem = AVPlayerItem(asset: createAsset(itemId: playbackSession.libraryItemId!, track: track))
self.allPlayerItems.append(playerItem)
if let playerAsset = createAsset(itemId: playbackSession.libraryItemId!, track: track) {
let playerItem = AVPlayerItem(asset: playerAsset)
self.allPlayerItems.append(playerItem)
}
}
self.currentTrackIndex = getItemIndexForTime(time: playbackSession.currentTime)
@@ -90,20 +101,21 @@ class AudioPlayer: NSObject {
NSLog("Audioplayer ready")
}
deinit {
self.stopPausedTimer()
self.removeSleepTimer()
self.removeTimeObserver()
self.queueObserver?.invalidate()
self.queueItemStatusObserver?.invalidate()
destroy()
}
public func destroy() {
// Pause is not synchronous causing this error on below lines:
// AVAudioSession_iOS.mm:1206 Deactivating an audio session that has running I/O. All I/O should be stopped or paused prior to deactivating the audio session
// It is related to L79 `AVAudioSession.sharedInstance().setActive(false)`
pause()
audioPlayer.replaceCurrentItem(with: nil)
self.pause()
self.audioPlayer.replaceCurrentItem(with: nil)
do {
try AVAudioSession.sharedInstance().setActive(false)
@@ -112,18 +124,28 @@ class AudioPlayer: NSObject {
print(error)
}
self.removeAudioSessionNotifications()
DispatchQueue.runOnMainQueue {
UIApplication.shared.endReceivingRemoteControlEvents()
}
// Remove observers
self.audioPlayer.removeObserver(self, forKeyPath: #keyPath(AVPlayer.rate), context: &playerContext)
self.audioPlayer.removeObserver(self, forKeyPath: #keyPath(AVPlayer.currentItem), context: &playerContext)
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.closed.rawValue), object: nil)
}
func isInitialized() -> Bool {
public func isInitialized() -> Bool {
return self.status != -1
}
func getItemIndexForTime(time:Double) -> Int {
let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
public func getPlaybackSession() -> PlaybackSession? {
return Database.shared.getPlaybackSession(id: self.sessionId)
}
private func getItemIndexForTime(time:Double) -> Int {
guard let playbackSession = self.getPlaybackSession() else { return 0 }
for index in 0..<self.allPlayerItems.count {
let startOffset = playbackSession.audioTracks[index].startOffset ?? 0.0
let duration = playbackSession.audioTracks[index].duration
@@ -135,6 +157,16 @@ class AudioPlayer: NSObject {
return 0
}
private func setupAudioSessionNotifications() {
NotificationCenter.default.addObserver(self, selector: #selector(handleInteruption), name: AVAudioSession.interruptionNotification, object: AVAudioSession.sharedInstance())
NotificationCenter.default.addObserver(self, selector: #selector(handleRouteChange), name: AVAudioSession.routeChangeNotification, object: AVAudioSession.sharedInstance())
}
private func removeAudioSessionNotifications() {
NotificationCenter.default.removeObserver(self, name: AVAudioSession.interruptionNotification, object: AVAudioSession.sharedInstance())
NotificationCenter.default.removeObserver(self, name: AVAudioSession.routeChangeNotification, object: AVAudioSession.sharedInstance())
}
private func setupTimeObserver() {
// Time observer should be configured on the main queue
DispatchQueue.runOnMainQueue {
@@ -145,14 +177,24 @@ class AudioPlayer: NSObject {
let seconds = 0.5 * (self.rate > 0 ? self.rate : 1.0)
let time = CMTime(seconds: Double(seconds), preferredTimescale: timeScale)
self.timeObserverToken = self.audioPlayer.addPeriodicTimeObserver(forInterval: time, queue: self.queue) { [weak self] time in
guard let self = self else { return }
guard let currentTime = self.getCurrentTime() else { return }
let isPlaying = self.isPlaying()
Task {
// Let the player update the current playback positions
await PlayerProgress.shared.syncFromPlayer(currentTime: time.seconds, includesPlayProgress: true, isStopping: false)
await PlayerProgress.shared.syncFromPlayer(currentTime: currentTime, includesPlayProgress: isPlaying, isStopping: false)
}
// Update the sleep time, if set
if self?.sleepTimeStopAt != nil {
