feat(landing): topic search (#134)

* feat(landing): topic search

* fix: node click
This commit is contained in:
Aslam
2024-09-05 04:17:12 +07:00
committed by GitHub
parent 01e8f4882f
commit c8c0c86c96
8 changed files with 194 additions and 76 deletions

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"use client"
import React, { useState, useRef, useCallback, useMemo } from "react"
import { Command, CommandGroup, CommandItem, CommandList } from "@/components/ui/command"
import { Command as CommandPrimitive } from "cmdk"
import { motion, AnimatePresence } from "framer-motion"
import { cn } from "@/lib/utils"
interface GraphNode {
name: string
prettyName: string
connectedTopics: string[]
}
interface AutocompleteProps {
topics: GraphNode[]
onSelect: (topic: GraphNode) => void
onInputChange: (value: string) => void
}
export function Autocomplete({ topics = [], onSelect, onInputChange }: AutocompleteProps): JSX.Element {
const inputRef = useRef<HTMLInputElement>(null)
const [open, setOpen] = useState(false)
const [inputValue, setInputValue] = useState("")
const filteredTopics = useMemo(() => {
if (!inputValue) {
return topics.slice(0, 5)
}
const regex = new RegExp(inputValue.split("").join(".*"), "i")
return topics.filter(
topic =>
regex.test(topic.name) ||
regex.test(topic.prettyName) ||
topic.connectedTopics.some(connectedTopic => regex.test(connectedTopic))
)
}, [inputValue, topics])
const handleSelect = useCallback(
(topic: GraphNode) => {
setInputValue(topic.prettyName)
setOpen(false)
onSelect(topic)
},
[onSelect]
)
const handleKeyDown = useCallback(
(e: React.KeyboardEvent<HTMLDivElement>) => {
if (e.key === "Enter" && filteredTopics.length > 0) {
handleSelect(filteredTopics[0])
} else if ((e.key === "Backspace" || e.key === "Delete") && inputRef.current?.value === "") {
setOpen(true)
}
},
[filteredTopics, handleSelect]
)
const handleInputChange = useCallback(
(value: string) => {
setInputValue(value)
setOpen(true)
onInputChange(value)
},
[onInputChange]
)
return (
<Command
className={cn("bg-background relative overflow-visible", {
"rounded-lg border": !open,
"rounded-none rounded-t-lg border-l border-r border-t": open
})}
onKeyDown={handleKeyDown}
>
<div className="flex items-center p-2">
<CommandPrimitive.Input
ref={inputRef}
value={inputValue}
onValueChange={handleInputChange}
onBlur={() => setTimeout(() => setOpen(false), 100)}
onFocus={() => setOpen(true)}
placeholder="Search for a topic..."
className={cn("placeholder:text-muted-foreground flex-1 bg-transparent px-2 py-1 outline-none", {
"mb-1 border-b pb-2.5": open
})}
/>
</div>
<div className="relative">
<AnimatePresence>
{open && (
<motion.div
initial={{ opacity: 0, y: -10 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -10 }}
transition={{ duration: 0.1 }}
className="bg-background absolute left-0 right-0 z-10 -mx-px rounded-b-lg border-b border-l border-r shadow-lg"
>
<CommandList className="max-h-52">
<CommandGroup className="mb-2">
{filteredTopics.map(topic => (
<CommandItem
key={topic.name}
onSelect={() => handleSelect(topic)}
className="min-h-10 rounded-none px-3 py-1.5"
>
<span>{topic.prettyName}</span>
<span className="text-muted-foreground ml-auto text-xs">
{topic.connectedTopics.length > 0 ? topic.connectedTopics.join(", ") : "-"}
</span>
</CommandItem>
))}
</CommandGroup>
</CommandList>
</motion.div>
)}
</AnimatePresence>
</div>
</Command>
)
}
export default Autocomplete

