join code from all levels into one file for more effective loading

This commit is contained in:
Juraj Michalek
2015-12-28 20:08:49 +01:00
parent 18173e66f4
commit 4c45650d62
11 changed files with 306 additions and 290 deletions

View File

@@ -9,21 +9,13 @@
<script src="js/kiwi-js-v1.4.0/kiwi.js"></script>
<script src="js/app/level-tools.js"></script>
<script src="js/app/level-selector.js"></script>
<script src="js/app/level-01.js"></script>
<script src="js/app/level-02.js"></script>
<script src="js/app/level-03.js"></script>
<script src="js/app/level-04.js"></script>
<script src="js/app/level-05.js"></script>
<script src="js/app/level-06.js"></script>
<script src="js/app/level-07.js"></script>
<script src="js/app/level-08.js"></script>
<script src="js/app/level-09.js"></script>
<script src="js/app/levels-01-12.js"></script>
</head>
<body>
<script>
var state = new Kiwi.State('state');
var levels = [level1, level2, level3, level4, level5, level6, level7, level8, level9];
var levels = [level1, level2, level3, level4, level5, level6, level7, level8, level9, level10];
state.preload = function() {
this.addJSON('level1', 'data/levels/level-01.json');
@@ -35,6 +27,7 @@ state.preload = function() {
this.addJSON('level7', 'data/levels/level-07.json');
this.addJSON('level8', 'data/levels/level-08.json');
this.addJSON('level9', 'data/levels/level-09.json');
this.addJSON('level10', 'data/levels/level-10.json');
this.addSpriteSheet('base', './data/images/gfx64/tiles.png', 64, 64);
this.addSpriteSheet('character', './data/images/gfx64/marble_black.png', 80, 80 );
this.addSpriteSheet('oneWay', './data/images/gfx64/st_oneway.png', 64, 64 );

View File

@@ -1,13 +0,0 @@
var level1 = {};
level1.create = function(context) {
// Define start coordinates
context.character.initialX = 2*64;
context.character.initialY = 2*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 7*64;
context.finishMarker.y = 2*64;
}

View File

@@ -1,16 +0,0 @@
var level2 = {};
level2.create = function(context) {
// Define start coordinates
context.character.initialX = 4*64;
context.character.initialY = 2*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 2*64;
context.finishMarker.y = 2*64;
// Create redirector objects
addRedirector(context, 6, 1, -1, 0, 9);
}

View File

@@ -1,17 +0,0 @@
var level3 = {};
level3.create = function(context) {
// Create redirector objects
addRedirector(context, 6, 3, 1, 0, 0);
addRedirector(context, 4, 3, 0, -1, 3);
// Define player coordinates
context.character.x = 2*64 - 8;
context.character.y = 64 - 8;
context.character.physics.acceleration.x = 0;
context.character.physics.maxVelocity.y = 140;
// Define finish coordinates
context.finishMarker.x = 6*64;
context.finishMarker.y = 1*64;
}

View File

@@ -1,15 +0,0 @@
var level4 = {};
level4.create = function(context) {
// Define finish coordinates
context.finishMarker.x = 8*64;
context.finishMarker.y = 2*64;
// Add teleports
addTeleportPair(context, 4, 3, 8, 3);
// Create redirector objects
addRedirector(context, 9, 1, -1, 0, 9);
addRedirector(context, 5, 1, 1, 0, 0);
addRedirector(context, 10, 2, 0, -1, 3);
}

View File

@@ -1,15 +0,0 @@
var level5 = {};
level5.create = function(context) {
// Define finish coordinates
context.finishMarker.x = 8*64;
context.finishMarker.y = 2*64;
// Add teleports
addTeleportPair(context, 4, 2, 9, 2);
// Create redirector objects
addRedirector(context, 9, 1, -1, 0, 9);
addRedirector(context, 9, 3, 1, 0, 0);
addRedirector(context, 10, 2, 0, -1, 3);
}

View File

@@ -1,29 +0,0 @@
var level6 = {};
level6.create = function(context) {
// Define start coordinates
context.character.initialX = 2*64;
context.character.initialY = 1*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 9*64;
context.finishMarker.y = 4*64;
// Add teleports
addTeleportPair(context, 3, 3, 10, 1)
// Create redirector objects
addRedirector(context, 3, 1, -1, 0, 9);
addRedirector(context, 4, 3, 1, 0, 0);
addRedirector(context, 5, 4, 0, 1, 6);
addRedirector(context, 10, 3, 0, 1, 6);
// Add moving box
var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
box.type = 'box';
box.initialX = 4*64;
box.initialY = 64;
context.redirectorGroup.addChild(box);
}