if self.isSleepTimerSet() {
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
// Handle a sitation where the user skips past the chapter end
if self.isChapterSleepTimerBeforeTime(currentTime) {
self.removeSleepTimer()
}
}
}
}
@@ -165,8 +207,9 @@ class AudioPlayer: NSObject {
}
}
func setupQueueObserver() {
self.queueObserver = self.audioPlayer.observe(\.currentItem, options: [.new]) {_,_ in
private func setupQueueObserver() {
self.queueObserver = self.audioPlayer.observe(\.currentItem, options: [.new]) { [weak self] _,_ in
guard let self = self else { return }
let prevTrackIndex = self.currentTrackIndex
self.audioPlayer.currentItem.map { item in
self.currentTrackIndex = self.allPlayerItems.firstIndex(of:item) ?? 0
@@ -177,33 +220,50 @@ class AudioPlayer: NSObject {
}
}
func setupQueueItemStatusObserver() {
private func setupQueueItemStatusObserver() {
NSLog("queueStatusObserver: Setting up")
// Listen for player item updates
self.queueItemStatusObserver?.invalidate()
self.queueItemStatusObserver = self.audioPlayer.currentItem?.observe(\.status, options: [.new, .old], changeHandler: { (playerItem, change) in
let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
if (playerItem.status == .readyToPlay) {
NSLog("queueStatusObserver: Current Item Ready to play. PlayWhenReady: \(self.playWhenReady)")
self.updateNowPlaying()
// Seek the player before initializing, so a currentTime of 0 does not appear in MediaProgress / session
let firstReady = self.status < 0
if firstReady || self.playWhenReady {
self.seek(playbackSession.currentTime, from: "queueItemStatusObserver")
}
// Mark the player as ready
self.status = 0
// Start the player, if requested
if self.playWhenReady {
self.playWhenReady = false
self.play()
}
} else if (playerItem.status == .failed) {
NSLog("queueStatusObserver: FAILED \(playerItem.error?.localizedDescription ?? "")")
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
}
self.queueItemStatusObserver = self.audioPlayer.currentItem?.observe(\.status, options: [.new, .old], changeHandler: { [weak self] playerItem, change in
self?.handleQueueItemStatus(playerItem: playerItem)
})
// Ensure we didn't miss a player item update during initialization
if let playerItem = self.audioPlayer.currentItem {
self.handleQueueItemStatus(playerItem: playerItem)
}
}
private func handleQueueItemStatus(playerItem: AVPlayerItem) {
NSLog("queueStatusObserver: Current item status changed")
guard let playbackSession = self.getPlaybackSession() else {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
return
}
if (playerItem.status == .readyToPlay) {
NSLog("queueStatusObserver: Current Item Ready to play. PlayWhenReady: \(self.playWhenReady)")
// Seek the player before initializing, so a currentTime of 0 does not appear in MediaProgress / session
let firstReady = self.status < 0
if firstReady && !self.playWhenReady {
// Seek is async, and if we call this when also pressing play, we will get weird jumps in the scrub bar depending on timing
// Seeking to the correct position happens during play()
self.seek(playbackSession.currentTime, from: "queueItemStatusObserver")
}
// Mark the player as ready
self.status = 0
// Start the player, if requested
if self.playWhenReady {
self.playWhenReady = false
self.play()
}
} else if (playerItem.status == .failed) {
NSLog("queueStatusObserver: FAILED \(playerItem.error?.localizedDescription ?? "")")
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
}
}
private func startPausedTimer() {
@@ -224,66 +284,81 @@ class AudioPlayer: NSObject {
// MARK: - Methods
public func play(allowSeekBack: Bool = false) {
guard self.isInitialized() else { return }
// Capture remaining sleep time before changing the track position
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
if allowSeekBack, let session = Database.shared.getPlaybackSession(id: self.sessionId) {
let lastPlayed = (session.updatedAt ?? 0)/1000
let difference = Date.timeIntervalSinceReferenceDate - lastPlayed
var time: Int?
