"use client" import * as react from "react" import * as fg from "@nothing-but/force-graph" import { ease, trig, raf } from "@nothing-but/utils" import * as schedule from "@/lib/utils/schedule" import * as canvas from "@/lib/utils/canvas" export type RawGraphNode = { name: string prettyName: string connectedTopics: string[] } type HSL = [hue: number, saturation: number, lightness: number] const COLORS: readonly HSL[] = [ [3, 86, 64], [31, 90, 69], [15, 87, 66] ] /* use a plain object instead of Map for faster lookups */ type ColorMap = { [key: string]: string } type HSLMap = Map const MAX_COLOR_ITERATIONS = 10 /** * Add a color to a node and all its connected nodes. */ const visitColorNode = ( prev: fg.graph.Node, node: fg.graph.Node, hsl_map: HSLMap, add: HSL, iteration: number = 1 ): void => { if (iteration > MAX_COLOR_ITERATIONS) return const color = hsl_map.get(node) if (!color) { hsl_map.set(node, [...add]) } else { const add_strength = MAX_COLOR_ITERATIONS / iteration color[0] = (color[0] + add[0] * add_strength) / (1 + add_strength) color[1] = (color[1] + add[1] * add_strength) / (1 + add_strength) color[2] = (color[2] + add[2] * add_strength) / (1 + add_strength) } for (const edge of node.edges) { const other_node = edge.a === node ? edge.b : edge.a if (other_node === prev) continue visitColorNode(node, other_node, hsl_map, add, iteration + 1) } } function generateColorMap(nodes: readonly fg.graph.Node[]): ColorMap { const hls_map: HSLMap = new Map() for (let i = 0; i < nodes.length; i++) { const node = nodes[i]! const color = COLORS[i % COLORS.length]! visitColorNode(node, node, hls_map, color) } const color_map: ColorMap = {} for (const [node, [hue, saturation, lightness]] of hls_map.entries()) { color_map[node.key as string] = `${hue} ${saturation}% ${lightness}%` } return color_map } function generateNodesFromRawData(raw_data: RawGraphNode[]): [fg.graph.Node[], fg.graph.Edge[]] { const nodes_map = new Map() const edges: fg.graph.Edge[] = [] for (const raw of raw_data) { const node = fg.graph.zeroNode() node.key = raw.name node.label = raw.prettyName nodes_map.set(raw.name, node) } for (const raw of raw_data) { const node_a = nodes_map.get(raw.name)! for (const name_b of raw.connectedTopics) { const node_b = nodes_map.get(name_b)! const edge = fg.graph.connect(node_a, node_b) edges.push(edge) } } const nodes = Array.from(nodes_map.values()) fg.graph.randomizeNodePositions(nodes, GRAPH_OPTIONS.grid_size) return [nodes, edges] } function filterNodes( graph: fg.graph.Graph, nodes: readonly fg.graph.Node[], edges: readonly fg.graph.Edge[], filter: string ): void { if (filter === "") { graph.nodes = nodes.slice() graph.edges = edges.slice() fg.graph.resetGraphGrid(graph.grid, graph.nodes) return } // regex matching all letters of the filter (out of order) const regex = new RegExp(filter.split("").join(".*"), "i") graph.nodes = nodes.filter(node => regex.test(node.label)) graph.edges = edges.filter(edge => regex.test(edge.a.label) && regex.test(edge.b.label)) fg.graph.resetGraphGrid(graph.grid, graph.nodes) } const GRAPH_OPTIONS: fg.graph.Options = { min_move: 0.001, inertia_strength: 0.3, origin_strength: 0.01, repel_distance: 40, repel_strength: 2, link_strength: 0.015, grid_size: 500 } const TITLE_SIZE_PX = 400 const simulateGraph = ( alpha: number, graph: fg.graph.Graph, canvas: fg.canvas.CanvasState, vw: number, vh: number ): void => { alpha = alpha / 10 // slow things down a bit fg.graph.simulate(graph, alpha) /* Push nodes away from the center (the title) */ let grid_radius = graph.grid.size / 2 let origin_x = grid_radius + canvas.translate.x let origin_y = grid_radius + canvas.translate.y let vmax = Math.max(vw, vh) let push_radius = (Math.min(TITLE_SIZE_PX, vw / 2, vh / 2) / vmax) * (graph.grid.size / canvas.scale) + 80 /* additional margin for when scrolled in */ for (let node of graph.nodes) { let dist_x = node.position.x - origin_x let dist_y = (node.position.y - origin_y) * 2 let dist = Math.sqrt(dist_x * dist_x + dist_y * dist_y) if (dist > push_radius) continue let strength = ease.in_expo((push_radius - dist) / push_radius) node.velocity.x += strength * (node.position.x - origin_x) * 10 * alpha node.velocity.y += strength * (node.position.y - origin_y) * 10 * alpha } } const drawGraph = (canvas: fg.canvas.CanvasState, color_map: ColorMap): void => { fg.canvas.resetFrame(canvas) fg.canvas.drawEdges(canvas) /* Draw text nodes */ let { ctx, graph } = canvas let { width, height } = canvas.ctx.canvas let max_size = Math.max(width, height) ctx.textAlign = "center" ctx.textBaseline = "middle" for (let node of graph.nodes) { let opacity = 0.6 + ((node.mass - 1) / 50) * 4 ctx.font = `${max_size / 200 + (((node.mass - 1) / 5) * (max_size / 100)) / canvas.scale}px sans-serif` ctx.fillStyle = node.anchor || canvas.hovered_node === node ? `rgba(129, 140, 248, ${opacity})` : `hsl(${color_map[node.key as string]} / ${opacity})` ctx.fillText( node.label, (node.position.x / graph.grid.size) * max_size, (node.position.y / graph.grid.size) * max_size ) } } class State { ctx: CanvasRenderingContext2D | null = null nodes: fg.graph.Node[] = [] edges: fg.graph.Edge[] = [] graph: fg.graph.Graph = fg.graph.makeGraph(GRAPH_OPTIONS, [], []) gestures: fg.canvas.CanvasGestures | null = null loop: raf.AnimationLoop | null = null bump_end = 0 alpha = 9 frame_iter_limit = raf.frameIterationsLimit() schedule_filter = schedule.scheduleIdle(filterNodes) ro: ResizeObserver = new ResizeObserver(() => {}) } function init( s: State, props: { onNodeClick: (name: string) => void raw_nodes: RawGraphNode[] canvas_el: HTMLCanvasElement | null } ) { let { canvas_el, raw_nodes } = props if (canvas_el == null) return s.ctx = canvas_el.getContext("2d") if (s.ctx == null) return ;[s.nodes, s.edges] = generateNodesFromRawData(raw_nodes) let color_map = generateColorMap(s.nodes) s.graph = fg.graph.makeGraph(GRAPH_OPTIONS, s.nodes.slice(), s.edges.slice()) let canvas_state = fg.canvas.canvasState({ ctx: s.ctx, graph: s.graph, max_scale: 3, init_scale: 1.7, init_grid_pos: trig.ZERO }) s.ro = new ResizeObserver(() => { if (canvas.resizeCanvasToDisplaySize(canvas_el)) { fg.canvas.updateTranslate(canvas_state, canvas_state.translate.x, canvas_state.translate.y) } }) s.ro.observe(canvas_el) let loop = (s.loop = raf.makeAnimationLoop(time => { let is_active = gestures.mode.type === fg.canvas.Mode.DraggingNode let iterations = raf.calcIterations(s.frame_iter_limit, time) for (let i = Math.min(iterations, 2); i >= 0; i--) { s.alpha = raf.updateAlpha(s.alpha, is_active || time < s.bump_end) simulateGraph(s.alpha, s.graph, canvas_state, window.innerWidth, window.innerHeight) } drawGraph(canvas_state, color_map) })) raf.loopStart(loop) let gestures = (s.gestures = fg.canvas.canvasGestures({ canvas: canvas_state, onGesture: e => { switch (e.type) { case fg.canvas.GestureEventType.Translate: s.bump_end = raf.bump(s.bump_end) break case fg.canvas.GestureEventType.NodeClick: props.onNodeClick(e.node.key as string) break case fg.canvas.GestureEventType.NodeDrag: fg.graph.changeNodePosition(canvas_state.graph.grid, e.node, e.pos.x, e.pos.y) break } } })) } function updateQuery(s: State, filter_query: string) { s.schedule_filter.trigger(s.graph, s.nodes, s.edges, filter_query) s.bump_end = raf.bump(s.bump_end) } function cleanup(s: State) { s.loop && raf.loopClear(s.loop) s.gestures && fg.canvas.cleanupCanvasGestures(s.gestures) s.schedule_filter.clear() s.ro.disconnect() } export type ForceGraphProps = { onNodeClick: (name: string) => void /** * Filter the displayed nodes by name. * * `""` means no filter */ filter_query: string raw_nodes: RawGraphNode[] } export default function ForceGraphClient(props: ForceGraphProps): react.JSX.Element { const [canvas_el, setCanvasEl] = react.useState(null) const state = react.useRef(new State()) react.useEffect(() => { init(state.current, { canvas_el: canvas_el, onNodeClick: props.onNodeClick, raw_nodes: props.raw_nodes }) }, [canvas_el]) react.useEffect(() => { updateQuery(state.current, props.filter_query) }, [props.filter_query]) react.useEffect(() => { return () => cleanup(state.current) }, []) return (
) }