View File

@@ -1,41 +0,0 @@
var level7 = {};
level7.create = function(context) {
// Define start coordinates
context.character.initialX = 2*64;
context.character.initialY = 1*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 9*64;
context.finishMarker.y = 4*64;
// Add teleports
addTeleportPair(context, 3, 3, 10, 1);
// Create redirector objects
addRedirector(context, 3, 1, -1, 0, 9);
addRedirector(context, 4, 3, 1, 0, 0);
addRedirector(context, 5, 4, 0, 1, 6);
addRedirector(context, 9, 1, 0, 1, 6);
addRedirector(context, 8, 1, 0, 1, 6);
addRedirector(context, 10, 3, 1, 0, 0);
addRedirector(context, 10, 2, 0, -1, 3);
addRedirector(context, 11, 3, -1, 0, 9);
// Add moving box
var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
box.type = 'box';
box.initialX = 4*64;
box.initialY = 64;
context.redirectorGroup.addChild(box);
// Add moving box
var box2 = new Kiwi.GameObjects.Sprite(context, context.textures.box, 9*64, 3*64);
box2.type = 'box';
box2.cellIndex = 1;
box2.initialX = 9*64;
box2.initialY = 3*64;
context.redirectorGroup.addChild(box2);
}

View File

@@ -1,101 +0,0 @@
var level8 = {};
level8.create = function(context) {
// Define start coordinates
context.character.initialX = 1*64;
context.character.initialY = 2*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 11*64;
context.finishMarker.y = 4*64;
// Laser
var laser = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 1*64);
laser.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
laser.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.2, true);
laser.animation.play('burning', true);
laser.initialAnimation = 'burning';
laser.type = 'laser';
context.redirectorGroup.addChild(laser);
var laser2 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 3*64);
laser2.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
laser2.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.2, true);
laser2.animation.play('burning', true);
laser2.initialAnimation = 'burning';
laser2.type = 'laser';
context.redirectorGroup.addChild(laser2);
var laserBeam = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 4*64, 2*64);
laserBeam.cellIndex = 1;
laserBeam.initialVisible = true;
laserBeam.type = 'laserBeam';
context.redirectorGroup.addChild(laserBeam);
var laserSwitch = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 2*64, 3*64);
laserSwitch.cellIndex = 0;
laserSwitch.initialCellIndex = 0;
laserSwitch.type = 'switch';
context.redirectorGroup.addChild(laserSwitch);
// Laser
var laser3 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 2*64);
laser3.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
laser3.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.25, true);
laser3.animation.play('burning', true);
laser3.initialAnimation = 'burning';
laser3.type = 'laser';
context.redirectorGroup.addChild(laser3);
var laser4 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 4*64);
laser4.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
laser4.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.25, true);
laser4.animation.play('burning', true);
laser4.initialAnimation = 'burning';
laser4.type = 'laser';
context.redirectorGroup.addChild(laser4);
var laserBeam2 = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 8*64, 3*64);
laserBeam2.cellIndex = 1;
laserBeam2.initialVisible=true;
laserBeam2.type = 'laserBeam';
context.redirectorGroup.addChild(laserBeam2);
var laserSwitch2 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 6*64, 3*64);
laserSwitch2.cellIndex = 0;
laserSwitch2.initialCellIndex = 0;
laserSwitch2.type = 'switch';
laserSwitch2.linkedItems = [laser3, laser4, laserBeam2];
context.redirectorGroup.addChild(laserSwitch2);
var laserSwitch3 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 5*64, 3*64);
laserSwitch3.cellIndex = 0;
laserSwitch3.initialCellIndex = 0;
laserSwitch3.type = 'switch';
laserSwitch3.linkedItems = [laser, laser2, laserBeam, laserSwitch];
context.redirectorGroup.addChild(laserSwitch3);
// Link 1st switch
laserSwitch.linkedItems = [laser, laser2, laserBeam, laserSwitch3];
// Create redirector objects
// Right
addRedirector(context, 11, 3, 1, 0, 0);
addRedirector(context, 11, 2, 1, 0, 0);
addRedirector(context, 11, 1, 1, 0, 0);
addRedirector(context, 9, 3, 1, 0, 0);
// Down
addRedirector(context, 10, 3, 0, 1, 6);
addRedirector(context, 10, 1, 0, 1, 6);
addRedirector(context, 9, 1, 0, 1, 6);
// Up
addRedirector(context, 10, 2, 0, -1, 3);
addRedirector(context, 9, 2, 0, -1, 3);
}