if lastPlayed == 0 {
time = 5
} else if difference < 6 {
time = 2
} else if difference < 12 {
time = 10
} else if difference < 30 {
time = 15
} else if difference < 180 {
time = 20
} else if difference < 3600 {
time = 25
} else {
time = 29
}
if time != nil {
seek(getCurrentTime() - Double(time!), from: "play")
}
guard let session = self.getPlaybackSession() else {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
return
}
// Determine where we are starting playback
let lastPlayed = (session.updatedAt ?? 0)/1000
let currentTime = allowSeekBack ? calculateSeekBackTimeAtCurrentTime(session.currentTime, lastPlayed: lastPlayed) : session.currentTime
// Sync our new playback position
Task { await PlayerProgress.shared.syncFromPlayer(currentTime: currentTime, includesPlayProgress: self.isPlaying(), isStopping: false) }
// Start playback, with a seek, for as smooth a scrub bar start as possible
let currentTrackStartOffset = session.audioTracks[self.currentTrackIndex].startOffset ?? 0.0
let seekTime = currentTime - currentTrackStartOffset
self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000), toleranceBefore: .zero, toleranceAfter: .zero) { [weak self] completed in
guard completed else { return }
self?.resumePlayback()
}
}
private func calculateSeekBackTimeAtCurrentTime(_ currentTime: Double, lastPlayed: Double) -> Double {
let difference = Date.timeIntervalSinceReferenceDate - lastPlayed
var time: Double = 0
// Scale seek back time based on how long since last play
if lastPlayed == 0 {
time = 5
} else if difference < 6 {
time = 2
} else if difference < 12 {
time = 10
} else if difference < 30 {
time = 15
} else if difference < 180 {
time = 20
} else if difference < 3600 {
time = 25
} else {
time = 29
}
// Wind the clock back
return currentTime - time
}
private func resumePlayback() {
NSLog("PLAY: Resuming playback")
// Stop the paused timer
self.stopPausedTimer()
Task {
let isPlaying = self.status > 0
await PlayerProgress.shared.syncFromPlayer(currentTime: self.getCurrentTime(), includesPlayProgress: isPlaying, isStopping: false)
}
self.markAudioSessionAs(active: true)
self.audioPlayer.play()
self.status = 1
self.rate = self.tmpRate
self.audioPlayer.rate = self.tmpRate
self.status = 1
// If we have an active sleep timer, reschedule based on rate
self.rescheduleSleepTimerAtTime(time: self.getCurrentTime(), secondsRemaining: sleepSecondsRemaining)
updateNowPlaying()
// Update the progress
self.updateNowPlaying()
}
public func pause() {
guard self.isInitialized() else { return }
NSLog("PAUSE: Pausing playback")
self.audioPlayer.pause()
self.markAudioSessionAs(active: false)
Task {
let wasPlaying = self.status > 0
await PlayerProgress.shared.syncFromPlayer(currentTime: self.getCurrentTime(), includesPlayProgress: wasPlaying, isStopping: true)
if let currentTime = self.getCurrentTime() {
await PlayerProgress.shared.syncFromPlayer(currentTime: currentTime, includesPlayProgress: self.isPlaying(), isStopping: true)
}
}
self.status = 0
self.rate = 0.0
updateNowPlaying()
@@ -293,22 +368,19 @@ class AudioPlayer: NSObject {
public func seek(_ to: Double, from: String) {
let continuePlaying = rate > 0.0
pause()
self.pause()
NSLog("Seek to \(to) from \(from)")
NSLog("SEEK: Seek to \(to) from \(from)")
let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
guard let playbackSession = self.getPlaybackSession() else { return }
let currentTrack = playbackSession.audioTracks[self.currentTrackIndex]
let ctso = currentTrack.startOffset ?? 0.0
let trackEnd = ctso + currentTrack.duration
NSLog("Seek current track END = \(trackEnd)")
// Capture remaining sleep time before changing the track position
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
NSLog("SEEK: Seek current track END = \(trackEnd)")
let indexOfSeek = getItemIndexForTime(time: to)
NSLog("Seek to index \(indexOfSeek) | Current index \(self.currentTrackIndex)")
NSLog("SEEK: Seek to index \(indexOfSeek) | Current index \(self.currentTrackIndex)")
// Reconstruct queue if seeking to a different track