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"use client"
import * as React from "react"
import dynamic from "next/dynamic"
import { motion } from "framer-motion"
import { Autocomplete } from "./Autocomplete"
import { useRouter } from "next/navigation"
let graph_data_promise = import("./graph-data.json").then(a => a.default)
const ForceGraphClient = dynamic(() => import("./force-graph-client-lazy"), { ssr: false })
interface GraphNode {
name: string
prettyName: string
connectedTopics: string[]
}
export function PublicHomeRoute() {
const router = useRouter()
const raw_graph_data = React.use(graph_data_promise) as GraphNode[]
const [filterQuery, setFilterQuery] = React.useState<string>("")
const handleTopicSelect = (topicName: string) => {
router.push(`/${topicName}`)
}
const handleInputChange = (value: string) => {
setFilterQuery(value)
}
return (
<div className="relative h-full w-screen">
<ForceGraphClient
raw_nodes={raw_graph_data}
onNodeClick={val => handleTopicSelect(val)}
filter_query={filterQuery}
/>
<motion.div
className="absolute left-1/2 top-1/2 w-full max-w-md -translate-x-1/2 -translate-y-1/2 transform max-sm:px-5"
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.5 }}
style={{ x: "-50%", y: "-50%" }}
>
<motion.h1
className="mb-2 text-center text-3xl font-bold uppercase sm:mb-4 md:text-5xl"
initial={{ opacity: 0, y: -20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.5, delay: 0.2 }}
>
I want to learn
</motion.h1>
<Autocomplete
topics={raw_graph_data}
onSelect={topic => handleTopicSelect(topic.name)}
onInputChange={handleInputChange}
/>
</motion.div>
</div>
)
}
export default PublicHomeRoute

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function lerp(start: number, end: number, t: number): number {
return start + (end - start) * t
}
export interface AnimationLoop {
/** User callback to be called on each animation frame. */
callback: FrameRequestCallback
/** {@link loopFrame} bound to this loop. */
frame: FrameRequestCallback
/** The current frame id returned by {@link requestAnimationFrame}. */
frame_id: number
}
export function animationLoop(callback: FrameRequestCallback): AnimationLoop {
const loop: AnimationLoop = {
callback: callback,
frame: t => loopFrame(loop, t),
frame_id: 0,
}
return loop
}
export function loopFrame(loop: AnimationLoop, time: number): void {
loop.frame_id = requestAnimationFrame(loop.frame)
loop.callback(time)
}
export function loopStart(loop: AnimationLoop): void {
loop.frame_id ||= requestAnimationFrame(loop.frame)
}
export function loopClear(loop: AnimationLoop): void {
cancelAnimationFrame(loop.frame_id)
loop.frame_id = 0
}
export const DEFAULT_TARGET_FPS = 44
export interface FrameIterationsLimit {
target_fps: number
last_timestamp: number
}
export function frameIterationsLimit(
target_fps: number = DEFAULT_TARGET_FPS,
): FrameIterationsLimit {
return {
target_fps,
last_timestamp: performance.now(),
}
}
export function calcIterations(limit: FrameIterationsLimit, current_time: number): number {
let target_ms = 1000 / limit.target_fps
let delta_time = current_time - limit.last_timestamp
let times = Math.floor(delta_time / target_ms)
limit.last_timestamp += times * target_ms
return times
}
export interface AlphaUpdateSteps {
increment: number
decrement: number
}
export const DEFAULT_ALPHA_UPDATE_STEPS: AlphaUpdateSteps = {
increment: 0.03,
decrement: 0.005,
}
export const updateAlpha = (
alpha: number,
is_playing: boolean,
update_steps = DEFAULT_ALPHA_UPDATE_STEPS,
): number => {
return is_playing
? lerp(alpha, 1, update_steps.increment)
: lerp(alpha, 0, update_steps.decrement)
}
export const DEFAULT_BUMP_TIMEOUT_DURATION = 2000
export const bump = (
bump_end: number,
duration: number = DEFAULT_BUMP_TIMEOUT_DURATION,
): number => {
const start = performance.now()
const end = start + duration
return end > bump_end ? end : bump_end
}

