Files
linsa-linsa-io/web/components/routes/public/force-graph-client-lazy.tsx
Nikita 266c29cae9 Pull nodes towards dragged node (#158)
Co-authored-by: Damian Tarnawski <gthetarnav@gmail.com>
2024-09-11 11:48:06 +03:00

360 lines
8.6 KiB
TypeScript

"use client"
import * as react from "react"
import * as fg from "@nothing-but/force-graph"
import * as schedule from "@/lib/utils/schedule"
import * as canvas from "@/lib/utils/canvas"
import { searchSafeRegExp } from "@/lib/utils"
import { ease, trig, raf, color } from "@nothing-but/utils"
export type RawGraphNode = {
name: string
prettyName: string
connectedTopics: string[]
}
const COLORS: readonly color.HSL[] = [
[3, 86, 64],
[15, 87, 66],
[31, 90, 69],
[15, 87, 66],
[31, 90, 69],
[344, 87, 70]
]
type ColorMap = Record<string, color.HSL>
function generateColorMap(g: fg.graph.Graph): ColorMap {
const hsl_map: ColorMap = {}
for (let i = 0; i < g.nodes.length; i++) {
hsl_map[g.nodes[i].key as string] = COLORS[i % COLORS.length]
}
for (let { a, b } of g.edges) {
let a_hsl = hsl_map[a.key as string]
let b_hsl = hsl_map[b.key as string]
let am = a.mass - 1
let bm = b.mass - 1
hsl_map[a.key as string] = color.mix(a_hsl, b_hsl, am * am * am, bm)
hsl_map[b.key as string] = color.mix(a_hsl, b_hsl, am, bm * bm * bm)
}
return hsl_map
}
function generateNodesFromRawData(g: fg.graph.Graph, raw_data: RawGraphNode[]): void {
const nodes_map = new Map<string, fg.graph.Node>()
/* create nodes */
for (const raw of raw_data) {
const node = fg.graph.make_node()
node.key = raw.name
node.label = raw.prettyName
fg.graph.add_node(g, node)
nodes_map.set(raw.name, node)
}
/* connections */
for (const raw of raw_data) {
const node_a = nodes_map.get(raw.name)!
for (const name_b of raw.connectedTopics) {
const node_b = nodes_map.get(name_b)!
fg.graph.connect(g, node_a, node_b)
}
}
/* calc mass from number of connections */
for (const node of g.nodes) {
let edges = fg.graph.get_node_edges(g, node)
node.mass = fg.graph.node_mass_from_edges(edges.length)
}
}
function filterNodes(s: State, filter: string): void {
fg.graph.clear_nodes(s.graph)
if (filter === "") {
fg.graph.add_nodes(s.graph, s.nodes)
fg.graph.add_edges(s.graph, s.edges)
} else {
// regex matching all letters of the filter (out of order)
const regex = searchSafeRegExp(filter)
fg.graph.add_nodes(
s.graph,
s.nodes.filter(node => regex.test(node.label))
)
fg.graph.add_edges(
s.graph,
s.edges.filter(edge => regex.test(edge.a.label) && regex.test(edge.b.label))
)
}
}
const GRAPH_OPTIONS: fg.graph.Options = {
min_move: 0.001,
inertia_strength: 0.3,
origin_strength: 0.01,
repel_distance: 40,
repel_strength: 2,
link_strength: 0.03,
grid_size: 500
}
const TITLE_SIZE_PX = 400
const simulateGraph = (
alpha: number,
gestures: fg.canvas.CanvasGestures,
vw: number,
vh: number
): void => {
let c = gestures.canvas
let g = c.graph
alpha = alpha / 10 // slow things down a bit
fg.graph.simulate(g, alpha)
/*
Push nodes away from the center (the title)
*/
let grid_radius = g.options.grid_size / 2
let origin_x = grid_radius + c.translate.x
let origin_y = grid_radius + c.translate.y
let vmax = Math.max(vw, vh)
let push_radius =
(Math.min(TITLE_SIZE_PX, vw / 2, vh / 2) / vmax) * (g.options.grid_size / c.scale) +
80 /* additional margin for when scrolled in */
for (let node of g.nodes) {
//
let dist_x = node.pos.x - origin_x
let dist_y = (node.pos.y - origin_y) * 2
let dist = Math.sqrt(dist_x * dist_x + dist_y * dist_y)
if (dist > push_radius) continue
let strength = ease.in_expo((push_radius - dist) / push_radius)
node.vel.x += strength * (node.pos.x - origin_x) * 10 * alpha
node.vel.y += strength * (node.pos.y - origin_y) * 10 * alpha
}
/*
When a node is being dragged
it will pull it's connections
*/
if (gestures.mode.type === fg.canvas.Mode.DraggingNode) {
//
let node = gestures.mode.node
for (let edge of fg.graph.each_node_edge(g, node)) {
let b = edge.b === node ? edge.a : edge.b
let dx = (b.pos.x - node.pos.x) * g.options.link_strength * edge.strength * alpha * 10
let dy = (b.pos.y - node.pos.y) * g.options.link_strength * edge.strength * alpha * 10
b.vel.x -= dx / b.mass
b.vel.y -= dy / b.mass
}
}
}
const drawGraph = (c: fg.canvas.CanvasState, color_map: ColorMap): void => {
fg.canvas.resetFrame(c)
fg.canvas.drawEdges(c)
/*
Draw text nodes
*/