if (self.currentTrackIndex != indexOfSeek) {
@@ -329,32 +401,24 @@ class AudioPlayer: NSObject {
setupQueueItemStatusObserver()
} else {
NSLog("Seeking in current item \(to)")
NSLog("SEEK: Seeking in current item \(to)")
let currentTrackStartOffset = playbackSession.audioTracks[self.currentTrackIndex].startOffset ?? 0.0
let seekTime = to - currentTrackStartOffset
self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000)) { [weak self] completed in
if !completed {
NSLog("WARNING: seeking not completed (to \(seekTime)")
}
guard completed else { return NSLog("SEEK: WARNING: seeking not completed (to \(seekTime)") }
guard let self = self else { return }
if continuePlaying {
self?.play()
self.resumePlayback()
}
self?.updateNowPlaying()
// If we have an active sleep timer, reschedule based on seek, since seek is fuzzy
// This needs to occur after play() to capture the correct playback rate
if let currentTime = self?.getCurrentTime() {
self?.rescheduleSleepTimerAtTime(time: currentTime, secondsRemaining: sleepSecondsRemaining)
}
self.updateNowPlaying()
}
}
}
public func setPlaybackRate(_ rate: Float, observed: Bool = false) {
// Capture remaining sleep time before changing the rate
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
let playbackSpeedChanged = rate > 0.0 && rate != self.tmpRate && !(observed && rate == 1)
if self.audioPlayer.rate != rate {
@@ -368,144 +432,41 @@ class AudioPlayer: NSObject {
if playbackSpeedChanged {
self.tmpRate = rate
// If we have an active sleep timer, reschedule based on rate
self.rescheduleSleepTimerAtTime(time: self.getCurrentTime(), secondsRemaining: sleepSecondsRemaining)
// Setup the time observer again at the new rate
self.setupTimeObserver()
}
}
public func getSleepStopAt() -> Double? {
return self.sleepTimeStopAt
}
// Let iOS handle the sleep timer logic by letting us know when it's time to stop
public func setSleepTime(stopAt: Double, scaleBasedOnSpeed: Bool = false) {
NSLog("SLEEP TIMER: Scheduling for \(stopAt)")
// Reset any previous sleep timer
self.removeSleepTimer()
let currentTime = getCurrentTime()
// Mark the time to stop playing
if scaleBasedOnSpeed {
// Consider paused as playing at 1x
let rate = Double(self.rate > 0 ? self.rate : 1)
// Calculate the scaled time to stop at
let timeUntilSleep = (stopAt - currentTime) * rate
self.sleepTimeStopAt = currentTime + timeUntilSleep
NSLog("SLEEP TIMER: Adjusted based on playback speed of \(rate) to \(self.sleepTimeStopAt!)")
} else {
self.sleepTimeStopAt = stopAt
}
guard let sleepTimeStopAt = self.sleepTimeStopAt else { return }
let sleepTime = CMTime(seconds: sleepTimeStopAt, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
// Schedule the observation time
var times = [NSValue]()
times.append(NSValue(time: sleepTime))
sleepTimeToken = self.audioPlayer.addBoundaryTimeObserver(forTimes: times, queue: queue) { [weak self] in
NSLog("SLEEP TIMER: Pausing audio")
self?.pause()
PlayerHandler.sleepTimerChapterStopTime = nil
self?.removeSleepTimer()
}
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
}
private func rescheduleSleepTimerAtTime(time: Double, secondsRemaining: Int?) {
// Not a chapter sleep timer
let hadToCancelChapterSleepTimer = decideIfChapterSleepTimerNeedsToBeCanceled(time: time)
guard !hadToCancelChapterSleepTimer else { return }
guard PlayerHandler.sleepTimerChapterStopTime == nil else { return }
// Verify sleep timer is set
guard self.sleepTimeToken != nil else { return }
// Update the sleep timer
if let secondsRemaining = secondsRemaining {
let newSleepTimerPosition = time + Double(secondsRemaining)
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
private func decideIfChapterSleepTimerNeedsToBeCanceled(time: Double) -> Bool {
if let chapterSleepTime = PlayerHandler.sleepTimerChapterStopTime {
let sleepIsBeforeCurrentTime = Double(chapterSleepTime) <= time
if sleepIsBeforeCurrentTime {
PlayerHandler.sleepTimerChapterStopTime = nil
self.removeSleepTimer()
return true
}
}
return false
}
public func increaseSleepTime(extraTimeInSeconds: Double) {
