mirror of
https://github.com/ysoftdevs/pf2016.git
synced 2026-03-11 21:05:57 +01:00
join code from all levels into one file for more effective loading
This commit is contained in:
13
index.html
13
index.html
@@ -9,21 +9,13 @@
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<script src="js/kiwi-js-v1.4.0/kiwi.js"></script>
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<script src="js/app/level-tools.js"></script>
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<script src="js/app/level-selector.js"></script>
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<script src="js/app/level-01.js"></script>
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<script src="js/app/level-02.js"></script>
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<script src="js/app/level-03.js"></script>
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<script src="js/app/level-04.js"></script>
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<script src="js/app/level-05.js"></script>
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<script src="js/app/level-06.js"></script>
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<script src="js/app/level-07.js"></script>
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<script src="js/app/level-08.js"></script>
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<script src="js/app/level-09.js"></script>
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<script src="js/app/levels-01-12.js"></script>
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</head>
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<body>
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<script>
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var state = new Kiwi.State('state');
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var levels = [level1, level2, level3, level4, level5, level6, level7, level8, level9];
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var levels = [level1, level2, level3, level4, level5, level6, level7, level8, level9, level10];
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state.preload = function() {
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this.addJSON('level1', 'data/levels/level-01.json');
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@@ -35,6 +27,7 @@ state.preload = function() {
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this.addJSON('level7', 'data/levels/level-07.json');
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this.addJSON('level8', 'data/levels/level-08.json');
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this.addJSON('level9', 'data/levels/level-09.json');
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this.addJSON('level10', 'data/levels/level-10.json');
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this.addSpriteSheet('base', './data/images/gfx64/tiles.png', 64, 64);
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this.addSpriteSheet('character', './data/images/gfx64/marble_black.png', 80, 80 );
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this.addSpriteSheet('oneWay', './data/images/gfx64/st_oneway.png', 64, 64 );
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@@ -1,13 +0,0 @@
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var level1 = {};
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level1.create = function(context) {
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// Define start coordinates
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context.character.initialX = 2*64;
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context.character.initialY = 2*64;
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context.character.initialVelocityX = 64;
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context.character.initialVelocityY = 0;
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// Define finish coordinates
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context.finishMarker.x = 7*64;
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context.finishMarker.y = 2*64;
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}
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@@ -1,16 +0,0 @@
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var level2 = {};
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level2.create = function(context) {
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// Define start coordinates
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context.character.initialX = 4*64;
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context.character.initialY = 2*64;
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context.character.initialVelocityX = 64;
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context.character.initialVelocityY = 0;
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// Define finish coordinates
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context.finishMarker.x = 2*64;
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context.finishMarker.y = 2*64;
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// Create redirector objects
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addRedirector(context, 6, 1, -1, 0, 9);
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}
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@@ -1,17 +0,0 @@
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var level3 = {};
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level3.create = function(context) {
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// Create redirector objects
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addRedirector(context, 6, 3, 1, 0, 0);
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addRedirector(context, 4, 3, 0, -1, 3);
