add level 6 and 7 with bouncing box

This commit is contained in:
Juraj Michalek
2015-12-28 12:10:42 +01:00
parent 922afa8d8a
commit a38c81c7e0
5 changed files with 226 additions and 29 deletions

View File

@@ -23,7 +23,7 @@
"y":0
},
{
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"height":6,
"name":"sky",
"opacity":1,

64
data/levels/level-07.json Normal file
View File

@@ -0,0 +1,64 @@
{ "height":6,
"layers":[
{
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 14, 14, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 14, 14, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 14, 13, 14, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"height":6,
"name":"ground",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":18,
"x":0,
"y":0
},
{
"data":[0, 41, 41, 41, 41, 41, 41, 0, 41, 41, 41, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 41, 41, 41, 41, 0, 31, 31, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 31, 31, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 41, 41, 0, 31, 0, 31, 0, 31, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 0, 0, 0, 41, 0, 0, 0, 0, 0, 0, 0, 0],
"height":6,
"name":"walls",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":18,
"x":0,
"y":0
},
{
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"height":6,
"name":"sky",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":18,
"x":0,
"y":0
}],
"nextobjectid":4,
"orientation":"orthogonal",
"properties":
{
},
"renderorder":"right-down",
"tileheight":64,
"tilesets":[
{
"firstgid":1,
"image":"..\/images\/gfx64\/tiles.png",
"imageheight":448,
"imagewidth":640,
"margin":0,
"name":"base",
"properties":
{
},
"spacing":0,
"tilecount":70,
"tileheight":64,
"tilewidth":64
}],
"tilewidth":64,
"version":1,
"width":18
}

