mirror of
https://github.com/ivanvorobei/SwiftUI.git
synced 2026-03-31 06:23:18 +02:00
Merge pull request #5 from johnno1962/xcode-11-beta3
Updated for Xcode 11 Beta3
This commit is contained in:
82
Examples.xcworkspace/contents.xcworkspacedata
generated
Normal file
82
Examples.xcworkspace/contents.xcworkspacedata
generated
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Workspace
|
||||||
|
version = "1.0">
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/2048 Game/SwiftUI2048.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Animating Views And Transitions/Complete/Landmarks/AnimatingViewsAndTransitions.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Building Lists And Navigation/Complete/Landmarks/BuildingListsAndNavigation.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Calculator/Calculator/Calculator.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Combine using GitHub API/SwiftUI-Combine-Example.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Composing Complex Interfaces/Complete/Landmarks/ComposingComplexInterfaces.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Creating And Combining Views/Complete/Landmarks/CreatingAndCombiningViews.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Currency-SwiftUI/Currency-SwiftUI.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Drawing Paths And Shapes/Complete/Landmarks/DrawingPathsAndShapes.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Example To-Do App/SwiftUITodo.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Flux/SwiftUI-Flux.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/GitHub Search/GitHubSearchWithSwiftUI.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Handling User Input/Complete/Landmarks/HandlingUserInput.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/InstaFake/Instagram-SWUI.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Interfacing With UIKit/Complete/Landmarks/InterfacingWithUIKit.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/iPadOS Scenes/BehindTheScenes.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Jike/SwiftUI_Jike.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Movie/MovieSwift/MovieSwift.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/SwiftUI + Redux/SwiftUIDemo.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Tempus RomanumIl/TempusRomanum.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Time Travel/SwiftUITimeTravel.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Transition and Blur/Basic Animation/SwiftUI-BasicAnimation.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Transition and Blur/Card Animation/SwiftUI-CardAnimation.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/UINote/SwiftUINote.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/Working With UIControls/Complete/Landmarks/WorkingWithUIControls.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
<FileRef
|
||||||
|
location = "group:Other Projects/WWDCPlayer/WWDCPlayer.xcodeproj">
|
||||||
|
</FileRef>
|
||||||
|
</Workspace>
|
||||||
0
Other Projects/2048 Game/LICENSE
Normal file
0
Other Projects/2048 Game/LICENSE
Normal file
0
Other Projects/2048 Game/Screenshot.png
Normal file
0
Other Projects/2048 Game/Screenshot.png
Normal file
@@ -19,7 +19,7 @@ struct LandmarkList: View {
|
|||||||
|
|
||||||
ForEach(userData.landmarks) { landmark in
|
ForEach(userData.landmarks) { landmark in
|
||||||
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
||||||
NavigationButton(
|
NavigationLink(
|
||||||
destination: LandmarkDetail(landmark: landmark)) {
|
destination: LandmarkDetail(landmark: landmark)) {
|
||||||
LandmarkRow(landmark: landmark)
|
LandmarkRow(landmark: landmark)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,11 +18,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
}
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
// Called as the scene is being released by the system.
|
// Called as the scene is being released by the system.
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ struct LandmarkList: View {
|
|||||||
var body: some View {
|
var body: some View {
|
||||||
NavigationView {
|
NavigationView {
|
||||||
List(landmarkData) { landmark in
|
List(landmarkData) { landmark in
|
||||||
NavigationButton(destination: LandmarkDetail(landmark: landmark)) {
|
NavigationLink(destination: LandmarkDetail(landmark: landmark)) {
|
||||||
LandmarkRow(landmark: landmark)
|
LandmarkRow(landmark: landmark)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,10 +18,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: LandmarkList())
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: LandmarkList())
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -20,10 +20,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: Calculator())
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: Calculator())
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ struct CategoryRow: View {
|
|||||||
var items: [Landmark]
|
var items: [Landmark]
|
||||||
|
|
||||||
var body: some View {
|
var body: some View {
|
||||||
VStack(alignment: .leading) {
|
VStack(alignment: HorizontalAlignment.leading) {
|
||||||
Text(self.categoryName)
|
Text(self.categoryName)
|
||||||
.font(.headline)
|
.font(.headline)
|
||||||
.padding(.leading, 15)
|
.padding(.leading, 15)
|
||||||
@@ -21,7 +21,7 @@ struct CategoryRow: View {
|