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// Define player coordinates
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context.character.x = 2*64 - 8;
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context.character.y = 64 - 8;
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context.character.physics.acceleration.x = 0;
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context.character.physics.maxVelocity.y = 140;
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// Define finish coordinates
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context.finishMarker.x = 6*64;
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context.finishMarker.y = 1*64;
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}
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@@ -1,15 +0,0 @@
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var level4 = {};
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level4.create = function(context) {
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// Define finish coordinates
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context.finishMarker.x = 8*64;
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context.finishMarker.y = 2*64;
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// Add teleports
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addTeleportPair(context, 4, 3, 8, 3);
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// Create redirector objects
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addRedirector(context, 9, 1, -1, 0, 9);
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addRedirector(context, 5, 1, 1, 0, 0);
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addRedirector(context, 10, 2, 0, -1, 3);
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}
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@@ -1,15 +0,0 @@
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var level5 = {};
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level5.create = function(context) {
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// Define finish coordinates
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context.finishMarker.x = 8*64;
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context.finishMarker.y = 2*64;
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// Add teleports
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addTeleportPair(context, 4, 2, 9, 2);
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// Create redirector objects
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addRedirector(context, 9, 1, -1, 0, 9);
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addRedirector(context, 9, 3, 1, 0, 0);
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addRedirector(context, 10, 2, 0, -1, 3);
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}
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@@ -1,29 +0,0 @@
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var level6 = {};
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level6.create = function(context) {
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// Define start coordinates
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context.character.initialX = 2*64;
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context.character.initialY = 1*64;
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context.character.initialVelocityX = 64;
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context.character.initialVelocityY = 0;
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// Define finish coordinates
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context.finishMarker.x = 9*64;
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context.finishMarker.y = 4*64;
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// Add teleports
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addTeleportPair(context, 3, 3, 10, 1)
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// Create redirector objects
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addRedirector(context, 3, 1, -1, 0, 9);
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addRedirector(context, 4, 3, 1, 0, 0);
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addRedirector(context, 5, 4, 0, 1, 6);
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addRedirector(context, 10, 3, 0, 1, 6);
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// Add moving box
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var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
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box.type = 'box';
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box.initialX = 4*64;
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box.initialY = 64;
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context.redirectorGroup.addChild(box);
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}
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@@ -1,41 +0,0 @@
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var level7 = {};
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level7.create = function(context) {
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// Define start coordinates
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context.character.initialX = 2*64;
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context.character.initialY = 1*64;
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context.character.initialVelocityX = 64;
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context.character.initialVelocityY = 0;
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// Define finish coordinates
