Files
komorebi/komorebi-core/src/layout.rs
LGUG2Z 786f5e846a feat(wm): add vertical & horizontal stack layouts
This commit ports the CenterMain, MainAndVertStack, and
MainAndHorizontalStack layouts from LeftWM to komorebi as
UltrawideVerticalStack, VerticalStack and HorizontalStack.

These layouts are fixed-size layouts, meaning that individual containers
cannot be resized. The VerticalStack and UltrawideVerticalStack layouts
support horizontal flipping, whereas the HorizontalStack layout supports
vertical flipping.

resolve #48
2021-10-14 11:28:44 -07:00

566 lines
18 KiB
Rust

use std::num::NonZeroUsize;
use clap::ArgEnum;
use serde::Deserialize;
use serde::Serialize;
use strum::Display;
use strum::EnumString;
use crate::OperationDirection;
use crate::Rect;
use crate::Sizing;
#[derive(Clone, Copy, Debug, Serialize, Deserialize, Display, EnumString, ArgEnum)]
#[strum(serialize_all = "snake_case")]
pub enum Layout {
BSP,
Columns,
Rows,
VerticalStack,
HorizontalStack,
UltrawideVerticalStack,
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize, Display, EnumString, ArgEnum)]
#[strum(serialize_all = "snake_case")]
pub enum Flip {
Horizontal,
Vertical,
HorizontalAndVertical,
}
impl Layout {
#[must_use]
#[allow(clippy::cast_precision_loss)]
pub fn resize(
&self,
unaltered: &Rect,
resize: &Option<Rect>,
edge: OperationDirection,
sizing: Sizing,
step: Option<i32>,
) -> Option<Rect> {
if !matches!(self, Self::BSP) {
return None;
};
let max_divisor = 1.005;
let mut r = resize.unwrap_or_default();
let resize_step = step.unwrap_or(50);
match edge {
OperationDirection::Left => match sizing {
Sizing::Increase => {
// Some final checks to make sure the user can't infinitely resize to
// the point of pushing other windows out of bounds
// Note: These checks cannot take into account the changes made to the
// edges of adjacent windows at operation time, so it is still possible
// to push windows out of bounds by maxing out an Increase Left on a
// Window with index 1, and then maxing out a Decrease Right on a Window
// with index 0. I don't think it's worth trying to defensively program
// against this; if people end up in this situation they are better off
// just hitting the retile command
let diff = ((r.left + -resize_step) as f32).abs();
let max = unaltered.right as f32 / max_divisor;
if diff < max {
r.left += -resize_step;
}
}
Sizing::Decrease => {
let diff = ((r.left - -resize_step) as f32).abs();
let max = unaltered.right as f32 / max_divisor;
if diff < max {
r.left -= -resize_step;
}
}
},
OperationDirection::Up => match sizing {
Sizing::Increase => {
let diff = ((r.top + resize_step) as f32).abs();
let max = unaltered.bottom as f32 / max_divisor;
if diff < max {
r.top += -resize_step;
}
}
Sizing::Decrease => {
let diff = ((r.top - resize_step) as f32).abs();
let max = unaltered.bottom as f32 / max_divisor;
if diff < max {
r.top -= -resize_step;
}
}
},
OperationDirection::Right => match sizing {
Sizing::Increase => {
let diff = ((r.right + resize_step) as f32).abs();
let max = unaltered.right as f32 / max_divisor;
if diff < max {
r.right += resize_step;
}
}
Sizing::Decrease => {
let diff = ((r.right - resize_step) as f32).abs();
let max = unaltered.right as f32 / max_divisor;
if diff < max {
r.right -= resize_step;
}
}
},
OperationDirection::Down => match sizing {
Sizing::Increase => {
let diff = ((r.bottom + resize_step) as f32).abs();
let max = unaltered.bottom as f32 / max_divisor;
if diff < max {
r.bottom += resize_step;
}
}
Sizing::Decrease => {
let diff = ((r.bottom - resize_step) as f32).abs();
let max = unaltered.bottom as f32 / max_divisor;
if diff < max {
r.bottom -= resize_step;
}
}
},
};
if r.eq(&Rect::default()) {
None
} else {
Option::from(r)
}
}
#[must_use]
#[allow(
clippy::cast_possible_truncation,
clippy::cast_possible_wrap,
clippy::too_many_lines
)]
pub fn calculate(
&self,
area: &Rect,
