Files
komorebi/komorebi-core
LGUG2Z f19bd3032b feat(custom_layout): calculate layouts adaptively
This commit introduces a new Trait, Dimensions, which requires the
implementation of a fn calculate() -> Vec<Rect>, a fn that was
previously limited to the Layout struct.

Dimensions is now implemented both for Layout and the new CustomLayout
struct, the latter being a general adaptive fn which employs a number of
fallbacks to sane defaults when the the layout does not have the minimum
number of required windows on the screen.

The CustomLayout is mainly intended for use on ultra and superultrawide
monitors, and as such uses columns as a basic building block. There are
three Column variants: Primary, Secondary and Tertiary.

The Primary column will typically be somewhere in the middle of the
layout, and will be where a window is placed when promoted using the
komorebic command.

The Secondary column is optional, and can be used one or more times in a
layout, either splitting to accomodate a certain number of windows
horizontally or vertically, or not splitting at all.

The Tertiary window is the final window, which will typically be on the
right of a layout, which must be split either horizontally or vertically
to accomodate as many windows as necessary.

The Tertiary column will only be rendered when the threshold of windows
required to enable it has been met. Until then, the rightmost Primary or
Secondary column will expand to take its place.

If there are less windows than (or a number equal to the) columns
defined in the layout, the windows will be arranged in a basic columnar
layout until the number of windows is greater than the number of columns
defined in the layout.

At this point, although the calculation logic has been completed, work
must be done on the navigation logic before a SocketMessage variant can
be added for loading custom layouts from files.
2021-10-21 16:30:41 -07:00
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