Files
komorebi/komorebi/src/border_manager/mod.rs
LGUG2Z 6ba19d3ea2 feat(wm): add locked containers per workspace
This commit adds the concept of locked container indexes to komorebi
workspaces.

When a container index is locked, it can only be displaced by manual
user actual - usually when another container is moved there, and when
this happens, that container becomes the locked container.

In the locked state, the container at the locked index should never be
displaced by new windows opening or existing windows around it being
closed.

When the total number of containers on a workspace falls below the
number of the locked index, the locked index will be removed.

A locked index can be identified by a special border color linked to the
new WindowKind::UnfocusedLocked variant.

The implementation of locked container indexes is backed by a new data
structure called a LockedDeque, which is a VecDeque with an auxiliary
HashSet which keeps track of locked indices.

A new komorebic command "toggle-lock" has been added to support
programmatic use of this feature, as well as the
LockMonitorWorkspaceContainer and UnlockMonitorWorkspaceContainer
SocketMessage variants which can be used by status bars.
2025-03-22 12:28:15 -07:00

746 lines
30 KiB
Rust

#![deny(clippy::unwrap_used, clippy::expect_used)]
mod border;
use crate::core::BorderImplementation;
use crate::core::BorderStyle;
use crate::core::WindowKind;
use crate::ring::Ring;
use crate::windows_api;
use crate::workspace::WorkspaceLayer;
use crate::workspace_reconciliator::ALT_TAB_HWND;
use crate::Colour;
use crate::Rgb;
use crate::WindowManager;
use crate::WindowsApi;
use border::border_hwnds;
pub use border::Border;
use crossbeam_channel::Receiver;
use crossbeam_channel::Sender;
use crossbeam_utils::atomic::AtomicCell;
use crossbeam_utils::atomic::AtomicConsume;
use lazy_static::lazy_static;
use parking_lot::Mutex;
use serde::Deserialize;
use serde::Serialize;
use std::collections::hash_map::Entry;
use std::collections::HashMap;
use std::ops::Deref;
use std::sync::atomic::AtomicBool;
use std::sync::atomic::AtomicI32;
use std::sync::atomic::AtomicU32;
use std::sync::atomic::Ordering;
use std::sync::Arc;
use std::sync::OnceLock;
use strum::Display;
use windows::Win32::Foundation::HWND;
use windows::Win32::Graphics::Direct2D::ID2D1HwndRenderTarget;
pub static BORDER_WIDTH: AtomicI32 = AtomicI32::new(8);
pub static BORDER_OFFSET: AtomicI32 = AtomicI32::new(-1);
pub static BORDER_ENABLED: AtomicBool = AtomicBool::new(true);
lazy_static! {
pub static ref STYLE: AtomicCell<BorderStyle> = AtomicCell::new(BorderStyle::System);
pub static ref IMPLEMENTATION: AtomicCell<BorderImplementation> =
AtomicCell::new(BorderImplementation::Komorebi);
pub static ref FOCUSED: AtomicU32 =
AtomicU32::new(u32::from(Colour::Rgb(Rgb::new(66, 165, 245))));
pub static ref UNFOCUSED: AtomicU32 =
AtomicU32::new(u32::from(Colour::Rgb(Rgb::new(128, 128, 128))));
pub static ref UNFOCUSED_LOCKED: AtomicU32 =
AtomicU32::new(u32::from(Colour::Rgb(Rgb::new(158, 8, 8))));
pub static ref MONOCLE: AtomicU32 =
AtomicU32::new(u32::from(Colour::Rgb(Rgb::new(255, 51, 153))));
pub static ref STACK: AtomicU32 = AtomicU32::new(u32::from(Colour::Rgb(Rgb::new(0, 165, 66))));
pub static ref FLOATING: AtomicU32 =
AtomicU32::new(u32::from(Colour::Rgb(Rgb::new(245, 245, 165))));
