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komorebi/docs/dev/ARCHITECTURE.md
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LGUG2Z c0345eb0e9 feat(wm): windows, containers, workspaces and monitors
The window manager tiles a tree of four levels: monitors, each with a ring of
workspaces, each with a ring of containers, each with a ring of windows. It is
the model komorebi has on Windows and macOS, and the first thing the daemon
keeps that the backend does not give it.

A window is a Copy handle that carries the compositor's id and asks the backend
for everything else, so moving one is a call on the handle and needs no context
passed to it. A workspace tiles itself: the layout gives each container a tile
of the work area its monitor hands it, less the offset and the padding, and
every window of the container is asked to move there. A locked container keeps
its index because the workspace inserts, removes and swaps its containers
through LockableSequence.

This is tiling only. Stacks, monocle, maximize, the floating layer, resize
adjustments, placement rules and the link between workspaces and KWin's desktops
come with the commits that use them. impl_ring_elements!, which gives every
holder of a ring the same accessors, lands here with its first users.
2026-10-27 14:07:28 -07:00

8.8 KiB

Architecture

komorebi is a tiling window manager. It decides where every window goes and asks a compositor to put it there. Everything it needs from the compositor is behind one trait, Backend, so the window manager is written, and tested, without one.

This page describes that trait, who implements and calls it, where each of its rules is enforced, and the model of the desktop the window manager tiles. It grows with the code: each part of the daemon that is added has its place here.

Vocabulary

  • Window: a top-level surface a client has asked the compositor for, named by the compositor's u32 id.
  • Monitor: a connected output, with its bounds and its work area (its bounds minus the panels).
  • Workspace: the containers a monitor shows, in order, and the layout that tiles them. A monitor has a ring of workspaces and shows one of them.
  • Container: what a layout places. It gets one tile, and every window in it is put on that tile.
  • Layout: the arrangement (BSP, columns, rows, ...) that turns a work area and a number of containers into one rectangle, a tile, for each container.
  • Compositor: the program that owns the screen and the windows. On KDE Plasma it is KWin.
  • Backend: the implementation of the Backend trait that talks to a compositor.
  • Fake: FakeBackend, the in-memory backend the tests use.

Design

The window manager reads the desktop and changes it through Backend and through nothing else. A real backend answers from a table that compositor events keep up to date, and sends commands to the compositor. The fake answers from a table the test fills in, and records the commands. The window manager cannot tell them apart, which is the point: the same logic runs against both. The reasons are in DESIGN.md.

The model

The desktop, as the window manager sees it, is two lists and a pointer:

  • Windows, each a WindowInfo: its id, process, title, app_id, executable, frame, whether it is minimized, whether it is a normal application window (as opposed to a dialog, a splash screen or a dock), and whether it is alive. A window that has been destroyed stays in the table for a short time with alive false, so that the event that mentions it can still be logged.
  • Monitors, each a MonitorInfo: its id, name, an identity that survives a hot-plug, its bounds and its work area.
  • The pointer, a position if the compositor says where it is, and the focus, the id of the window that has it.

A command is one of: move and resize a window, focus it, raise it, minimize it or bring it back, close it, and put the pointer in the middle of a rectangle.

The window manager tiles a tree of four levels, each level a Ring: a list with one element focused, so that "the focused workspace" or "the focused container" means the same thing at every level.

  • A monitor (Monitor) is one of the backend's monitors: its bounds, its work area, its padding, an optional work area offset, and its workspaces. It shows the focused one.
  • A workspace (Workspace) has a layout, its padding, and its containers, in order.
  • A container (Container) has its windows. A new window gets a container of its own. A container can be locked, which keeps it at its index while others are inserted, removed or swapped around it.
  • A window (Window) is a Copy handle that carries only the compositor's id. Everything else about the window, and every change to it, goes through the backend.

Tiling a workspace (Workspace::update) is a function of this tree and a work area. The monitor gives its focused workspace the work area, the padding to fall back to and the offset (WorkspaceGlobals). The workspace takes the offset and its padding off the work area, the layout gives one tile per container, in order, each shrunk by the container padding, and every window of a container is asked to move onto its tile with set_rect. A tile is clamped to the work area, so it cannot reach onto a neighboring monitor.

The parts

The handle is a process-wide singleton so that a window can be a small Copy value that carries only its id, and ask the backend for what it needs. A test replaces it for its own thread with with_backend, which puts the previous one back when the test is done, also if it panics.

Traits and roles

Backend is the compositor. It is implemented once for each compositor and once for the fake. The window manager is its only caller, through backend. The contract:

  • Queries (windows, window, foreground_window, cursor_pos) answer from the backend's own table and never wait for the compositor. monitors may fail.
  • A command returns once the compositor has accepted it, not once the client has acted on it. The frame a window ends up with is what window_rect says afterwards, because a client may refuse a size.
  • A command about a window that does not exist, or is no longer alive, is an error. It never panics.
  • shutdown, is_window, window_rect and monitor_from_point have defaults, written in terms of the queries. An implementor should not need to override them, except shutdown when it created something in the compositor that has to be given up.

What is guaranteed, and by what

Rule Enforced by Proof Escape hatch
A backend implements every query and command type system: the methods have no defaults compile_fail,E0046 on Backend none
A backend can be shared between threads type system: Backend: Send + Sync + 'static compile_fail,E0277 on Backend none
The window manager asks for a backend that was never installed runtime error: backend panics, naming set_backend and with_backend # Panics on backend none
A test's backend does not outlive the test framework path: with_backend restores the previous one on drop with_backend_puts_the_previous_backend_back_when_the_closure_panics none
A command about a missing window is an error, not a panic test a_command_about_a_window_nobody_opened_is_an_error and a_command_about_a_closed_window_is_an_error, against the fake only none
A locked container keeps its index framework path: a Workspace inserts, removes and swaps its containers through LockableSequence test_locked_containers_with_new_window and test_locked_containers_remove_window containers_mut() is the VecDeque itself
Queries never block on the compositor convention only none none
Only the backend module reaches the compositor convention only none none

The last two rows are rules nothing checks. A real backend that waits inside a query breaks the first, and a module that talks to D-Bus directly breaks the second.

Where to look in the code