Files
pf2016/js/app/level-06.js
2015-12-28 12:10:42 +01:00

44 lines
1.5 KiB
JavaScript

var level6 = {};
level6.create = function(context) {
// Define start coordinates
context.character.initialX = 2*64;
context.character.initialY = 1*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 9*64;
context.finishMarker.y = 4*64;
// Add teleport
var teleport = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 3*64, 3*64);
teleport.animation.add('idle', [ 0, 1, 2, 3 ], 0.3, true);
teleport.animation.play('idle', true);
teleport.type = 'teleport';
teleport.affectedX = 10*64;
teleport.affectedY = 1*64;
context.redirectorGroup.addChild(teleport);
// Add target teleport marker
var teleportTarget = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 10*64, 1*64);
teleportTarget.animation.add('idle', [ 3, 2, 1, 0 ], 0.3, true);
teleportTarget.animation.play('idle', true);
teleportTarget.type = 'teleport';
teleportTarget.affectedX = 3*64;
teleportTarget.affectedY = 3*64;
context.redirectorGroup.addChild(teleportTarget);
// Create redirector objects
addRedirector(context, 3, 1, -1, 0, 9);
addRedirector(context, 4, 3, 1, 0, 0);
addRedirector(context, 5, 4, 0, 1, 6);
addRedirector(context, 10, 3, 0, 1, 6);
// Add moving box
var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
box.type = 'box';
box.initialX = 4*64;
box.initialY = 64;
context.redirectorGroup.addChild(box);
}