}
lazy_static! {
static ref BORDER_STATE: Mutex<HashMap<String, Box<Border>>> = Mutex::new(HashMap::new());
static ref WINDOWS_BORDERS: Mutex<HashMap<isize, String>> = Mutex::new(HashMap::new());
}
#[derive(Debug, Clone)]
pub struct RenderTarget(pub ID2D1HwndRenderTarget);
unsafe impl Send for RenderTarget {}
impl Deref for RenderTarget {
type Target = ID2D1HwndRenderTarget;
fn deref(&self) -> &Self::Target {
&self.0
}
}
pub struct Notification(pub Option<isize>);
#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub struct BorderInfo {
pub border_hwnd: isize,
pub window_kind: WindowKind,
}
impl BorderInfo {
pub fn hwnd(&self) -> HWND {
HWND(windows_api::as_ptr!(self.border_hwnd))
}
}
static CHANNEL: OnceLock<(Sender<Notification>, Receiver<Notification>)> = OnceLock::new();
pub fn channel() -> &'static (Sender<Notification>, Receiver<Notification>) {
CHANNEL.get_or_init(|| crossbeam_channel::bounded(50))
}
fn event_tx() -> Sender<Notification> {
channel().0.clone()
}
fn event_rx() -> Receiver<Notification> {
channel().1.clone()
}
pub fn window_border(hwnd: isize) -> Option<BorderInfo> {
WINDOWS_BORDERS.lock().get(&hwnd).and_then(|id| {
BORDER_STATE.lock().get(id).map(|b| BorderInfo {
border_hwnd: b.hwnd,
window_kind: b.window_kind,
})
})
}
pub fn send_notification(hwnd: Option<isize>) {
if event_tx().try_send(Notification(hwnd)).is_err() {
tracing::warn!("channel is full; dropping notification")
}
}
pub fn destroy_all_borders() -> color_eyre::Result<()> {
let mut borders = BORDER_STATE.lock();
tracing::info!(
"purging known borders: {:?}",
borders.iter().map(|b| b.1.hwnd).collect::<Vec<_>>()
);
for (_, border) in borders.drain() {
let _ = destroy_border(border);
}
WINDOWS_BORDERS.lock().clear();
let mut remaining_hwnds = vec![];
WindowsApi::enum_windows(
Some(border_hwnds),
&mut remaining_hwnds as *mut Vec<isize> as isize,
)?;
if !remaining_hwnds.is_empty() {
tracing::info!("purging unknown borders: {:?}", remaining_hwnds);
for hwnd in remaining_hwnds {
let _ = destroy_border(Box::new(Border::from(hwnd)));
}
}
Ok(())
}
fn window_kind_colour(focus_kind: WindowKind) -> u32 {
match focus_kind {
WindowKind::Unfocused => UNFOCUSED.load(Ordering::Relaxed),
WindowKind::UnfocusedLocked => UNFOCUSED_LOCKED.load(Ordering::Relaxed),
WindowKind::Single => FOCUSED.load(Ordering::Relaxed),
WindowKind::Stack => STACK.load(Ordering::Relaxed),
WindowKind::Monocle => MONOCLE.load(Ordering::Relaxed),
WindowKind::Floating => FLOATING.load(Ordering::Relaxed),
}
}
pub fn listen_for_notifications(wm: Arc<Mutex<WindowManager>>) {
std::thread::spawn(move || loop {
match handle_notifications(wm.clone()) {
Ok(()) => {
tracing::warn!("restarting finished thread");
}
Err(error) => {
tracing::warn!("restarting failed thread: {}", error);
}
}
});
}
pub fn handle_notifications(wm: Arc<Mutex<WindowManager>>) -> color_eyre::Result<()> {
tracing::info!("listening");
let receiver = event_rx();
event_tx().send(Notification(None))?;
let mut previous_snapshot = Ring::default();
let mut previous_pending_move_op = None;
let mut previous_is_paused = false;
let mut previous_notification: Option<Notification> = None;
let mut previous_layer = WorkspaceLayer::default();
'receiver: for notification in receiver {
// Check the wm state every time we receive a notification