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context.finishMarker.x = 9*64;
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context.finishMarker.y = 4*64;
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// Add teleports
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addTeleportPair(context, 3, 3, 10, 1);
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// Create redirector objects
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addRedirector(context, 3, 1, -1, 0, 9);
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addRedirector(context, 4, 3, 1, 0, 0);
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addRedirector(context, 5, 4, 0, 1, 6);
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addRedirector(context, 9, 1, 0, 1, 6);
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addRedirector(context, 8, 1, 0, 1, 6);
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addRedirector(context, 10, 3, 1, 0, 0);
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addRedirector(context, 10, 2, 0, -1, 3);
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addRedirector(context, 11, 3, -1, 0, 9);
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// Add moving box
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var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
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box.type = 'box';
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box.initialX = 4*64;
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box.initialY = 64;
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context.redirectorGroup.addChild(box);
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// Add moving box
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var box2 = new Kiwi.GameObjects.Sprite(context, context.textures.box, 9*64, 3*64);
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box2.type = 'box';
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box2.cellIndex = 1;
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box2.initialX = 9*64;
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box2.initialY = 3*64;
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context.redirectorGroup.addChild(box2);
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}
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@@ -1,101 +0,0 @@
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var level8 = {};
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level8.create = function(context) {
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// Define start coordinates
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context.character.initialX = 1*64;
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context.character.initialY = 2*64;
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context.character.initialVelocityX = 64;
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context.character.initialVelocityY = 0;
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// Define finish coordinates
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context.finishMarker.x = 11*64;
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context.finishMarker.y = 4*64;
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// Laser
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var laser = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 1*64);
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laser.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
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laser.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.2, true);
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laser.animation.play('burning', true);
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laser.initialAnimation = 'burning';
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laser.type = 'laser';
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context.redirectorGroup.addChild(laser);
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var laser2 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 3*64);
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laser2.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
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laser2.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.2, true);
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laser2.animation.play('burning', true);
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laser2.initialAnimation = 'burning';
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laser2.type = 'laser';
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context.redirectorGroup.addChild(laser2);
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var laserBeam = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 4*64, 2*64);
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laserBeam.cellIndex = 1;
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laserBeam.initialVisible = true;
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laserBeam.type = 'laserBeam';
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context.redirectorGroup.addChild(laserBeam);
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var laserSwitch = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 2*64, 3*64);
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laserSwitch.cellIndex = 0;
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laserSwitch.initialCellIndex = 0;
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laserSwitch.type = 'switch';
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context.redirectorGroup.addChild(laserSwitch);
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// Laser
