mirror of
https://github.com/ysoftdevs/pf2016.git
synced 2026-01-11 22:41:34 +01:00
simplify first level
This commit is contained in:
@@ -1,7 +1,7 @@
|
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{ "height":6,
|
||||
"layers":[
|
||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 1, 1, 1, 24, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 2, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
"height":6,
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||||
"name":"ground",
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||||
"opacity":1,
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||||
@@ -12,7 +12,7 @@
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"y":0
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||||
},
|
||||
{
|
||||
"data":[0, 51, 51, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 21, 0, 0, 0, 0, 0, 22, 22, 22, 0, 0, 0, 0, 0, 0, 0, 21, 0, 51, 51, 51, 51, 51, 0, 52, 0, 32, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 21, 0, 52, 0, 32, 0, 0, 0, 0, 0, 0, 0, 41, 51, 51, 51, 21, 0, 31, 0, 42, 42, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 51, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
"data":[0, 51, 51, 51, 51, 41, 51, 51, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 41, 41, 41, 41, 41, 41, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":6,
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"name":"walls",
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"opacity":1,
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@@ -23,7 +23,7 @@
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"y":0
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},
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{
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"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":6,
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"name":"sky",
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"opacity":1,
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@@ -1,7 +1,7 @@
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{ "height":6,
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"layers":[
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||||
{
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||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 2, 1, 2, 0, 0, 4, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 1, 1, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":6,
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"name":"ground",
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"opacity":1,
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@@ -12,7 +12,7 @@
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"y":0
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},
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{
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"data":[0, 51, 51, 51, 51, 41, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 21, 0, 22, 0, 32, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 21, 52, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 21, 0, 42, 0, 22, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 21, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 41, 41, 41, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
"data":[0, 51, 51, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 51, 51, 51, 51, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 51, 51, 51, 21, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 51, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":6,
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"name":"walls",
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"opacity":1,
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64
data/levels/level-03.json
Normal file
64
data/levels/level-03.json
Normal file
@@ -0,0 +1,64 @@
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{ "height":6,
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"layers":[
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||||
{
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||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 2, 1, 2, 0, 0, 4, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 1, 1, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":6,
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"name":"ground",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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"width":18,
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"x":0,
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"y":0
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||||
},
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||||
{
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||||
"data":[0, 51, 51, 51, 51, 41, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 21, 0, 22, 0, 32, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 21, 52, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 21, 0, 42, 0, 22, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 21, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 41, 41, 41, 41, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
"height":6,
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||||
"name":"walls",
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||||
"opacity":1,
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||||
"type":"tilelayer",
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||||
"visible":true,
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||||
"width":18,
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||||
"x":0,
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||||
"y":0
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||||
},
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||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
"height":6,
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||||
"name":"sky",
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||||
"opacity":1,
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||||
"type":"tilelayer",
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||||
"visible":true,
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||||
"width":18,
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"x":0,
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||||
"y":0
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}],
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||||
"nextobjectid":4,