let state = wm.lock();
let is_paused = state.is_paused;
let focused_monitor_idx = state.focused_monitor_idx();
let focused_workspace_idx =
state.monitors.elements()[focused_monitor_idx].focused_workspace_idx();
let monitors = state.monitors.clone();
let pending_move_op = *state.pending_move_op;
let floating_window_hwnds = state.monitors.elements()[focused_monitor_idx].workspaces()
[focused_workspace_idx]
.floating_windows()
.iter()
.map(|w| w.hwnd)
.collect::<Vec<_>>();
let workspace_layer = *state.monitors.elements()[focused_monitor_idx].workspaces()
[focused_workspace_idx]
.layer();
let foreground_window = WindowsApi::foreground_window().unwrap_or_default();
drop(state);
match IMPLEMENTATION.load() {
BorderImplementation::Windows => {
'monitors: for (monitor_idx, m) in monitors.elements().iter().enumerate() {
// Only operate on the focused workspace of each monitor
if let Some(ws) = m.focused_workspace() {
// Handle the monocle container separately
if let Some(monocle) = ws.monocle_container() {
let window_kind = if monitor_idx != focused_monitor_idx {
WindowKind::Unfocused
} else {
WindowKind::Monocle
};
monocle
.focused_window()
.copied()
.unwrap_or_default()
.set_accent(window_kind_colour(window_kind))?;
continue 'monitors;
}
for (idx, c) in ws.containers().iter().enumerate() {
let window_kind = if idx != ws.focused_container_idx()
|| monitor_idx != focused_monitor_idx
{
if ws.locked_containers().contains(&idx) {
WindowKind::UnfocusedLocked
} else {
WindowKind::Unfocused
}
} else if c.windows().len() > 1 {
WindowKind::Stack
} else {
WindowKind::Single
};
c.focused_window()
.copied()
.unwrap_or_default()
.set_accent(window_kind_colour(window_kind))?;
}
for window in ws.floating_windows() {
let mut window_kind = WindowKind::Unfocused;
if foreground_window == window.hwnd {
window_kind = WindowKind::Floating;
}
window.set_accent(window_kind_colour(window_kind))?;
}
}
}
}
BorderImplementation::Komorebi => {
let mut should_process_notification = true;
if monitors == previous_snapshot
// handle the window dragging edge case
&& pending_move_op == previous_pending_move_op
{
should_process_notification = false;
}
// handle the pause edge case
if is_paused && !previous_is_paused {
should_process_notification = true;
}
// handle the unpause edge case
if previous_is_paused && !is_paused {
should_process_notification = true;
}
// handle the retile edge case
if !should_process_notification && BORDER_STATE.lock().is_empty() {
should_process_notification = true;
}
// when we switch focus to/from a floating window
let switch_focus_to_from_floating_window = floating_window_hwnds.iter().any(|fw| {
// if we switch focus to a floating window
fw == &notification.0.unwrap_or_default() ||
// if there is any floating window with a `WindowKind::Floating` border
// that no longer is the foreground window then we need to update that
// border.
(fw != &foreground_window
&& window_border(*fw)
.is_some_and(|b| b.window_kind == WindowKind::Floating))
});
// when the focused window has an `Unfocused` border kind, usually this happens if
// we focus an admin window and then refocus the previously focused window. For
// komorebi it will have the same state has before, however the previously focused
// window changed its border to unfocused so now we need to update it again.
