Files
yaak/crates/yaak-models/src/lib.rs

101 lines
3.0 KiB
Rust

use crate::blob_manager::{BlobManager, migrate_blob_db};
use crate::error::{Error, Result};
use crate::migrate::migrate_db;
use crate::query_manager::QueryManager;
use crate::util::ModelPayload;
use log::info;
use r2d2::Pool;
use r2d2_sqlite::SqliteConnectionManager;
use std::fs::create_dir_all;
use std::path::Path;
use std::sync::mpsc;
use std::time::Duration;
pub mod blob_manager;
mod connection_or_tx;
pub mod db_context;
pub mod error;
pub mod migrate;
pub mod models;
pub mod queries;
pub mod query_manager;
pub mod render;
pub mod util;
/// Initialize the database managers for standalone (non-Tauri) usage.
///
/// Returns a tuple of (QueryManager, BlobManager, event_receiver).
/// The event_receiver can be used to listen for model change events.
pub fn init_standalone(
db_path: impl AsRef<Path>,
blob_path: impl AsRef<Path>,
) -> Result<(QueryManager, BlobManager, mpsc::Receiver<ModelPayload>)> {
let db_path = db_path.as_ref();
let blob_path = blob_path.as_ref();
// Create parent directories if needed
if let Some(parent) = db_path.parent() {
create_dir_all(parent)?;
}
if let Some(parent) = blob_path.parent() {
create_dir_all(parent)?;
}
// Main database pool
info!("Initializing app database {db_path:?}");
let manager = SqliteConnectionManager::file(db_path);
let pool = Pool::builder()
.max_size(100)
.connection_timeout(Duration::from_secs(10))
.build(manager)
.map_err(|e| Error::Database(e.to_string()))?;
migrate_db(&pool)?;
info!("Initializing blobs database {blob_path:?}");
// Blob database pool
let blob_manager = SqliteConnectionManager::file(blob_path);
let blob_pool = Pool::builder()
.max_size(50)
.connection_timeout(Duration::from_secs(10))
.build(blob_manager)
.map_err(|e| Error::Database(e.to_string()))?;
migrate_blob_db(&blob_pool)?;
let (tx, rx) = mpsc::channel();
let query_manager = QueryManager::new(pool, tx);
let blob_manager = BlobManager::new(blob_pool);
Ok((query_manager, blob_manager, rx))
}
/// Initialize the database managers with in-memory SQLite databases.
/// Useful for testing and CI environments.
pub fn init_in_memory() -> Result<(QueryManager, BlobManager, mpsc::Receiver<ModelPayload>)> {
// Main database pool
let manager = SqliteConnectionManager::memory();
let pool = Pool::builder()
.max_size(1) // In-memory DB doesn't support multiple connections
.build(manager)
.map_err(|e| Error::Database(e.to_string()))?;
migrate_db(&pool)?;
// Blob database pool
let blob_manager = SqliteConnectionManager::memory();
let blob_pool = Pool::builder()
.max_size(1)
.build(blob_manager)
.map_err(|e| Error::Database(e.to_string()))?;
migrate_blob_db(&blob_pool)?;
let (tx, rx) = mpsc::channel();
let query_manager = QueryManager::new(pool, tx);
let blob_manager = BlobManager::new(blob_pool);
Ok((query_manager, blob_manager, rx))
}