mirror of
https://github.com/ysoftdevs/pf2015.git
synced 2026-01-17 00:57:22 +01:00
add level definition and transition screen
This commit is contained in:
16
index.html
16
index.html
@@ -13,6 +13,8 @@
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<script type="text/javascript" src="js/level-selector-controller.js"></script>
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<link rel="stylesheet" href="css/level-selector.css" type="text/css" />
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<script type="text/javascript" src="js/level-complete-controller.js"></script>
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<link rel="stylesheet" href="css/flippy.css" />
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<script type="text/javascript" src="js/flippy.js"></script>
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</head>
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@@ -52,7 +54,21 @@
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</flippy-back>
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</flippy>
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</div>
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<div id="levelCompleteContent" ng-controller="LevelCompleteController" ng-show="isLevelCompleteVisible">
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<div id="congratulation">Congratulations!</div>
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<div>
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<a class="levelButton" id="replayButton" ng-click="restartLevel()"><i class="fa fa-repeat"></i>Play again</a>
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<a class="levelButton" id="nextButton" ng-click="nextLevel()" ng-hide="isFinalScreenVisible"><i class="fa fa-arrow-right" ></i>Next level</a>
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</div>
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<div>
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<a class="levelButton" id="webButton" ng-click="openUrl(constellation.wiki)" ng-show="isFinalScreenVisible">
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<i class="fa fa-thumbs-up" ></i>Visit PF 2015 website</a>
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</div>
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</div>
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</div>
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</body>
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</html>
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34
js/level-complete-controller.js
Normal file
34
js/level-complete-controller.js
Normal file
@@ -0,0 +1,34 @@
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angular.module('level-complete', [])
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.controller('LevelCompleteController', function($scope, $rootScope) {
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$scope.isLevelCompleteVisible = false;
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$scope.isFinalScreenVisible = false;
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$scope.levelIndex = 0;
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$scope.completeLevel = function(event, args) {
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$scope.isLevelCompleteVisible = true;
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$scope.levelIndex = args.levelIndex;
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};
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$scope.restartLevel = function() {
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$scope.isLevelCompleteVisible = false;
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var args = {
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levelIndex: $scope.levelIndex
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};
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$rootScope.$emit('startLevel', args);
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};
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$scope.nextLevel = function() {
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$scope.isLevelCompleteVisible = false;
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$scope.levelIndex++;
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var args = {
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levelIndex: $scope.levelIndex
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};
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$rootScope.$emit('startLevel', args);
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};
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$rootScope.$on('completeLevel', $scope.completeLevel);
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});
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@@ -1,8 +1,63 @@
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angular.module('app', ['angular-flippy', 'level-selector'])
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angular.module('app', ['angular-flippy', 'level-selector', 'level-complete'])
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.controller('PexesoController', function($scope, $timeout, $rootScope) {
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$scope.isLevelVisible = false;
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$scope.levelIndex = 0;
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// How many cards must be found as the same.
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$scope.chainLength = 2;
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/**
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* Level descriptor:
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*
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* totalCards - How many cards are on the board
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* chainLength - How many cards must be found from the same kind
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* cardType - Define type of game
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* - picture - display image of item
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* - "languageCode" - display text in specified language
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* - oneLanguage - pickup one language for each card on the beginning of game
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* - randomLanguage - each turn of card selects different language for the same item
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*/
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$scope.levels = [
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{
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totalCards: 2*2,
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chainLength: 2,
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cardTypes: ['picture', 'picture']
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},
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{
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totalCards: 4*4,
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chainLength: 2,
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cardTypes: ['picture', 'picture']
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}, {
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totalCards: 4*4,
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chainLength: 2,
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cardTypes: ['picture', 'en-US']
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}, {
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totalCards: 4*4,
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chainLength: 2,
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cardTypes: ['picture', 'oneLanguage']
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}, {
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totalCards: 4*4,
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chainLength: 2,
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cardTypes: ['picture', 'randomLanguage']
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}, {
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totalCards: 3*3,
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chainLength: 3,
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cardTypes: ['picture', 'picture', 'picture']
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}, {
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totalCards: 3*3,
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chainLength: 3,
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cardTypes: ['picture', 'randomLanguage', 'randomLanguage']
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}, {
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totalCards: 4*4,
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chainLength: 4,
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cardTypes: ['picture', 'randomLanguage', 'randomLanguage', 'randomLanguage']
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}
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];
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$scope.currentLevel = $scope.levels[0];
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$scope.languages = {
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'cs-CZ': {
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title: 'Čeština'
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@@ -109,16 +164,26 @@ angular.module('app', ['angular-flippy', 'level-selector'])
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};
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/**
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* Generate playing board.
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* Generate game board.
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*/
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$scope.generateBoard = function(totalCount) {
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$scope.board = [];
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var fullStack = []
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var stack = [];
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angular.forEach($scope.basicCards, function(card, cardId) {
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stack.push($scope.getCard(card, cardId, 1));
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stack.push($scope.getCard(card, cardId, 2));
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fullStack.push($scope.getCard(card, cardId, 1));
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});
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for (var groupIndex = 0; groupIndex < totalCount / $scope.chainLength; groupIndex++) {
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var cardIndex = Math.floor((Math.random() * fullStack.length));
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var card = fullStack[cardIndex];
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fullStack.splice(cardIndex, 1);
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for (var instanceIndex = 0; instanceIndex < $scope.chainLength; instanceIndex++) {
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var tempCard = $scope.getCard(card, card.cardId, instanceIndex + 1)
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stack.push(tempCard);
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}
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}
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for (var index = 0; index < totalCount; index++) {
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var coordinate = Math.floor((Math.random()* stack.length));
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$scope.board.push(stack[coordinate]);
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@@ -172,6 +237,19 @@ angular.module('app', ['angular-flippy', 'level-selector'])
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return true;
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};
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/**
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* Check whether all items on the board are solved.
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*/
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$scope.isLevelComplete = function() {
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for (var index=0; index < $scope.board.length; index++) {
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var item = $scope.board[index];
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if (item.state != "solved") {
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return false;
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}
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}
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return true;
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};
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/**
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* Reset selection of current cards
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*/
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@@ -205,6 +283,9 @@ angular.module('app', ['angular-flippy', 'level-selector'])
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if ($scope.areAllSelectedSame()) {
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$scope.setSelectionState('solved');
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if ($scope.isLevelComplete()) {
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$timeout($scope.completeLevel, 1000);
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}
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} else if ($scope.selectionCounter == $scope.maxSelected) {
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$timeout($scope.resetSelection, 1000);
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}
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@@ -216,10 +297,21 @@ angular.module('app', ['angular-flippy', 'level-selector'])
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* Start Level
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*/
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$scope.initLevel = function(event, args) {
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$scope.generateBoard(4*4);
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$scope.levelIndex = args.levelIndex;
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$scope.currentLevel = $scope.levels[$scope.levelIndex];
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$scope.generateBoard($scope.currentLevel.totalCards);
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$scope.isLevelVisible = true;
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};
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/**
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* Level complete - display level outro screen.
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*/
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$scope.completeLevel = function() {
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var args = {
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levelIndex: $scope.levelIndex
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};
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$rootScope.$emit('completeLevel', args);
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};
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$rootScope.$on('startLevel', $scope.initLevel);
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