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https://github.com/mountain-loop/yaak.git
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Run the desktop's model layer in the browser (#557)
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/**
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* A tab's end of the wire to the worker that owns the database.
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*
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* Constructible synchronously and usable immediately, which is the hard
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* requirement: boot-time modules call commands while the module graph is still
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* evaluating, so there is no later moment to connect in. Messages posted before
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* the worker has opened the database sit in the port until it has, and the
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* app's own top-level await then doubles as the boot gate — nothing renders
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* until the first command has answered, and it can only answer once the
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* database is open.
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*/
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import type { Unsubscribe } from "../types";
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import { type FromWorker, type ToWorker, WORKER_NAME } from "./protocol";
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/**
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* How long a freshly connected worker gets to say hello.
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*
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* A live worker answers in the same turn it is connected — the worker script
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* is tiny and imports the model layer lazily, so this measures liveness, not
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* load time. It only has to be longer than a cold fetch of that small script;
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* a worker silent past this is not coming, and a message beats a blank page.
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*/
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const HELLO_TIMEOUT_MS = 3000;
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const WORKER_FAILED = "Yaak's database worker could not be started. Reload the page to try again";
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const UNSUPPORTED =
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"This browser can't run Yaak: it needs shared workers and Web Locks to keep your data safe across tabs. Every current browser has both.";
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type Pending = { resolve: (value: unknown) => void; reject: (reason: Error) => void };
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export class WorkerConnection {
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private port: MessagePort | null;
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private readonly pending = new Map<number, Pending>();
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private readonly listeners = new Map<string, Set<(payload: unknown) => void>>();
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private nextId = 1;
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private bootError: string | null = null;
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/**
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* This tab's identity, standing in for the desktop's window label. Stamped
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* on every write this tab makes, so the store can tell an echo of its own
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* write from another tab's. Minted per page load, not kept in
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* `sessionStorage`, on purpose: duplicating a tab copies session storage,
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* and two tabs claiming one identity would each drop the other's writes as
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* echoes.
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*/
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readonly label = `tab_${crypto.randomUUID().slice(0, 8)}`;
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/** True once the worker has said anything at all. */
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private heard = false;
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constructor() {
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// Both are required and neither is faked. Without a shared worker every
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// tab would need its own SQLite over the same pages; without Web Locks
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// nothing can promise there is only one even so. Every current browser,
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// desktop and mobile, has both (Chrome for Android since 148); the ones
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// that don't get told, not corrupted.
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if (typeof SharedWorker === "undefined" || typeof navigator.locks === "undefined") {
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this.port = null;
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this.bootError = UNSUPPORTED;
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showBootError(UNSUPPORTED);
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return;
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}
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this.port = this.connect();
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// Let the worker forget this port. Not load-bearing — a port that never
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// says goodbye is a leaked entry in a Set — but tidy.
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window.addEventListener("pagehide", () => this.post({ type: "goodbye" }));
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}
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/**
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* Connect to the origin's one database worker.
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*
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* The browser hands every tab the same SharedWorker for this name and URL,
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* which is what makes "one database owner" true without anyone coordinating.
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*
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* `new URL("./worker.ts", import.meta.url)` is written out inline on purpose:
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* that exact syntax is what the bundler pattern-matches to know it must
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* bundle a worker entry. Hoisted into a variable it becomes an asset URL and
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* ships as raw TypeScript.
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*/
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private connect(): MessagePort {
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const worker = new SharedWorker(new URL("./worker.ts", import.meta.url), {
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type: "module",
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name: WORKER_NAME,
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});
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// A worker whose script fails to load fires `error` on the SharedWorker
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// object and nothing else — the port just goes quiet.
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worker.onerror = () => {
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if (!this.heard) this.failEverything(`${WORKER_FAILED} (its script failed to load).`);
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};
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worker.port.onmessage = (e: MessageEvent<FromWorker>) => this.receive(e.data);
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worker.port.start();
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// The worker says hello synchronously on connect. Silence past the timeout
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// means this port is attached to nothing that will ever answer, and the
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// user should see that rather than a blank page. It is not retried: the
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// one way this used to happen (a module worker missing connects during a
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// top-level-await import) is fixed at the source by importing the wasm
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// lazily, and a reload is the right remedy for anything else.
