Files
pf2015/js/pexeso-controller.js
2014-12-26 09:24:48 +00:00

318 lines
8.5 KiB
JavaScript

angular.module('app', ['angular-flippy', 'level-selector', 'level-complete'])
.controller('PexesoController', function($scope, $timeout, $rootScope) {
$scope.isLevelVisible = false;
$scope.levelIndex = 0;
// How many cards must be found as the same.
$scope.chainLength = 2;
/**
* Level descriptor:
*
* totalCards - How many cards are on the board
* chainLength - How many cards must be found from the same kind
* cardType - Define type of game
* - picture - display image of item
* - "languageCode" - display text in specified language
* - oneLanguage - pickup one language for each card on the beginning of game
* - randomLanguage - each turn of card selects different language for the same item
*/
$scope.levels = [
{
totalCards: 2*2,
chainLength: 2,
cardTypes: ['picture', 'picture']
},
{
totalCards: 4*4,
chainLength: 2,
cardTypes: ['picture', 'picture']
}, {
totalCards: 4*4,
chainLength: 2,
cardTypes: ['picture', 'en-US']
}, {
totalCards: 4*4,
chainLength: 2,
cardTypes: ['picture', 'oneLanguage']
}, {
totalCards: 4*4,
chainLength: 2,
cardTypes: ['picture', 'randomLanguage']
}, {
totalCards: 3*3,
chainLength: 3,
cardTypes: ['picture', 'picture', 'picture']
}, {
totalCards: 3*3,
chainLength: 3,
cardTypes: ['picture', 'randomLanguage', 'randomLanguage']
}, {
totalCards: 4*4,
chainLength: 4,
cardTypes: ['picture', 'randomLanguage', 'randomLanguage', 'randomLanguage']
}
];
$scope.currentLevel = $scope.levels[0];
$scope.languages = {
'cs-CZ': {
title: 'Čeština'
},
'en-US': {
title: 'English'
},
'sk-SK': {
title: 'Slovenčina'
}
};
$scope.basicCards = {
'printer' : {
'cs-CZ': 'tiskárna',
'en-US': 'house',
'sk-SK': 'tlačiareň'
},
'toner' : {
'cs-CZ': 'toner',
'en-US': 'toner',
'sk-SK': 'toner'
},
'finisher': {
'cs-CZ': 'finisher',
'en-US': 'finisher',
'sk-SK': 'finisher'
},
'paper': {
'cs-CZ': 'papír',
'en-US': 'paper',
'sk-SK': 'papier'
},
'black': {
'cs-CZ': 'černá',
'en-US': 'black',
'sk-SK': 'čierna'
},
'white': {
'cs-CZ': 'bílá',
'en-US': 'white',
'sk-SK': 'biela'
},
'color': {
'cs-CZ': 'barva',
'en-US': 'color',
'sk-SK': 'farba'
},
'duplexPrint': {
'cs-CZ': 'oboustranný tisk',
'en-US': 'duplex print',
'sk-SK': 'obostranná tlač'
},
'stapler': {
'cs-CZ': 'sešívačka',
'en-US': 'stapler',
'sk-SK': 'zošívačka'
}
};
$scope.cards = $scope.basicCards;
$scope.maxSelected = 2;
$scope.board = [
{
cardId:'house',
index:1,
state: 'solved'
}, {
cardId: 'dog',
index:1,
state: 'mystery'
}, {
cardId:'house',
index:2,
state: 'solved'
}, {
cardId:'printer',
index:1,
state: 'mystery'
}, {
cardId: 'dog',
index:2,
state: 'mystery'
},{
cardId:'printer',
index:2,
state: 'mystery'
}
];
/**
* Generate playing card object.
*/
$scope.getCard = function(card, cardId, index) {
return {
cardId: cardId,
card: card,
index: index,
state: 'mystery',
flipState: ''
};
};
/**
* Generate game board.
*/
$scope.generateBoard = function(totalCount) {
$scope.board = [];
var fullStack = []
var stack = [];
angular.forEach($scope.basicCards, function(card, cardId) {
fullStack.push($scope.getCard(card, cardId, 1));
});
for (var groupIndex = 0; groupIndex < totalCount / $scope.chainLength; groupIndex++) {
var cardIndex = Math.floor((Math.random() * fullStack.length));
var card = fullStack[cardIndex];
fullStack.splice(cardIndex, 1);
for (var instanceIndex = 0; instanceIndex < $scope.chainLength; instanceIndex++) {
var tempCard = $scope.getCard(card, card.cardId, instanceIndex + 1)
stack.push(tempCard);
}
}
for (var index = 0; index < totalCount; index++) {
var coordinate = Math.floor((Math.random()* stack.length));
$scope.board.push(stack[coordinate]);
stack.splice(coordinate, 1);
}
};
$scope.selectionCounter = 0;
$scope.selectedCards = [];
/**
* Set state of all selected cards to defined state.
*/
$scope.setSelectionState = function(state) {
$scope.selectionCounter = 0;
angular.forEach($scope.selectedCards, function(card) {
card.state = state;
if (state == "mystery") {
card.flipState = '';
} else {
card.flipState = 'flipped';
}
});
$scope.selectedCards = [];
};
/**
* Check whether all cards were selected.
*/
$scope.areAllSelectedSame = function() {
var previous = null;
// At least two cards must match
if ($scope.selectedCards.length < 2) {
return false;
}
for (var index=0; index<$scope.selectedCards.length; index++) {
var card = $scope.selectedCards[index];
if (previous === null) {
previous = card;
} else {
if (previous.cardId != card.cardId) {
return false;
}
}
}
return true;
};
/**
* Check whether all items on the board are solved.
*/
$scope.isLevelComplete = function() {
for (var index=0; index < $scope.board.length; index++) {
var item = $scope.board[index];
if (item.state != "solved") {
return false;
}
}
return true;
};
/**
* Reset selection of current cards
*/
$scope.resetSelection = function() {
$scope.setSelectionState('mystery');
};
/**
* Click handler to select card.
*/
$scope.selectCard = function(card) {
// only mystery cards are processed
if (card.state != 'mystery') {
return;
}
$scope.selectionCounter += 1;
if ($scope.selectionCounter == $scope.maxSelected + 1) {
$scope.resetSelection();
return;
} else {
$scope.selectedCards.push(card);
}
if (card.state == 'mystery') {
card.state = 'selected' + $scope.selectionCounter;
card.flipState = 'flipped';
}
if ($scope.areAllSelectedSame()) {
$scope.setSelectionState('solved');
if ($scope.isLevelComplete()) {
$timeout($scope.completeLevel, 1000);
}
} else if ($scope.selectionCounter == $scope.maxSelected) {
$timeout($scope.resetSelection, 1000);
}
};
/**
* Start Level
*/
$scope.initLevel = function(event, args) {
$scope.levelIndex = args.levelIndex;
$scope.currentLevel = $scope.levels[$scope.levelIndex];
$scope.generateBoard($scope.currentLevel.totalCards);
$scope.isLevelVisible = true;
};
/**
* Level complete - display level outro screen.
*/
$scope.completeLevel = function() {
var args = {
levelIndex: $scope.levelIndex
};
$rootScope.$emit('completeLevel', args);
};
$rootScope.$on('startLevel', $scope.initLevel);
});