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https://github.com/ysoftdevs/pf2016.git
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add level 8
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@@ -48,6 +48,7 @@ level7.create = function(context) {
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// Add moving box
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var box2 = new Kiwi.GameObjects.Sprite(context, context.textures.box, 9*64, 3*64);
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box2.type = 'box';
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box2.cellIndex = 1;
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box2.initialX = 9*64;
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box2.initialY = 3*64;
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context.redirectorGroup.addChild(box2);
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101
js/app/level-08.js
Normal file
101
js/app/level-08.js
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@@ -0,0 +1,101 @@
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var level8 = {};
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level8.create = function(context) {
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// Define start coordinates
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context.character.initialX = 1*64;
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context.character.initialY = 2*64;
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context.character.initialVelocityX = 64;
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context.character.initialVelocityY = 0;
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// Define finish coordinates
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context.finishMarker.x = 11*64;
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context.finishMarker.y = 4*64;
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// Laser
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var laser = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 1*64);
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laser.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
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laser.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.2, true);
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laser.animation.play('burning', true);
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laser.initialAnimation = 'burning';
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laser.type = 'laser';
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context.redirectorGroup.addChild(laser);
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var laser2 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 3*64);
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laser2.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
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laser2.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.2, true);
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laser2.animation.play('burning', true);
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laser2.initialAnimation = 'burning';
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laser2.type = 'laser';
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context.redirectorGroup.addChild(laser2);
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var laserBeam = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 4*64, 2*64);
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laserBeam.cellIndex = 1;
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laserBeam.initialVisible = true;
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laserBeam.type = 'laserBeam';
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context.redirectorGroup.addChild(laserBeam);
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var laserSwitch = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 2*64, 3*64);
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laserSwitch.cellIndex = 0;
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laserSwitch.initialCellIndex = 0;
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laserSwitch.type = 'switch';
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context.redirectorGroup.addChild(laserSwitch);
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// Laser
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var laser3 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 2*64);
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laser3.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
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laser3.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.25, true);
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laser3.animation.play('burning', true);
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laser3.initialAnimation = 'burning';
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laser3.type = 'laser';
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context.redirectorGroup.addChild(laser3);
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var laser4 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 4*64);
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laser4.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
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laser4.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.25, true);
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laser4.animation.play('burning', true);
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laser4.initialAnimation = 'burning';
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laser4.type = 'laser';
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context.redirectorGroup.addChild(laser4);
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var laserBeam2 = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 8*64, 3*64);
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laserBeam2.cellIndex = 1;
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laserBeam2.initialVisible=true;
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laserBeam2.type = 'laserBeam';
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context.redirectorGroup.addChild(laserBeam2);
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var laserSwitch2 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 6*64, 3*64);
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laserSwitch2.cellIndex = 0;
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laserSwitch2.initialCellIndex = 0;
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laserSwitch2.type = 'switch';
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laserSwitch2.linkedItems = [laser3, laser4, laserBeam2];
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context.redirectorGroup.addChild(laserSwitch2);
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var laserSwitch3 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 5*64, 3*64);
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laserSwitch3.cellIndex = 0;
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laserSwitch3.initialCellIndex = 0;
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laserSwitch3.type = 'switch';
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laserSwitch3.linkedItems = [laser, laser2, laserBeam, laserSwitch];
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context.redirectorGroup.addChild(laserSwitch3);
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// Link 1st switch
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laserSwitch.linkedItems = [laser, laser2, laserBeam, laserSwitch3];
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// Create redirector objects
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// Right
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addRedirector(context, 11, 3, 1, 0, 0);
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addRedirector(context, 11, 2, 1, 0, 0);
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addRedirector(context, 11, 1, 1, 0, 0);
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addRedirector(context, 9, 3, 1, 0, 0);
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// Down
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addRedirector(context, 10, 3, 0, 1, 6);
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addRedirector(context, 10, 1, 0, 1, 6);
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addRedirector(context, 9, 1, 0, 1, 6);
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// Up
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addRedirector(context, 10, 2, 0, -1, 3);
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addRedirector(context, 9, 2, 0, -1, 3);
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}
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