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"use client"
import * as react from "react"
import * as fg from "@nothing-but/force-graph"
import { ease, trig, raf } from "@nothing-but/utils"
import * as schedule from "@/lib/utils/schedule"
import * as canvas from "@/lib/utils/canvas"
export type RawGraphNode = {
name: string
prettyName: string
connectedTopics: string[]
}
type HSL = [hue: number, saturation: number, lightness: number]
const COLORS: readonly HSL[] = [
[3, 86, 64],
[31, 90, 69],
[15, 87, 66]
]
/* use a plain object instead of Map for faster lookups */
type ColorMap = {[key: string]: string}
type HSLMap = Map<fg.graph.Node, HSL>
const MAX_COLOR_ITERATIONS = 10
/**
* Add a color to a node and all its connected nodes.
*/
function visitColorNode(
g: fg.graph.Graph,
prev: fg.graph.Node,
node: fg.graph.Node,
hsl_map: HSLMap,
add: HSL,
iteration: number = 1
): void {
if (iteration > MAX_COLOR_ITERATIONS) return
const color = hsl_map.get(node)
if (!color) {
hsl_map.set(node, [...add])
} else {
const add_strength = MAX_COLOR_ITERATIONS / iteration
color[0] = (color[0] + add[0] * add_strength) / (1 + add_strength)
color[1] = (color[1] + add[1] * add_strength) / (1 + add_strength)
color[2] = (color[2] + add[2] * add_strength) / (1 + add_strength)
}
for (let edge of g.edges) {
let b: fg.graph.Node
if (edge.a === node) b = edge.b
else if (edge.b === node) b = edge.a
else continue
if (b !== prev) {
visitColorNode(g, node, b, hsl_map, add, iteration + 1)
}
}
}
function generateColorMap(g: fg.graph.Graph, nodes: readonly fg.graph.Node[]): ColorMap {
const hls_map: HSLMap = new Map()
for (let i = 0; i < nodes.length; i++) {
const node = nodes[i]!
const color = COLORS[i % COLORS.length]!
visitColorNode(g, node, node, hls_map, color)
}
const color_map: ColorMap = {}
for (const [node, [hue, saturation, lightness]] of hls_map.entries()) {
color_map[node.key as string] = `${hue} ${saturation}% ${lightness}%`
}
return color_map
}
function generateNodesFromRawData(g: fg.graph.Graph, raw_data: RawGraphNode[]): void {
const nodes_map = new Map<string, fg.graph.Node>()
/* create nodes */
for (const raw of raw_data) {
const node = fg.graph.make_node()
node.key = raw.name
node.label = raw.prettyName
fg.graph.add_node(g, node)
nodes_map.set(raw.name, node)
}
/* connections */
for (const raw of raw_data) {
const node_a = nodes_map.get(raw.name)!
for (const name_b of raw.connectedTopics) {
const node_b = nodes_map.get(name_b)!
fg.graph.connect(g, node_a, node_b)
}
}
/* calc mass from number of connections */
for (const node of g.nodes) {
let edges = fg.graph.get_node_edges(g, node)
node.mass = fg.graph.node_mass_from_edges(edges.length)
}
fg.graph.randomize_positions(g)
}
function filterNodes(
s: State,
filter: string
): void {
fg.graph.clear_nodes(s.graph)
if (filter === "") {
fg.graph.add_nodes(s.graph, s.nodes)
fg.graph.add_edges(s.graph, s.edges)
} else {
// regex matching all letters of the filter (out of order)
const regex = new RegExp(filter.split("").join(".*"), "i")
fg.graph.add_nodes(s.graph, s.nodes.filter(node => regex.test(node.label)))
fg.graph.add_edges(s.graph, s.edges.filter(edge => regex.test(edge.a.label) && regex.test(edge.b.label)))
}
}
const GRAPH_OPTIONS: fg.graph.Options = {
min_move: 0.001,
inertia_strength: 0.3,
origin_strength: 0.01,
repel_distance: 40,
repel_strength: 2,
link_strength: 0.015,
grid_size: 500
}
const TITLE_SIZE_PX = 400
const simulateGraph = (
alpha: number,
graph: fg.graph.Graph,
canvas: fg.canvas.CanvasState,
vw: number,
vh: number
): void => {
alpha = alpha / 10 // slow things down a bit
fg.graph.simulate(graph, alpha)
/*
Push nodes away from the center (the title)
*/
let grid_radius = graph.options.grid_size / 2
let origin_x = grid_radius + canvas.translate.x
let origin_y = grid_radius + canvas.translate.y
let vmax = Math.max(vw, vh)
let push_radius =
(Math.min(TITLE_SIZE_PX, vw / 2, vh / 2) / vmax) * (graph.options.grid_size / canvas.scale) +
80 /* additional margin for when scrolled in */
for (let node of graph.nodes) {
let dist_x = node.pos.x - origin_x
let dist_y = (node.pos.y - origin_y) * 2
let dist = Math.sqrt(dist_x * dist_x + dist_y * dist_y)
if (dist > push_radius) continue
let strength = ease.in_expo((push_radius - dist) / push_radius)
node.vel.x += strength * (node.pos.x - origin_x) * 10 * alpha
node.vel.y += strength * (node.pos.y - origin_y) * 10 * alpha
