mirror of
https://github.com/ivanvorobei/SwiftUI.git
synced 2026-01-16 05:56:40 +01:00
Merge pull request #5 from johnno1962/xcode-11-beta3
Updated for Xcode 11 Beta3
This commit is contained in:
82
Examples.xcworkspace/contents.xcworkspacedata
generated
Normal file
82
Examples.xcworkspace/contents.xcworkspacedata
generated
Normal file
@@ -0,0 +1,82 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Workspace
|
||||
version = "1.0">
|
||||
<FileRef
|
||||
location = "group:Other Projects/2048 Game/SwiftUI2048.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Animating Views And Transitions/Complete/Landmarks/AnimatingViewsAndTransitions.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Building Lists And Navigation/Complete/Landmarks/BuildingListsAndNavigation.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Calculator/Calculator/Calculator.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Combine using GitHub API/SwiftUI-Combine-Example.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Composing Complex Interfaces/Complete/Landmarks/ComposingComplexInterfaces.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Creating And Combining Views/Complete/Landmarks/CreatingAndCombiningViews.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Currency-SwiftUI/Currency-SwiftUI.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Drawing Paths And Shapes/Complete/Landmarks/DrawingPathsAndShapes.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Example To-Do App/SwiftUITodo.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Flux/SwiftUI-Flux.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/GitHub Search/GitHubSearchWithSwiftUI.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Handling User Input/Complete/Landmarks/HandlingUserInput.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/InstaFake/Instagram-SWUI.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Interfacing With UIKit/Complete/Landmarks/InterfacingWithUIKit.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/iPadOS Scenes/BehindTheScenes.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Jike/SwiftUI_Jike.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Movie/MovieSwift/MovieSwift.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/SwiftUI + Redux/SwiftUIDemo.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Tempus RomanumIl/TempusRomanum.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Time Travel/SwiftUITimeTravel.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Transition and Blur/Basic Animation/SwiftUI-BasicAnimation.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Transition and Blur/Card Animation/SwiftUI-CardAnimation.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/UINote/SwiftUINote.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/Working With UIControls/Complete/Landmarks/WorkingWithUIControls.xcodeproj">
|
||||
</FileRef>
|
||||
<FileRef
|
||||
location = "group:Other Projects/WWDCPlayer/WWDCPlayer.xcodeproj">
|
||||
</FileRef>
|
||||
</Workspace>
|
||||
0
Other Projects/2048 Game/LICENSE
Normal file
0
Other Projects/2048 Game/LICENSE
Normal file
0
Other Projects/2048 Game/Screenshot.png
Normal file
0
Other Projects/2048 Game/Screenshot.png
Normal file
@@ -19,7 +19,7 @@ struct LandmarkList: View {
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||||
|
||||
ForEach(userData.landmarks) { landmark in
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if !self.userData.showFavoritesOnly || landmark.isFavorite {
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||||
NavigationButton(
|
||||
NavigationLink(
|
||||
destination: LandmarkDetail(landmark: landmark)) {
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||||
LandmarkRow(landmark: landmark)
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||||
}
|
||||
|
||||
@@ -18,11 +18,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
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self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
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||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
// Called as the scene is being released by the system.
