Files
yaak/src-web/components/core/tree/common.ts
2025-10-17 15:07:02 -07:00

73 lines
2.1 KiB
TypeScript

import type { DragMoveEvent } from '@dnd-kit/core';
import { jotaiStore } from '../../../lib/jotai';
import { selectedIdsFamily } from './atoms';
export interface TreeNode<T extends { id: string } > {
children?: TreeNode<T>[];
item: T;
parent: TreeNode<T> | null;
depth: number;
}
export interface SelectableTreeNode<T extends { id: string }> {
node: TreeNode<T>;
depth: number;
index: number;
}
export function getSelectedItems<T extends { id: string }>(
treeId: string,
selectableItems: SelectableTreeNode<T>[],
) {
const selectedItemIds = jotaiStore.get(selectedIdsFamily(treeId));
return selectableItems
.filter((i) => selectedItemIds.includes(i.node.item.id))
.map((i) => i.node.item);
}
export function equalSubtree<T extends { id: string }>(
a: TreeNode<T>,
b: TreeNode<T>,
getKey: (t: T) => string,
): boolean {
if (getKey(a.item) !== getKey(b.item)) return false;
const ak = a.children ?? [];
const bk = b.children ?? [];
if (ak.length !== bk.length) return false;
for (let i = 0; i < ak.length; i++) {
if (!equalSubtree(ak[i]!, bk[i]!, getKey)) return false;
}
return true;
}
export function hasAncestor<T extends { id: string }>(node: TreeNode<T>, ancestorId: string) {
if (node.parent == null) return false;
if (node.parent.item.id === ancestorId) return true;
// Check parents recursively
return hasAncestor(node.parent, ancestorId);
}
export function computeSideForDragMove<T extends { id: string }>(
node: TreeNode<T>,
e: DragMoveEvent,
): 'above' | 'below' | null {
if (e.over == null || e.over.id !== node.item.id) {
return null;
}
if (e.active.rect.current.initial == null) return null;
const overRect = e.over.rect;
const activeTop =
e.active.rect.current.translated?.top ?? e.active.rect.current.initial.top + e.delta.y;
const pointerY = activeTop + e.active.rect.current.initial.height / 2;
const hoverTop = overRect.top;
const hoverBottom = overRect.bottom;
const hoverMiddleY = (hoverBottom - hoverTop) / 2;
const hoverClientY = pointerY - hoverTop;
return hoverClientY < hoverMiddleY ? 'above' : 'below';
}