len: NonZeroUsize,
container_padding: Option<i32>,
layout_flip: Option<Flip>,
resize_dimensions: &[Option<Rect>],
) -> Vec<Rect> {
let len = usize::from(len);
let mut dimensions = match self {
Layout::BSP => recursive_fibonacci(
0,
len,
area,
layout_flip,
calculate_resize_adjustments(resize_dimensions),
),
Layout::Columns => {
let right = area.right / len as i32;
let mut left = 0;
let mut layouts: Vec<Rect> = vec![];
for _ in 0..len {
layouts.push(Rect {
left: area.left + left,
top: area.top,
right,
bottom: area.bottom,
});
left += right;
}
layouts
}
Layout::Rows => {
let bottom = area.bottom / len as i32;
let mut top = 0;
let mut layouts: Vec<Rect> = vec![];
for _ in 0..len {
layouts.push(Rect {
left: area.left,
top: area.top + top,
right: area.right,
bottom,
});
top += bottom;
}
layouts
}
Layout::VerticalStack => {
let mut layouts: Vec<Rect> = vec![];
layouts.resize(len, Rect::default());
let primary_right = match len {
1 => area.right,
_ => area.right / 2,
};
let mut main_left = area.left;
let mut stack_left = area.left + primary_right;
match layout_flip {
Some(Flip::Horizontal | Flip::HorizontalAndVertical) if len > 1 => {
main_left = main_left + area.right - primary_right;
stack_left = area.left;
}
_ => {}
}
let mut iter = layouts.iter_mut();
{
if let Some(first) = iter.next() {
first.left = main_left;
first.top = area.top;
first.right = primary_right;
first.bottom = area.bottom;
}
}
let bottom = area.bottom / (len - 1) as i32;
let mut top = 0;
for next in iter {
next.left = stack_left;
next.top = area.top + top;
next.right = area.right - primary_right;
next.bottom = bottom;
top += bottom;
}
layouts
}
Layout::HorizontalStack => {
let mut layouts: Vec<Rect> = vec![];
layouts.resize(len, Rect::default());
let bottom = match len {
1 => area.bottom,
_ => area.bottom / 2,
};
let mut main_top = area.top;
let mut stack_top = area.top + bottom;
match layout_flip {
Some(Flip::Vertical | Flip::HorizontalAndVertical) if len > 1 => {
main_top = main_top + area.bottom - bottom;
stack_top = area.top;
}
_ => {}
}
let mut iter = layouts.iter_mut();
{
if let Some(first) = iter.next() {
first.left = area.left;
first.top = main_top;
first.right = area.right;
first.bottom = bottom;
}
}
let right = area.right / (len - 1) as i32;
let mut left = 0;
for next in iter {
next.left = area.left + left;
next.top = stack_top;
next.right = right;
next.bottom = area.bottom - bottom;
left += right;
}
layouts
}
Layout::UltrawideVerticalStack => {
let mut layouts: Vec<Rect> = vec![];
layouts.resize(len, Rect::default());
let primary_right = match len {
1 => area.right,
_ => area.right / 2,
};
let secondary_right = match len {
1 => 0,
2 => area.right - primary_right,
_ => (area.right - primary_right) / 2,
};
let (primary_left, secondary_left, stack_left) = match len {
1 => (area.left, 0, 0),
2 => {
let mut primary = area.left + secondary_right;
let mut secondary = area.left;
match layout_flip {
Some(Flip::Horizontal | Flip::HorizontalAndVertical) if len > 1 => {
primary = area.left;
secondary = area.left + primary_right;
}
_ => {}
}
(primary, secondary, 0)
}
_ => {
let primary = area.left + secondary_right;
let mut secondary = area.left;
let mut stack = area.left + primary_right + secondary_right;
match layout_flip {
Some(Flip::Horizontal | Flip::HorizontalAndVertical) if len > 1 => {
secondary = area.left + primary_right + secondary_right;
stack = area.left;
}
_ => {}
}
(primary, secondary, stack)
}
};
let mut iter = layouts.iter_mut();
{
if let Some(first) = iter.next() {
first.left = primary_left;
first.top = area.top;
first.right = primary_right;
first.bottom = area.bottom;
}
}
{
if let Some(second) = iter.next() {
second.left = secondary_left;
second.top = area.top;
second.right = secondary_right;
second.bottom = area.bottom;
}
}
if len > 2 {
let height = area.bottom / (len - 2) as i32;
let mut y = 0;
for next in iter {