if let sleepTime = PlayerHandler.remainingSleepTime {
let currentTime = getCurrentTime()
let newSleepTimerPosition = currentTime + Double(sleepTime) + extraTimeInSeconds
if newSleepTimerPosition > currentTime {
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
}
public func decreaseSleepTime(removeTimeInSeconds: Double) {
if let sleepTime = PlayerHandler.remainingSleepTime {
let currentTime = getCurrentTime()
let newSleepTimerPosition = currentTime + Double(sleepTime) - removeTimeInSeconds
guard newSleepTimerPosition > currentTime else { return }
if newSleepTimerPosition > currentTime {
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
}
public func removeSleepTimer() {
self.sleepTimeStopAt = nil
if let token = sleepTimeToken {
self.audioPlayer.removeTimeObserver(token)
sleepTimeToken = nil
}
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: self)
}
public func getCurrentTime() -> Double {
let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
public func getCurrentTime() -> Double? {
guard let playbackSession = self.getPlaybackSession() else { return nil }
let currentTrackTime = self.audioPlayer.currentTime().seconds
let audioTrack = playbackSession.audioTracks[currentTrackIndex]
let startOffset = audioTrack.startOffset ?? 0.0
return startOffset + currentTrackTime
}
public func getPlayMethod() -> Int {
let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
public func getPlayMethod() -> Int? {
guard let playbackSession = self.getPlaybackSession() else { return nil }
return playbackSession.playMethod
}
public func getPlaybackSessionId() -> String {
return self.sessionId
}
public func getDuration() -> Double {
let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
public func getDuration() -> Double? {
guard let playbackSession = self.getPlaybackSession() else { return nil }
return playbackSession.duration
}
public func isPlaying() -> Bool {
return self.status > 0
}
// MARK: - Private
private func createAsset(itemId:String, track:AudioTrack) -> AVAsset {
let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
private func createAsset(itemId:String, track:AudioTrack) -> AVAsset? {
guard let playbackSession = self.getPlaybackSession() else { return nil }
if (playbackSession.playMethod == PlayMethod.directplay.rawValue) {
// The only reason this is separate is because the filename needs to be encoded
let filename = track.metadata?.filename ?? ""
@@ -535,13 +496,71 @@ class AudioPlayer: NSObject {
private func initAudioSession() {
do {
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .spokenAudio)
try AVAudioSession.sharedInstance().setActive(true)
} catch {
NSLog("Failed to set AVAudioSession category")
print(error)
}
}
private func markAudioSessionAs(active: Bool) {
do {
try AVAudioSession.sharedInstance().setActive(active)
} catch {
NSLog("Failed to set audio session as active=\(active)")
}
}
// MARK: - iOS audio session notifications
@objc private func handleInteruption(notification: Notification) {
guard let userInfo = notification.userInfo,
let typeValue = userInfo[AVAudioSessionInterruptionTypeKey] as? UInt,
let type = AVAudioSession.InterruptionType(rawValue: typeValue) else {
return
}
switch type {
case .ended:
guard let optionsValue = userInfo[AVAudioSessionInterruptionOptionKey] as? UInt else { return }
let options = AVAudioSession.InterruptionOptions(rawValue: optionsValue)
if options.contains(.shouldResume) {
self.play(allowSeekBack: true)
}
default: ()
}
}
@objc private func handleRouteChange(notification: Notification) {
guard let userInfo = notification.userInfo,
let reasonValue = userInfo[AVAudioSessionRouteChangeReasonKey] as? UInt,
let reason = AVAudioSession.RouteChangeReason(rawValue: reasonValue) else {
return
}
switch reason {
case .newDeviceAvailable: // New device found.
let session = AVAudioSession.sharedInstance()
let headphonesConnected = hasHeadphones(in: session.currentRoute)
if headphonesConnected {
// We should just let things be, as it's okay to go from speaker to headphones
}
case .oldDeviceUnavailable: // Old device removed.