}
}
const drawGraph = (c: fg.canvas.CanvasState, color_map: ColorMap): void => {
fg.canvas.resetFrame(c)
fg.canvas.drawEdges(c)
/*
Draw text nodes
*/
let grid_size = c.graph.options.grid_size
let max_size = Math.max(c.ctx.canvas.width, c.ctx.canvas.height)
let clip_rect = fg.canvas.get_ctx_clip_rect(c.ctx, {x: 100, y: 20})
c.ctx.textAlign = "center"
c.ctx.textBaseline = "middle"
for (let node of c.graph.nodes) {
let x = node.pos.x / grid_size * max_size
let y = node.pos.y / grid_size * max_size
if (fg.canvas.in_rect_xy(clip_rect, x, y)) {
let base_size = max_size / 220
let mass_boost_size = max_size / 140
let mass_boost = (node.mass - 1) / 8 / c.scale
c.ctx.font = `${base_size + mass_boost * mass_boost_size}px sans-serif`
let opacity = 0.6 + ((node.mass - 1) / 50) * 4
c.ctx.fillStyle = node.anchor || c.hovered_node === node
? `rgba(129, 140, 248, ${opacity})`
: `hsl(${color_map[node.key as string]} / ${opacity})`
c.ctx.fillText(node.label, x, y)
}
}
}
class State {
ctx: CanvasRenderingContext2D | null = null
/* copy of all nodes to filter them */
nodes: fg.graph.Node[] = []
edges: fg.graph.Edge[] = []
graph: fg.graph.Graph = fg.graph.make_graph(GRAPH_OPTIONS)
gestures: fg.canvas.CanvasGestures | null = null
raf_id: number = 0
bump_end = 0
alpha = 0
frame_iter_limit = raf.frameIterationsLimit(60)
schedule_filter = schedule.scheduleIdle(filterNodes)
ro: ResizeObserver = new ResizeObserver(() => {})
}
function init(
s: State,
props: {
onNodeClick: (name: string) => void
raw_nodes: RawGraphNode[]
canvas_el: HTMLCanvasElement | null
}
) {
let {canvas_el, raw_nodes} = props
if (canvas_el == null) return
s.ctx = canvas_el.getContext("2d")
if (s.ctx == null) return
generateNodesFromRawData(s.graph, raw_nodes)
s.nodes = s.graph.nodes.slice()
s.edges = s.graph.edges.slice()
let color_map = generateColorMap(s.graph, s.nodes)
let canvas_state = fg.canvas.canvasState({
ctx: s.ctx,
graph: s.graph,
max_scale: 3,
init_scale: 1.7,
init_grid_pos: trig.ZERO
})
s.ro = new ResizeObserver(() => {
if (canvas.resizeCanvasToDisplaySize(canvas_el)) {
fg.canvas.updateTranslate(canvas_state, canvas_state.translate.x, canvas_state.translate.y)
}
})
s.ro.observe(canvas_el)
function loop(time: number) {
let is_active = gestures.mode.type === fg.canvas.Mode.DraggingNode
let iterations = Math.min(2, raf.calcIterations(s.frame_iter_limit, time))
for (let i = iterations; i > 0; i--) {
s.alpha = raf.updateAlpha(s.alpha, is_active || time < s.bump_end)
simulateGraph(s.alpha, s.graph, canvas_state, window.innerWidth, window.innerHeight)
}
if (iterations > 0) {
drawGraph(canvas_state, color_map)
}
s.raf_id = requestAnimationFrame(loop)
}
s.raf_id = requestAnimationFrame(loop)
let gestures = (s.gestures = fg.canvas.canvasGestures({
canvas: canvas_state,
onGesture: e => {
switch (e.type) {
case fg.canvas.GestureEventType.Translate:
s.bump_end = raf.bump(s.bump_end)
break
case fg.canvas.GestureEventType.NodeClick:
props.onNodeClick(e.node.key as string)
break
case fg.canvas.GestureEventType.NodeDrag:
fg.graph.set_position(canvas_state.graph, e.node, e.pos)
break
}
}
}))
}
function updateQuery(s: State, filter_query: string) {
s.schedule_filter.trigger(s, filter_query)
s.bump_end = raf.bump(s.bump_end)
}
function cleanup(s: State) {
cancelAnimationFrame(s.raf_id)
s.gestures && fg.canvas.cleanupCanvasGestures(s.gestures)
s.schedule_filter.clear()
s.ro.disconnect()
}
export type ForceGraphProps = {
onNodeClick: (name: string) => void
/**
* Filter the displayed nodes by name.
*
* `""` means no filter
*/
filter_query: string
raw_nodes: RawGraphNode[]
}
export default function ForceGraphClient(props: ForceGraphProps): react.JSX.Element {
const [canvas_el, setCanvasEl] = react.useState<HTMLCanvasElement | null>(null)
const state = react.useRef(new State())
react.useEffect(() => {
init(state.current, {
canvas_el: canvas_el,
onNodeClick: props.onNodeClick,
raw_nodes: props.raw_nodes
})
}, [canvas_el])
react.useEffect(() => {
updateQuery(state.current, props.filter_query)
}, [props.filter_query])
react.useEffect(() => {
return () => cleanup(state.current)
}, [])
return (
<div className="absolute inset-0 overflow-hidden">
<canvas
ref={setCanvasEl}
style={{
position: "absolute",
top: "-10%",
left: "-10%",
width: "120%",
height: "120%"
}}
/>
</div>
)
}

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