View File

@@ -1,33 +0,0 @@
var level9 = {};
level9.create = function(context) {
// Define start coordinates
context.character.initialX = 11*64;
context.character.initialY = 4*64;
context.character.initialVelocityX = 0;
context.character.initialVelocityY = -64;
// Define finish coordinates
context.finishMarker.x = 9*64;
context.finishMarker.y = 4*64;
addTeleportPair(context, 9, 3, 2, 4 );
addTeleportPair(context, 9, 2, 7, 4 );
addTeleportPair(context, 9, 1, 7, 3 );
addTeleportPair(context, 10, 4, 1, 2 );
addTeleportPair(context, 3, 3, 5, 3 );
addTeleportPair(context, 6, 2, 5, 4 );
// Create redirector objects
// // Right
addRedirector(context, 11, 3, 1, 0, 0);
// // Up
addRedirector(context, 10, 1, 0, -1, 3);
addRedirector(context, 5, 2, 0, -1, 3);
// Left
addRedirector(context, 10, 2, -1, 0 , 9);
addRedirector(context, 10, 3, -1, 0 , 9);
}

303
js/app/levels-01-12.js Normal file
View File

@@ -0,0 +1,303 @@
var level1 = {};
level1.create = function(context) {
// Define start coordinates
context.character.initialX = 2*64;
context.character.initialY = 2*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 7*64;
context.finishMarker.y = 2*64;
};
var level2 = {};
level2.create = function(context) {
// Define start coordinates
context.character.initialX = 4*64;
context.character.initialY = 2*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 2*64;
context.finishMarker.y = 2*64;
// Create redirector objects
addRedirector(context, 6, 1, -1, 0, 9);
};
var level3 = {};
level3.create = function(context) {
// Create redirector objects
addRedirector(context, 6, 3, 1, 0, 0);
addRedirector(context, 4, 3, 0, -1, 3);
// Define player coordinates
context.character.x = 2*64 - 8;
context.character.y = 64 - 8;
context.character.physics.acceleration.x = 0;
context.character.physics.maxVelocity.y = 140;
// Define finish coordinates
context.finishMarker.x = 6*64;
context.finishMarker.y = 1*64;
};
var level4 = {};
level4.create = function(context) {
// Define finish coordinates
context.finishMarker.x = 8*64;
context.finishMarker.y = 2*64;
// Add teleports
addTeleportPair(context, 4, 3, 8, 3);
// Create redirector objects
addRedirector(context, 9, 1, -1, 0, 9);
addRedirector(context, 5, 1, 1, 0, 0);
addRedirector(context, 10, 2, 0, -1, 3);
};
var level5 = {};
level5.create = function(context) {
// Define finish coordinates
context.finishMarker.x = 8*64;
context.finishMarker.y = 2*64;
// Add teleports
addTeleportPair(context, 4, 2, 9, 2);
// Create redirector objects
addRedirector(context, 9, 1, -1, 0, 9);
addRedirector(context, 9, 3, 1, 0, 0);
addRedirector(context, 10, 2, 0, -1, 3);
};
var level6 = {};
level6.create = function(context) {
// Define start coordinates
context.character.initialX = 2*64;
context.character.initialY = 1*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 9*64;
context.finishMarker.y = 4*64;
// Add teleports
addTeleportPair(context, 3, 3, 10, 1)
// Create redirector objects
addRedirector(context, 3, 1, -1, 0, 9);
addRedirector(context, 4, 3, 1, 0, 0);
addRedirector(context, 5, 4, 0, 1, 6);
addRedirector(context, 10, 3, 0, 1, 6);
// Add moving box
var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
box.type = 'box';
box.initialX = 4*64;
box.initialY = 64;
context.redirectorGroup.addChild(box);
};
var level7 = {};
level7.create = function(context) {
// Define start coordinates
context.character.initialX = 2*64;
context.character.initialY = 1*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 9*64;
context.finishMarker.y = 4*64;
// Add teleports
addTeleportPair(context, 3, 3, 10, 1);
// Create redirector objects
addRedirector(context, 3, 1, -1, 0, 9);
addRedirector(context, 4, 3, 1, 0, 0);
addRedirector(context, 5, 4, 0, 1, 6);
addRedirector(context, 9, 1, 0, 1, 6);
addRedirector(context, 8, 1, 0, 1, 6);
addRedirector(context, 10, 3, 1, 0, 0);
addRedirector(context, 10, 2, 0, -1, 3);
addRedirector(context, 11, 3, -1, 0, 9);
// Add moving box
var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
box.type = 'box';
box.initialX = 4*64;
box.initialY = 64;
context.redirectorGroup.addChild(box);
// Add moving box
var box2 = new Kiwi.GameObjects.Sprite(context, context.textures.box, 9*64, 3*64);
box2.type = 'box';
box2.cellIndex = 1;
box2.initialX = 9*64;
box2.initialY = 3*64;
context.redirectorGroup.addChild(box2);
};
var level8 = {};
level8.create = function(context) {
// Define start coordinates
context.character.initialX = 1*64;
context.character.initialY = 2*64;
