Fix sleep timer increase & decrease

This commit is contained in:
Rasmus Krämer
2022-05-05 14:38:34 +02:00
parent 1959351125
commit d23cf62264
+2 -2
View File
@@ -111,7 +111,7 @@ public class AbsAudioPlayer: CAPPlugin {
guard let time = Int(timeString) else { return call.resolve([ "success": false ]) } guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
guard let currentSleepTime = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) } guard let currentSleepTime = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
PlayerHandler.remainingSleepTime = currentSleepTime - time PlayerHandler.remainingSleepTime = currentSleepTime - (time / 1000)
call.resolve() call.resolve()
} }
@objc func increaseSleepTime(_ call: CAPPluginCall) { @objc func increaseSleepTime(_ call: CAPPluginCall) {
@@ -119,7 +119,7 @@ public class AbsAudioPlayer: CAPPlugin {
guard let time = Int(timeString) else { return call.resolve([ "success": false ]) } guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
guard let currentSleepTime = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) } guard let currentSleepTime = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
PlayerHandler.remainingSleepTime = currentSleepTime + time PlayerHandler.remainingSleepTime = currentSleepTime + (time / 1000)
call.resolve() call.resolve()
} }
@objc func setSleepTimer(_ call: CAPPluginCall) { @objc func setSleepTimer(_ call: CAPPluginCall) {