if !should_process_notification
&& window_border(notification.0.unwrap_or_default())
.is_some_and(|b| b.window_kind == WindowKind::Unfocused)
{
should_process_notification = true;
}
if !should_process_notification && switch_focus_to_from_floating_window {
should_process_notification = true;
}
if !should_process_notification {
if let Some(ref previous) = previous_notification {
if previous.0.unwrap_or_default() != notification.0.unwrap_or_default() {
should_process_notification = true;
}
}
}
if !should_process_notification {
tracing::trace!("monitor state matches latest snapshot, skipping notification");
continue 'receiver;
}
let mut borders = BORDER_STATE.lock();
let mut windows_borders = WINDOWS_BORDERS.lock();
// If borders are disabled
if !BORDER_ENABLED.load_consume()
// Or if the wm is paused
|| is_paused
// Or if we are handling an alt-tab across workspaces
|| ALT_TAB_HWND.load().is_some()
{
// Destroy the borders we know about
for (_, border) in borders.drain() {
destroy_border(border)?;
}
windows_borders.clear();
previous_is_paused = is_paused;
continue 'receiver;
}
'monitors: for (monitor_idx, m) in monitors.elements().iter().enumerate() {
// Only operate on the focused workspace of each monitor
if let Some(ws) = m.focused_workspace() {
// Workspaces with tiling disabled don't have borders
if !ws.tile() {
// Remove all borders on this monitor
remove_borders(
&mut borders,
&mut windows_borders,
monitor_idx,
|_, _| true,
)?;
continue 'monitors;
}
// Handle the monocle container separately
if let Some(monocle) = ws.monocle_container() {
let mut new_border = false;
let focused_window_hwnd =
monocle.focused_window().map(|w| w.hwnd).unwrap_or_default();
let id = monocle.id().clone();
let border = match borders.entry(id.clone()) {
Entry::Occupied(entry) => entry.into_mut(),
Entry::Vacant(entry) => {
if let Ok(border) = Border::create(
monocle.id(),
focused_window_hwnd,
monitor_idx,
) {
new_border = true;
entry.insert(border)
} else {
continue 'monitors;
}
}
};
let new_focus_state = if monitor_idx != focused_monitor_idx {
WindowKind::Unfocused
} else {
WindowKind::Monocle
};
border.window_kind = new_focus_state;
// Update the borders tracking_hwnd in case it changed and remove the
// old `tracking_hwnd` from `WINDOWS_BORDERS` if needed.
if border.tracking_hwnd != focused_window_hwnd {
if let Some(previous) = windows_borders.get(&border.tracking_hwnd) {
// Only remove the border from `windows_borders` if it
// still corresponds to the same border, if doesn't then
// it means it was already updated by another border for
// that window and in that case we don't want to remove it.
if previous == &id {
windows_borders.remove(&border.tracking_hwnd);
}
}
border.tracking_hwnd = focused_window_hwnd;
if !WindowsApi::is_window_visible(border.hwnd) {
WindowsApi::restore_window(border.hwnd);
}
}
// Update the border's monitor idx in case it changed
border.monitor_idx = Some(monitor_idx);
let rect = WindowsApi::window_rect(focused_window_hwnd)?;
border.window_rect = rect;
if new_border {
border.set_position(&rect, focused_window_hwnd)?;
}
border.invalidate();
windows_borders.insert(focused_window_hwnd, id);
let border_hwnd = border.hwnd;
// Remove all borders on this monitor except monocle
remove_borders(
&mut borders,
&mut windows_borders,
monitor_idx,
|_, b| border_hwnd != b.hwnd,
)?;
continue 'monitors;
}
let foreground_hwnd = WindowsApi::foreground_window().unwrap_or_default();
let foreground_monitor_id =
WindowsApi::monitor_from_window(foreground_hwnd);
let is_maximized = foreground_monitor_id == m.id()
&& WindowsApi::is_zoomed(foreground_hwnd);
if is_maximized {
// Remove all borders on this monitor
remove_borders(
&mut borders,
&mut windows_borders,
monitor_idx,
|_, _| true,
)?;
continue 'monitors;
}
// Collect focused workspace container and floating windows ID's
let mut container_and_floating_window_ids = ws
.containers()
.iter()
.map(|c| c.id().clone())
.collect::<Vec<_>>();
for w in ws.floating_windows() {
container_and_floating_window_ids.push(w.hwnd.to_string());
}