View File

@@ -15,12 +15,13 @@
<script src="js/app/level-04.js"></script>
<script src="js/app/level-05.js"></script>
<script src="js/app/level-06.js"></script>
<script src="js/app/level-07.js"></script>
</head>
<body>
<script>
var state = new Kiwi.State('state');
var levels = [level1, level2, level3, level4, level5, level6];
var levels = [level1, level2, level3, level4, level5, level6, level7];
state.preload = function() {
this.addJSON('level1', 'data/levels/level-01.json');
@@ -29,6 +30,7 @@ state.preload = function() {
this.addJSON('level4', 'data/levels/level-04.json');
this.addJSON('level5', 'data/levels/level-05.json');
this.addJSON('level6', 'data/levels/level-06.json');
this.addJSON('level7', 'data/levels/level-07.json');
this.addSpriteSheet('base', './data/images/gfx64/tiles.png', 64, 64);
this.addSpriteSheet('character', './data/images/gfx64/marble_black.png', 80, 80 );
this.addSpriteSheet('oneWay', './data/images/gfx64/st_oneway.png', 64, 64 );
@@ -114,7 +116,7 @@ state.buttonReleased = function(sprite) {
this.myButton.text = '...';
this.activateScene();
} else if (this.stageState == 'stop') {
this.resetCharacter();
this.resetStage();
this.myButton.text = 'Start'
this.stageState = 'init';
} else if (this.stageState == 'complete') {
@@ -129,6 +131,22 @@ state.resetCharacter = function () {
this.character.y = this.character.initialY - 8;
}
/**
* Reset all objects that should be back in the original position.
* Dragable redirectors are left on original place.
*/
state.resetStage = function() {
this.resetCharacter();
var redirectors = this.redirectorGroup.members;
for ( var i = 0; i < redirectors.length; i++ ) {
var redirector = redirectors[i];
if (redirector.type == 'box') {
redirector.x = redirector.initialX;
redirector.y = redirector.initialY;
}
}
}
state.startedDrag = function(sprite) {
sprite.formerX = sprite.x;
sprite.formerY = sprite.y;
@@ -142,6 +160,17 @@ state.resetDrag = function(sprite) {
sprite.y = sprite.formerY;
}
/**
* Get tile index from specified coordinates.
*/
state.getTileIndex = function(x, y) {
var tile = this.tilemap.layers[0].getTileFromXY(x / 64 , y / 64);
if (tile == null) {
return 0;
}
return tile.index;
}
/**
* Perform adjustments of coordinates for drop operation.
* Make sure that object is dropped on valid place and check
@@ -159,8 +188,7 @@ state.stoppedDrag = function(sprite) {
sprite.y = sprite.y - sprite.y % 64;
// Make sure that we drop tile only on valid ground
var tile = this.tilemap.layers[0].getTileFromXY(sprite.x / 64 , sprite.y /64);
if ((tile.index == 0) || (tile == null)) {
if (this.getTileIndex(sprite.x, sprite.y) == 0) {
this.resetDrag(sprite);
} else {
// Make sure that we are not dropping on another redirector object
@@ -195,8 +223,6 @@ state.update = function () {
this.checkCollision();
this.updateCharacterAnimation();
// this.resetCharacter();
}
state.updateCharacterAnimation = function () {
@@ -212,10 +238,57 @@ state.updateCharacterAnimation = function () {
}
}
//Resolve collisions between the character and the first layer.
/**
* Create effect based on type of redirector.
*/
state.applyRedirectorMechanics = function(tileX, tileY, redirector) {
var isRecalculationRequired = false;
var redirectorTileX = Math.round(redirector.x/64);
var redirectorTileY = Math.round(redirector.y/64);
// Box has hit regions around. Compute based on vector of player
if (redirector.type == 'box') {
tileX+=this.character.physics.velocity.x/64;
tileY+=this.character.physics.velocity.y/64;
}
// Check for hit
if ((tileX != redirectorTileX ) || (tileY != redirectorTileY)) {
return;
}
if (redirector.type == 'vector') {
this.character.physics.velocity.x = redirector.affectVelocityX;
this.character.physics.velocity.y = redirector.affectVelocityY;
} else if (redirector.type == 'teleport') {
this.character.x = redirector.affectedX - 8;
this.character.y = redirector.affectedY - 8;
} else if (redirector.type == 'box') {
// Move tile when it is possible
if (this.getTileIndex(redirector.x + this.character.physics.velocity.x, redirector.y + this.character.physics.velocity.y) != 0) {
redirector.x += this.character.physics.velocity.x;
redirector.y += this.character.physics.velocity.y;
}
// Bounce
this.character.physics.velocity.x = -this.character.physics.velocity.x;
this.character.physics.velocity.y = -this.character.physics.velocity.y;
// Bounce from box should relaunch direction calculation
// This is for the case when box lies close to redirector
isRecalculationRequired = true;
}
// Correction of coordinates
this.character.y = Math.round(this.character.y);
this.character.x = Math.round(this.character.x);
return isRecalculationRequired;
}
/**
* Resolve collisions between the character and the first layer.
*/
state.checkCollision = function () {
this.tilemap.layers[1].physics.overlapsTiles( this.character, true );
if ((this.character.physics.velocity.x == 0) && (this.character.physics.velocity.y == 0)) {
if (this.stageState == 'running') {
@@ -232,21 +305,20 @@ state.checkCollision = function () {
return;
}
var isRecalculationRequired = false;
var redirectors = this.redirectorGroup.members;
for ( var i = 0; i < redirectors.length; i++ ) {
var redirector = redirectors[i];
if (((Math.round(positionX/64) == Math.round(redirector.x/64) )) && (Math.round(positionY/64) == Math.round(redirector.y/64))) {
if (redirector.type == 'vector') {
this.character.physics.velocity.x = redirector.affectVelocityX;
this.character.physics.velocity.y = redirector.affectVelocityY;
} else if (redirector.type == 'teleport') {
this.character.x = redirector.affectedX - 8;
this.character.y = redirector.affectedY - 8;
}
this.character.y = Math.round(this.character.y);
this.character.x = Math.round(this.character.x);
if (this.applyRedirectorMechanics(Math.round(positionX/64), Math.round(positionY/64), redirectors[i])) {
isRecalculationRequired = true;
}
}
// Make the second round of calculation in case of hit of box
if (isRecalculationRequired) {
for ( var i = 0; i < redirectors.length; i++ ) {
this.applyRedirectorMechanics(Math.round(positionX/64), Math.round(positionY/64), redirectors[i]);
}
}
if (((Math.round(positionX/64) == Math.round(this.finishMarker.x/64) )) && (Math.round(positionY/64) == Math.round(this.finishMarker.y/64))) {
this.stageState = 'complete';
@@ -260,7 +332,11 @@ state.checkCollision = function () {
}
var game = new Kiwi.Game(null, 'PF 2016', levelSelectorState);
var gameOptions = {
width: 840,
height: 600
};
var game = new Kiwi.Game(null, 'PF 2016', levelSelectorState, gameOptions);
game.levelIndex = 0;
game.states.addState(state);