if let previousRoute = userInfo[AVAudioSessionRouteChangePreviousRouteKey] as? AVAudioSessionRouteDescription {
let headphonesWereConnected = hasHeadphones(in: previousRoute)
if headphonesWereConnected {
// Removing headphones we should pause instead of keeping on playing
self.pause()
}
}
default: ()
}
}
private func hasHeadphones(in routeDescription: AVAudioSessionRouteDescription) -> Bool {
// Filter the outputs to only those with a port type of headphones.
return !routeDescription.outputs.filter({$0.portType == .headphones}).isEmpty
}
// MARK: - Now playing
private func setupRemoteTransportControls() {
DispatchQueue.runOnMainQueue {
@@ -551,61 +570,67 @@ class AudioPlayer: NSObject {
let deviceSettings = Database.shared.getDeviceSettings()
commandCenter.playCommand.isEnabled = true
commandCenter.playCommand.addTarget { [unowned self] event in
play(allowSeekBack: true)
commandCenter.playCommand.addTarget { [weak self] event in
self?.play(allowSeekBack: true)
return .success
}
commandCenter.pauseCommand.isEnabled = true
commandCenter.pauseCommand.addTarget { [unowned self] event in
pause()
commandCenter.pauseCommand.addTarget { [weak self] event in
self?.pause()
return .success
}
commandCenter.skipForwardCommand.isEnabled = true
commandCenter.skipForwardCommand.preferredIntervals = [NSNumber(value: deviceSettings.jumpForwardTime)]
commandCenter.skipForwardCommand.addTarget { [unowned self] event in
commandCenter.skipForwardCommand.addTarget { [weak self] event in
guard let command = event.command as? MPSkipIntervalCommand else {
return .noSuchContent
}
seek(getCurrentTime() + command.preferredIntervals[0].doubleValue, from: "remote")
guard let currentTime = self?.getCurrentTime() else {
return .commandFailed
}
self?.seek(currentTime + command.preferredIntervals[0].doubleValue, from: "remote")
return .success
}
commandCenter.skipBackwardCommand.isEnabled = true
commandCenter.skipBackwardCommand.preferredIntervals = [NSNumber(value: deviceSettings.jumpBackwardsTime)]
commandCenter.skipBackwardCommand.addTarget { [unowned self] event in
commandCenter.skipBackwardCommand.addTarget { [weak self] event in
guard let command = event.command as? MPSkipIntervalCommand else {
return .noSuchContent
}
seek(getCurrentTime() - command.preferredIntervals[0].doubleValue, from: "remote")
guard let currentTime = self?.getCurrentTime() else {
return .commandFailed
}
self?.seek(currentTime - command.preferredIntervals[0].doubleValue, from: "remote")
return .success
}
commandCenter.changePlaybackPositionCommand.isEnabled = true
commandCenter.changePlaybackPositionCommand.addTarget { event in
commandCenter.changePlaybackPositionCommand.addTarget { [weak self] event in
guard let event = event as? MPChangePlaybackPositionCommandEvent else {
return .noSuchContent
}
self.seek(event.positionTime, from: "remote")
self?.seek(event.positionTime, from: "remote")
return .success
}
commandCenter.changePlaybackRateCommand.isEnabled = true
commandCenter.changePlaybackRateCommand.supportedPlaybackRates = [0.5, 0.75, 1.0, 1.25, 1.5, 2]
commandCenter.changePlaybackRateCommand.addTarget { event in
commandCenter.changePlaybackRateCommand.addTarget { [weak self] event in
guard let event = event as? MPChangePlaybackRateCommandEvent else {
return .noSuchContent
}
self.setPlaybackRate(event.playbackRate)
self?.setPlaybackRate(event.playbackRate)
return .success
}
}
private func updateNowPlaying() {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.update.rawValue), object: nil)
NowPlayingInfo.shared.update(duration: getDuration(), currentTime: getCurrentTime(), rate: rate)
if let duration = self.getDuration(), let currentTime = self.getCurrentTime() {
NowPlayingInfo.shared.update(duration: duration, currentTime: currentTime, rate: rate)
}
}
// MARK: - Observer
@@ -0,0 +1,156 @@
//
// AudioPlayerSleepTimer.swift
// App
//
// Created by Ron Heft on 9/2/22.