let grid_size = c.graph.options.grid_size
let max_size = Math.max(c.ctx.canvas.width, c.ctx.canvas.height)
let clip_rect = fg.canvas.get_ctx_clip_rect(c.ctx, { x: 100, y: 20 })
c.ctx.textAlign = "center"
c.ctx.textBaseline = "middle"
for (let node of c.graph.nodes) {
let x = (node.pos.x / grid_size) * max_size
let y = (node.pos.y / grid_size) * max_size
if (fg.canvas.in_rect_xy(clip_rect, x, y)) {
let base_size = max_size / 220
let mass_boost_size = max_size / 140
let mass_boost = (node.mass - 1) / 8 / c.scale
c.ctx.font = `${base_size + mass_boost * mass_boost_size}px sans-serif`
let opacity = 0.6 + ((node.mass - 1) / 50) * 4
c.ctx.fillStyle =
node.anchor || c.hovered_node === node
? `rgba(129, 140, 248, ${opacity})`
: color.hsl_to_hsla_string(color_map[node.key as string], opacity)
c.ctx.fillText(node.label, x, y)
}
}
}
class State {
ctx: CanvasRenderingContext2D | null = null
/* copy of all nodes to filter them */
nodes: fg.graph.Node[] = []
edges: fg.graph.Edge[] = []
graph: fg.graph.Graph = fg.graph.make_graph(GRAPH_OPTIONS)
gestures: fg.canvas.CanvasGestures | null = null
raf_id: number = 0
bump_end = 0
alpha = 0
frame_iter_limit = raf.frameIterationsLimit(60)
schedule_filter = schedule.scheduleIdle(filterNodes)
ro: ResizeObserver = new ResizeObserver(() => {})
}
function init(
s: State,
props: {
onNodeClick: (name: string) => void
raw_nodes: RawGraphNode[]
canvas_el: HTMLCanvasElement | null
}
) {
let { canvas_el, raw_nodes } = props
if (canvas_el == null) return
s.ctx = canvas_el.getContext("2d")
if (s.ctx == null) return
generateNodesFromRawData(s.graph, raw_nodes)
fg.graph.set_positions_smart(s.graph)
s.nodes = s.graph.nodes.slice()
s.edges = s.graph.edges.slice()
let color_map = generateColorMap(s.graph)
let canvas_state = fg.canvas.canvasState({
ctx: s.ctx,
graph: s.graph,
max_scale: 3,
init_scale: 1.7,
init_grid_pos: trig.ZERO
})
let gestures = (s.gestures = fg.canvas.canvasGestures({
canvas: canvas_state,
onGesture: e => {
switch (e.type) {
case fg.canvas.GestureEventType.Translate:
s.bump_end = raf.bump(s.bump_end)
break
case fg.canvas.GestureEventType.NodeClick:
props.onNodeClick(e.node.key as string)
break
case fg.canvas.GestureEventType.NodeDrag:
fg.graph.set_position(canvas_state.graph, e.node, e.pos)
break
}
}
}))
s.ro = new ResizeObserver(() => {
if (canvas.resizeCanvasToDisplaySize(canvas_el)) {
fg.canvas.updateTranslate(canvas_state, canvas_state.translate.x, canvas_state.translate.y)
}
})
s.ro.observe(canvas_el)
// initial simulation is the most crazy
// so it's off-screen
simulateGraph(6, gestures, window.innerWidth, window.innerHeight)
function loop(time: number) {
let is_active = gestures.mode.type === fg.canvas.Mode.DraggingNode
let iterations = Math.min(2, raf.calcIterations(s.frame_iter_limit, time))
for (let i = iterations; i > 0; i--) {
s.alpha = raf.updateAlpha(s.alpha, is_active || time < s.bump_end)
simulateGraph(s.alpha, gestures, window.innerWidth, window.innerHeight)
}
if (iterations > 0) {
drawGraph(canvas_state, color_map)
}
s.raf_id = requestAnimationFrame(loop)
}
s.raf_id = requestAnimationFrame(loop)
}
function updateQuery(s: State, filter_query: string) {
s.schedule_filter.trigger(s, filter_query)
s.bump_end = raf.bump(s.bump_end)
}
function cleanup(s: State) {
cancelAnimationFrame(s.raf_id)
s.gestures && fg.canvas.cleanupCanvasGestures(s.gestures)
s.schedule_filter.clear()
s.ro.disconnect()
}
export type ForceGraphProps = {
onNodeClick: (name: string) => void
/**
* Filter the displayed nodes by name.
*
* `""` means no filter
*/
filter_query: string
raw_nodes: RawGraphNode[]
}
export default function ForceGraphClient(props: ForceGraphProps): react.JSX.Element {
const [canvas_el, setCanvasEl] = react.useState<HTMLCanvasElement | null>(null)
const state = react.useRef(new State())
react.useEffect(() => {
init(state.current, {
canvas_el: canvas_el,
onNodeClick: props.onNodeClick,
raw_nodes: props.raw_nodes
})
}, [canvas_el])
react.useEffect(() => {
updateQuery(state.current, props.filter_query)
}, [props.filter_query])
react.useEffect(() => {
return () => cleanup(state.current)
}, [])
return (
<div className="absolute inset-0 overflow-hidden">
<canvas
ref={setCanvasEl}
style={{
position: "absolute",
top: "-10%",
left: "-10%",
width: "120%",
height: "120%"
}}
/>
</div>
)
}