Files
archived-linsa/web/components/routes/force-graph-client-lazy.tsx
marshennikovaolga 2a8675e3d9 force graph input
2024-08-31 22:13:59 +03:00

346 lines
8.7 KiB
TypeScript

"use client"
import * as react from "react"
import * as fg from "@nothing-but/force-graph"
import { ease, trig, raf } from "@nothing-but/utils"
import * as schedule from "@/lib/utils/schedule"
import * as canvas from "@/lib/utils/canvas"
export type RawGraphNode = {
name: string
prettyName: string
connectedTopics: string[]
}
type HSL = [hue: number, saturation: number, lightness: number]
const COLORS: readonly HSL[] = [
[3, 86, 64],
[31, 90, 69],
[15, 87, 66]
]
/* use a plain object instead of Map for faster lookups */
type ColorMap = { [key: string]: string }
type HSLMap = Map<fg.graph.Node, HSL>
const MAX_COLOR_ITERATIONS = 10
/**
* Add a color to a node and all its connected nodes.
*/
const visitColorNode = (
prev: fg.graph.Node,
node: fg.graph.Node,
hsl_map: HSLMap,
add: HSL,
iteration: number = 1
): void => {
if (iteration > MAX_COLOR_ITERATIONS) return
const color = hsl_map.get(node)
if (!color) {
hsl_map.set(node, [...add])
} else {
const add_strength = MAX_COLOR_ITERATIONS / iteration
color[0] = (color[0] + add[0] * add_strength) / (1 + add_strength)
color[1] = (color[1] + add[1] * add_strength) / (1 + add_strength)
color[2] = (color[2] + add[2] * add_strength) / (1 + add_strength)
}
for (const edge of node.edges) {
const other_node = edge.a === node ? edge.b : edge.a
if (other_node === prev) continue
visitColorNode(node, other_node, hsl_map, add, iteration + 1)
}
}
function generateColorMap(nodes: readonly fg.graph.Node[]): ColorMap {
const hls_map: HSLMap = new Map()
for (let i = 0; i < nodes.length; i++) {
const node = nodes[i]!
const color = COLORS[i % COLORS.length]!
visitColorNode(node, node, hls_map, color)
}
const color_map: ColorMap = {}
for (const [node, [hue, saturation, lightness]] of hls_map.entries()) {
color_map[node.key as string] = `${hue} ${saturation}% ${lightness}%`
}
return color_map
}
function generateNodesFromRawData(raw_data: RawGraphNode[]): [fg.graph.Node[], fg.graph.Edge[]] {
const nodes_map = new Map<string, fg.graph.Node>()
const edges: fg.graph.Edge[] = []
for (const raw of raw_data) {
const node = fg.graph.zeroNode()
node.key = raw.name
node.label = raw.prettyName
nodes_map.set(raw.name, node)
}
for (const raw of raw_data) {
const node_a = nodes_map.get(raw.name)!
for (const name_b of raw.connectedTopics) {
const node_b = nodes_map.get(name_b)!
const edge = fg.graph.connect(node_a, node_b)
edges.push(edge)
}
}
const nodes = Array.from(nodes_map.values())
fg.graph.randomizeNodePositions(nodes, GRAPH_OPTIONS.grid_size)
return [nodes, edges]
}
function filterNodes(
graph: fg.graph.Graph,
nodes: readonly fg.graph.Node[],
edges: readonly fg.graph.Edge[],
filter: string
): void {
if (filter === "") {
graph.nodes = nodes.slice()
graph.edges = edges.slice()
fg.graph.resetGraphGrid(graph.grid, graph.nodes)
return
}
// regex matching all letters of the filter (out of order)
const regex = new RegExp(filter.split("").join(".*"), "i")
graph.nodes = nodes.filter(node => regex.test(node.label))
graph.edges = edges.filter(edge => regex.test(edge.a.label) && regex.test(edge.b.label))
fg.graph.resetGraphGrid(graph.grid, graph.nodes)
}
const GRAPH_OPTIONS: fg.graph.Options = {
min_move: 0.001,
inertia_strength: 0.3,
origin_strength: 0.01,
repel_distance: 40,
repel_strength: 2,
link_strength: 0.015,
grid_size: 500
}
const TITLE_SIZE_PX = 400
const simulateGraph = (
alpha: number,
graph: fg.graph.Graph,
canvas: fg.canvas.CanvasState,
vw: number,
vh: number
): void => {
alpha = alpha / 10 // slow things down a bit
fg.graph.simulate(graph, alpha)
/*
Push nodes away from the center (the title)
*/
let grid_radius = graph.grid.size / 2
let origin_x = grid_radius + canvas.translate.x
let origin_y = grid_radius + canvas.translate.y
let vmax = Math.max(vw, vh)
let push_radius =
(Math.min(TITLE_SIZE_PX, vw / 2, vh / 2) / vmax) * (graph.grid.size / canvas.scale) +
80 /* additional margin for when scrolled in */
for (let node of graph.nodes) {
let dist_x = node.position.x - origin_x
let dist_y = (node.position.y - origin_y) * 2
let dist = Math.sqrt(dist_x * dist_x + dist_y * dist_y)
if (dist > push_radius) continue