//
import Foundation
import AVFoundation
extension AudioPlayer {
// MARK: - Public API
public func isSleepTimerSet() -> Bool {
return self.isCountdownSleepTimerSet() || self.isChapterSleepTimerSet()
}
public func getSleepTimeRemaining() -> Double? {
guard let currentTime = self.getCurrentTime() else { return nil }
// Return the player time until sleep
var sleepTimeRemaining: Double? = nil
if let chapterStopAt = self.sleepTimeChapterStopAt {
sleepTimeRemaining = (chapterStopAt - currentTime) / Double(self.rate > 0 ? self.rate : 1.0)
} else if self.isCountdownSleepTimerSet() {
sleepTimeRemaining = self.sleepTimeRemaining
}
return sleepTimeRemaining
}
public func setSleepTimer(secondsUntilSleep: Double) {
NSLog("SLEEP TIMER: Sleeping in \(secondsUntilSleep) seconds")
self.removeSleepTimer()
self.sleepTimeRemaining = secondsUntilSleep
DispatchQueue.runOnMainQueue {
self.sleepTimer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { [weak self] _ in
if self?.isPlaying() ?? false {
self?.decrementSleepTimerIfRunning()
}
}
}
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
}
public func setChapterSleepTimer(stopAt: Double) {
NSLog("SLEEP TIMER: Scheduling for chapter end \(stopAt)")
self.removeSleepTimer()
// Schedule the observation time
self.sleepTimeChapterStopAt = stopAt
// Get the current track
guard let playbackSession = self.getPlaybackSession() else { return }
let currentTrack = playbackSession.audioTracks[currentTrackIndex]
// Set values
guard let trackStartTime = currentTrack.startOffset else { return }
guard let trackEndTime = currentTrack.endOffset else { return }
// Verify the stop is during the current audio track
guard trackEndTime >= stopAt else { return }
// Schedule the observation time
let trackBasedStopTime = stopAt - trackStartTime
let sleepTime = CMTime(seconds: trackBasedStopTime, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
var times = [NSValue]()
times.append(NSValue(time: sleepTime))
self.sleepTimeChapterToken = self.audioPlayer.addBoundaryTimeObserver(forTimes: times, queue: self.queue) { [weak self] in
self?.handleSleepEnd()
}
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
}
public func increaseSleepTime(extraTimeInSeconds: Double) {
self.removeChapterSleepTimer()
guard let sleepTimeRemaining = self.sleepTimeRemaining else { return }
self.sleepTimeRemaining = sleepTimeRemaining + extraTimeInSeconds
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
}
public func decreaseSleepTime(removeTimeInSeconds: Double) {
self.removeChapterSleepTimer()
guard let sleepTimeRemaining = self.sleepTimeRemaining else { return }
self.sleepTimeRemaining = sleepTimeRemaining - removeTimeInSeconds
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
}
public func removeSleepTimer() {
self.sleepTimer?.invalidate()
self.sleepTimer = nil
self.removeChapterSleepTimer()
self.sleepTimeRemaining = nil
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: self)
}
// MARK: - Internal helpers
internal func decrementSleepTimerIfRunning() {
if var sleepTimeRemaining = self.sleepTimeRemaining {
sleepTimeRemaining -= 1
self.sleepTimeRemaining = sleepTimeRemaining
// Handle the sleep if the timer has expired
if sleepTimeRemaining <= 0 {
self.handleSleepEnd()
}
}
}
private func handleSleepEnd() {
NSLog("SLEEP TIMER: Pausing audio")
self.pause()
self.removeSleepTimer()
}
private func removeChapterSleepTimer() {
if let token = self.sleepTimeChapterToken {
self.audioPlayer.removeTimeObserver(token)
}
self.sleepTimeChapterToken = nil
self.sleepTimeChapterStopAt = nil
}
internal func isChapterSleepTimerBeforeTime(_ time: Double) -> Bool {
if let chapterStopAt = self.sleepTimeChapterStopAt {
return chapterStopAt <= time
}
return false
}
internal func isCountdownSleepTimerSet() -> Bool {
return self.sleepTimeRemaining != nil
}
internal func isChapterSleepTimerSet() -> Bool {
return self.sleepTimeChapterStopAt != nil
}
}
+16 -41
View File
@@ -11,8 +11,6 @@ import RealmSwift
class PlayerHandler {
private static var player: AudioPlayer?