|||||||
ScrollView(showsHorizontalIndicator: false) {
|
ScrollView(showsHorizontalIndicator: false) {
|
||||||
HStack(alignment: .top, spacing: 0) {
|
HStack(alignment: .top, spacing: 0) {
|
||||||
ForEach(self.items.identified(by: \.name)) { landmark in
|
ForEach(self.items.identified(by: \.name)) { landmark in
|
||||||
NavigationButton(
|
NavigationLink(
|
||||||
destination: LandmarkDetail(
|
destination: LandmarkDetail(
|
||||||
landmark: landmark
|
landmark: landmark
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ struct LandmarkList: View {
|
|||||||
|
|
||||||
ForEach(userData.landmarks) { landmark in
|
ForEach(userData.landmarks) { landmark in
|
||||||
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
||||||
NavigationButton(
|
NavigationLink(
|
||||||
destination: LandmarkDetail(landmark: landmark)) {
|
destination: LandmarkDetail(landmark: landmark)) {
|
||||||
LandmarkRow(landmark: landmark)
|
LandmarkRow(landmark: landmark)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,10 +18,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ struct ConverterView : View {
|
|||||||
let inset = EdgeInsets(top: -8, leading: -20, bottom: -7, trailing: 5)
|
let inset = EdgeInsets(top: -8, leading: -20, bottom: -7, trailing: 5)
|
||||||
let doubleValue: Double = Double(self.$baseAmount.value) ?? 1.0
|
let doubleValue: Double = Double(self.$baseAmount.value) ?? 1.0
|
||||||
|
|
||||||
return ZStack(alignment: .bottomTrailing) {
|
return ZStack(alignment: Alignment.bottomTrailing) {
|
||||||
VStack(alignment: .leading){
|
VStack(alignment: .leading){
|
||||||
Text("From:").bold().color(.gray)
|
Text("From:").bold().color(.gray)
|
||||||
HStack{
|
HStack{
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ struct LandmarkList: View {
|
|||||||
|
|
||||||
ForEach(userData.landmarks) { landmark in
|
ForEach(userData.landmarks) { landmark in
|
||||||
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
||||||
NavigationButton(
|
NavigationLink(
|
||||||
destination: LandmarkDetail(landmark: landmark)) {
|
destination: LandmarkDetail(landmark: landmark)) {
|
||||||
LandmarkRow(landmark: landmark)
|
LandmarkRow(landmark: landmark)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,11 +18,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
}
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
// Called as the scene is being released by the system.
|
// Called as the scene is being released by the system.
|
||||||
|
|||||||
@@ -5,9 +5,11 @@ final class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
var window: UIWindow?
|
var window: UIWindow?
|
||||||
|
|
||||||
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
|
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: CounterView())
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: CounterView())
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ struct LandmarkList: View {
|
|||||||
|
|
||||||
ForEach(userData.landmarks) { landmark in
|
ForEach(userData.landmarks) { landmark in
|
||||||
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
||||||
NavigationButton(
|
NavigationLink(
|
||||||
destination: LandmarkDetail(landmark: landmark)) {
|
destination: LandmarkDetail(landmark: landmark)) {
|
||||||
LandmarkRow(landmark: landmark)
|
LandmarkRow(landmark: landmark)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,10 +18,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ struct ContentView : View {
|
|||||||
ForEach(instaPhotos.identified(by: \.id)) {
|
ForEach(instaPhotos.identified(by: \.id)) {
|
||||||
ImageCell(photo: $0)
|
ImageCell(photo: $0)
|
||||||
}
|
}
|
||||||
}.navigationBarTitle(Text("WWDC")).navigationBarItems(trailing: PresentationButton(Text("Camera"), destination: CameraView()))
|
}.navigationBarTitle("WWDC").navigationBarItems(trailing: PresentationLink("Camera", destination: CameraView()))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -20,11 +20,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: ContentView(instaPhotos: [InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame"], likes: 100, image: "wwdc"),InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame","Nice", "Cool","Lame"], likes: 200, image: "pizza"),
|
let window = UIWindow(windowScene: windowScene)
|
||||||
InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame","Nice", "Cool","Lame","Nice", "Cool","Lame","Nice", "Cool","Lame"], likes: 4440, image: "wwdc"),InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool"], likes: 20, image: "badge")]))
|
window.rootViewController = UIHostingController(rootView: ContentView(instaPhotos: [InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame"], likes: 100, image: "wwdc"),InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame","Nice", "Cool","Lame"], likes: 200, image: "pizza"),
|
||||||
self.window = window
|
InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame","Nice", "Cool","Lame","Nice", "Cool","Lame","Nice", "Cool","Lame"], likes: 4440, image: "wwdc"),InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool"], likes: 20, image: "badge")]))
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ struct LandmarkList: View {
|
|||||||
|
|
||||||
ForEach(userData.landmarks) { landmark in
|
ForEach(userData.landmarks) { landmark in
|
||||||
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
||||||
NavigationButton(
|
NavigationLink(