View File

@@ -1,7 +1,7 @@
var level6 = {};
level6.create = function(context) {
// Define start coordinates
context.character.initialX = 1*64;
context.character.initialX = 2*64;
context.character.initialY = 1*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
@@ -27,16 +27,18 @@ level6.create = function(context) {
teleportTarget.affectedX = 3*64;
teleportTarget.affectedY = 3*64;
context.redirectorGroup.addChild(teleportTarget);
// Create redirector objects
addRedirector(context, 3, 1, -1, 0, 9);
addRedirector(context, 4, 3, 1, 0, 0);
addRedirector(context, 5, 4, 0, 1, 6);
addRedirector(context, 10, 3, 0, 1, 6);
// Add block
// Add moving box
var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
box.type = 'box';
box.initialX = 4*64;
box.initialY = 64;
context.redirectorGroup.addChild(box);
// Create redirector objects
addRedirector(context, 9, 1, -1, 0, 9);
addRedirector(context, 9, 3, 1, 0, 0);
addRedirector(context, 10, 2, 0, -1, 3);
}

55
js/app/level-07.js Normal file
View File

@@ -0,0 +1,55 @@
var level7 = {};
level7.create = function(context) {
// Define start coordinates
context.character.initialX = 2*64;
context.character.initialY = 1*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 9*64;
context.finishMarker.y = 4*64;
// Add teleport
var teleport = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 3*64, 3*64);
teleport.animation.add('idle', [ 0, 1, 2, 3 ], 0.3, true);
teleport.animation.play('idle', true);
teleport.type = 'teleport';
teleport.affectedX = 10*64;
teleport.affectedY = 1*64;
context.redirectorGroup.addChild(teleport);
// Add target teleport marker
var teleportTarget = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 10*64, 1*64);
teleportTarget.animation.add('idle', [ 3, 2, 1, 0 ], 0.3, true);
teleportTarget.animation.play('idle', true);
teleportTarget.type = 'teleport';
teleportTarget.affectedX = 3*64;
teleportTarget.affectedY = 3*64;
context.redirectorGroup.addChild(teleportTarget);
// Create redirector objects
addRedirector(context, 3, 1, -1, 0, 9);
addRedirector(context, 4, 3, 1, 0, 0);
addRedirector(context, 5, 4, 0, 1, 6);
addRedirector(context, 9, 1, 0, 1, 6);
addRedirector(context, 8, 1, 0, 1, 6);
addRedirector(context, 10, 3, 1, 0, 0);
addRedirector(context, 10, 2, 0, -1, 3);
addRedirector(context, 11, 3, -1, 0, 9);
// Add moving box
var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
box.type = 'box';
box.initialX = 4*64;
box.initialY = 64;
context.redirectorGroup.addChild(box);
// Add moving box
var box2 = new Kiwi.GameObjects.Sprite(context, context.textures.box, 9*64, 3*64);
box2.type = 'box';
box2.initialX = 9*64;
box2.initialY = 3*64;
context.redirectorGroup.addChild(box2);
}