refactor: save quads right after they are added

This commit is contained in:
dscyrescotti
2024-05-31 21:00:41 +07:00
parent fc6639b514
commit eebf45b20a
5 changed files with 31 additions and 72 deletions

View File

@@ -154,11 +154,12 @@ extension GraphicContext {
func endStroke(at point: CGPoint) {
guard currentPoint != nil, let currentStroke else { return }
currentStroke.finish(at: point)
currentStroke.saveQuads(to: currentStroke.quads.endIndex)
withPersistence(\.backgroundContext) { context in
withPersistence(\.backgroundContext) { [currentStroke] context in
guard let stroke = currentStroke.stroke(as: PenStroke.self) else { return }
stroke.object?.bounds = stroke.bounds
try context.saveIfNeeded()
if let stroke = currentStroke.stroke(as: PenStroke.self)?.object {
context.refresh(stroke, mergeChanges: false)
if let object = stroke.object {
context.refresh(object, mergeChanges: false)
}
}
previousStroke = currentStroke

View File

@@ -18,8 +18,6 @@ protocol Stroke: AnyObject, Drawable, Hashable, Equatable {
var quads: [Quad] { get set }
var penStyle: any PenStyle { get set }
var batchIndex: Int { get set }
var quadIndex: Int { get set }
var keyPoints: [CGPoint] { get set }
var movingAverage: MovingAverage { get set }
@@ -32,8 +30,6 @@ protocol Stroke: AnyObject, Drawable, Hashable, Equatable {
func finish(at point: CGPoint)
func addQuad(at point: CGPoint, rotation: CGFloat, shape: QuadShape)
func removeQuads(from index: Int)
func saveQuads(to index: Int)
}
extension Stroke {
@@ -78,11 +74,6 @@ extension Stroke {
)
quads.append(quad)
}
func removeQuads(from index: Int) {
let dropCount = quads.endIndex - max(1, index)
quads.removeLast(dropCount)
}
}
extension Stroke {

View File

@@ -29,9 +29,6 @@ struct SolidPointStrokeGenerator: StrokeGenerator {
let control = CGPoint.middle(p1: start, p2: end)
addCurve(from: start, to: end, by: control, on: stroke)
case 3:
let quadIndex = stroke.quadIndex + 1
stroke.removeQuads(from: quadIndex)
stroke.saveQuads(to: quadIndex)
let index = stroke.keyPoints.endIndex - 1
var start = stroke.keyPoints[index - 2]
var end = CGPoint.middle(p1: stroke.keyPoints[index - 2], p2: stroke.keyPoints[index - 1])
@@ -42,7 +39,7 @@ struct SolidPointStrokeGenerator: StrokeGenerator {
end = CGPoint.middle(p1: stroke.keyPoints[index - 1], p2: stroke.keyPoints[index])
addCurve(from: start, to: end, by: control, on: stroke)
default:
smoothOutPath(on: stroke)
adjustKeyPoint(on: stroke)
let index = stroke.keyPoints.endIndex - 1
let start = CGPoint.middle(p1: stroke.keyPoints[index - 2], p2: stroke.keyPoints[index - 1])
let control = stroke.keyPoints[index - 1]
@@ -60,29 +57,6 @@ struct SolidPointStrokeGenerator: StrokeGenerator {
}
}
private func smoothOutPath(on stroke: any Stroke) {
let quadIndex = stroke.quadIndex + 1
stroke.removeQuads(from: quadIndex)
stroke.saveQuads(to: quadIndex)
adjustKeyPoint(on: stroke)
switch stroke.keyPoints.endIndex {
case 4:
let index = stroke.keyPoints.endIndex - 2
let start = stroke.keyPoints[index - 2]
let end = CGPoint.middle(p1: stroke.keyPoints[index - 2], p2: stroke.keyPoints[index - 1])
let control = CGPoint.middle(p1: start, p2: end)
addCurve(from: start, to: end, by: control, on: stroke)
fallthrough
default:
let index = stroke.keyPoints.endIndex - 2
let start = CGPoint.middle(p1: stroke.keyPoints[index - 2], p2: stroke.keyPoints[index - 1])
let control = stroke.keyPoints[index - 1]
let end = CGPoint.middle(p1: stroke.keyPoints[index - 1], p2: stroke.keyPoints[index])
addCurve(from: start, to: end, by: control, on: stroke)
}
stroke.quadIndex = stroke.quads.endIndex - 1
}
private func adjustKeyPoint(on stroke: any Stroke) {
let index = stroke.keyPoints.endIndex - 1
let prev = stroke.keyPoints[index - 1]

View File

@@ -18,8 +18,6 @@ final class EraserStroke: Stroke, @unchecked Sendable {
var quads: [Quad]
var penStyle: any PenStyle
var batchIndex: Int = 0
var quadIndex: Int = -1
var keyPoints: [CGPoint] = []
var movingAverage: MovingAverage = MovingAverage(windowSize: 3)
@@ -43,8 +41,4 @@ final class EraserStroke: Stroke, @unchecked Sendable {
self.quads = quads
self.penStyle = style.penStyle
}
func saveQuads(to index: Int) {
}
}

View File

@@ -19,8 +19,6 @@ final class PenStroke: Stroke, @unchecked Sendable {
var quads: [Quad]
var penStyle: any PenStyle
var batchIndex: Int = 0
var quadIndex: Int = -1
var keyPoints: [CGPoint] = []
var movingAverage: MovingAverage = MovingAverage(windowSize: 3)
@@ -71,30 +69,31 @@ final class PenStroke: Stroke, @unchecked Sendable {
}
}
func saveQuads(to index: Int) {
let quads = Array(quads[batchIndex..<index])
batchIndex = index
withPersistence(\.backgroundContext) { [weak self, object] context in
guard let self else { return }
var topLeft: CGPoint = CGPoint(x: bounds[0], y: bounds[1])
var bottomRight: CGPoint = CGPoint(x: bounds[2], y: bounds[3])
for _quad in quads {
let quad = QuadObject(\.backgroundContext)
quad.originX = _quad.originX.cgFloat
quad.originY = _quad.originY.cgFloat
quad.size = _quad.size.cgFloat
quad.rotation = _quad.rotation.cgFloat
quad.shape = _quad.shape
quad.color = _quad.getColor()
quad.stroke = object
object?.quads.add(quad)
topLeft.x = min(quad.originX, topLeft.x)
topLeft.y = min(quad.originY, topLeft.y)
bottomRight.x = max(quad.originX, bottomRight.x)
bottomRight.y = max(quad.originY, bottomRight.y)
}
bounds = [topLeft.x, topLeft.y, bottomRight.x, bottomRight.y]
object?.bounds = bounds
func addQuad(at point: CGPoint, rotation: CGFloat, shape: QuadShape) {
let quad = Quad(
origin: point,
size: thickness,
rotation: rotation,
shape: shape.rawValue,
color: color
)
quads.append(quad)
bounds = [
min(quad.originX.cgFloat, bounds[0]),
min(quad.originY.cgFloat, bounds[1]),
max(quad.originX.cgFloat, bounds[2]),
max(quad.originY.cgFloat, bounds[3])
]
withPersistence(\.backgroundContext) { [object, _quad = quad] context in
let quad = QuadObject(\.backgroundContext)
quad.originX = _quad.originX.cgFloat
quad.originY = _quad.originY.cgFloat
quad.size = _quad.size.cgFloat
quad.rotation = _quad.rotation.cgFloat
quad.shape = _quad.shape
quad.color = _quad.getColor()
quad.stroke = object
object?.quads.add(quad)
}
}
}