add game title

This commit is contained in:
Juraj Michalek
2015-12-30 12:36:59 +01:00
parent 12c4c0f2ed
commit 1ea929960a

View File

@@ -32,11 +32,14 @@ levelSelectorState.create = function() {
}
}
this.addChild(new Kiwi.GameObjects.Textfield( this, "Puzzle Game", 200, 10, "#fbd712", 32, 'normal', 'Impact' ));
var baseY = 90;
// List of levels
for (var i=1; i<levels.length+1; i++) {
var button = new Kiwi.Plugins.Primitives.Rectangle( {
x: 110+counterX*120,
y: 50+counterY*70,
y: baseY+50+counterY*70,
state: this,
width: 100,
height: 50,
@@ -49,10 +52,10 @@ levelSelectorState.create = function() {
button.levelIndex = i;
if (this.levelStatus[i-1] == 'locked') {
var lock = new Kiwi.GameObjects.Sprite(this, this.textures.lock, 100+counterX*120, 32+counterY*70);
var lock = new Kiwi.GameObjects.Sprite(this, this.textures.lock, 100+counterX*120, baseY+32+counterY*70);
this.addChild(lock);
} else {
var text = new Kiwi.GameObjects.Textfield( this, i.toString(), 100+counterX*120, 30+counterY*70, "#fbd712", 32, 'normal', 'Impact' );
var text = new Kiwi.GameObjects.Textfield( this, i.toString(), 100+counterX*120, baseY+30+counterY*70, "#fbd712", 32, 'normal', 'Impact' );
this.addChild(text);
button.input.onUp.add( this.buttonReleased, this );
}