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setTimeout(() => {
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if (!this.heard) this.failEverything(`${WORKER_FAILED} (it never answered).`);
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}, HELLO_TIMEOUT_MS);
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return worker.port;
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}
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private failEverything(message: string): void {
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this.bootError = message;
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showBootError(message);
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for (const [id, p] of this.pending) {
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this.pending.delete(id);
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p.reject(new Error(message));
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}
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}
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private post(message: ToWorker, transfer: Transferable[] = []): void {
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this.port?.postMessage(message, transfer);
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}
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private receive(message: FromWorker): void {
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this.heard = true;
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switch (message.type) {
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case "hello":
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case "ready":
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return;
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case "boot_error":
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// Nothing will ever answer, and the app cannot render without an
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// answer, so say what happened where the user can see it. This is the
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// page's whole content at this point.
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this.failEverything(message.message);
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return;
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case "result": {
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const p = this.pending.get(message.id);
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this.pending.delete(message.id);
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p?.resolve(message.result);
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return;
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}
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case "error": {
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const p = this.pending.get(message.id);
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this.pending.delete(message.id);
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p?.reject(new Error(message.message));
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return;
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}
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case "event":
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this.deliver(message.event, message.payload);
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return;
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}
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}
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private request<T>(build: (id: number) => ToWorker, transfer: Transferable[] = []): Promise<T> {
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if (this.bootError != null) return Promise.reject(new Error(this.bootError));
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const id = this.nextId++;
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return new Promise<T>((resolve, reject) => {
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this.pending.set(id, { resolve: resolve as (v: unknown) => void, reject });
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this.post(build(id), transfer);
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});
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}
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rpc<T>(cmd: string, payload: unknown): Promise<T> {
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return this.request<T>((id) => ({ type: "rpc", id, cmd, payload, label: this.label }));
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}
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async blobGet(blobId: string): Promise<Uint8Array<ArrayBuffer> | null> {
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const buf = await this.request<ArrayBuffer | null>((id) => ({ type: "blob_get", id, blobId }));
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return buf == null ? null : new Uint8Array(buf);
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}
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blobPut(blobId: string, bytes: Uint8Array): Promise<void> {
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// Copied so the caller's buffer isn't detached out from under it, then
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// transferred so the copy isn't copied again crossing to the worker.
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const copy = new Uint8Array(bytes.byteLength);
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copy.set(bytes);
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return this.request<void>(
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(id) => ({ type: "blob_put", id, blobId, bytes: copy.buffer }),
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[copy.buffer],
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);
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}
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blobDelete(blobId: string): Promise<void> {
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return this.request<void>((id) => ({ type: "blob_delete", id, blobId }));
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}
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/* ------------------------------- events -------------------------------- */
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listen(event: string, callback: (payload: unknown) => void): Unsubscribe {
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let set = this.listeners.get(event);
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if (set == null) {
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set = new Set();
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this.listeners.set(event, set);
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}
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set.add(callback);
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return () => {
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set.delete(callback);
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if (set.size === 0) this.listeners.delete(event);
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};
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}
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/**
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* Deliver an event to this tab's listeners.
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*
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* Used for what the worker pushes, and for the app's own local emits (a
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* plugin round trip, a stream teardown). Local emits stay local: every
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* emitter in the app is replying to something *this* tab is doing.
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*/
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deliver(event: string, payload: unknown): void {
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const set = this.listeners.get(event);
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if (set == null) return;
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// Copied because a listener may unsubscribe itself while being called
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for (const callback of Array.from(set)) {
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try {
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callback(payload);
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} catch (err) {
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console.error(`Listener for \`${event}\` threw`, err);
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}
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}
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}
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}
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function showBootError(message: string): void {
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const root = document.getElementById("root");
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if (root == null || root.childElementCount > 0) return;
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const el = document.createElement("div");
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el.style.cssText =
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"font: 15px/1.5 system-ui, sans-serif; max-width: 32rem; margin: 20vh auto; padding: 0 1rem; color: inherit";
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el.textContent = message;
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root.appendChild(el);
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}
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