|
||||
|
||||
@@ -11,7 +11,7 @@ struct LandmarkList: View {
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||||
var body: some View {
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||||
NavigationView {
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||||
List(landmarkData) { landmark in
|
||||
NavigationButton(destination: LandmarkDetail(landmark: landmark)) {
|
||||
NavigationLink(destination: LandmarkDetail(landmark: landmark)) {
|
||||
LandmarkRow(landmark: landmark)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,10 +18,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: LandmarkList())
|
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self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: LandmarkList())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -20,10 +20,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: Calculator())
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||||
self.window = window
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||||
window.makeKeyAndVisible()
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||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
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||||
window.rootViewController = UIHostingController(rootView: Calculator())
|
||||
self.window = window
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||||
window.makeKeyAndVisible()
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||||
}
|
||||
}
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||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -12,7 +12,7 @@ struct CategoryRow: View {
|
||||
var items: [Landmark]
|
||||
|
||||
var body: some View {
|
||||
VStack(alignment: .leading) {
|
||||
VStack(alignment: HorizontalAlignment.leading) {
|
||||
Text(self.categoryName)
|
||||
.font(.headline)
|
||||
.padding(.leading, 15)
|
||||
@@ -21,7 +21,7 @@ struct CategoryRow: View {
|
||||
ScrollView(showsHorizontalIndicator: false) {
|
||||
HStack(alignment: .top, spacing: 0) {
|
||||
ForEach(self.items.identified(by: \.name)) { landmark in
|
||||
NavigationButton(
|
||||
NavigationLink(
|
||||
destination: LandmarkDetail(
|
||||
landmark: landmark
|
||||
)
|
||||
|
||||
@@ -19,7 +19,7 @@ struct LandmarkList: View {
|
||||
|
||||
ForEach(userData.landmarks) { landmark in
|
||||
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
||||
NavigationButton(
|
||||
NavigationLink(
|
||||
destination: LandmarkDetail(landmark: landmark)) {
|
||||
LandmarkRow(landmark: landmark)
|
||||
}
|
||||
|
||||
@@ -18,10 +18,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -36,7 +36,7 @@ struct ConverterView : View {
|
||||
let inset = EdgeInsets(top: -8, leading: -20, bottom: -7, trailing: 5)
|
||||
let doubleValue: Double = Double(self.$baseAmount.value) ?? 1.0
|
||||
|
||||
return ZStack(alignment: .bottomTrailing) {
|
||||
return ZStack(alignment: Alignment.bottomTrailing) {
|
||||
VStack(alignment: .leading){
|
||||
Text("From:").bold().color(.gray)
|
||||
HStack{
|
||||
|
||||
@@ -19,7 +19,7 @@ struct LandmarkList: View {
|
||||
|
||||
ForEach(userData.landmarks) { landmark in
|
||||
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
||||
NavigationButton(
|
||||
NavigationLink(
|
||||
destination: LandmarkDetail(landmark: landmark)) {
|
||||
LandmarkRow(landmark: landmark)
|
||||
}
|
||||
|
||||
@@ -18,11 +18,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
// Called as the scene is being released by the system.
|
||||
|
||||
@@ -5,9 +5,11 @@ final class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
var window: UIWindow?
|
||||
|
||||
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: CounterView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: CounterView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ struct LandmarkList: View {
|
||||
|
||||
ForEach(userData.landmarks) { landmark in
|
||||
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
||||
NavigationButton(
|
||||
NavigationLink(
|
||||
destination: LandmarkDetail(landmark: landmark)) {
|
||||
LandmarkRow(landmark: landmark)
|
||||
}
|
||||
|
||||
@@ -18,10 +18,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: LandmarkList().environmentObject(UserData()))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -19,7 +19,7 @@ struct ContentView : View {
|
||||
ForEach(instaPhotos.identified(by: \.id)) {
|
||||
ImageCell(photo: $0)
|
||||
}
|
||||
}.navigationBarTitle(Text("WWDC")).navigationBarItems(trailing: PresentationButton(Text("Camera"), destination: CameraView()))
|
||||
}.navigationBarTitle("WWDC").navigationBarItems(trailing: PresentationLink("Camera", destination: CameraView()))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,11 +20,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView(instaPhotos: [InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame"], likes: 100, image: "wwdc"),InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame","Nice", "Cool","Lame"], likes: 200, image: "pizza"),
|
||||
InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame","Nice", "Cool","Lame","Nice", "Cool","Lame","Nice", "Cool","Lame"], likes: 4440, image: "wwdc"),InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool"], likes: 20, image: "badge")]))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView(instaPhotos: [InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame"], likes: 100, image: "wwdc"),InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame","Nice", "Cool","Lame"], likes: 200, image: "pizza"),
|
||||
InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool","Lame","Nice", "Cool","Lame","Nice", "Cool","Lame","Nice", "Cool","Lame"], likes: 4440, image: "wwdc"),InstaPhoto(id: 0, username: "leavenstee", comments: ["Nice", "Cool"], likes: 20, image: "badge")]))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -19,7 +19,7 @@ struct LandmarkList: View {
|
||||
|
||||
ForEach(userData.landmarks) { landmark in
|
||||
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
||||
NavigationButton(
|
||||
NavigationLink(
|
||||
destination: LandmarkDetail(landmark: landmark)) {
|
||||
LandmarkRow(landmark: landmark)
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ struct CategoryRow: View {
|
||||
|
||||
var body: some View {
|
||||
VStack(alignment: .leading) {
|
||||
ScrollView(showsHorizontalIndicator: false) {
|
||||
ScrollView(.horizontal) {
|
||||
HStack(alignment: .top, spacing: 0) {
|
||||
ForEach(self.items.identified(by: \.id)) { zone in
|
||||
CategoryItem(zone: zone)
|
||||
|
||||
@@ -20,10 +20,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -21,7 +21,9 @@ final class AppState: BindableObject {
|
||||
|
||||
func dispatch(action: Action) {
|
||||
moviesState = MoviesStateReducer().reduce(state: moviesState, action: action)
|
||||
didChange.send(self)
|
||||
DispatchQueue.main.async {
|
||||
self.didChange.send(self)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,10 +20,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView().environmentObject(store))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView().environmentObject(store))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -15,10 +15,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
|
||||
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
|
||||
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: TabbarView().environmentObject(store))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: TabbarView().environmentObject(store))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ struct UsersListView : View {
|
||||
}
|
||||
Section {
|
||||
ForEach(state.usersState.users) {user in
|
||||
NavigationButton(destination: UserDetailView(userId: user.id)) {
|
||||
NavigationLink(destination: UserDetailView(userId: user.id)) {
|
||||
UserRow(user: user)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ struct Home : View {
|
||||
var body: some View {
|
||||
VStack {
|
||||
Text("Hello World")
|
||||
ClockView()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,10 +14,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: Home())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: Home())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -12,10 +12,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -20,10 +20,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -20,10 +20,12 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: ContentView())
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -20,11 +20,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: NoteList()
|
||||
.environmentObject(UserData()))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: NoteList()
|
||||
.environmentObject(UserData()))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -14,7 +14,7 @@ struct NoteList : View {
|
||||
var body: some View {
|
||||
NavigationView {
|
||||
List(userData.notes) { note in
|
||||
NavigationButton(destination: NoteDetail(note: note)) {
|
||||
NavigationLink(destination: NoteDetail(note: note)) {
|
||||
NoteRow(note: note)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,11 +20,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
|
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
|
||||
|
||||
// Use a UIHostingController as window root view controller
|
||||
let window = UIWindow(frame: UIScreen.main.bounds)
|
||||
window.rootViewController = UIHostingController(rootView: MainView()
|
||||
.environmentObject(UserData()))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
let window = UIWindow(windowScene: windowScene)
|
||||
window.rootViewController = UIHostingController(rootView: MainView()
|
||||
.environmentObject(UserData()))
|
||||
self.window = window
|
||||
window.makeKeyAndVisible()
|
||||
}
|
||||
}
|
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) {
|
||||
|
||||
@@ -19,7 +19,7 @@ struct LandmarkList: View {
|
||||
|
||||
ForEach(userData.landmarks) { landmark in
|
||||
if !self.userData.showFavoritesOnly || landmark.isFavorite {
|
||||
NavigationButton(
|
||||
NavigationLink(
|
||||
destination: LandmarkDetail(landmark: landmark)) {
|
||||
LandmarkRow(landmark: landmark)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user