mirror of
https://github.com/ryan4yin/nix-config.git
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67 lines
2.7 KiB
Nix
67 lines
2.7 KiB
Nix
{pkgs, ...}: {
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# all fonts are linked to /nix/var/nix/profiles/system/sw/share/X11/fonts
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fonts = {
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# use fonts specified by user rather than default ones
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enableDefaultPackages = false;
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fontDir.enable = true;
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packages = with pkgs; [
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# icon fonts
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material-design-icons
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font-awesome
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# Noto 系列字体是 Google 主导的,名字的含义是「没有豆腐」(no tofu),因为缺字时显示的方框或者方框被叫作 tofu
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# Noto 系列字族名只支持英文,命名规则是 Noto + Sans 或 Serif + 文字名称。
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# 其中汉字部分叫 Noto Sans/Serif CJK SC/TC/HK/JP/KR,最后一个词是地区变种。
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noto-fonts # 大部分文字的常见样式,不包含汉字
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noto-fonts-cjk # 汉字部分
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noto-fonts-emoji # 彩色的表情符号字体
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noto-fonts-extra # 提供额外的字重和宽度变种
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# 思源系列字体是 Adobe 主导的。其中汉字部分被称为「思源黑体」和「思源宋体」,是由 Adobe + Google 共同开发的
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source-sans # 无衬线字体,不含汉字。字族名叫 Source Sans 3 和 Source Sans Pro,以及带字重的变体,加上 Source Sans 3 VF
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source-serif # 衬线字体,不含汉字。字族名叫 Source Code Pro,以及带字重的变体
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source-han-sans # 思源黑体
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source-han-serif # 思源宋体
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# nerdfonts
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(nerdfonts.override {
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fonts = [
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"FiraCode"
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"JetBrainsMono"
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"Iosevka"
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];
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})
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];
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# user defined fonts
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# the reason there's Noto Color Emoji everywhere is to override DejaVu's
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# B&W emojis that would sometimes show instead of some Color emojis
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fontconfig.defaultFonts = {
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serif = ["Noto Serif CJK SC" "Noto Serif CJK TC" "Noto Serif CJK JP" "Noto Color Emoji"];
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sansSerif = ["Noto Sans CJK SC" "Noto Sans CJK TC" "Noto Sans CJK JP" "Noto Color Emoji"];
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monospace = ["JetBrainsMono Nerd Font" "Noto Color Emoji"];
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emoji = ["Noto Color Emoji"];
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};
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};
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# https://wiki.archlinux.org/title/KMSCON
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services.kmscon = {
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# Use kmscon as the virtual console instead of gettys.
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# kmscon is a kms/dri-based userspace virtual terminal implementation.
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# It supports a richer feature set than the standard linux console VT,
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# including full unicode support, and when the video card supports drm should be much faster.
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enable = true;
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fonts = [
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{
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name = "Source Code Pro";
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package = pkgs.source-code-pro;
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}
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];
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extraOptions = "--term xterm-256color";
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extraConfig = "font-size=12";
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# Whether to use 3D hardware acceleration to render the console.
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hwRender = true;
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};
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}
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