context.character.initialVelocityX = 64;
context.character.initialVelocityY = 0;
// Define finish coordinates
context.finishMarker.x = 11*64;
context.finishMarker.y = 4*64;
// Laser
var laser = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 1*64);
laser.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
laser.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.2, true);
laser.animation.play('burning', true);
laser.initialAnimation = 'burning';
laser.type = 'laser';
context.redirectorGroup.addChild(laser);
var laser2 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 3*64);
laser2.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
laser2.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.2, true);
laser2.animation.play('burning', true);
laser2.initialAnimation = 'burning';
laser2.type = 'laser';
context.redirectorGroup.addChild(laser2);
var laserBeam = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 4*64, 2*64);
laserBeam.cellIndex = 1;
laserBeam.initialVisible = true;
laserBeam.type = 'laserBeam';
context.redirectorGroup.addChild(laserBeam);
var laserSwitch = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 2*64, 3*64);
laserSwitch.cellIndex = 0;
laserSwitch.initialCellIndex = 0;
laserSwitch.type = 'switch';
context.redirectorGroup.addChild(laserSwitch);
// Laser
var laser3 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 2*64);
laser3.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
laser3.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.25, true);
laser3.animation.play('burning', true);
laser3.initialAnimation = 'burning';
laser3.type = 'laser';
context.redirectorGroup.addChild(laser3);
var laser4 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 4*64);
laser4.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
laser4.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.25, true);
laser4.animation.play('burning', true);
laser4.initialAnimation = 'burning';
laser4.type = 'laser';
context.redirectorGroup.addChild(laser4);
var laserBeam2 = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 8*64, 3*64);
laserBeam2.cellIndex = 1;
laserBeam2.initialVisible=true;
laserBeam2.type = 'laserBeam';
context.redirectorGroup.addChild(laserBeam2);
var laserSwitch2 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 6*64, 3*64);
laserSwitch2.cellIndex = 0;
laserSwitch2.initialCellIndex = 0;
laserSwitch2.type = 'switch';
laserSwitch2.linkedItems = [laser3, laser4, laserBeam2];
context.redirectorGroup.addChild(laserSwitch2);
var laserSwitch3 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 5*64, 3*64);
laserSwitch3.cellIndex = 0;
laserSwitch3.initialCellIndex = 0;
laserSwitch3.type = 'switch';
laserSwitch3.linkedItems = [laser, laser2, laserBeam, laserSwitch];
context.redirectorGroup.addChild(laserSwitch3);
// Link 1st switch
laserSwitch.linkedItems = [laser, laser2, laserBeam, laserSwitch3];
// Create redirector objects
// Right
addRedirector(context, 11, 3, 1, 0, 0);
addRedirector(context, 11, 2, 1, 0, 0);
addRedirector(context, 11, 1, 1, 0, 0);
addRedirector(context, 9, 3, 1, 0, 0);
// Down
addRedirector(context, 10, 3, 0, 1, 6);
addRedirector(context, 10, 1, 0, 1, 6);
addRedirector(context, 9, 1, 0, 1, 6);
// Up
addRedirector(context, 10, 2, 0, -1, 3);
addRedirector(context, 9, 2, 0, -1, 3);
};
var level9 = {};
level9.create = function(context) {
// Define start coordinates
context.character.initialX = 11*64;
context.character.initialY = 4*64;
context.character.initialVelocityX = 0;
context.character.initialVelocityY = -64;
// Define finish coordinates
context.finishMarker.x = 9*64;
context.finishMarker.y = 4*64;
addTeleportPair(context, 9, 3, 2, 4 );
addTeleportPair(context, 9, 2, 7, 4 );
addTeleportPair(context, 9, 1, 7, 3 );
addTeleportPair(context, 10, 4, 1, 2 );
addTeleportPair(context, 3, 3, 5, 3 );
addTeleportPair(context, 6, 2, 5, 4 );
// Create redirector objects
// // Right
addRedirector(context, 11, 3, 1, 0, 0);
// // Up
addRedirector(context, 10, 1, 0, -1, 3);
addRedirector(context, 5, 2, 0, -1, 3);
// Left
addRedirector(context, 10, 2, -1, 0 , 9);
addRedirector(context, 10, 3, -1, 0 , 9);
};
var level10 = {};
level10.create = function(context) {
// Define start coordinates
context.character.initialX = 11*64;
context.character.initialY = 4*64;
context.character.initialVelocityX = 0;
context.character.initialVelocityY = -64;
// Define finish coordinates
context.finishMarker.x = 9*64;
context.finishMarker.y = 4*64;
};