Files
yaak-mountain-loop/src-tauri/yaak-models/src/queries/environments.rs

194 lines
6.8 KiB
Rust

use crate::db_context::DbContext;
use crate::error::Error::{MissingBaseEnvironment, MultipleBaseEnvironments};
use crate::error::Result;
use crate::models::{Environment, EnvironmentIden, EnvironmentVariable};
use crate::util::UpdateSource;
use log::{info, warn};
impl<'a> DbContext<'a> {
pub fn get_environment(&self, id: &str) -> Result<Environment> {
self.find_one(EnvironmentIden::Id, id)
}
pub fn get_environment_by_folder_id(&self, folder_id: &str) -> Result<Option<Environment>> {
let mut environments: Vec<Environment> =
self.find_many(EnvironmentIden::ParentId, folder_id, None)?;
// Sort so we return the most recently updated environment
environments.sort_by(|a, b| b.updated_at.cmp(&a.updated_at));
Ok(environments.get(0).cloned())
}
pub fn get_base_environment(&self, workspace_id: &str) -> Result<Environment> {
let environments = self.list_environments_ensure_base(workspace_id)?;
let base_environments = environments
.into_iter()
.filter(|e| e.parent_model == "workspace")
.collect::<Vec<Environment>>();
if base_environments.len() > 1 {
return Err(MultipleBaseEnvironments(workspace_id.to_string()));
}
Ok(base_environments.first().cloned().ok_or(
// Should never happen because one should be created above if it does not exist
MissingBaseEnvironment(workspace_id.to_string()),
)?)
}
/// Lists environments and will create a base environment if one doesn't exist
pub fn list_environments_ensure_base(&self, workspace_id: &str) -> Result<Vec<Environment>> {
let mut environments = self.list_environments_dangerous(workspace_id)?;
let base_environment = environments.iter().find(|e| e.parent_model == "workspace");
if let None = base_environment {
let e = self.upsert_environment(
&Environment {
workspace_id: workspace_id.to_string(),
name: "Global Variables".to_string(),
parent_model: "workspace".to_string(),
..Default::default()
},
&UpdateSource::Background,
)?;
info!("Created base environment {} for {workspace_id}", e.id);
environments.push(e);
}
Ok(environments)
}
/// List environments for a workspace. Prefer list_environments_ensure_base()
fn list_environments_dangerous(&self, workspace_id: &str) -> Result<Vec<Environment>> {
Ok(self.find_many::<Environment>(EnvironmentIden::WorkspaceId, workspace_id, None)?)
}
pub fn delete_environment(
&self,
environment: &Environment,
source: &UpdateSource,
) -> Result<Environment> {
let deleted_environment = self.delete(environment, source)?;
// Recreate the base environment if we happened to delete it
self.list_environments_ensure_base(&environment.workspace_id)?;
Ok(deleted_environment)
}
pub fn delete_environment_by_id(&self, id: &str, source: &UpdateSource) -> Result<Environment> {
let environment = self.get_environment(id)?;
self.delete_environment(&environment, source)
}
pub fn duplicate_environment(
&self,
environment: &Environment,
source: &UpdateSource,
) -> Result<Environment> {
let mut environment = environment.clone();
environment.id = "".to_string();
self.upsert_environment(&environment, source)
}
/// Find other environments with the same parent folder
fn list_duplicate_folder_environments(&self, environment: &Environment) -> Vec<Environment> {
if environment.parent_model != "folder" {
return Vec::new();
}
self.list_environments_dangerous(&environment.workspace_id)
.unwrap_or_default()
.into_iter()
.filter(|e| {
e.id != environment.id
&& e.parent_model == "folder"
&& e.parent_id == environment.parent_id
})
.collect()
}
pub fn upsert_environment(
&self,
environment: &Environment,
source: &UpdateSource,
) -> Result<Environment> {
let cleaned_variables = environment
.variables
.iter()
.filter(|v| !v.name.is_empty() || !v.value.is_empty())
.cloned()
.collect::<Vec<EnvironmentVariable>>();
// Sometimes a new environment can be created via sync/import, so we'll just delete
// the others when that happens. Not the best, but it's good for now.
let duplicates = self.list_duplicate_folder_environments(environment);
for duplicate in duplicates {
warn!(
"Deleting duplicate environment {} for folder {:?}",
duplicate.id, environment.parent_id
);
_ = self.delete(&duplicate, source);
}
// Automatically update the environment name based on the folder name
let mut name = environment.name.clone();
match (environment.parent_model.as_str(), environment.parent_id.as_deref()) {
("folder", Some(folder_id)) => {
if let Ok(folder) = self.get_folder(folder_id) {
name = format!("{} Environment", folder.name);
}
}
_ => {}
}
self.upsert(
&Environment {
name,
variables: cleaned_variables,
..environment.clone()
},
source,
)
}
pub fn resolve_environments(
&self,
workspace_id: &str,
folder_id: Option<&str>,
active_environment_id: Option<&str>,
) -> Result<Vec<Environment>> {
let mut environments = Vec::new();
if let Some(folder_id) = folder_id {
let folder = self.get_folder(folder_id)?;
// Add current folder's environment
if let Some(e) = self.get_environment_by_folder_id(folder_id)? {
environments.push(e);
};
// Recurse up
let ancestors = self.resolve_environments(
workspace_id,
folder.folder_id.as_deref(),
active_environment_id,
)?;
environments.extend(ancestors);
} else {
// Add active and base environments
if let Some(id) = active_environment_id {
if let Ok(e) = self.get_environment(&id) {
// Add active sub environment
environments.push(e);
};
};
// Add the base environment
environments.push(self.get_base_environment(workspace_id)?);
}
Ok(environments)
}
}