next.left = stack_left;
next.top = area.top + y;
next.right = secondary_right;
next.bottom = height;
y += height;
}
}
layouts
}
};
dimensions
.iter_mut()
.for_each(|l| l.add_padding(container_padding));
dimensions
}
}
fn calculate_resize_adjustments(resize_dimensions: &[Option<Rect>]) -> Vec<Option<Rect>> {
let mut resize_adjustments = resize_dimensions.to_vec();
// This needs to be aware of layout flips
for (i, opt) in resize_dimensions.iter().enumerate() {
if let Some(resize_ref) = opt {
if i > 0 {
if resize_ref.left != 0 {
#[allow(clippy::if_not_else)]
let range = if i == 1 {
0..1
} else if i & 1 != 0 {
i - 1..i
} else {
i - 2..i
};
for n in range {
let should_adjust = n % 2 == 0;
if should_adjust {
if let Some(Some(adjacent_resize)) = resize_adjustments.get_mut(n) {
adjacent_resize.right += resize_ref.left;
} else {
resize_adjustments[n] = Option::from(Rect {
left: 0,
top: 0,
right: resize_ref.left,
bottom: 0,
});
}
}
}
if let Some(rr) = resize_adjustments[i].as_mut() {
rr.left = 0;
}
}
if resize_ref.top != 0 {
let range = if i == 1 {
0..1
} else if i & 1 == 0 {
i - 1..i
} else {
i - 2..i
};
for n in range {
let should_adjust = n % 2 != 0;
if should_adjust {
if let Some(Some(adjacent_resize)) = resize_adjustments.get_mut(n) {
adjacent_resize.bottom += resize_ref.top;
} else {
resize_adjustments[n] = Option::from(Rect {
left: 0,
top: 0,
right: 0,
bottom: resize_ref.top,
});
}
}
}
if let Some(Some(resize)) = resize_adjustments.get_mut(i) {
resize.top = 0;
}
}
}
}
}
let cleaned_resize_adjustments: Vec<_> = resize_adjustments
.iter()
.map(|adjustment| match adjustment {
None => None,
Some(rect) if rect.eq(&Rect::default()) => None,
Some(_) => *adjustment,
})
.collect();
cleaned_resize_adjustments
}
fn recursive_fibonacci(
idx: usize,
count: usize,
area: &Rect,
layout_flip: Option<Flip>,
resize_adjustments: Vec<Option<Rect>>,
) -> Vec<Rect> {
let mut a = *area;
let resized = if let Some(Some(r)) = resize_adjustments.get(idx) {
a.left += r.left;
a.top += r.top;
a.right += r.right;
a.bottom += r.bottom;
a
} else {
*area
};
let half_width = area.right / 2;
let half_height = area.bottom / 2;
let half_resized_width = resized.right / 2;
let half_resized_height = resized.bottom / 2;
let (main_x, alt_x, alt_y, main_y);
if let Some(flip) = layout_flip {
match flip {
Flip::Horizontal => {
main_x = resized.left + half_width + (half_width - half_resized_width);
alt_x = resized.left;
alt_y = resized.top + half_resized_height;
main_y = resized.top;
}
Flip::Vertical => {
main_y = resized.top + half_height + (half_height - half_resized_height);
alt_y = resized.top;
main_x = resized.left;
alt_x = resized.left + half_resized_width;
}
Flip::HorizontalAndVertical => {
main_x = resized.left + half_width + (half_width - half_resized_width);
alt_x = resized.left;
main_y = resized.top + half_height + (half_height - half_resized_height);
alt_y = resized.top;
}
}
} else {
main_x = resized.left;
alt_x = resized.left + half_resized_width;
main_y = resized.top;
alt_y = resized.top + half_resized_height;
}
#[allow(clippy::if_not_else)]
if count == 0 {
vec![]
} else if count == 1 {
vec![Rect {
left: resized.left,
top: resized.top,
right: resized.right,
bottom: resized.bottom,
}]
} else if idx % 2 != 0 {
let mut res = vec![Rect {
left: resized.left,
top: main_y,
right: resized.right,
bottom: half_resized_height,
}];
res.append(&mut recursive_fibonacci(
idx + 1,
count - 1,
&Rect {
left: area.left,
top: alt_y,
right: area.right,
bottom: area.bottom - half_resized_height,
},
layout_flip,
resize_adjustments,
));
res
} else {
let mut res = vec![Rect {
left: main_x,
top: resized.top,
right: half_resized_width,
bottom: resized.bottom,
}];
res.append(&mut recursive_fibonacci(
idx + 1,
count - 1,
&Rect {
left: alt_x,
top: area.top,
right: area.right - half_resized_width,
bottom: area.bottom,
},
layout_flip,
resize_adjustments,
));
res
}
}