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||||
"orientation":"orthogonal",
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||||
"properties":
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||||
{
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||||
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||||
},
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||||
"renderorder":"right-down",
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||||
"tileheight":64,
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"tilesets":[
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{
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"firstgid":1,
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"image":"..\/images\/gfx64\/tiles.png",
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"imageheight":448,
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"imagewidth":640,
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"margin":0,
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||||
"name":"base",
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||||
"properties":
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||||
{
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||||
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||||
},
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||||
"spacing":0,
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||||
"tilecount":70,
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"tileheight":64,
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||||
"tilewidth":64
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||||
}],
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"tilewidth":64,
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"version":1,
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||||
"width":18
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}
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64
data/levels/level-04.json
Normal file
64
data/levels/level-04.json
Normal file
@@ -0,0 +1,64 @@
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||||
{ "height":6,
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||||
"layers":[
|
||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 14, 14, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 14, 14, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 14, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
"height":6,
|
||||
"name":"ground",
|
||||
"opacity":1,
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||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":18,
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||||
"x":0,
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||||
"y":0
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||||
},
|
||||
{
|
||||
"data":[0, 41, 41, 41, 41, 41, 41, 0, 41, 41, 41, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 41, 41, 41, 41, 0, 31, 31, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 0, 31, 31, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 41, 0, 31, 0, 31, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 0, 0, 0, 41, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":6,
|
||||
"name":"walls",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":18,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":6,
|
||||
"name":"sky",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":18,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextobjectid":4,
|
||||
"orientation":"orthogonal",
|
||||
"properties":
|
||||
{
|
||||
|
||||
},
|
||||
"renderorder":"right-down",
|
||||
"tileheight":64,
|
||||
"tilesets":[
|
||||
{
|
||||
"firstgid":1,
|
||||
"image":"..\/images\/gfx64\/tiles.png",
|
||||
"imageheight":448,
|
||||
"imagewidth":640,
|
||||
"margin":0,
|
||||
"name":"base",
|
||||
"properties":
|
||||
{
|
||||
|
||||
},
|
||||
"spacing":0,
|
||||
"tilecount":70,
|
||||
"tileheight":64,
|
||||
"tilewidth":64
|
||||
}],
|
||||
"tilewidth":64,
|
||||
"version":1,
|
||||
"width":18
|
||||
}
|
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38
index.html
38
index.html
@@ -11,22 +11,27 @@
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<script src="js/app/level-selector.js"></script>
|
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<script src="js/app/level-01.js"></script>
|
||||
<script src="js/app/level-02.js"></script>
|
||||
<script src="js/app/level-03.js"></script>
|
||||
<script src="js/app/level-04.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<script>
|
||||
var state = new Kiwi.State('state');
|
||||
var levels = [level1, level2];
|
||||
var levels = [level1, level2, level3, level4];
|
||||
|
||||
state.preload = function() {
|
||||
this.addJSON('level1', 'data/levels/level-01.json');
|
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this.addJSON('level2', 'data/levels/level-02.json');
|
||||
this.addJSON('level3', 'data/levels/level-03.json');
|
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this.addJSON('level4', 'data/levels/level-04.json');
|
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this.addSpriteSheet('base', './data/images/gfx64/tiles.png', 64, 64);
|
||||
this.addSpriteSheet('character', './data/images/gfx64/marble_black.png', 80, 80 );
|
||||
this.addSpriteSheet('oneWay', './data/images/gfx64/st_oneway.png', 64, 64 );
|
||||
this.addSpriteSheet('finishMarker', './data/images/gfx64/finish_marker.png', 64, 64 );
|
||||
this.addSpriteSheet('button', './data/images/gfx64/button.png', 128, 64 );
|
||||
this.addSpriteSheet('teleport', './data/images/gfx64/st_spitter_idle.png', 64, 64);
|
||||
this.addSpriteSheet('box', './data/images/gfx64/st_box_wood.png', 64, 64);
|
||||
}
|
||||
|
||||
state.velocityX = 64;
|
||||
@@ -36,7 +41,11 @@ state.create = function() {
|
||||
var level = levels[this.game.levelIndex - 1];
|
||||
this.tilemap = new Kiwi.GameObjects.Tilemap.TileMap(this, 'level' + this.game.levelIndex.toString(), this.textures.base);
|
||||
|
||||
this.character = new Kiwi.GameObjects.Sprite(this, this.textures.character, 2*64 - 8, 64 - 8);
|
||||
this.character = new Kiwi.GameObjects.Sprite(this, this.textures.character, 0, 0);
|
||||
this.character.initialX = 2*64;
|
||||
this.character.initialY = 64;
|
||||
this.character.initialVelocityX = 0;
|
||||
this.character.initialVelocityY = this.velocityY;
|
||||
// Hitbox is detecting collision in future step.
|
||||
// This is little bit counter intuitive.
|
||||
// You have to make collision box smaller at least one step.
