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fix(sunshine): use Intel rendering and recover remote Niri sessions (#268)
- render Niri on the Intel iGPU while retaining NVIDIA-connected physical outputs - encode Sunshine streams with Intel VAAPI and wait for a Niri output before startup - load VKMS persistently for headless sessions and configure `Virtual-1` at 2560x1600@60 - let Moonlight request the stream bitrate instead of enforcing a 20 Mbps host cap - remove unsupported Dynamic Boost and global NVIDIA session overrides - grant Sunshine access to virtual input devices - add a Nushell recovery helper that starts a temporary greetd/Niri session from SSH - identify and safely replace normal, standalone, or previous transient Niri sessions - launch the transient service in the background and verify greetd, Niri, and Sunshine before returning - ignore local `.worktrees` directories and keep eval regression coverage focused on structural behavior
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@@ -13,7 +13,6 @@ in
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modules.desktop.gaming.enable = false;
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modules.desktop.niri.enable = true;
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modules.desktop.nvidia.enable = false;
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xdg.configFile."niri/niri-hardware.kdl".source =
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mkSymlink "${config.home.homeDirectory}/nix-config/hosts/12kingdoms-shoukei/niri-hardware.kdl";
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@@ -9,7 +9,6 @@ in
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modules.desktop.gaming.enable = true;
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modules.desktop.niri.enable = true;
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modules.desktop.nvidia.enable = true;
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programs.zed-editor.userSettings = {
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ui_font_size = 18.0;
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