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var laser3 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 2*64);
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laser3.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
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laser3.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.25, true);
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laser3.animation.play('burning', true);
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laser3.initialAnimation = 'burning';
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laser3.type = 'laser';
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context.redirectorGroup.addChild(laser3);
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var laser4 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 4*64);
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laser4.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
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laser4.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.25, true);
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laser4.animation.play('burning', true);
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laser4.initialAnimation = 'burning';
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laser4.type = 'laser';
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context.redirectorGroup.addChild(laser4);
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var laserBeam2 = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 8*64, 3*64);
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laserBeam2.cellIndex = 1;
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laserBeam2.initialVisible=true;
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laserBeam2.type = 'laserBeam';
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context.redirectorGroup.addChild(laserBeam2);
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var laserSwitch2 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 6*64, 3*64);
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laserSwitch2.cellIndex = 0;
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laserSwitch2.initialCellIndex = 0;
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laserSwitch2.type = 'switch';
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laserSwitch2.linkedItems = [laser3, laser4, laserBeam2];
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context.redirectorGroup.addChild(laserSwitch2);
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var laserSwitch3 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 5*64, 3*64);
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laserSwitch3.cellIndex = 0;
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laserSwitch3.initialCellIndex = 0;
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laserSwitch3.type = 'switch';
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laserSwitch3.linkedItems = [laser, laser2, laserBeam, laserSwitch];
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context.redirectorGroup.addChild(laserSwitch3);
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// Link 1st switch
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laserSwitch.linkedItems = [laser, laser2, laserBeam, laserSwitch3];
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// Create redirector objects
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// Right
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addRedirector(context, 11, 3, 1, 0, 0);
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addRedirector(context, 11, 2, 1, 0, 0);
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addRedirector(context, 11, 1, 1, 0, 0);
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addRedirector(context, 9, 3, 1, 0, 0);
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// Down
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addRedirector(context, 10, 3, 0, 1, 6);
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addRedirector(context, 10, 1, 0, 1, 6);
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addRedirector(context, 9, 1, 0, 1, 6);
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// Up
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addRedirector(context, 10, 2, 0, -1, 3);
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addRedirector(context, 9, 2, 0, -1, 3);
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}
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@@ -1,33 +0,0 @@
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var level9 = {};
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level9.create = function(context) {
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// Define start coordinates
|
||||
context.character.initialX = 11*64;
|
||||
context.character.initialY = 4*64;
|
||||
context.character.initialVelocityX = 0;
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||||
context.character.initialVelocityY = -64;
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// Define finish coordinates
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||||
context.finishMarker.x = 9*64;
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context.finishMarker.y = 4*64;
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addTeleportPair(context, 9, 3, 2, 4 );
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addTeleportPair(context, 9, 2, 7, 4 );
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addTeleportPair(context, 9, 1, 7, 3 );
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addTeleportPair(context, 10, 4, 1, 2 );
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addTeleportPair(context, 3, 3, 5, 3 );