|
||||
@@ -58,6 +67,9 @@ state.create = function() {
|
||||
|
||||
// Load level specific data
|
||||
level.create(this);
|
||||
|
||||
// Fix character coordinates and speed
|
||||
this.resetCharacter();
|
||||
|
||||
this.addChild(this.finishMarker);
|
||||
|
||||
@@ -109,8 +121,8 @@ state.buttonReleased = function(sprite) {
|
||||
state.resetCharacter = function () {
|
||||
this.character.physics.velocity.x = 0;
|
||||
this.character.physics.velocity.y = 0;
|
||||
this.character.x = 2*64 - 8;
|
||||
this.character.y = 64 - 8;
|
||||
this.character.x = this.character.initialX - 8;
|
||||
this.character.y = this.character.initialY - 8;
|
||||
}
|
||||
|
||||
state.startedDrag = function(sprite) {
|
||||
@@ -166,7 +178,8 @@ state.stoppedDrag = function(sprite) {
|
||||
}
|
||||
|
||||
state.activateScene = function () {
|
||||
this.character.physics.velocity.y = this.velocityY;
|
||||
this.character.physics.velocity.x = this.character.initialVelocityX;
|
||||
this.character.physics.velocity.y = this.character.initialVelocityY;
|
||||
this.stageState = 'running';
|
||||
}
|
||||
|
||||
@@ -177,7 +190,6 @@ state.update = function () {
|
||||
//Update physics
|
||||
this.checkCollision();
|
||||
|
||||
this.updateCharacterMovement();
|
||||
this.updateCharacterAnimation();
|
||||
|
||||
// this.resetCharacter();
|
||||
@@ -244,20 +256,6 @@ state.checkCollision = function () {
|
||||
|
||||
}
|
||||
|
||||
state.updateCharacterMovement = function () {
|
||||
|
||||
//Move the player/character
|
||||
if ( this.leftPressed ) {
|
||||
this.character.scaleX = -1;
|
||||
this.character.physics.velocity.x = -this.velocityX;
|
||||
|
||||
} else if ( this.rightPressed ) {
|
||||
this.character.scaleX = 1;
|
||||
this.character.physics.velocity.x = this.velocityY;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
var game = new Kiwi.Game(null, 'PF 2016', levelSelectorState);
|
||||
game.levelIndex = 0;
|
||||
game.states.addState(state);
|
||||
|
||||
@@ -1,17 +1,16 @@
|
||||
var level1 = {};
|
||||
level1.create = function(context) {
|
||||
// Create redirector objects
|
||||
addRedirector(context, 10, 2, 1, 0, 0);
|
||||
addRedirector(context, 10, 3, 0, 1, 6);
|
||||
|
||||
// Define player coordinates
|
||||
context.character.x = 2*64 - 8;
|
||||
context.character.y = 64 - 8;
|
||||
context.character.physics.acceleration.x = 0;
|
||||
context.character.physics.maxVelocity.y = 140;
|
||||
// Define start coordinates
|
||||
context.character.initialX = 4*64;
|
||||
context.character.initialY = 2*64;
|
||||
context.character.initialVelocityX = 64;
|
||||
context.character.initialVelocityY = 0;
|
||||
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 6*64;
|
||||
context.finishMarker.y = 4*64;
|
||||
}
|
||||
|
||||
context.finishMarker.x = 2*64;
|
||||
context.finishMarker.y = 2*64;
|
||||
|
||||
// Create redirector objects
|
||||
addRedirector(context, 6, 1, -1, 0, 9);
|
||||
|
||||
}
|
||||
@@ -1,30 +1,17 @@
|
||||
var level2 = {};
|
||||
level2.create = function(context) {
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 8*64;
|
||||
context.finishMarker.y = 2*64;
|
||||
|
||||
// Add teleport
|
||||
var teleport = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 4*64, 2*64);
|
||||
teleport.animation.add('idle', [ 0, 1, 2, 3 ], 0.3, true);
|
||||
teleport.animation.play('idle', true);
|
||||
teleport.type = 'teleport';
|
||||
teleport.affectedX = 9*64;
|
||||
teleport.affectedY = 2*64;
|
||||
context.redirectorGroup.addChild(teleport);
|
||||
|
||||
// Add target teleport marker
|
||||
var teleportTarget = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 9*64, 2*64);
|
||||
teleportTarget.animation.add('idle', [ 3, 2, 1, 0 ], 0.3, true);
|
||||
teleportTarget.animation.play('idle', true);
|
||||
teleportTarget.type = 'teleport';
|
||||
teleportTarget.affectedX = 4*64;
|
||||
teleportTarget.affectedY = 2*64;
|
||||
context.redirectorGroup.addChild(teleportTarget);
|
||||
|
||||
// Create redirector objects
|
||||
addRedirector(context, 9, 1, -1, 0, 9);