// Remove any borders not associated with the focused workspace
remove_borders(
&mut borders,
&mut windows_borders,
monitor_idx,
|id, _| !container_and_floating_window_ids.contains(id),
)?;
'containers: for (idx, c) in ws.containers().iter().enumerate() {
let focused_window_hwnd =
c.focused_window().map(|w| w.hwnd).unwrap_or_default();
let id = c.id().clone();
// Get the border entry for this container from the map or create one
let mut new_border = false;
let border = match borders.entry(id.clone()) {
Entry::Occupied(entry) => entry.into_mut(),
Entry::Vacant(entry) => {
if let Ok(border) =
Border::create(c.id(), focused_window_hwnd, monitor_idx)
{
new_border = true;
entry.insert(border)
} else {
continue 'monitors;
}
}
};
let last_focus_state = border.window_kind;
let new_focus_state = if idx != ws.focused_container_idx()
|| monitor_idx != focused_monitor_idx
|| focused_window_hwnd != foreground_window
{
if ws.locked_containers().contains(&idx) {
WindowKind::UnfocusedLocked
} else {
WindowKind::Unfocused
}
} else if c.windows().len() > 1 {
WindowKind::Stack
} else {
WindowKind::Single
};
border.window_kind = new_focus_state;
// Update the borders `tracking_hwnd` in case it changed and remove the
// old `tracking_hwnd` from `WINDOWS_BORDERS` if needed.
if border.tracking_hwnd != focused_window_hwnd {
if let Some(previous) = windows_borders.get(&border.tracking_hwnd) {
// Only remove the border from `windows_borders` if it
// still corresponds to the same border, if doesn't then
// it means it was already updated by another border for
// that window and in that case we don't want to remove it.
if previous == &id {
windows_borders.remove(&border.tracking_hwnd);
}
}
border.tracking_hwnd = focused_window_hwnd;
if !WindowsApi::is_window_visible(border.hwnd) {
WindowsApi::restore_window(border.hwnd);
}
}
// Update the border's monitor idx in case it changed
border.monitor_idx = Some(monitor_idx);
// avoid getting into a thread restart loop if we try to look up
// rect info for a window that has been destroyed by the time
// we get here
let rect = match WindowsApi::window_rect(focused_window_hwnd) {
Ok(rect) => rect,
Err(_) => {
remove_border(c.id(), &mut borders, &mut windows_borders)?;
continue 'containers;
}
};
border.window_rect = rect;
let layer_changed = previous_layer != workspace_layer;
let should_invalidate = new_border
|| (last_focus_state != new_focus_state)
|| layer_changed;
if should_invalidate {
border.set_position(&rect, focused_window_hwnd)?;
border.invalidate();
}
windows_borders.insert(focused_window_hwnd, id);
}
{
for window in ws.floating_windows() {
let mut new_border = false;
let id = window.hwnd.to_string();
let border = match borders.entry(id.clone()) {
Entry::Occupied(entry) => entry.into_mut(),
Entry::Vacant(entry) => {
if let Ok(border) = Border::create(
&window.hwnd.to_string(),
window.hwnd,
monitor_idx,
) {
new_border = true;
entry.insert(border)
} else {
continue 'monitors;
}
}
};
let last_focus_state = border.window_kind;
let new_focus_state = if foreground_window == window.hwnd {
WindowKind::Floating
} else {
WindowKind::Unfocused
};
border.window_kind = new_focus_state;
// Update the border's monitor idx in case it changed
border.monitor_idx = Some(monitor_idx);
let rect = WindowsApi::window_rect(window.hwnd)?;
border.window_rect = rect;
let layer_changed = previous_layer != workspace_layer;
let should_invalidate = new_border
|| (last_focus_state != new_focus_state)
|| layer_changed;
if should_invalidate {
border.set_position(&rect, window.hwnd)?;
border.invalidate();
}
windows_borders.insert(window.hwnd, id);
}
}
}
}
}
}
previous_snapshot = monitors;
previous_pending_move_op = pending_move_op;
previous_is_paused = is_paused;
previous_notification = Some(notification);
previous_layer = workspace_layer;
}
Ok(())
}
/// Removes all borders from monitor with index `monitor_idx` filtered by
/// `condition`. This condition is a function that will take a reference to
/// the container id and the border and returns a bool, if true that border
/// will be removed.