public static var sleepTimerChapterStopTime: Int? = nil
public static func startPlayback(sessionId: String, playWhenReady: Bool, playbackRate: Float) {
guard let session = Database.shared.getPlaybackSession(id: sessionId) else { return }
@@ -59,33 +57,6 @@ class PlayerHandler {
}
}
public static var remainingSleepTime: Int? {
get {
guard let player = player else { return nil }
// Return the player time until sleep
var timeUntilSleep: Double? = nil
if let sleepTimerChapterStopTime = sleepTimerChapterStopTime {
timeUntilSleep = Double(sleepTimerChapterStopTime) - player.getCurrentTime()
} else if let stopAt = player.getSleepStopAt() {
timeUntilSleep = stopAt - player.getCurrentTime()
}
// Scale the time until sleep based on the playback rate
if let timeUntilSleep = timeUntilSleep {
// Consider paused as playing at 1x
let rate = Double(player.rate > 0 ? player.rate : 1)
let timeUntilSleepScaled = timeUntilSleep / rate
guard timeUntilSleepScaled.isNaN == false else { return nil }
return Int(timeUntilSleepScaled.rounded())
} else {
return nil
}
}
}
public static func getCurrentTime() -> Double? {
self.player?.getCurrentTime()
}
@@ -94,30 +65,27 @@ class PlayerHandler {
self.player?.setPlaybackRate(speed)
}
public static func getSleepTimeRemaining() -> Double? {
return self.player?.getSleepTimeRemaining()
}
public static func setSleepTime(secondsUntilSleep: Double) {
guard let player = player else { return }
let stopAt = secondsUntilSleep + player.getCurrentTime()
player.setSleepTime(stopAt: stopAt, scaleBasedOnSpeed: true)
self.player?.setSleepTimer(secondsUntilSleep: secondsUntilSleep)
}
public static func setChapterSleepTime(stopAt: Double) {
guard let player = player else { return }
self.sleepTimerChapterStopTime = Int(stopAt)
player.setSleepTime(stopAt: stopAt, scaleBasedOnSpeed: false)
self.player?.setChapterSleepTimer(stopAt: stopAt)
}
public static func increaseSleepTime(increaseSeconds: Double) {
self.sleepTimerChapterStopTime = nil
self.player?.increaseSleepTime(extraTimeInSeconds: increaseSeconds)
}
public static func decreaseSleepTime(decreaseSeconds: Double) {
self.sleepTimerChapterStopTime = nil
self.player?.decreaseSleepTime(removeTimeInSeconds: decreaseSeconds)
}
public static func cancelSleepTime() {
PlayerHandler.sleepTimerChapterStopTime = nil
self.player?.removeSleepTimer()
}
@@ -134,20 +102,27 @@ class PlayerHandler {
public static func seekForward(amount: Double) {
guard let player = player else { return }
guard player.isInitialized() else { return }
guard let currentTime = player.getCurrentTime() else { return }
let destinationTime = player.getCurrentTime() + amount
let destinationTime = currentTime + amount
player.seek(destinationTime, from: "handler")
}
public static func seekBackward(amount: Double) {
guard let player = player else { return }
guard player.isInitialized() else { return }
guard let currentTime = player.getCurrentTime() else { return }
let destinationTime = player.getCurrentTime() - amount
let destinationTime = currentTime - amount
player.seek(destinationTime, from: "handler")
}
public static func seek(amount: Double) {
player?.seek(amount, from: "handler")
guard let player = player else { return }
guard player.isInitialized() else { return }
player.seek(amount, from: "handler")
}
public static func getMetdata() -> [String: Any]? {
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "audiobookshelf-app",
"version": "0.9.57-beta",
"version": "0.9.58-beta",
"lockfileVersion": 2,
"requires": true,
"packages": {
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "audiobookshelf-app",
"version": "0.9.57-beta",
"version": "0.9.58-beta",
"author": "advplyr",
"scripts": {
"dev": "nuxt --hostname 0.0.0.0 --port 1337",