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addTeleportPair(context, 6, 2, 5, 4 );
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// Create redirector objects
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// // Right
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addRedirector(context, 11, 3, 1, 0, 0);
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// // Up
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addRedirector(context, 10, 1, 0, -1, 3);
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addRedirector(context, 5, 2, 0, -1, 3);
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// Left
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addRedirector(context, 10, 2, -1, 0 , 9);
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addRedirector(context, 10, 3, -1, 0 , 9);
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}
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303
js/app/levels-01-12.js
Normal file
303
js/app/levels-01-12.js
Normal file
@@ -0,0 +1,303 @@
|
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var level1 = {};
|
||||
level1.create = function(context) {
|
||||
// Define start coordinates
|
||||
context.character.initialX = 2*64;
|
||||
context.character.initialY = 2*64;
|
||||
context.character.initialVelocityX = 64;
|
||||
context.character.initialVelocityY = 0;
|
||||
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 7*64;
|
||||
context.finishMarker.y = 2*64;
|
||||
|
||||
};
|
||||
|
||||
var level2 = {};
|
||||
level2.create = function(context) {
|
||||
// Define start coordinates
|
||||
context.character.initialX = 4*64;
|
||||
context.character.initialY = 2*64;
|
||||
context.character.initialVelocityX = 64;
|
||||
context.character.initialVelocityY = 0;
|
||||
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 2*64;
|
||||
context.finishMarker.y = 2*64;
|
||||
|
||||
// Create redirector objects
|
||||
addRedirector(context, 6, 1, -1, 0, 9);
|
||||
|
||||
};
|
||||
|
||||
var level3 = {};
|
||||
level3.create = function(context) {
|
||||
// Create redirector objects
|
||||
addRedirector(context, 6, 3, 1, 0, 0);
|
||||
addRedirector(context, 4, 3, 0, -1, 3);
|
||||
|
||||
// Define player coordinates
|
||||
context.character.x = 2*64 - 8;
|
||||
context.character.y = 64 - 8;
|
||||
context.character.physics.acceleration.x = 0;
|
||||
context.character.physics.maxVelocity.y = 140;
|
||||
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 6*64;
|
||||
context.finishMarker.y = 1*64;
|
||||
};
|
||||
|
||||
var level4 = {};
|
||||
level4.create = function(context) {
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 8*64;
|
||||
context.finishMarker.y = 2*64;
|
||||
|
||||
// Add teleports
|
||||
addTeleportPair(context, 4, 3, 8, 3);
|
||||
|
||||
// Create redirector objects
|
||||
addRedirector(context, 9, 1, -1, 0, 9);
|
||||
addRedirector(context, 5, 1, 1, 0, 0);
|
||||
addRedirector(context, 10, 2, 0, -1, 3);
|
||||
|
||||
};
|
||||
|
||||
var level5 = {};
|
||||
level5.create = function(context) {
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 8*64;
|
||||
context.finishMarker.y = 2*64;
|
||||
|
||||
// Add teleports
|
||||
addTeleportPair(context, 4, 2, 9, 2);
|
||||
|
||||
// Create redirector objects
|
||||
addRedirector(context, 9, 1, -1, 0, 9);
|
||||
addRedirector(context, 9, 3, 1, 0, 0);
|
||||
addRedirector(context, 10, 2, 0, -1, 3);
|
||||
|
||||
};
|
||||
|
||||
var level6 = {};
|
||||
level6.create = function(context) {
|
||||
// Define start coordinates
|
||||
context.character.initialX = 2*64;
|
||||
context.character.initialY = 1*64;
|
||||
context.character.initialVelocityX = 64;
|
||||
context.character.initialVelocityY = 0;
|
||||
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 9*64;
|
||||
context.finishMarker.y = 4*64;
|
||||
|
||||
// Add teleports
|
||||
addTeleportPair(context, 3, 3, 10, 1)
|
||||
|
||||
// Create redirector objects
|
||||
addRedirector(context, 3, 1, -1, 0, 9);
|
||||
addRedirector(context, 4, 3, 1, 0, 0);
|
||||
addRedirector(context, 5, 4, 0, 1, 6);
|
||||
addRedirector(context, 10, 3, 0, 1, 6);
|
||||
|
||||
// Add moving box
|
||||
var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
|
||||
box.type = 'box';
|
||||
box.initialX = 4*64;
|
||||
box.initialY = 64;
|
||||
context.redirectorGroup.addChild(box);
|
||||
|
||||
};
|
||||
|
||||
var level7 = {};
|
||||
level7.create = function(context) {
|
||||
// Define start coordinates
|
||||
context.character.initialX = 2*64;
|
||||
context.character.initialY = 1*64;
|
||||
context.character.initialVelocityX = 64;
|
||||
context.character.initialVelocityY = 0;
|
||||
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 9*64;
|
||||
context.finishMarker.y = 4*64;
|
||||
|
||||
// Add teleports
|
||||
addTeleportPair(context, 3, 3, 10, 1);
|
||||
|
||||
// Create redirector objects
|
||||
addRedirector(context, 3, 1, -1, 0, 9);
|
||||
addRedirector(context, 4, 3, 1, 0, 0);
|
||||
addRedirector(context, 5, 4, 0, 1, 6);
|
||||
addRedirector(context, 9, 1, 0, 1, 6);
|
||||
addRedirector(context, 8, 1, 0, 1, 6);
|
||||
addRedirector(context, 10, 3, 1, 0, 0);
|
||||
addRedirector(context, 10, 2, 0, -1, 3);
|
||||
addRedirector(context, 11, 3, -1, 0, 9);
|
||||
|
||||
// Add moving box
|
||||
var box = new Kiwi.GameObjects.Sprite(context, context.textures.box, 4*64, 1*64);
|
||||
box.type = 'box';
|
||||
box.initialX = 4*64;
|
||||
box.initialY = 64;
|
||||
context.redirectorGroup.addChild(box);
|
||||
|
||||
// Add moving box
|
||||
var box2 = new Kiwi.GameObjects.Sprite(context, context.textures.box, 9*64, 3*64);
|
||||
box2.type = 'box';
|
||||
box2.cellIndex = 1;
|
||||
box2.initialX = 9*64;
|
||||
box2.initialY = 3*64;
|
||||
context.redirectorGroup.addChild(box2);
|
||||
|
