mirror of
https://github.com/ryan4yin/nix-config.git
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107 lines
3.5 KiB
Nix
107 lines
3.5 KiB
Nix
# https://github.com/bevyengine/bevy/blob/v0.14.2/docs/linux_dependencies.md#nix
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{
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description = "Bevy Game Engine - Rust Lang";
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inputs = {
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nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
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fenix = {
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url = "github:nix-community/fenix";
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inputs.nixpkgs.follows = "nixpkgs";
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};
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};
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outputs = {
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nixpkgs,
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fenix,
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...
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}: let
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systems = [
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"x86_64-linux"
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"aarch64-linux"
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"x86_64-darwin"
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"aarch64-darwin"
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];
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# Helper function to generate a set of attributes for each system
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forAllSystems = func: (nixpkgs.lib.genAttrs systems func);
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in {
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devShells = forAllSystems (system: let
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pkgs = import nixpkgs {
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inherit system;
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overlays = [fenix.overlays.default];
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};
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lib = pkgs.lib;
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in {
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default = pkgs.mkShell rec {
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nativeBuildInputs = with pkgs; [
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pkg-config
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clang
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# lld is much faster at linking than the default Rust linker
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lld
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];
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buildInputs = with pkgs;
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[
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# rust toolchain
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(pkgs.fenix.complete.withComponents [
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"cargo"
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"clippy"
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"rust-src"
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"rustc"
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"rustfmt"
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])
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# use rust-analyzer-nightly for better type inference
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rust-analyzer-nightly
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]
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# https://github.com/bevyengine/bevy/blob/v0.14.2/docs/linux_dependencies.md#nix
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++ (lib.optionals pkgs.stdenv.isLinux [
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udev
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alsa-lib
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vulkan-loader
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xorg.libX11
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xorg.libXcursor
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xorg.libXi
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xorg.libXrandr # To use the x11 feature
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libxkbcommon
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wayland # To use the wayland feature
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])
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# https://discourse.nixos.org/t/develop-shell-environment-setup-for-macos/11399
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# https://github.com/NixOS/nixpkgs/blob/nixos-unstable-small/pkgs/os-specific/darwin/apple-sdk/frameworks.nix
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++ (pkgs.lib.optionals pkgs.stdenv.isDarwin [
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# Additional darwin specific inputs can be set here
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libiconv
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darwin.apple_sdk.frameworks.Security
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darwin.apple_sdk.frameworks.ApplicationServices
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darwin.apple_sdk.frameworks.CoreVideo
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darwin.apple_sdk.frameworks.Carbon
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darwin.apple_sdk.frameworks.AppKit
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]);
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LD_LIBRARY_PATH = lib.makeLibraryPath buildInputs;
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COREAUDIO_SDK_PATH =
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pkgs.lib.optionals
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pkgs.stdenv.isDarwin
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# The coreaudio-sys crate is configured to look for things in whatever the
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# output of `xcrun --sdk macosx --show-sdk-path` is. However, this does not
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# always contain the right frameworks, and it uses system versions instead of
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# what we control via Nix. Instead of having to run a lot of extra scripts
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# to set our systems up to build, we can just create a SDK directory with
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# the same layout as the `MacOSX{version}.sdk` that XCode produces.
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(pkgs.symlinkJoin {
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name = "sdk";
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paths = with pkgs.darwin.apple_sdk.frameworks; [
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AudioToolbox
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AudioUnit
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CoreAudio
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CoreAudioTypes
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CoreFoundation
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CoreMIDI
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OpenAL
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];
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postBuild = ''
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mkdir $out/System
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mv $out/Library $out/System
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'';
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});
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};
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});
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};
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}
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