mirror of
https://github.com/ysoftdevs/cpp-examples.git
synced 2026-01-11 22:40:49 +01:00
update SDL2 video example with Gradle build
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@@ -178,7 +178,7 @@ It is possible to generate project for Visual Studio:
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Compiled binary will be stored in:
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build\binaries\mainExecutable
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build/binaries/mainExecutable
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node
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----
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@@ -21,7 +21,6 @@ executables {
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if (toolChain in VisualCpp) {
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cCompiler.args "/MD"
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linker.args "/SUBSYSTEM:CONSOLE", "/LIBPATH:../build/SDL2-2.0.3/lib/x86/", "SDL2main.lib", "SDL2.lib"
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//linker.args "/SUBSYSTEM:WINDOWS", "/LIBPATH:../build/SDL2-2.0.3/lib/x86/", "SDL2.lib"
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}
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}
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}
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@@ -1,52 +0,0 @@
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// 02-sdl2-video.cpp : SDL2 example - initialize video and display image
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//
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#include <stdio.h>
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#include <tchar.h>
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#include "SDL.h"
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int _tmain(int argc, _TCHAR* argv[]) {
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if (SDL_Init(SDL_INIT_EVERYTHING) == -1){
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printf("Error initializing SDL: %s\n", SDL_GetError());
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return 1;
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}
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SDL_Window *win = nullptr;
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win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
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if (win == nullptr){
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printf("%i\n", SDL_GetError());
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return 1;
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}
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SDL_Renderer *ren = nullptr;
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ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (ren == nullptr){
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printf("%i\n", SDL_GetError());
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return 1;
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}
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SDL_Surface *bmp = nullptr;
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bmp = SDL_LoadBMP("smajlik.bmp");
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if (bmp == nullptr){
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printf("%i\n", SDL_GetError());
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return 1;
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}
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SDL_Texture *tex = nullptr;
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tex = SDL_CreateTextureFromSurface(ren, bmp);
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SDL_FreeSurface(bmp);
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SDL_RenderClear(ren);
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SDL_RenderCopy(ren, tex, NULL, NULL);
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SDL_RenderPresent(ren);
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SDL_Delay(2000);
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SDL_DestroyTexture(tex);
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SDL_DestroyRenderer(ren);
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SDL_DestroyWindow(win);
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SDL_Quit();
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return 0;
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}
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28
sdl/02-sdl2-video/build.gradle
Normal file
28
sdl/02-sdl2-video/build.gradle
Normal file
@@ -0,0 +1,28 @@
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apply plugin: 'c'
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apply plugin: 'visual-studio'
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sources {
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main {
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c {
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source {
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// Include just source, avoid including *.swp and other helper files
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include "**/*.c"
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}
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exportedHeaders {
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srcDir "../build/SDL2-2.0.3/include"
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}
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}
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}
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}
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executables {
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main {
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binaries.all {
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if (toolChain in VisualCpp) {
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cCompiler.args "/MD"
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linker.args "/SUBSYSTEM:CONSOLE", "/LIBPATH:../build/SDL2-2.0.3/lib/x86/", "SDL2main.lib", "SDL2.lib"
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}
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}
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}
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}
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52
sdl/02-sdl2-video/src/main/c/sdl2-video.c
Normal file
52
sdl/02-sdl2-video/src/main/c/sdl2-video.c
Normal file
@@ -0,0 +1,52 @@
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// 02-sdl2-video.cpp : SDL2 example - initialize video and display image
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//
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#include <stdio.h>
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#include "SDL.h"
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int main(int argc, char* argv[]) {
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SDL_Window *win = NULL;
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SDL_Renderer *ren = NULL;
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SDL_Surface *bmp = NULL;
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SDL_Texture *tex = NULL;
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if (SDL_Init(SDL_INIT_EVERYTHING) == -1){
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printf("Error initializing SDL: %s\n", SDL_GetError());
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return 1;
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}
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win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
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if (win == NULL){
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printf("%s\n", SDL_GetError());
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return 2;
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}
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ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (ren == NULL){
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printf("%s\n", SDL_GetError());
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return 3;
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}
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bmp = SDL_LoadBMP("./smajlik.bmp");
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if (bmp == NULL){
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printf("%s\n", SDL_GetError());
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return 4;
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}
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tex = SDL_CreateTextureFromSurface(ren, bmp);
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SDL_FreeSurface(bmp);
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SDL_RenderClear(ren);
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SDL_RenderCopy(ren, tex, NULL, NULL);
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SDL_RenderPresent(ren);
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SDL_Delay(2000);
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SDL_DestroyTexture(tex);
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SDL_DestroyRenderer(ren);
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SDL_DestroyWindow(win);
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SDL_Quit();
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return 0;
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}
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