||||
};
|
||||
|
||||
var level8 = {};
|
||||
level8.create = function(context) {
|
||||
// Define start coordinates
|
||||
context.character.initialX = 1*64;
|
||||
context.character.initialY = 2*64;
|
||||
context.character.initialVelocityX = 64;
|
||||
context.character.initialVelocityY = 0;
|
||||
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 11*64;
|
||||
context.finishMarker.y = 4*64;
|
||||
|
||||
|
||||
// Laser
|
||||
var laser = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 1*64);
|
||||
laser.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
|
||||
laser.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.2, true);
|
||||
laser.animation.play('burning', true);
|
||||
laser.initialAnimation = 'burning';
|
||||
laser.type = 'laser';
|
||||
context.redirectorGroup.addChild(laser);
|
||||
|
||||
var laser2 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 4*64, 3*64);
|
||||
laser2.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
|
||||
laser2.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.2, true);
|
||||
laser2.animation.play('burning', true);
|
||||
laser2.initialAnimation = 'burning';
|
||||
laser2.type = 'laser';
|
||||
context.redirectorGroup.addChild(laser2);
|
||||
|
||||
var laserBeam = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 4*64, 2*64);
|
||||
laserBeam.cellIndex = 1;
|
||||
laserBeam.initialVisible = true;
|
||||
laserBeam.type = 'laserBeam';
|
||||
context.redirectorGroup.addChild(laserBeam);
|
||||
|
||||
var laserSwitch = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 2*64, 3*64);
|
||||
laserSwitch.cellIndex = 0;
|
||||
laserSwitch.initialCellIndex = 0;
|
||||
laserSwitch.type = 'switch';
|
||||
context.redirectorGroup.addChild(laserSwitch);
|
||||
|
||||
// Laser
|
||||
var laser3 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 2*64);
|
||||
laser3.animation.add('idle', [ 2, 6, 10, 6 ], 0.4, true);
|
||||
laser3.animation.add('burning', [ 2, 6, 10, 14, 18, 22, 26, 30, 34 ], 0.25, true);
|
||||
laser3.animation.play('burning', true);
|
||||
laser3.initialAnimation = 'burning';
|
||||
laser3.type = 'laser';
|
||||
context.redirectorGroup.addChild(laser3);
|
||||
|
||||
var laser4 = new Kiwi.GameObjects.Sprite(context, context.textures.laser, 8*64, 4*64);
|
||||
laser4.animation.add('idle', [ 0, 4, 8, 4 ], 0.4, true);
|
||||
laser4.animation.add('burning', [ 0, 4, 8, 12, 16, 20, 24, 28, 32 ], 0.25, true);
|
||||
laser4.animation.play('burning', true);
|
||||
laser4.initialAnimation = 'burning';
|
||||
laser4.type = 'laser';
|
||||
context.redirectorGroup.addChild(laser4);
|
||||
|
||||
var laserBeam2 = new Kiwi.GameObjects.Sprite(context, context.textures.laserBeam, 8*64, 3*64);
|
||||
laserBeam2.cellIndex = 1;
|
||||
laserBeam2.initialVisible=true;
|
||||
laserBeam2.type = 'laserBeam';
|
||||
context.redirectorGroup.addChild(laserBeam2);
|
||||
|
||||
var laserSwitch2 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 6*64, 3*64);
|
||||
laserSwitch2.cellIndex = 0;
|
||||
laserSwitch2.initialCellIndex = 0;
|
||||
laserSwitch2.type = 'switch';
|
||||
laserSwitch2.linkedItems = [laser3, laser4, laserBeam2];
|
||||
context.redirectorGroup.addChild(laserSwitch2);
|
||||
|
||||
var laserSwitch3 = new Kiwi.GameObjects.Sprite(context, context.textures.switch, 5*64, 3*64);
|
||||
laserSwitch3.cellIndex = 0;
|
||||
laserSwitch3.initialCellIndex = 0;
|
||||
laserSwitch3.type = 'switch';
|
||||
laserSwitch3.linkedItems = [laser, laser2, laserBeam, laserSwitch];
|
||||
context.redirectorGroup.addChild(laserSwitch3);
|
||||
|
||||
// Link 1st switch
|
||||
laserSwitch.linkedItems = [laser, laser2, laserBeam, laserSwitch3];
|
||||
|
||||
// Create redirector objects
|
||||
|
||||
// Right
|
||||
addRedirector(context, 11, 3, 1, 0, 0);
|
||||
addRedirector(context, 11, 2, 1, 0, 0);
|
||||
addRedirector(context, 11, 1, 1, 0, 0);
|
||||
addRedirector(context, 9, 3, 1, 0, 0);
|
||||
|
||||
// Down
|
||||
addRedirector(context, 10, 3, 0, 1, 6);
|
||||
addRedirector(context, 10, 1, 0, 1, 6);
|
||||
addRedirector(context, 9, 1, 0, 1, 6);
|
||||
|
||||
// Up
|
||||
addRedirector(context, 10, 2, 0, -1, 3);
|
||||
addRedirector(context, 9, 2, 0, -1, 3);
|
||||
|
||||
|
||||
};
|
||||
|
||||
var level9 = {};
|
||||
level9.create = function(context) {
|
||||
// Define start coordinates
|
||||
context.character.initialX = 11*64;
|
||||
context.character.initialY = 4*64;
|
||||
context.character.initialVelocityX = 0;
|
||||
context.character.initialVelocityY = -64;
|
||||
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 9*64;
|
||||
context.finishMarker.y = 4*64;
|
||||
|
||||
addTeleportPair(context, 9, 3, 2, 4 );
|
||||
addTeleportPair(context, 9, 2, 7, 4 );
|
||||
addTeleportPair(context, 9, 1, 7, 3 );
|
||||
addTeleportPair(context, 10, 4, 1, 2 );
|
||||
addTeleportPair(context, 3, 3, 5, 3 );
|
||||
addTeleportPair(context, 6, 2, 5, 4 );
|
||||
|
||||
// Create redirector objects
|
||||
|
||||
// // Right
|
||||
addRedirector(context, 11, 3, 1, 0, 0);
|
||||
|
||||
// // Up
|
||||
addRedirector(context, 10, 1, 0, -1, 3);
|
||||
addRedirector(context, 5, 2, 0, -1, 3);
|
||||
|
||||
// Left
|
||||
addRedirector(context, 10, 2, -1, 0 , 9);
|
||||
addRedirector(context, 10, 3, -1, 0 , 9);
|
||||
|
||||
};
|
||||
|
||||
var level10 = {};
|
||||
level10.create = function(context) {
|
||||
// Define start coordinates
|
||||
context.character.initialX = 11*64;
|
||||
context.character.initialY = 4*64;
|
||||
context.character.initialVelocityX = 0;
|
||||
context.character.initialVelocityY = -64;
|
||||
|
||||
// Define finish coordinates
|
||||
context.finishMarker.x = 9*64;
|
||||
context.finishMarker.y = 4*64;
|
||||
|
||||
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user