mirror of
https://github.com/ryan4yin/nix-config.git
synced 2026-03-27 11:51:32 +01:00
feat: upgrade nixpkgs to 23.11
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@@ -53,7 +53,7 @@
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gcc # c/c++ compiler, required by nvim-treesitter!
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llvmPackages.clang-unwrapped # c/c++ tools with clang-tools such as clangd
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gdb
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lldb
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# lldb # TODO - fix python3.11's package conflict - six.py
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#-- python
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nodePackages.pyright # python language server
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@@ -67,7 +67,7 @@
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# A modern replacement for ‘ls’
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# useful in bash/zsh prompt, not in nushell.
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exa = {
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eza = {
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enable = true;
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enableAliases = true;
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git = true;
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@@ -71,7 +71,7 @@ let catppuccin_theme = {
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}
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# The default config record. This is where much of your global configuration is setup.
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let-env config = {
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$env.config = {
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color_config: $catppuccin_theme # <-- this is the theme
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use_ansi_coloring: true
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@@ -4,7 +4,7 @@
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configFile.source = ./config.nu;
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extraConfig = ''
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let-env PATH = ([
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$env.PATH = ([
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"${config.home.homeDirectory}/bin"
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"${config.home.homeDirectory}/.local/bin"
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"${config.home.homeDirectory}/go/bin"
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@@ -2,7 +2,7 @@
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# nix-darwin do not set PATH for nushell! so we need to do it manually
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# this is a workaround to add nix's PATH to nushell
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programs.nushell.extraConfig = ''
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let-env PATH = ([
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$env.PATH = ([
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"${config.home.homeDirectory}/bin"
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"${config.home.homeDirectory}/.local/bin"
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"${config.home.homeDirectory}/go/bin"
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@@ -11,7 +11,7 @@
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inkscape # vector graphics
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krita # digital painting
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musescore # music notation
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reaper # audio production
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# reaper # audio production
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pkgs-unstable.sonic-pi # music programming
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# this app consumes a lot of storage, so do not install it currently
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@@ -50,16 +50,17 @@ general {
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# Decoration settings like Rounded Corners, Opacity, Blur, etc.
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decoration {
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rounding=8 # Original: rounding=-1
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multisample_edges=0
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active_opacity=1.0
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inactive_opacity=0.9
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fullscreen_opacity=1.0
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blur=0
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blur_size=3 # minimum 1
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blur_passes=1 # minimum 1, more passes = more resource intensive.
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blur_ignore_opacity=0
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blur {
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enabled=true
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size=3 # minimum 1
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passes=1 # minimum 1, more passes = more resource intensive.
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ignore_opacity=false
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}
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# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
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# if you want heavy blur, you need to up the blur_passes.
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