fn remove_borders(
borders: &mut HashMap<String, Box<Border>>,
windows_borders: &mut HashMap<isize, String>,
monitor_idx: usize,
condition: impl Fn(&String, &Border) -> bool,
) -> color_eyre::Result<()> {
let mut to_remove = vec![];
for (id, border) in borders.iter() {
// if border is on this monitor
if border.monitor_idx.is_some_and(|idx| idx == monitor_idx)
// and the condition applies
&& condition(id, border)
// and the border is visible (we don't remove hidden borders)
&& WindowsApi::is_window_visible(border.hwnd)
{
// we mark it to be removed
to_remove.push(id.clone());
}
}
for id in &to_remove {
remove_border(id, borders, windows_borders)?;
}
Ok(())
}
/// Removes the border with `id` and all its related info from all maps
fn remove_border(
id: &str,
borders: &mut HashMap<String, Box<Border>>,
windows_borders: &mut HashMap<isize, String>,
) -> color_eyre::Result<()> {
if let Some(removed_border) = borders.remove(id) {
windows_borders.remove(&removed_border.tracking_hwnd);
destroy_border(removed_border)?;
}
Ok(())
}
/// IMPORTANT: BEWARE when changing this function. We need to make sure that we don't let the
/// `Box<Border>` be dropped normally. We need to turn the `Box` into the raw pointer and use that
/// pointer to call the `.destroy()` funtion of the border so it closes the window. This way the
/// `Box` is consumed and the pointer is dropped like a normal `Copy` number instead of trying to
/// drop the struct it points to. The actual border is owned by the thread that created the window
/// and once the window closes that thread gets out of its loop, finishes and properly disposes of
/// the border.
fn destroy_border(border: Box<Border>) -> color_eyre::Result<()> {
let raw_pointer = Box::into_raw(border);
unsafe {
(*raw_pointer).destroy()?;
}
Ok(())
}
/// Removes the border around window with `tracking_hwnd` if it exists
pub fn delete_border(tracking_hwnd: isize) {
std::thread::spawn(move || {
let id = {
WINDOWS_BORDERS
.lock()
.get(&tracking_hwnd)
.cloned()
.unwrap_or_default()
};
let mut borders = BORDER_STATE.lock();
let mut windows_borders = WINDOWS_BORDERS.lock();
if let Err(error) = remove_border(&id, &mut borders, &mut windows_borders) {
tracing::error!("Failed to delete border: {}", error);
}
});
}
/// Shows the border around window with `tracking_hwnd` if it exists
pub fn show_border(tracking_hwnd: isize) {
std::thread::spawn(move || {
if let Some(border_info) = window_border(tracking_hwnd) {
WindowsApi::restore_window(border_info.border_hwnd);
}
});
}
/// Hides the border around window with `tracking_hwnd` if it exists, unless the border kind is a
/// `Stack` border.
pub fn hide_border(tracking_hwnd: isize) {
std::thread::spawn(move || {
if let Some(border_info) = window_border(tracking_hwnd) {
WindowsApi::hide_window(border_info.border_hwnd);
}
});
}
#[derive(Debug, Copy, Clone, Display, Serialize, Deserialize, PartialEq)]
#[cfg_attr(feature = "schemars", derive(schemars::JsonSchema))]
pub enum ZOrder {
Top,
NoTopMost,
Bottom,
TopMost,
}
impl From<ZOrder> for isize {
fn from(val: ZOrder) -> Self {
match val {
ZOrder::Top => 0,
ZOrder::NoTopMost => -2,
ZOrder::Bottom => 1,
ZOrder::TopMost => -1,
}
}
}