|
||||||
destination: LandmarkDetail(landmark: landmark)) {
|
destination: LandmarkDetail(landmark: landmark)) {
|
||||||
LandmarkRow(landmark: landmark)
|
LandmarkRow(landmark: landmark)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ struct CategoryRow: View {
|
|||||||
|
|
||||||
var body: some View {
|
var body: some View {
|
||||||
VStack(alignment: .leading) {
|
VStack(alignment: .leading) {
|
||||||
ScrollView(showsHorizontalIndicator: false) {
|
ScrollView(.horizontal) {
|
||||||
HStack(alignment: .top, spacing: 0) {
|
HStack(alignment: .top, spacing: 0) {
|
||||||
ForEach(self.items.identified(by: \.id)) { zone in
|
ForEach(self.items.identified(by: \.id)) { zone in
|
||||||
CategoryItem(zone: zone)
|
CategoryItem(zone: zone)
|
||||||
|
|||||||
@@ -20,10 +20,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -21,7 +21,9 @@ final class AppState: BindableObject {
|
|||||||
|
|
||||||
func dispatch(action: Action) {
|
func dispatch(action: Action) {
|
||||||
moviesState = MoviesStateReducer().reduce(state: moviesState, action: action)
|
moviesState = MoviesStateReducer().reduce(state: moviesState, action: action)
|
||||||
didChange.send(self)
|
DispatchQueue.main.async {
|
||||||
|
self.didChange.send(self)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -20,10 +20,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: ContentView().environmentObject(store))
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: ContentView().environmentObject(store))
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -15,10 +15,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
|
|
||||||
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
|
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
|
||||||
|
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: TabbarView().environmentObject(store))
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: TabbarView().environmentObject(store))
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ struct UsersListView : View {
|
|||||||
}
|
}
|
||||||
Section {
|
Section {
|
||||||
ForEach(state.usersState.users) {user in
|
ForEach(state.usersState.users) {user in
|
||||||
NavigationButton(destination: UserDetailView(userId: user.id)) {
|
NavigationLink(destination: UserDetailView(userId: user.id)) {
|
||||||
UserRow(user: user)
|
UserRow(user: user)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ struct Home : View {
|
|||||||
var body: some View {
|
var body: some View {
|
||||||
VStack {
|
VStack {
|
||||||
Text("Hello World")
|
Text("Hello World")
|
||||||
|
ClockView()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,10 +14,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: Home())
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: Home())
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -12,10 +12,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -20,10 +20,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -20,10 +20,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
let window = UIWindow(windowScene: windowScene)
|
||||||
self.window = window
|
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -20,11 +20,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: NoteList()
|
let window = UIWindow(windowScene: windowScene)
|
||||||
.environmentObject(UserData()))
|
window.rootViewController = UIHostingController(rootView: NoteList()
|
||||||
self.window = window
|
.environmentObject(UserData()))
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ struct NoteList : View {
|
|||||||
var body: some View {
|
var body: some View {
|
||||||
NavigationView {
|
NavigationView {
|
||||||
List(userData.notes) { note in
|
List(userData.notes) { note in
|
||||||
NavigationButton(destination: NoteDetail(note: note)) {
|
NavigationLink(destination: NoteDetail(note: note)) {
|
||||||
NoteRow(note: note)
|
NoteRow(note: note)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,11 +20,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
|||||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||||
|
|
||||||
// Use a UIHostingController as window root view controller
|
// Use a UIHostingController as window root view controller
|
||||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
if let windowScene = scene as? UIWindowScene {
|
||||||
window.rootViewController = UIHostingController(rootView: MainView()
|
let window = UIWindow(windowScene: windowScene)
|
||||||
.environmentObject(UserData()))
|
window.rootViewController = UIHostingController(rootView: MainView()
|
||||||
self.window = window
|
.environmentObject(UserData()))
|
||||||
window.makeKeyAndVisible()
|
self.window = window
|
||||||
|
window.makeKeyAndVisible()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func sceneDidDisconnect(_ scene: UIScene) {
|
func sceneDidDisconnect(_ scene: UIScene) {
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ struct LandmarkList: View {
|
|||||||
|
|
||||||
ForEach(userData.landmarks) { landmark in
|
ForEach(userData.landmarks) { landmark in
|
||||||
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
||||||
NavigationButton(
|
NavigationLink(
|
||||||
destination: LandmarkDetail(landmark: landmark)) {
|
destination: LandmarkDetail(landmark: landmark)) {
|
||||||
LandmarkRow(landmark: landmark)
|
LandmarkRow(landmark: landmark)
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user