let strength = ease.in_expo((push_radius - dist) / push_radius)
node.velocity.x += strength * (node.position.x - origin_x) * 10 * alpha
node.velocity.y += strength * (node.position.y - origin_y) * 10 * alpha
}
}
const drawGraph = (canvas: fg.canvas.CanvasState, color_map: ColorMap): void => {
fg.canvas.resetFrame(canvas)
fg.canvas.drawEdges(canvas)
/*
Draw text nodes
*/
let { ctx, graph } = canvas
let { width, height } = canvas.ctx.canvas
let max_size = Math.max(width, height)
ctx.textAlign = "center"
ctx.textBaseline = "middle"
for (let node of graph.nodes) {
let opacity = 0.6 + ((node.mass - 1) / 50) * 4
ctx.font = `${max_size / 200 + (((node.mass - 1) / 5) * (max_size / 100)) / canvas.scale}px sans-serif`
ctx.fillStyle =
node.anchor || canvas.hovered_node === node
? `rgba(129, 140, 248, ${opacity})`
: `hsl(${color_map[node.key as string]} / ${opacity})`
ctx.fillText(
node.label,
(node.position.x / graph.grid.size) * max_size,
(node.position.y / graph.grid.size) * max_size
)
}
}
class State {
ctx: CanvasRenderingContext2D | null = null
nodes: fg.graph.Node[] = []
edges: fg.graph.Edge[] = []
graph: fg.graph.Graph = fg.graph.makeGraph(GRAPH_OPTIONS, [], [])
gestures: fg.canvas.CanvasGestures | null = null
loop: raf.AnimationLoop | null = null
bump_end = 0
alpha = 9
frame_iter_limit = raf.frameIterationsLimit()
schedule_filter = schedule.scheduleIdle(filterNodes)
ro: ResizeObserver = new ResizeObserver(() => {})
}
function init(
s: State,
props: {
onNodeClick: (name: string) => void
raw_nodes: RawGraphNode[]
canvas_el: HTMLCanvasElement | null
}
) {
let { canvas_el, raw_nodes } = props
if (canvas_el == null) return
s.ctx = canvas_el.getContext("2d")
if (s.ctx == null) return
;[s.nodes, s.edges] = generateNodesFromRawData(raw_nodes)
let color_map = generateColorMap(s.nodes)
s.graph = fg.graph.makeGraph(GRAPH_OPTIONS, s.nodes.slice(), s.edges.slice())
let canvas_state = fg.canvas.canvasState({
ctx: s.ctx,
graph: s.graph,
max_scale: 3,
init_scale: 1.7,
init_grid_pos: trig.ZERO
})
s.ro = new ResizeObserver(() => {
if (canvas.resizeCanvasToDisplaySize(canvas_el)) {
fg.canvas.updateTranslate(canvas_state, canvas_state.translate.x, canvas_state.translate.y)
}
})
s.ro.observe(canvas_el)
let loop = (s.loop = raf.makeAnimationLoop(time => {
let is_active = gestures.mode.type === fg.canvas.Mode.DraggingNode
let iterations = raf.calcIterations(s.frame_iter_limit, time)
for (let i = Math.min(iterations, 2); i >= 0; i--) {
s.alpha = raf.updateAlpha(s.alpha, is_active || time < s.bump_end)
simulateGraph(s.alpha, s.graph, canvas_state, window.innerWidth, window.innerHeight)
}
drawGraph(canvas_state, color_map)
}))
raf.loopStart(loop)
let gestures = (s.gestures = fg.canvas.canvasGestures({
canvas: canvas_state,
onGesture: e => {
switch (e.type) {
case fg.canvas.GestureEventType.Translate:
s.bump_end = raf.bump(s.bump_end)
break
case fg.canvas.GestureEventType.NodeClick:
props.onNodeClick(e.node.key as string)
break
case fg.canvas.GestureEventType.NodeDrag:
fg.graph.changeNodePosition(canvas_state.graph.grid, e.node, e.pos.x, e.pos.y)
break
}
}
}))
}
function updateQuery(s: State, filter_query: string) {
s.schedule_filter.trigger(s.graph, s.nodes, s.edges, filter_query)
s.bump_end = raf.bump(s.bump_end)
}
function cleanup(s: State) {
s.loop && raf.loopClear(s.loop)
s.gestures && fg.canvas.cleanupCanvasGestures(s.gestures)
s.schedule_filter.clear()
s.ro.disconnect()
}
export type ForceGraphProps = {
onNodeClick: (name: string) => void
/**
* Filter the displayed nodes by name.
*
* `""` means no filter
*/
filter_query: string
raw_nodes: RawGraphNode[]
}
export default function ForceGraphClient(props: ForceGraphProps): react.JSX.Element {
const [canvas_el, setCanvasEl] = react.useState<HTMLCanvasElement | null>(null)
const state = react.useRef(new State())
react.useEffect(() => {
init(state.current, {
canvas_el: canvas_el,
onNodeClick: props.onNodeClick,
raw_nodes: props.raw_nodes
})
}, [canvas_el])
react.useEffect(() => {
updateQuery(state.current, props.filter_query)
}, [props.filter_query])
react.useEffect(() => {
return () => cleanup(state.current)
}, [])
return (
<div className="absolute inset-0 overflow-hidden">
<canvas
ref={setCanvasEl}
style={{
position: "absolute",
top: "-10%",
left: "-10%",
width: "120%",
height: "120%"
}}
/>
</div>
)
}