|
||||
addRedirector(context, 9, 3, 1, 0, 0);
|
||||
addRedirector(context, 10, 2, 0, -1, 3);
|
||||
|
||||
}
|
||||
addRedirector(context, 6, 3, 1, 0, 0);
|
||||
addRedirector(context, 4, 3, 0, 1, 6);
|
||||
|
||||
// Define player coordinates
|
||||
context.character.x = 2*64 - 8;
|
||||
context.character.y = 64 - 8;
|
||||
context.character.physics.acceleration.x = 0;
|
||||
context.character.physics.maxVelocity.y = 140;
|
||||
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 6*64;
|
||||
context.finishMarker.y = 4*64;
|
||||
}
|
||||
|
||||
|
||||
30
js/app/level-03.js
Normal file
30
js/app/level-03.js
Normal file
@@ -0,0 +1,30 @@
|
||||
var level3 = {};
|
||||
level3.create = function(context) {
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 8*64;
|
||||
context.finishMarker.y = 2*64;
|
||||
|
||||
// Add teleport
|
||||
var teleport = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 4*64, 2*64);
|
||||
teleport.animation.add('idle', [ 0, 1, 2, 3 ], 0.3, true);
|
||||
teleport.animation.play('idle', true);
|
||||
teleport.type = 'teleport';
|
||||
teleport.affectedX = 9*64;
|
||||
teleport.affectedY = 2*64;
|
||||
context.redirectorGroup.addChild(teleport);
|
||||
|
||||
// Add target teleport marker
|
||||
var teleportTarget = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 9*64, 2*64);
|
||||
teleportTarget.animation.add('idle', [ 3, 2, 1, 0 ], 0.3, true);
|
||||
teleportTarget.animation.play('idle', true);
|
||||
teleportTarget.type = 'teleport';
|
||||
teleportTarget.affectedX = 4*64;
|
||||
teleportTarget.affectedY = 2*64;
|
||||
context.redirectorGroup.addChild(teleportTarget);
|
||||
|
||||
// Create redirector objects
|
||||
addRedirector(context, 9, 1, -1, 0, 9);
|
||||
addRedirector(context, 9, 3, 1, 0, 0);
|
||||
addRedirector(context, 10, 2, 0, -1, 3);
|
||||
|
||||
}
|
||||
42
js/app/level-04.js
Normal file
42
js/app/level-04.js
Normal file
@@ -0,0 +1,42 @@
|
||||
var level4 = {};
|
||||
level4.create = function(context) {
|
||||
// Define start coordinates
|
||||
context.character.initialX = 1*64;
|
||||
context.character.initialY = 1*64;
|
||||
context.character.initialVelocityX = 64;
|
||||
context.character.initialVelocityY = 0;
|
||||
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 9*64;
|
||||
context.finishMarker.y = 4*64;
|
||||
|
||||
// Add teleport
|
||||
var teleport = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 3*64, 3*64);
|
||||
teleport.animation.add('idle', [ 0, 1, 2, 3 ], 0.3, true);
|
||||
teleport.animation.play('idle', true);
|
||||
teleport.type = 'teleport';
|
||||
teleport.affectedX = 10*64;
|
||||
teleport.affectedY = 1*64;
|
||||
context.redirectorGroup.addChild(teleport);
|
||||
|
||||
// Add target teleport marker
|
||||
var teleportTarget = new Kiwi.GameObjects.Sprite(context, context.textures.teleport, 10*64, 1*64);
|
||||
teleportTarget.animation.add('idle', [ 3, 2, 1, 0 ], 0.3, true);
|
||||
teleportTarget.animation.play('idle', true);
|
||||
teleportTarget.type = 'teleport';
|
||||
teleportTarget.affectedX = 3*64;
|
||||
teleportTarget.affectedY = 3*64;
|
||||
context.redirectorGroup.addChild(teleportTarget);
|
||||
|
||||
// Add block
|
||||
var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
|
||||
box.type = 'box';
|
||||
context.redirectorGroup.addChild(box);
|
||||
|
||||
|
||||
// Create redirector objects
|
||||
addRedirector(context, 9, 1, -1, 0, 9);
|
||||
addRedirector(context, 9, 3, 1, 0, 0);
|
||||
addRedirector(context, 10, 2, 0, -1, 3);
|
||||
|
||||
}
|
||||
@@ -5,7 +5,7 @@ levelSelectorState.preload = function() {
|
||||
}
|
||||
|
||||
levelSelectorState.create = function() {
|
||||
for (var i=1; i!=3; i++) {
|
||||
for (var i=1; i<levels.length+1; i++) {
|
||||
var text = new Kiwi.GameObjects.Textfield( this, "Level " + i.toString(), 66+i*140, 60, "#000", 32, 'normal', 'Impact' );
|
||||
var sprite = new Kiwi.GameObjects.Sprite(this, this.textures.button, 50+i*140, 50);
|
||||
sprite.levelIndex = i;
|
||||
|
||||
Reference in New Issue
Block a user